Skaven Book 4.0

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FACTION PACK

SKAVEN
BATTLE TRAITS
Skaven armies can use the following abilities:

Deployment Phase Your Movement Phase


THE LURKING VER MINTIDE: What GNAWHOLE AMBUSH: Emerging from
scurries beneath the surface? a green, glowing rift, the Skaventide pours
onto the battlefield.
Declare: Pick a friendly Skaven unit that
has not been deployed. Declare: Pick a friendly Skaven unit that
is in the tunnels below to use this ability.
Effect: Set up that unit in reserve in the
tunnels below. It has now been deployed. Effect: Set up that unit wholly within 6"
Keywords Deploy of a friendly Gnawhole and more than 9"
from all enemy units.
Once Per Battle Round (Army),
Start of Battle Round Once Per Turn (Army),
Enemy Hero Phase
SPLINTERS OF THE VER MINDOOM:
In the aftermath of the Vermindoom, ALWAYS THREE CLAWSTEPS
reality continues to fracture and tear as AHEAD: The best laid plans of the Skaven
gnawholes bore into reality, spewing forth never go awry (or so they claim).
endless tides of ratmen.
Declare: Pick a friendly non-Monster
Declare: You can use this ability if there Skaven unit that is not in combat and
are fewer than 3 friendly Gnawholes on was not set up this turn to use this ability.
the battlefield.
Effect: That unit can use the ‘Normal
Effect: Set up a Gnawhole on the Move’ ability as if it were your
battlefield more than 9" from all enemy movement phase.
units, more than 1" from all friendly units
and more than 3" from all objectives and
other terrain features.

Passive
TOO QUICK TO HIT-HIT: These
skittish ratmen dart and run in all
directions, avoiding retribution as they flee
from combat.
Effect: No mortal damage is inflicted
on friendly Skaven Infantry and
Cavalry units by Retreat abilities.

July 2024
BATTLE FORMATIONS
You can pick 1 of the following battle formations for a Skaven army. Each battle formation
grants a different ability you can use in the battle.

WARPCOG CONVOCATION FLESHMELD MENAGERIE

Once Per Turn (Army), Once Per Turn (Army), Your Hero Phase
Your Shooting Phase PRIZED CREATIONS: Moulder
SKRYRE PROTOTYPES: The fell warbeasts are studded with warpstone
contraptions wielded by these ratmen crystals and pumped full of vile serums
were created by the Clans Skryre’s most that spur their battle-rage – at the
ingenious weaponsmiths. occasional cost of overtaxing their forms.
Declare: Pick up to 3 friendly Skryre Declare: Pick up to 3 friendly non-Hero
units to be the targets. Moulder units to be the targets.
Effect: Roll a dice for each target and Effect: Roll a dice for each target and
apply the corresponding effect: apply the corresponding effect:
1 Kaboom!: Inflict D3 mortal damage 1-2 Self-destructive Fury: Inflict D3
on the target. mortal damage on the target.
2-5 More Power!: Add 1 to wound rolls 3-4 Rabid Infusion: Add 1 to the
for the target’s shooting attacks for Attacks characteristic of the target’s
the rest of the turn. melee weapons until the start of
6 More-more Power!: In addition to your next turn.
the effect of ‘More Power!’, add 1 5-6 Blinded by Frenzy: In addition to
to the Rend characteristic of the the effect of ‘Rabid Infusion’, the
target’s ranged weapons for the rest target has Ward (5+) until the start
of the turn. of your next turn.

VIRULENT PROCESSION CLAW-HORDE

Once Per Turn (Army), End of Any Turn Once Per Turn (Army),
CORRUPTED EARTH: The Clans Your Combat Phase
Pestilens are relentless in advancing the CLAW-PICKED: The Stormvermin and
spread of plague and corruption. Clanrats of a Verminus Claw-horde are
amongst the most ferocious of all ratmen.
Declare: Pick up to 3 friendly Pestilens
units to be the targets. Declare: Pick up to 3 friendly Verminus
units that charged this turn to be
Effect: For each target:
the targets.
• Make a pile-in move.
• Then, pick an enemy unit in combat Effect: Add 1 to the Rend characteristic
with the target and roll a D3. On a 2+, of the targets’ melee weapons for the rest
inflict an amount of mortal damage on of the turn.
that enemy unit equal to the roll.
July 2024
HEROIC TRAITS
DEVIOUS MACHINATORS (Hero only)

Any Combat Phase Passive


SCURRY AWAY: This Skaven chief does SHORT-TEMPERED: This twitching
not think twice about scampering to and irascible Skaven has succeeded in
safety when things look to be going south. making their minions more afraid of their
Perhaps that’s why they have lived so long. displeasure than of the enemy.

Effect: If this unit is in combat, roll a Effect: Add 1 to run rolls and charge rolls
dice. On a 3+, this unit can immediately for friendly Skaven units while they are
use the ‘Retreat’ ability as if it were your wholly within 13" of this unit.
movement phase.
Passive
SKILLED MANIPULATOR: This Skaven
warlord is particularly devious and self-
serving, deftly ensuring that their minions
are always conveniently positioned
between themselves and potential threats.
Effect: While this unit is within the
combat range of a friendly non-Hero
Skaven Infantry unit:
• This unit has Ward (4+).
• Each time you make a successful ward
roll for this unit, allocate 1 damage
point to a friendly non-Hero Skaven
Infantry unit within this unit’s
combat range after the damage
sequence for this unit has been resolved
(ward rolls cannot be made for those
damage points).

July 2024
ARTEFACTS OF POWER
RELICS OF RUIN (Hero only)

End of Any Turn Once Per Battle, Any Combat Phase


FOULHIDE: Fashioned from the flensed SK AVENBREW: This foul concoction,
flesh of Rat Ogors and soaked in cloying brewed from blood and warpstone, is
alchemical agents, this stinking armour dispensed to expendable underlings
sticks to its wearer like a bloated second to drive them into a short-lived but
skin and regrows as fast as it can be devastating killing frenzy.
hacked apart.
Declare: Pick a friendly non-Hero
Effect: Heal (D3) this unit. Skaven Infantry unit wholly within
13" of this unit to be the target.
Any Combat Phase
Effect: Inflict D3 mortal damage on
WARPSTONE CHAR M: This foul the target. Then, add 1 to the Attacks
talisman radiates mutating energy that characteristic of the target’s melee
can be directed at an enemy unit to erode weapons for the rest of the turn.
their armour.
Declare: Pick an enemy unit in combat
with this unit to be the target.
Effect: Roll a dice. On a 3+, subtract 1
from save rolls for the target for the rest
of the turn.

