Skaven Book 4.0
Skaven Book 4.0
Skaven Book 4.0
SKAVEN
BATTLE TRAITS
Skaven armies can use the following abilities:
Passive
TOO QUICK TO HIT-HIT: These
skittish ratmen dart and run in all
directions, avoiding retribution as they flee
from combat.
Effect: No mortal damage is inflicted
on friendly Skaven Infantry and
Cavalry units by Retreat abilities.
July 2024
BATTLE FORMATIONS
You can pick 1 of the following battle formations for a Skaven army. Each battle formation
grants a different ability you can use in the battle.
Once Per Turn (Army), Once Per Turn (Army), Your Hero Phase
Your Shooting Phase PRIZED CREATIONS: Moulder
SKRYRE PROTOTYPES: The fell warbeasts are studded with warpstone
contraptions wielded by these ratmen crystals and pumped full of vile serums
were created by the Clans Skryre’s most that spur their battle-rage – at the
ingenious weaponsmiths. occasional cost of overtaxing their forms.
Declare: Pick up to 3 friendly Skryre Declare: Pick up to 3 friendly non-Hero
units to be the targets. Moulder units to be the targets.
Effect: Roll a dice for each target and Effect: Roll a dice for each target and
apply the corresponding effect: apply the corresponding effect:
1 Kaboom!: Inflict D3 mortal damage 1-2 Self-destructive Fury: Inflict D3
on the target. mortal damage on the target.
2-5 More Power!: Add 1 to wound rolls 3-4 Rabid Infusion: Add 1 to the
for the target’s shooting attacks for Attacks characteristic of the target’s
the rest of the turn. melee weapons until the start of
6 More-more Power!: In addition to your next turn.
the effect of ‘More Power!’, add 1 5-6 Blinded by Frenzy: In addition to
to the Rend characteristic of the the effect of ‘Rabid Infusion’, the
target’s ranged weapons for the rest target has Ward (5+) until the start
of the turn. of your next turn.
Once Per Turn (Army), End of Any Turn Once Per Turn (Army),
CORRUPTED EARTH: The Clans Your Combat Phase
Pestilens are relentless in advancing the CLAW-PICKED: The Stormvermin and
spread of plague and corruption. Clanrats of a Verminus Claw-horde are
amongst the most ferocious of all ratmen.
Declare: Pick up to 3 friendly Pestilens
units to be the targets. Declare: Pick up to 3 friendly Verminus
units that charged this turn to be
Effect: For each target:
the targets.
• Make a pile-in move.
• Then, pick an enemy unit in combat Effect: Add 1 to the Rend characteristic
with the target and roll a D3. On a 2+, of the targets’ melee weapons for the rest
inflict an amount of mortal damage on of the turn.
that enemy unit equal to the roll.
July 2024
HEROIC TRAITS
DEVIOUS MACHINATORS (Hero only)
Effect: If this unit is in combat, roll a Effect: Add 1 to run rolls and charge rolls
dice. On a 3+, this unit can immediately for friendly Skaven units while they are
use the ‘Retreat’ ability as if it were your wholly within 13" of this unit.
movement phase.
Passive
SKILLED MANIPULATOR: This Skaven
warlord is particularly devious and self-
serving, deftly ensuring that their minions
are always conveniently positioned
between themselves and potential threats.
Effect: While this unit is within the
combat range of a friendly non-Hero
Skaven Infantry unit:
• This unit has Ward (4+).
• Each time you make a successful ward
roll for this unit, allocate 1 damage
point to a friendly non-Hero Skaven
Infantry unit within this unit’s
combat range after the damage
sequence for this unit has been resolved
(ward rolls cannot be made for those
damage points).
July 2024
ARTEFACTS OF POWER
RELICS OF RUIN (Hero only)
July 2024
PRAYER LORE
NOXIOUS PRAYERS
Your Hero Phase 4
FILTH-CRUST: The Great Horned Rat heeds the call of this priest to encrust the
weapons of their minions with irresistible contagions.
Declare: Pick a friendly Skaven Priest to chant this prayer, pick a visible friendly
Skaven Infantry unit wholly within 13" of them to be the target, then make a chanting
roll of D6.
Effect: Add 1 to wound rolls for the target’s combat attacks until the start of your
next turn. In addition, if the chanting roll was 8+, the target’s melee weapons have
Crit (Mortal) until the start of your next turn.