July 2024
PRAYER LORE
NOXIOUS PRAYERS
Your Hero Phase 4
FILTH-CRUST: The Great Horned Rat heeds the call of this priest to encrust the
weapons of their minions with irresistible contagions.
Declare: Pick a friendly Skaven Priest to chant this prayer, pick a visible friendly
Skaven Infantry unit wholly within 13" of them to be the target, then make a chanting
roll of D6.
Effect: Add 1 to wound rolls for the target’s combat attacks until the start of your
next turn. In addition, if the chanting roll was 8+, the target’s melee weapons have
Crit (Mortal) until the start of your next turn.
Keywords Prayer, Unlimited

Your Hero Phase 4 Your Hero Phase 5


BILE-TORRENT: The priest screeches RABID-TOUGH: The priest snarls
with glowing green eyes as a torrent of bile and conjures a dense cloud of toxins that
sweeps over their foe. sends their followers into a frenzy that
numbs them to pain.
Declare: Pick a friendly Skaven Priest
to chant this prayer, pick a visible enemy Declare: Pick a friendly Skaven Priest
unit within 13" of them to be the target, to chant this prayer, pick a visible friendly
then make a chanting roll of D6. Skaven Infantry unit wholly within
13" of them to be the target, then make a
Effect: Roll a number of dice equal to the chanting roll of D6.
number of models in the target unit. For
each 5+, inflict 1 mortal damage on the Effect: Subtract 1 from wound rolls for
target. If the chanting roll was 8+, inflict attacks that target that unit until the
1 mortal damage on the target for each start of your next turn. In addition, if
4+ instead. the chanting roll was 8+, add 1 to save
Keywords Prayer rolls for the target until the start of your
next turn.
Keywords Prayer

July 2024
MANIFESTATION LORE
MANIFESTATIONS OF DOOM
Your Hero Phase 7 Your Hero Phase 7
SUMMON WARP LIGHTNING SUMMON VER MINTIDE:
VORTEX: Warpstone shards are cast A Skaven spellcaster can summon forth
into the air, growing impossibly large and a seething mass of arcane rodents that
discharging bolts of warp lightning. consumes everything in its path.
Declare: If there is not a friendly Warp Declare: If there is not a friendly
Lightning Vortex on the battlefield, pick Vermintide on the battlefield, pick a
a friendly Skaven Wizard to cast this friendly Skaven Wizard to cast this
spell, then make a casting roll of 2D6. spell, then make a casting roll of 2D6.
Effect: Set up the first part of the Warp Effect: Set up a Vermintide wholly within
Lightning Vortex within 18" of the 13" of the caster, visible to them and more
caster and visible to them, then set up the than 9" from all enemy units.
second and third parts exactly 7" from the Keywords Spell, Summon
first part and exactly 7" from each other
so that they form a triangle. Your Hero Phase 7
Keywords Spell, Summon
SUMMON BELL OF DOOM:
Invoking ancient creation myths, the
spellcaster causes a great Bell of Doom to
manifest upon the battlefield.
Declare: If there is not a friendly Bell of
Doom on the battlefield, pick a friendly
Skaven Wizard to cast this spell, then
make a casting roll of 2D6.
Effect: Set up a Bell of Doom wholly
within 13" of the caster, visible to them
and more than 9" from all enemy units.
Keywords Spell, Summon

July 2024
July 2024

MOV E

8" • SK AVEN WARSCROLL •


A LT H

14 4+ THANQUOL
S AV E
HE

CO
5 ON BONERIPPER
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Custom Warpfire Projectors 10" 6 2+ 3+ 2 1 Companion
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Staff of the Horned Rat 4 4+ 4+ 1 D3 -
Warpfire Braziers 6 4+ 2+ 2 3 Companion

Passive End of Any Turn


BATTLE DAMAGED WARP-AMULET: Thanquol wears a
Effect: While this unit has 10 or more thrumming green warpstone amulet, the
damage points, the Attacks characteristic mutating magics of which serve to meld
of its Warpfire Braziers is 4. and rapidly heal his, or Boneripper’s, flesh.

Once Per Turn (Army), Any Combat Phase


Effect: Heal (D3) this unit.
BONERIPPER RAMPAGE: Thanquol’s
monstrous Rat Ogor, Boneripper,
Your Hero Phase 7
pulverises enemies that dare stray too close. TERRIBLE MADNESS: Thanquol
can inflict madness on his enemies,
Declare: Pick an enemy unit in combat causing them to lash out at close allies.
with this unit to be the target.
Declare: Pick a visible enemy unit within
Effect: Roll a dice. On a 3-5, inflict D3 13" of this unit to be the target, then make
mortal damage on the target. On a 6, a casting roll of 2D6.
inflict 2D3 mortal damage on the target.
Effect: The target cannot use commands
Keywords Rampage
until the start of your next turn.
In addition, roll a number of dice equal to
Passive
the number of models in the target unit.
STAFF OF THE HORNED RAT: Said For each 6, inflict 1 mortal damage on
to be crafted from scrap thieved from the the target.
Horned Rat’s lair, Thanquol’s staff thrums
Keywords Spell
with malign potency.
Effect: Add 1 to casting rolls for this unit.

Warmaster, Unique, Hero, Monster, Wizard (2), Ward (5+)


KEYWORDS
Chaos, Skaven, Masterclan
July 2024

MOV E

10" • SK AVEN WARSCROLL •

LORD SKREECH
A LT H

13 4+
S AV E
VERMINKING
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Glaive of the Rat King 7 3+ 2+ 2 3 Crit (2 Hits)

Your Hero Phase 7 Your Hero Phase


THE DREADED THIRTEENTH THE THIRTEEN-HEADED ONE: Lord
SPELL: The twisting power of the Great Verminking can call upon his extensive
Horned Rat transforms men into rat- knowledge of the Skaven clans.
mutants that swiftly join the evil throng.
Effect: Pick 1 of the following effects to
Declare: Pick a visible enemy unit within apply until the start of your next turn.
13" to be the target, then make a casting You cannot pick the same effect more
roll of 2D6. than once per battle.
Effect: Roll 13 dice. For each 5+: Master of Dire Sorcery: Add 1 to
• Inflict 1 mortal damage on the target. casting rolls for friendly Masterclan
• You can return 1 slain model to a Wizards while they are wholly within
friendly Clanrats unit wholly within 13" 13" of this unit.
of this unit. Commander of Vermin: Add 1 to charge
Keywords Spell rolls for friendly Verminus units while
they are wholly within 13" of this unit.
Once Per Turn (Army), Any Combat Phase Knower of Warp-tech: Add 1 to hit rolls
TERRIFYING MONSTROSITY: Lord for shooting attacks made by friendly
Skreech has a malevolent and horrific Skryre units while they are wholly
visage that can shatter the enemy’s resolve. within 13" of this unit.
Declare: Pick an enemy Infantry unit Deliverer of Weeping Blades: Add 1 to
in combat with this unit to be the target. the Rend characteristic of melee weapons
used by friendly Eshin units while they
Effect: Roll a dice. On a 3+: are wholly within 13" of this unit.
• The target cannot use commands for the Bringer of Plagues: Add 1 to chanting rolls
rest of the turn. for friendly Pestilens Priests while
• Subtract an amount equal to the roll they are wholly within 13" of this unit.
from the target’s control score until the Shaper of Fleshcraft: Heal (D3) each
start of your next turn. friendly Moulder unit wholly within 13"
Keywords Rampage of this unit.

Warmaster, Unique, Hero, Monster, Wizard (1), Ward (5+)


KEYWORDS
Chaos, Skaven, Daemon, Masterclan, Verminus, Pestilens, Eshin,
Skryre, Moulder
July 2024

MOV E

10" • SK AVEN WARSCROLL •

VERMINLORD
A LT H

13 4+
S AV E
DECEIVER
HE

CO
5
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Doomstar 13" 6 3+ 3+ 1 2 Crit (Auto-wound)
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Warpstiletto 8 3+ 2+ 3 2 Crit (Mortal)

Reaction: You declared the ‘Redeploy’ Once Per Turn (Army), Any Combat Phase
command for a friendly Eshin Infantry BURST FROM THE SHADOWS: A
unit wholly within 13" of this unit Verminlord Deceiver is shrouded in
LORD OF ASSASSINS: The skulking darkness and dread, leaping through the
warriors of the Clans Eshin move aether to strike at its foes in the blink
like swift smoke in a Verminlord of an eye.
Deceiver’s presence.
Effect: If this unit is in combat, roll a
Effect: If you roll a 1-3 when determining dice. On a 4+, you can pick a point on
the distance that unit can move, you can the battlefield within 13" of this unit and
use a value of 4 instead. within 1" of any enemy units. Remove
this unit from the battlefield and set it up
again within 1" of that point.
Designer’s Note: This ability allows
the unit to set up in combat with a new
enemy unit.
Keywords Rampage

Hero, Monster, Wizard (1), Ward (5+)


KEYWORDS
Chaos, Skaven, Daemon, Eshin
July 2024

MOV E

10" • SK AVEN WARSCROLL •

VERMINLORD
A LT H

13 4+
S AV E
CORRUPTOR
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Plaguereapers 8 3+ 2+ 2 2 Crit (Auto-wound)

Once Per Turn (Army), Your Hero Phase Once Per Turn (Army), Any Combat Phase
LORD OF GREAT PLAGUES: If PLAGUEMASTER: Hideous parasites
the raving prayers of Pestilens priests and diseases made flesh spill from
reach fever pitch across the battlefield, a Verminlord Corruptor to spread
the Verminlord Corruptor can cause their sickness.
one of the legendary Great Plagues to
temporarily manifest. Declare: Pick up to 3 enemy units in
combat with this unit to be the targets.
Effect: If the unmodified chanting roll
for a friendly Pestilens Priest this Effect: Roll a D3 for each target. On a 2+:
phase was 6, pick 1 of the following effects • Inflict an amount of mortal damage on
to apply: the target equal to the roll.
Crimsonweal Curse: Pick an enemy unit • Give this unit 1 ritual point.
within 13" of this unit to be the target. For Keywords Rampage
the rest of the battle, each time the target
uses a Move ability, inflict D3 mortal
damage on it after the Move ability has
been resolved.
The Neverplague: For the rest of the
battle, you can re-roll chanting rolls for
friendly Pestilens Priests.
Undulant Scourge: Pick a visible enemy
unit within 13" of this unit to be the
target. Inflict 2D3 mortal damage on
the target.

Hero, Monster, Priest (1), Ward (5+)


KEYWORDS
Chaos, Skaven, Daemon, Pestilens
July 2024

MOV E

10" • SK AVEN WARSCROLL •

VERMINLORD
A LT H

13 4+
S AV E
WARPSEER
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Doom Glaive 6 4+ 2+ 2 3 -

Passive Once Per Turn (Army), Any Combat Phase


DIVINE THE FUTURE: The swirling ARCH-MANIPULATOR: Those who
scry-orbs of the Warpseer can show it dare face a Warpseer find themselves
glimpses of the future. utterly pre-empted and outmanoeuvred.
Effect: While this unit is on the Declare: Pick an enemy unit in combat
battlefield, add 2" to the distance friendly with this unit to be the target.
units can move when using the ‘Always
Three Clawsteps Ahead’ ability. Effect: Roll a dice. On a 4+, the target has
Strike-last for the rest of the turn.
Once Per Battle, Any Combat Phase Keywords Rampage