Keywords Prayer, Unlimited
July 2024
MANIFESTATION LORE
MANIFESTATIONS OF DOOM
Your Hero Phase 7 Your Hero Phase 7
SUMMON WARP LIGHTNING SUMMON VER MINTIDE:
VORTEX: Warpstone shards are cast A Skaven spellcaster can summon forth
into the air, growing impossibly large and a seething mass of arcane rodents that
discharging bolts of warp lightning. consumes everything in its path.
Declare: If there is not a friendly Warp Declare: If there is not a friendly
Lightning Vortex on the battlefield, pick Vermintide on the battlefield, pick a
a friendly Skaven Wizard to cast this friendly Skaven Wizard to cast this
spell, then make a casting roll of 2D6. spell, then make a casting roll of 2D6.
Effect: Set up the first part of the Warp Effect: Set up a Vermintide wholly within
Lightning Vortex within 18" of the 13" of the caster, visible to them and more
caster and visible to them, then set up the than 9" from all enemy units.
second and third parts exactly 7" from the Keywords Spell, Summon
first part and exactly 7" from each other
so that they form a triangle. Your Hero Phase 7
Keywords Spell, Summon
SUMMON BELL OF DOOM:
Invoking ancient creation myths, the
spellcaster causes a great Bell of Doom to
manifest upon the battlefield.
Declare: If there is not a friendly Bell of
Doom on the battlefield, pick a friendly
Skaven Wizard to cast this spell, then
make a casting roll of 2D6.
Effect: Set up a Bell of Doom wholly
within 13" of the caster, visible to them
and more than 9" from all enemy units.
Keywords Spell, Summon
July 2024
July 2024
MOV E
14 4+ THANQUOL
S AV E
HE
CO
5 ON BONERIPPER
N T ROL
MOV E
LORD SKREECH
A LT H
13 4+
S AV E
VERMINKING
HE
CO
5
N T ROL
MOV E
VERMINLORD
A LT H
13 4+
S AV E
DECEIVER
HE
CO
5
N T ROL
Reaction: You declared the ‘Redeploy’ Once Per Turn (Army), Any Combat Phase
command for a friendly Eshin Infantry BURST FROM THE SHADOWS: A
unit wholly within 13" of this unit Verminlord Deceiver is shrouded in
LORD OF ASSASSINS: The skulking darkness and dread, leaping through the
warriors of the Clans Eshin move aether to strike at its foes in the blink
like swift smoke in a Verminlord of an eye.
Deceiver’s presence.
Effect: If this unit is in combat, roll a
Effect: If you roll a 1-3 when determining dice. On a 4+, you can pick a point on
the distance that unit can move, you can the battlefield within 13" of this unit and
use a value of 4 instead. within 1" of any enemy units. Remove
this unit from the battlefield and set it up
again within 1" of that point.
Designer’s Note: This ability allows
the unit to set up in combat with a new
enemy unit.
Keywords Rampage
MOV E
VERMINLORD
A LT H
13 4+
S AV E
CORRUPTOR
HE
CO
5
N T ROL
Once Per Turn (Army), Your Hero Phase Once Per Turn (Army), Any Combat Phase
LORD OF GREAT PLAGUES: If PLAGUEMASTER: Hideous parasites
the raving prayers of Pestilens priests and diseases made flesh spill from
reach fever pitch across the battlefield, a Verminlord Corruptor to spread
the Verminlord Corruptor can cause their sickness.
one of the legendary Great Plagues to
temporarily manifest. Declare: Pick up to 3 enemy units in
combat with this unit to be the targets.
Effect: If the unmodified chanting roll
for a friendly Pestilens Priest this Effect: Roll a D3 for each target. On a 2+:
phase was 6, pick 1 of the following effects • Inflict an amount of mortal damage on
to apply: the target equal to the roll.
Crimsonweal Curse: Pick an enemy unit • Give this unit 1 ritual point.
within 13" of this unit to be the target. For Keywords Rampage
the rest of the battle, each time the target
uses a Move ability, inflict D3 mortal
damage on it after the Move ability has
been resolved.
The Neverplague: For the rest of the
battle, you can re-roll chanting rolls for
friendly Pestilens Priests.
Undulant Scourge: Pick a visible enemy
unit within 13" of this unit to be the
target. Inflict 2D3 mortal damage on
the target.