HURL SCRY-ORB: The Warpseer throws


its scry-orb into the midst of the foe, Your Hero Phase 7
where it explodes in a shattering cloud of TECTONIC SPLINTERING:
madness and destruction. Hissing invocations of ruin and collapse,
the Verminlord compels the earth to break
Declare: Pick an enemy unit in combat and belch forth hostile warpgales, leaving
with this unit to be the target. their enemies staggering.
Effect: This unit cannot use the ‘Divine Declare: Pick a visible enemy unit within
the Future’ ability for the rest of the 18" to be the target, then make a casting
battle. Roll a dice. On a 2+, inflict an roll of 2D6.
amount of mortal damage on the target
equal to the roll. Effect: Until the start of your next turn,
subtract 1 from the number of dice rolled
when making charge rolls for the target,
to a minimum of 1.
Keywords Spell

Hero, Monster, Wizard (2), Ward (5+)


KEYWORDS
Chaos, Skaven, Daemon, Masterclan
July 2024

MOV E

10" • SK AVEN WARSCROLL •

VERMINLORD
A LT H

13 4+
S AV E
WARBRINGER
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Doom Glaive and Spike-fist 7 3+ 2+ 2 3 Crit (Mortal)

Once Per Turn (Army), Any Combat Phase Once Per Turn (Army), End of Any Turn
TYRANT OF BATTLE: These towering KILLING BLOW: Warbringers drive their
monstrosities are the commanders of the spike-fists into already wounded enemies,
seething hordes of Clans Verminus. exploiting the slightest gap in their foe’s
defences to deliver a bloody coup de grâce.
Declare: Pick up to 2 friendly Verminus
Infantry units wholly within 13" of this Declare: Pick a damaged enemy unit in
unit to be the targets. combat with this unit to be the target.
Effect: The targets can each use the ‘All- Effect: Roll a dice. If the roll is less than
out Attack’ or ‘All-out Defence’ command the number of damage points the target
this phase even if that command has been has, inflict an amount of mortal damage
used by a friendly unit this phase. on the target equal to the roll.
Keywords Rampage

Hero, Monster, Wizard (1), Ward (5+)


KEYWORDS
Chaos, Skaven, Daemon, Verminus
July 2024

MOV E

9" • SK AVEN WARSCROLL •


A LT H

7 4+ CLAWLORD
S AV E
HE

CO
2 ON GNAW-BEAST
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Crit (Auto-wound),
Ratling Pistol 10" D6 3+ 3+ 1 1 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Warpforged Halberd 5 3+ 4+ 1 2 -
Gnaw-beast’s Chisel Fangs 4 4+ 3+ 1 D3 Companion

Passive Your Hero Phase


CORNERED RAT: A Clawlord in fear for CRUEL COMMANDER: The Clawlord
their life fights with rabid ferocity. strikes down one of their underlings to
show their cruel power and then, with
Effect: While this unit is damaged, add shrieks and hissed threats, commands
3 to the Attacks characteristic of its their swarming underlings to overrun
Warpforged Halberd. the foe.
Declare: Pick a friendly non-Hero
Verminus Infantry unit wholly within
13" of this unit to be the target.
Effect: Inflict 1 mortal damage on the
target. Then, add 5 to the target’s control
score until the start of your next turn.

Hero, Cavalry
KEYWORDS
Chaos, Skaven, Verminus
July 2024

MOV E

6" • SK AVEN WARSCROLL •


A LT H

5 4+
S AV E
CLAWLORD
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Warpforged Blade 6 3+ 4+ 1 2 -

Passive Reaction: You declared a Fight ability


CORNERED RAT: A Clawlord in fear for for this unit
their life fights with rabid ferocity. GNASH-GNAW ON THEIR BONES!:
At a Clawlord’s command, their minions
Effect: While this unit is damaged, add hurl themselves at the foe.
3 to the Attacks characteristic of its
Warpforged Blade. Effect: Pick a friendly non-Hero
Verminus Infantry unit that has
not used a Fight ability this turn and
is within this unit’s combat range to be
the target. The target can be picked to
use a Fight ability immediately after
the Fight ability used by this unit has
been resolved.

Hero, Infantry
KEYWORDS
Chaos, Skaven, Verminus
July 2024

MOV E

6" • SK AVEN WARSCROLL •


A LT H

5 6+
S AV E
GREY SEER
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Warpstone Staff 3 4+ 4+ 1 D3 -

Your Hero Phase


WARPSTONE SHARDS: Grey Seers
consume potentially lethal shards of
warpstone to enhance their spellcasting.
Effect: The next time you make a casting
roll for this unit this phase, roll 3D6
instead of 2D6. This roll cannot be re-
rolled or modified.
If the casting roll is 13, the spell is
successfully cast and cannot be unbound.
After the effect of that spell has been
resolved, inflict D3 mortal damage on
this unit.
If the casting roll is not 13, remove 1 dice
of your choice from the casting roll and
use the remaining 2D6 as the casting roll.

Hero, Wizard (1), Infantry


KEYWORDS
Chaos, Skaven, Masterclan
July 2024

MOV E

6" • SK AVEN WARSCROLL •

GREY SEER
A LT H

15 4+
S AV E
HE

CO
5 ON SCREAMING BELL
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Warpstone Staff 3 4+ 4+ 1 D3 -
Rat Ogor’s Tearing Claws 5 4+ 3+ 1 2 Companion
Crushing Bulk 6 4+ 2+ 1 2 Companion

Passive Passive
BATTLE DAMAGED ALTAR OF THE HORNED RAT:
Effect: While this unit has 10 or more Throngs of rat-thralls swarm around this
damage points, the Attacks characteristic mighty construct in battle and will sell
of its Crushing Bulk is 4. their lives to see it from harm.

Your Hero Phase Effect: Friendly Skaven Infantry units


have Ward (6+) while they are wholly
PEAL OF DOOM: The ominous tolling
within 6" of this unit.
of a Screaming Bell resounds above the
clamour of battle, crying out ‘Doom!
Doom! Doom!’
Your Hero Phase 6
CRACKS CALL: Harnessing the
Effect: Roll a dice and apply the thunderous peals of the Screaming Bell, the
corresponding effect: Grey Seer channels a sorcerous blast into
the ground beneath the foe’s feet. Gaping
1 Magical Backlash: Inflict D3 mortal
chasms yawn wide, sending screaming
damage on this unit.
victims vanishing into the depths.
2-4 Wall of Unholy Sound: Until the
Declare: Pick a visible enemy unit that
start of your next turn, subtract 1
does not have Fly and is within 13" of
from hit rolls for combat attacks
this unit to be the target, then make a
made by enemy units while they are
casting roll of 2D6.
within 13" of this unit.
Effect: If the casting roll exceeds the
5-6 Apocalyptic Doom: Roll a D3 for
target’s Move characteristic, inflict an
each enemy unit within 13" of this
amount of mortal damage on the target
unit. On a 2+, inflict an amount of
equal to the difference between the
mortal damage on that unit equal to
casting roll and its Move characteristic.
the roll.
Keywords Spell

Hero, War Machine, Wizard (2), Ward (5+)


KEYWORDS
Chaos, Skaven, Masterclan
July 2024

MOV E

6" • SK AVEN WARSCROLL •


A LT H

15 4+ PLAGUE PRIEST
S AV E
HE

CO
5 ON PLAGUE FURNACE
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Great Plague Censer 4 4+ 2+ 1 3 Crit (Auto-wound)
Warpstone-tipped Staff 3 4+ 4+ 1 D3 Crit (Auto-wound)
Foetid Blades 6 4+ 5+ - 1 Crit (Auto-wound)
Crushing Bulk 6 4+ 2+ 1 2 Companion

Passive Passive
BATTLE DAMAGED ALTAR OF THE GREAT CORRUPTOR:
Effect: While this unit has 10 or more This giant construct is venerated by the
damage points, the Attacks characteristic swarms of pox-ridden rats that flock to
of its Great Plague Censer is 2. its side.

Passive Effect: Friendly Pestilens units have


Ward (6+) while they are wholly within
CORRUPTING INFLUENCE: This giant
6" of this unit.
construct bathes all in a thick billowing
smog that is anathema to its enemies.
Effect: Subtract 1 from ward rolls for
enemy units while they are within 6" of
this unit.

Hero, Priest (1), War Machine, Ward (5+)


KEYWORDS
Chaos, Skaven, Pestilens
July 2024

MOV E

6" • SK AVEN WARSCROLL •

WARLOCK
A LT H

5 5+
S AV E
ENGINEER
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Warplock Musket 24" 2 3+ 3+ 2 D3 Crit (Auto-wound)
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Warpforged Dagger 3 4+ 4+ - 2 -

Reaction: You declared a Shoot ability Once Per Turn (Army),


for this unit, it was not set up this turn and it Your Shooting Phase
has not used a Move ability this turn
SNIPER-MASTER: No enemy is safe
MORE-MORE WARP ENERGY!: from the warp-laced bullets of a Warlock
The Engineer overcharges their weapon Engineer and his underlings.
with volatile energy.
Declare: Pick a visible enemy Hero to be
Effect: Roll a dice. On a 2+, set the the target.
Damage characteristic of this unit’s
Warplock Musket to 3 for the rest of the Effect: For the rest of the turn, this unit
turn. On a 1, inflict D3 mortal damage on and friendly Warplock Jezzails units
this unit. wholly within 13" of this unit can ignore
the effects of the ‘Guarded Hero’ ability
(Core Rules, 25.0) when picking the target
for their shooting attacks.

Hero, Infantry
KEYWORDS
Chaos, Skaven, Skryre
July 2024

MOV E

6" • SK AVEN WARSCROLL •

WARLOCK
A LT H

5 5+
S AV E
BOMBARDIER
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Doomrocket 18" 2 4+ 3+ 1 D6 Anti-Infantry (+1 Rend)
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Firing Pole 3 4+ 4+ - 1 -

Passive Reaction: You declared a Shoot ability


EXPLOSIVE PAYLOAD: Nothing is for this unit, it was not set up this turn and it
has not used a Move ability this turn
more satisfying to a Bombardier than
seeing their doomrocket go off in the midst MORE-MORE DOOM!: An extra
of a tightly packed swarm of enemies. doomrocket warhead can be attached to
the payload if the wielder dares.
Effect: Add 1 to hit rolls for this unit’s
shooting attacks that target an enemy Effect: Roll a dice. On a 2+, set the
unit that has 10 or more models. Damage characteristic of its Doomrocket
to D3+3 for the rest of the turn. On a 1,
inflict D3 mortal damage on this unit.

Hero, Infantry
KEYWORDS
Chaos, Skaven, Skryre
July 2024

MOV E

7" • SK AVEN WARSCROLL •


A LT H

5 5+
S AV E
DEATHMASTER
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Crit (Auto-wound),
Eshin Throwing Stars 10" 5 3+ 4+ - D3 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Anti-Hero (+1 Rend),
Weeping Blade 5 3+ 4+ 1 D3 Crit (Mortal)

Passive Passive
SHADOW Y KILLERS: Ulguan illusions RUNNING DEATH: Deathmasters lead
and other tools of misdirection shroud only the nimblest Eshin agents to war.
Deathmasters in perpetual darkness,
keeping them from harm. Effect: While friendly Eshin units are
wholly within 13" of this unit, they can
Effect: If the unmodified hit roll for an use Shoot and/or Charge abilities
attack that targets this unit is 1-4, the even if they used a Run ability in the
attack fails and the attack sequence ends. same turn.

Hero, Infantry
KEYWORDS
Chaos, Skaven, Eshin
July 2024

MOV E

6" • SKAVEN WARSCROLL •


A LT H

6 4+
S AV E
STORMFIENDS
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Ratling Cannons 15" 3D6 4+ 3+ 1 1 -
Windlaunchers 15" 3 4+ 3+ 2 D3 -
Warpfire Projectors 10" 2D6 2+ 4+ 2 1 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Doomflayer Gauntlets 5 4+ 2+ 2 D3 Charge (+1 Damage)
Grinderfists 4 4+ 2+ 2 2 -
Shock Gauntlets 4 4+ 2+ 1 2 -
Clubbing Blows 3 4+ 2+ - 2 -

1/3 models must be armed with 1 of the Any Movement Phase


following options:
• Warpfire Projectors and Clubbing Blows GRINDERFIST TUNNELLERS:
• Windlaunchers and Clubbing Blows Grinderfists can be used to create
underground tunnels.
1/3 models must be armed with 1 of the
following options: Declare: Pick this unit if it is in the
• Ratling Cannons and Clubbing Blows tunnels below and includes any models
• Grinderfists armed with Grinderfists.
1/3 models must be armed with 1 of the Effect: Set up this unit anywhere on
following options:
• Doomflayer Gauntlets the battlefield more than 9" from all
• Shock Gauntlets enemy units.