MOV E
VERMINLORD
A LT H
13 4+
S AV E
WARPSEER
HE
CO
5
N T ROL
MOV E
VERMINLORD
A LT H
13 4+
S AV E
WARBRINGER
HE
CO
5
N T ROL
Once Per Turn (Army), Any Combat Phase Once Per Turn (Army), End of Any Turn
TYRANT OF BATTLE: These towering KILLING BLOW: Warbringers drive their
monstrosities are the commanders of the spike-fists into already wounded enemies,
seething hordes of Clans Verminus. exploiting the slightest gap in their foe’s
defences to deliver a bloody coup de grâce.
Declare: Pick up to 2 friendly Verminus
Infantry units wholly within 13" of this Declare: Pick a damaged enemy unit in
unit to be the targets. combat with this unit to be the target.
Effect: The targets can each use the ‘All- Effect: Roll a dice. If the roll is less than
out Attack’ or ‘All-out Defence’ command the number of damage points the target
this phase even if that command has been has, inflict an amount of mortal damage
used by a friendly unit this phase. on the target equal to the roll.
Keywords Rampage
MOV E
7 4+ CLAWLORD
S AV E
HE
CO
2 ON GNAW-BEAST
N T ROL
Hero, Cavalry
KEYWORDS
Chaos, Skaven, Verminus
July 2024
MOV E
5 4+
S AV E
CLAWLORD
HE
CO
2
N T ROL
Hero, Infantry
KEYWORDS
Chaos, Skaven, Verminus
July 2024
MOV E
5 6+
S AV E
GREY SEER
HE
CO
2
N T ROL
MOV E
GREY SEER
A LT H
15 4+
S AV E
HE
CO
5 ON SCREAMING BELL
N T ROL
Passive Passive
BATTLE DAMAGED ALTAR OF THE HORNED RAT:
Effect: While this unit has 10 or more Throngs of rat-thralls swarm around this
damage points, the Attacks characteristic mighty construct in battle and will sell
of its Crushing Bulk is 4. their lives to see it from harm.
MOV E
15 4+ PLAGUE PRIEST
S AV E
HE
CO
5 ON PLAGUE FURNACE
N T ROL
Passive Passive
BATTLE DAMAGED ALTAR OF THE GREAT CORRUPTOR:
Effect: While this unit has 10 or more This giant construct is venerated by the
damage points, the Attacks characteristic swarms of pox-ridden rats that flock to
of its Great Plague Censer is 2. its side.
MOV E
WARLOCK
A LT H
5 5+
S AV E
ENGINEER
HE
CO
2
N T ROL
Hero, Infantry
KEYWORDS
Chaos, Skaven, Skryre
July 2024
MOV E
WARLOCK
A LT H
5 5+
S AV E
BOMBARDIER
HE
CO
2
N T ROL
Hero, Infantry
KEYWORDS
Chaos, Skaven, Skryre
July 2024
MOV E
5 5+
S AV E
DEATHMASTER
HE
CO
2
N T ROL
Passive Passive
SHADOW Y KILLERS: Ulguan illusions RUNNING DEATH: Deathmasters lead
and other tools of misdirection shroud only the nimblest Eshin agents to war.
Deathmasters in perpetual darkness,
keeping them from harm. Effect: While friendly Eshin units are
wholly within 13" of this unit, they can
Effect: If the unmodified hit roll for an use Shoot and/or Charge abilities
attack that targets this unit is 1-4, the even if they used a Run ability in the
attack fails and the attack sequence ends. same turn.
Hero, Infantry
KEYWORDS
Chaos, Skaven, Eshin
July 2024
MOV E
6 4+
S AV E
STORMFIENDS
HE
CO
2
N T ROL
Passive
SHOCK GAUNTLETS: The electrical
discharge created by shock gauntlets can
trigger a series of linked explosions.
Effect: Each time an attack made with
this unit’s Shock Gauntlets scores a
critical hit, that attack scores D6 hits on
the target unit instead of 1. Make a wound
roll for each hit.
Infantry
KEYWORDS
Chaos, Skaven, Skryre, Moulder
July 2024
MOV E
WARP LIGHTNING
A LT H
8 4+
S AV E
CANNON
HE
CO
2
N T ROL
War Machine
KEYWORDS
Chaos, Skaven, Skryre
July 2024
MOV E
2 6+
S AV E
ACOLYTE GLOBADIERS
HE
CO
1
N T ROL
Passive Passive
HIDDEN WEAPON TEAM: Skryre GAS CLOUDS: Poisoned wind globes are
weapon teams often lurk amidst crystal orbs filled with deadly warp-gas
larger formations. that can engulf and lethally transmute an
enemy regiment.