Passive
SHOCK GAUNTLETS: The electrical
discharge created by shock gauntlets can
trigger a series of linked explosions.
Effect: Each time an attack made with
this unit’s Shock Gauntlets scores a
critical hit, that attack scores D6 hits on
the target unit instead of 1. Make a wound
roll for each hit.

Infantry
KEYWORDS
Chaos, Skaven, Skryre, Moulder
July 2024

MOV E

3" • SK AVEN WARSCROLL •

WARP LIGHTNING
A LT H

8 4+
S AV E
CANNON
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Warp Lightning Blast 20" 2D6 4+ See below -
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Crew’s Teeth and Knives D6 4+ 5+ - 1 -

Passive Once Per Turn (Army),


WARP LIGHTNING BLAST: A Warp Your Shooting Phase
Lightning Cannon fires massive bolts of MORE-MORE WARP LIGHTNING!: A
warp lightning that disintegrate any who Warlock Engineer can increase the power
are struck by them. output of a Warp Lightning Cannon at the
risk of harming the weapon and its crew.
Effect: Each attack made with this
weapon in a single phase must target Effect: If this unit is within the combat
the same enemy unit. Each hit inflicts range of a friendly Skryre Hero, add
1 mortal damage on the target and the 6 to the Attacks characteristic of this
attack sequence ends. unit’s Warp Lightning Blast for the rest
of the turn.
However, for each unmodified hit roll
of 1 for an attack made with this unit’s
Warp Lightning Blast, inflict D3 mortal
damage on this unit after the Shoot
ability has been resolved.

War Machine
KEYWORDS
Chaos, Skaven, Skryre
July 2024

MOV E

6" • SK AVEN WARSCROLL •


A LT H

2 6+
S AV E
ACOLYTE GLOBADIERS
HE

CO
1
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Anti-Infantry (+1 Rend),
Poisoned Wind Globes 10" 1 3+ 3+ 1 D3 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Rusty Knife 1 4+ 5+ - 1 -

Passive Passive
HIDDEN WEAPON TEAM: Skryre GAS CLOUDS: Poisoned wind globes are
weapon teams often lurk amidst crystal orbs filled with deadly warp-gas
larger formations. that can engulf and lethally transmute an
enemy regiment.
Effect: While this unit is within the
combat range of a friendly Clanrats unit Effect: Add 1 to the Damage
that has 5 or more models, and there are characteristic of this unit’s Poisoned
no other friendly Weapon Team units Wind Globes for attacks that target an
within that unit’s combat range, this unit enemy unit that has 10 or more models.
is not visible to enemy units more than
13" away.

Infantry, Weapon Team


KEYWORDS
Chaos, Skaven, Skryre
July 2024

MOV E
2D6+7"
• SK AVEN WARSCROLL •
A LT H

8 4+ DOOMWHEEL
S AV E
HE

CO
1
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Warp Bolts 13" D6 3+ 3+ 1 D3 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Grinding Wheels 6 4+ 3+ - 1 Charge (+1 Damage)

Your Movement Phase


ROLLING DOOM: A Doomwheel will
mercilessly crush anything in its path.
Effect: This unit can move a distance
up to its Move characteristic. This unit
can pass through other models and the
combat ranges of enemy units, but it
cannot end that move in combat.
Then, pick up to 3 enemy units that this
unit passed across during that move to be
the targets. Roll a D3 for each target. On
a 2+, inflict an amount of mortal damage
on the target equal to the roll.
Designer’s Note: This unit can use this
ability even if it is in combat.
Keywords Core, Move

War Machine
KEYWORDS
Chaos, Skaven, Skryre
July 2024

MOV E

6" • SK AVEN WARSCROLL •

WARPFIRE
A LT H

3 6+
S AV E
THROWER
HE

CO
1
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Warpfire Thrower 10" 2D6 2+ 4+ 2 1 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Rusty Knives 2 4+ 5+ - 1 -

Passive
HIDDEN WEAPON TEAM: Skryre
weapon teams often lurk amidst
larger formations.
Effect: While this unit is within the
combat range of a friendly Clanrats unit
that has 5 or more models, and there are
no other friendly Weapon Team units
within that unit’s combat range, this unit
is not visible to enemy units more than
13" away.

Infantry, Weapon Team


KEYWORDS
Chaos, Skaven, Skryre
July 2024

MOV E

6" • SK AVEN WARSCROLL •


A LT H

3 6+
S AV E
RATLING GUN
HE

CO
1
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Ratling Gun 15" 3D6 4+ 4+ 1 1 Crit (2 Hits)
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Rusty Knives 2 4+ 5+ - 1 -

Passive
HIDDEN WEAPON TEAM: Skryre
weapon teams often lurk amidst
larger formations.
Effect: While this unit is within the
combat range of a friendly Clanrats unit
that has 5 or more models, and there are
no other friendly Weapon Team units
within that unit’s combat range, this unit
is not visible to enemy units more than
13" away.

Infantry, Weapon Team


KEYWORDS
Chaos, Skaven, Skryre
July 2024

MOV E

3" • SK AVEN WARSCROLL •


A LT H

8 4+ PLAGUECLAW
S AV E
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Plagueclaw Catapult 24" 2 3+ 2+ 1 D6 Anti-Infantry (+1 Rend)
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Crew’s Teeth and Knives 6 4+ 5+ - 1 Crit (Auto-wound)

Passive
BUBONIC BARRAGE: A Plagueclaw
hurls great globs of diseased filth at its
targets that can send large formations
into disarray.
Effect: Each time this unit uses a Shoot
ability, if all of its attacks targeted the
same enemy unit, after that ability has
been resolved, roll a dice. If the result
is equal to or less than the number of
models in that enemy unit that were slain
by attacks made by this unit’s Plagueclaw
Catapult this phase, that enemy unit has
Strike-last for the rest of the turn.

War Machine
KEYWORDS
Chaos, Skaven, Pestilens
July 2024

MOV E

6" • SK AVEN WARSCROLL •


A LT H

15 4+ PLAGUE PRIEST
S AV E
HE

CO
5 ON PLAGUE FURNACE
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Great Plague Censer 4 4+ 2+ 1 3 Crit (Auto-wound)
Warpstone-tipped Staff 3 4+ 4+ 1 D3 Crit (Auto-wound)
Foetid Blades 6 4+ 5+ - 1 Crit (Auto-wound)
Crushing Bulk 6 4+ 2+ 1 2 Companion

Passive Passive
BATTLE DAMAGED ALTAR OF THE GREAT CORRUPTOR:
Effect: While this unit has 10 or more This giant construct is venerated by the
damage points, the Attacks characteristic swarms of pox-ridden rats that flock to
of its Great Plague Censer is 2. its side.

Passive Effect: Friendly Pestilens units have


Ward (6+) while they are wholly within
CORRUPTING INFLUENCE: This giant
6" of this unit.
construct bathes all in a thick billowing
smog that is anathema to its enemies.
Effect: Subtract 1 from ward rolls for
enemy units while they are within 6" of
this unit.

Hero, Priest (1), War Machine, Ward (5+)


KEYWORDS
Chaos, Skaven, Pestilens
July 2024

MOV E

6"
• SK AVEN WARSCROLL •
A LT H

1 6+
S AV E
PLAGUE MONKS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Foetid Weapons 2 4+ 5+ - 1 Crit (Auto-wound)

Passive
SPREADERS OF FILTH AND DISEASE:
Possessed with a mad zealotry, Plague
Monks in their death throes will bite, claw
and scratch their foe, leaving wounds that
quickly fester and rot.
Effect: Each time a model in this unit is
slain by a combat attack and that model
was in combat with the attacking unit,
roll a dice. On a 6+, inflict 1 mortal
damage on the attacking unit after the
Fight ability has been resolved.

Infantry, Champion, Musician (1/20), Standard Bearer (1/20)


KEYWORDS
Chaos, Skaven, Pestilens
July 2024

MOV E

6" • SKAVEN WARSCROLL •


A LT H

1 5+
S AV E
CLANRATS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Rusty Weapon 2 4+ 5+ - 1 Crit (Auto-wound)

End of Any Turn


SEETHING SWAR M: Clanrats
overwhelm their enemies with their
seemingly endless numbers – biting,
stabbing and trampling their own fallen
beneath their bloody claws.
Effect: You can return D3 slain models to
this unit.

Infantry, Champion, Musician (1/20), Standard Bearer (1/20)


KEYWORDS
Chaos, Skaven, Verminus
July 2024

MOV E

6" • SKAVEN WARSCROLL •


A LT H

1 4+ STORMVERMIN
S AV E
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Rusty Halberd 3 3+ 4+ 1 1 Anti-charge (+1 Rend)

Passive
ELITE BODYGUARD: Every ratman
of rank knows the value and prestige of
Stormvermin bodyguard – they are even
almost loyal…
Effect: Friendly Skaven Infantry
Heroes have Ward (5+) while they are
within this unit’s combat range.

Infantry, Champion, Musician (1/10), Standard Bearer (1/10)


KEYWORDS
Chaos, Skaven, Verminus
July 2024

MOV E

6" • SK AVEN WARSCROLL •


A LT H

4 5+ RAT OGORS
S AV E
HE

CO
1
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Warpfire Gun 10" 2D6 2+ 4+ 2 1 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Claws, Blades and Fangs 5 4+ 3+ 1 2 -

Each model in this unit is armed with


Claws, Blades and Fangs.
• 1/3 models are armed with a Warpfire
Gun in addition to their other weapons.

Any Combat Phase


UNLEASHED WARP-FURY: The
warpstone hammered into the flesh of
these creatures crackles with volatile
energies, driving them into a frenzy.
Effect: Inflict D3 mortal damage on
this unit. Then, add 1 to the Attacks
characteristic of this unit’s melee weapons
for the rest of the turn.

Infantry
KEYWORDS
Chaos, Skaven, Moulder
July 2024

MOV E
D6+5" • SK AVEN WARSCROLL •

HELL PIT
A LT H

14 5+
S AV E
ABOMINATION
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Gnashing Teeth and Anti-Infantry (+1 Rend),
13 4+ 2+ 2 2 Companion
Flailing Fists

Passive Passive
BATTLE DAMAGED TOO HORRIBLE TO DIE: As it twitches
Effect: While this unit has 10 or more in its shuddering death throes, there is
damage points, the Attacks characteristic a chance that either the Abomination’s
of its Gnashing Teeth and Flailing Fists unholy metabolism will restart one of
is 8. its many foul hearts or its carcass will
disgorge the revolting tide of parasitic rats
Once Per Turn (Army), Any Combat Phase that had been gnawing upon its innards.
AVALANCHE OF FLESH: A Hell Pit
Effect: The first time this unit would
Abomination can rear up to its fullest
be destroyed, before removing it from
height before crashing back to the ground,
the battlefield, roll a dice and apply the
crushing foes beneath its sickening bulk.
corresponding effect:
Declare: Pick an enemy Infantry unit
1 Dead: This unit is destroyed.
in combat with this unit to be the target.
2-4 The Rats Emerge: Roll a D3 for each
Effect: Roll a dice. On a 3+, roll a dice for
enemy unit in combat with this unit.
each model in the target unit. For each
On a 2+, inflict an amount of mortal
5+, inflict 1 mortal damage on the target.
damage on that unit equal to the
Keywords Rampage roll. Then, this unit is destroyed.

End of Any Turn 5-6 It’s Alive!: This unit is not destroyed
REGENERATING MONSTROSITY: and any remaining damage points
Hell Pit Abominations are notoriously inflicted on it have no effect. Then,
difficult to slay and can even regrow Heal (D6) this unit.
severed limbs.
Effect: Heal (D6) this unit.