Effect: While this unit is within the
combat range of a friendly Clanrats unit Effect: Add 1 to the Damage
that has 5 or more models, and there are characteristic of this unit’s Poisoned
no other friendly Weapon Team units Wind Globes for attacks that target an
within that unit’s combat range, this unit enemy unit that has 10 or more models.
is not visible to enemy units more than
13" away.
MOV E
2D6+7"
• SK AVEN WARSCROLL •
A LT H
8 4+ DOOMWHEEL
S AV E
HE
CO
1
N T ROL
War Machine
KEYWORDS
Chaos, Skaven, Skryre
July 2024
MOV E
WARPFIRE
A LT H
3 6+
S AV E
THROWER
HE
CO
1
N T ROL
Passive
HIDDEN WEAPON TEAM: Skryre
weapon teams often lurk amidst
larger formations.
Effect: While this unit is within the
combat range of a friendly Clanrats unit
that has 5 or more models, and there are
no other friendly Weapon Team units
within that unit’s combat range, this unit
is not visible to enemy units more than
13" away.
MOV E
3 6+
S AV E
RATLING GUN
HE
CO
1
N T ROL
Passive
HIDDEN WEAPON TEAM: Skryre
weapon teams often lurk amidst
larger formations.
Effect: While this unit is within the
combat range of a friendly Clanrats unit
that has 5 or more models, and there are
no other friendly Weapon Team units
within that unit’s combat range, this unit
is not visible to enemy units more than
13" away.
MOV E
8 4+ PLAGUECLAW
S AV E
HE
CO
2
N T ROL
Passive
BUBONIC BARRAGE: A Plagueclaw
hurls great globs of diseased filth at its
targets that can send large formations
into disarray.
Effect: Each time this unit uses a Shoot
ability, if all of its attacks targeted the
same enemy unit, after that ability has
been resolved, roll a dice. If the result
is equal to or less than the number of
models in that enemy unit that were slain
by attacks made by this unit’s Plagueclaw
Catapult this phase, that enemy unit has
Strike-last for the rest of the turn.
War Machine
KEYWORDS
Chaos, Skaven, Pestilens
July 2024
MOV E
15 4+ PLAGUE PRIEST
S AV E
HE
CO
5 ON PLAGUE FURNACE
N T ROL
Passive Passive
BATTLE DAMAGED ALTAR OF THE GREAT CORRUPTOR:
Effect: While this unit has 10 or more This giant construct is venerated by the
damage points, the Attacks characteristic swarms of pox-ridden rats that flock to
of its Great Plague Censer is 2. its side.
MOV E
6"
• SK AVEN WARSCROLL •
A LT H
1 6+
S AV E
PLAGUE MONKS
HE
CO
1
N T ROL
Passive
SPREADERS OF FILTH AND DISEASE:
Possessed with a mad zealotry, Plague
Monks in their death throes will bite, claw
and scratch their foe, leaving wounds that
quickly fester and rot.
Effect: Each time a model in this unit is
slain by a combat attack and that model
was in combat with the attacking unit,
roll a dice. On a 6+, inflict 1 mortal
damage on the attacking unit after the
Fight ability has been resolved.
MOV E
1 5+
S AV E
CLANRATS
HE
CO
1
N T ROL
MOV E
1 4+ STORMVERMIN
S AV E
HE
CO
1
N T ROL
Passive
ELITE BODYGUARD: Every ratman
of rank knows the value and prestige of
Stormvermin bodyguard – they are even
almost loyal…
Effect: Friendly Skaven Infantry
Heroes have Ward (5+) while they are
within this unit’s combat range.
MOV E
4 5+ RAT OGORS
S AV E
HE
CO
1
N T ROL
Infantry
KEYWORDS
Chaos, Skaven, Moulder
July 2024
MOV E
D6+5" • SK AVEN WARSCROLL •
HELL PIT
A LT H
14 5+
S AV E
ABOMINATION
HE
CO
5
N T ROL
Passive Passive
BATTLE DAMAGED TOO HORRIBLE TO DIE: As it twitches
Effect: While this unit has 10 or more in its shuddering death throes, there is
damage points, the Attacks characteristic a chance that either the Abomination’s
of its Gnashing Teeth and Flailing Fists unholy metabolism will restart one of
is 8. its many foul hearts or its carcass will
disgorge the revolting tide of parasitic rats
Once Per Turn (Army), Any Combat Phase that had been gnawing upon its innards.
AVALANCHE OF FLESH: A Hell Pit
Effect: The first time this unit would
Abomination can rear up to its fullest
be destroyed, before removing it from
height before crashing back to the ground,
the battlefield, roll a dice and apply the
crushing foes beneath its sickening bulk.
corresponding effect:
Declare: Pick an enemy Infantry unit
1 Dead: This unit is destroyed.
in combat with this unit to be the target.
2-4 The Rats Emerge: Roll a D3 for each
Effect: Roll a dice. On a 3+, roll a dice for
enemy unit in combat with this unit.
each model in the target unit. For each
On a 2+, inflict an amount of mortal
5+, inflict 1 mortal damage on the target.
damage on that unit equal to the
Keywords Rampage roll. Then, this unit is destroyed.
End of Any Turn 5-6 It’s Alive!: This unit is not destroyed
REGENERATING MONSTROSITY: and any remaining damage points
Hell Pit Abominations are notoriously inflicted on it have no effect. Then,
difficult to slay and can even regrow Heal (D6) this unit.
severed limbs.
Effect: Heal (D6) this unit.
Monster
KEYWORDS
Chaos, Skaven, Moulder
July 2024
MOV E
RATLING
A LT H
7 4+
S AV E
WARPBLASTER
HE
CO
2
N T ROL
War Machine
KEYWORDS
Chaos, Skaven, Skryre
July 2024
MOV E
1 6+ NIGHT RUNNERS
S AV E
HE
CO
1
N T ROL
Deployment Phase
SLINKING ADVANCE: Night Runners
scurry ahead of the main body of a Skaven
army to harass and slow down the foe.
Effect: This unit can use the ‘Normal
Move’ ability as if it were your
movement phase.
Passive
SNEAKY INFILTRATORS: Night
Runners are masters of stealth and can
sneak up on almost anyone.
Effect: While each model in this unit is
within 1" of any terrain features, this unit
cannot be targeted by shooting attacks
unless the attacking model is within 9"
of it.
Infantry, Champion
KEYWORDS
Chaos, Skaven, Eshin
July 2024
MOV E
3D6"
• SK AVEN WARSCROLL •
A LT H
7 6+ BELL OF DOOM
S AV E
HE
B
AN
7+ T
ISH M EN
Passive
TOLL OF DOOM: The dreadful ringing
of the Bell of Doom fills the minds of the
Skaven’s foes with a deep despair.
Effect: Subtract 1 from wound rolls for
attacks that target friendly Skaven
Infantry units while they are wholly
within 13" of this Manifestation.
MOV E
- • SK AVEN WARSCROLL •
A LT H
6 4+ GNAWHOLE
S AV E
HE
CO
-
N T ROL
Effect: Models can pass through this Effect: Remove the target from the
terrain feature but cannot be set up battlefield and set it up again wholly
on or end moves on any part of this within 6" of another friendly Gnawhole
terrain feature. and more than 9" from all enemy units.
Faction Terrain
KEYWORDS
Chaos, Skaven
July 2024
MOV E
13 6+
S AV E
VERMINTIDE
HE
BA 7+ T
NI SH M EN
MOV E
- • SK AVEN WARSCROLL •
WARP LIGHTNING
A LT H
7 6+
S AV E
VORTEX
HE
BA 7+
NIS N
T
HME
Passive Passive
MULTIPLE PARTS WARP VORTEX: The sheer destructive
Effect: When a number of damage points anarchy that surrounds a Warp Lightning
equal to this Manifestation’s Health Vortex slows the progress of warriors
characteristic are allocated to it, this caught in its midst.
Manifestation is destroyed and all its
parts are removed from play. Effect: Subtract 2 from run rolls and
charge rolls for enemy units while they
are within 6" of this Manifestation.
Any Hero Phase
In addition, if an enemy unit passes
WARP LIGHTNING BOLTS: across this Manifestation, inflict D3
Coruscating bolts of warp lightning leap mortal damage on that enemy unit after
outwards from the Warp Lightning Vortex, the Move ability has been resolved.
obliterating those nearby.
Declare: If this Manifestation was
not set up this turn, pick each enemy unit
within 6" of this Manifestation to be
the targets.
Effect: Roll a dice for each target. On a 4+,
inflict D3 mortal damage on the target.