Monster
KEYWORDS
Chaos, Skaven, Moulder
July 2024

MOV E

6" • SKAVEN WARSCROLL •

RATLING
A LT H

7 4+
S AV E
WARPBLASTER
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Hail of Warpstone Bullets 20" 3D6+3 4+ 3+ 1 1 Crit (Auto-wound)
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Thrall-rats’ Claws 4 4+ 5+ - 1 -

Passive Once Per Turn (Army),


OVERWHELMING FIRE: Large enemy Your Shooting Phase
formations are decimated by the sheer MORE-MORE WARPSTONE
volume of fire a Ratling Warpblaster BULLETS!: Under the dubious
unleashes upon them. supervision of the Warlocks of Clans
Skryre, the gunner cranks up the Ratling
Effect: Add 1 to hit rolls for this unit’s Warpblaster’s velocity to the max.
shooting attacks that target an enemy
unit that has 10 or more models. Effect: If this unit is within the combat
range of a friendly Skryre Hero, this
unit’s Hail of Warpstone Bullets has an
Attacks characteristic of 6D6+3 instead of
3D6+3 for the rest of the turn.
However, for each unmodified hit roll of
1 for an attack made with this unit’s Hail
of Warpstone Bullets, inflict 1 mortal
damage on this unit after the Shoot
ability has been resolved.

War Machine
KEYWORDS
Chaos, Skaven, Skryre
July 2024

MOV E

7" • SK AVEN WARSCROLL •


A LT H

1 6+ NIGHT RUNNERS
S AV E
HE

CO
1
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Crit (Auto-wound),
Slings and Poisoned Stars 10" 2 4+ 4+ - 1 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Poisoned Blades 2 4+ 5+ - 1 Crit (Mortal)

Deployment Phase
SLINKING ADVANCE: Night Runners
scurry ahead of the main body of a Skaven
army to harass and slow down the foe.
Effect: This unit can use the ‘Normal
Move’ ability as if it were your
movement phase.

Passive
SNEAKY INFILTRATORS: Night
Runners are masters of stealth and can
sneak up on almost anyone.
Effect: While each model in this unit is
within 1" of any terrain features, this unit
cannot be targeted by shooting attacks
unless the attacking model is within 9"
of it.

Infantry, Champion
KEYWORDS
Chaos, Skaven, Eshin
July 2024

MOV E

3D6"
• SK AVEN WARSCROLL •
A LT H

7 6+ BELL OF DOOM
S AV E
HE

B
AN
7+ T
ISH M EN

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Volatile Warp Energy 2D6 4+ 4+ 1 1 -

Passive
TOLL OF DOOM: The dreadful ringing
of the Bell of Doom fills the minds of the
Skaven’s foes with a deep despair.
Effect: Subtract 1 from wound rolls for
attacks that target friendly Skaven
Infantry units while they are wholly
within 13" of this Manifestation.

Manifestation, Endless Spell, Fly, Ward (6+)


KEYWORDS
Chaos, Skaven
July 2024

MOV E

- • SK AVEN WARSCROLL •
A LT H

6 4+ GNAWHOLE
S AV E
HE

CO
-
N T ROL

The following universal terrain abilities Your Movement Phase


apply to this terrain feature (Terrain, 1.2):
TUNNELS THROUGH REALITY: The
Cover Skaven can move through gnawholes to
invade any corner of the Mortal Realms.
Passive
VOLATILE GROUND: Crackling warp Declare: Pick a friendly Skaven unit that
lightning skitters around the ruptured is not in combat and is wholly within 6" of
rocks that ring this tear in reality. this terrain feature to be the target.

Effect: Models can pass through this Effect: Remove the target from the
terrain feature but cannot be set up battlefield and set it up again wholly
on or end moves on any part of this within 6" of another friendly Gnawhole
terrain feature. and more than 9" from all enemy units.

Each time an enemy unit ends a move


that passed through or across this terrain
feature, roll a D3. On a 2+, inflict an
amount of mortal damage on that unit
equal to the roll.

Once Per Turn (Army),


End of Your Turn 1
THE ENDLESS VER MINTIDE: Swarms
of vermin scurry forth from the gnawhole,
overwhelming the enemy lines.
Declare: Pick a friendly non-Hero
Skaven Infantry unit that has been
destroyed to be the target.
Effect: Set up a replacement unit with
half the number of models from the target
unit (rounding up) wholly within 6" of
a friendly Gnawhole and more than 3"
from all enemy units.

Faction Terrain
KEYWORDS
Chaos, Skaven
July 2024

MOV E

7" • SK AVEN WARSCROLL •


A LT H

13 6+
S AV E
VERMINTIDE
HE

BA 7+ T
NI SH M EN

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Chittering Bites 13 5+ 5+ - 1 Crit (Auto-wound)

End of Any Turn


MORE-MORE RATS: An endless tide of
unholy vermin pours through the cracks
in reality, their eyes aglow and their fangs
unnaturally sharp.
Effect: Heal (D6) this Manifestation.

Manifestation, Endless Spell, Ward (6+)


KEYWORDS
Chaos, Skaven
July 2024

MOV E

- • SK AVEN WARSCROLL •

WARP LIGHTNING
A LT H

7 6+
S AV E
VORTEX
HE

BA 7+
NIS N
T
HME

Passive Passive
MULTIPLE PARTS WARP VORTEX: The sheer destructive
Effect: When a number of damage points anarchy that surrounds a Warp Lightning
equal to this Manifestation’s Health Vortex slows the progress of warriors
characteristic are allocated to it, this caught in its midst.
Manifestation is destroyed and all its
parts are removed from play. Effect: Subtract 2 from run rolls and
charge rolls for enemy units while they
are within 6" of this Manifestation.
Any Hero Phase
In addition, if an enemy unit passes
WARP LIGHTNING BOLTS: across this Manifestation, inflict D3
Coruscating bolts of warp lightning leap mortal damage on that enemy unit after
outwards from the Warp Lightning Vortex, the Move ability has been resolved.
obliterating those nearby.
Declare: If this Manifestation was
not set up this turn, pick each enemy unit
within 6" of this Manifestation to be
the targets.
Effect: Roll a dice for each target. On a 4+,
inflict D3 mortal damage on the target.

Manifestation, Endless Spell, Ward (6+)


KEYWORDS
Chaos, Skaven

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