CR Hounded-V2

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A hero must travel through a Barovian cemetary When You Start The Adventure, Read:

during a full moon. Wolves howl in the distance. Before you lies a Barovian cemetary. The night is
Goal: Reach the village on the other side of dark and the faint light from a full moon traces
the cemetary in one piece! Cardinal Direction: The Start tile stairway the foreboding shapes of tombstones before you.
Number of Heroes: 1 Hero (solo experience). leads northward so the white triangle conse- You can hear the baying of wolves closing in.
quently points south. Fear grips your heart as you realise your only
hope of making it through the night alive lies in
Village: You need to travel north through 6 travelling through the cemetary to the relative
rows of tiles and exit via any unexplored safety of the village beyond.
Special Components in this Adventure: The edge leading north on the 6th row in order to
Start Dungeon Tile, the Werewolf Villain win. (The stairway is on row -1, the open When the Werewolf is placed, Read:
Card, three Wolf Monster Cards, the Were- space with the white triangle is on row 0.) The pack of wolves is closing in on you when you
wolf Villain Figure and three Wolf Figures. suddenly see one of the larger beasts rising on its
Wolves: hind legs and taking a humanoid terrifying
Place the Start tile on the table. • When you place a Dungeon Tile with a form...
skull marker place 1 Wolf on the Start tile.
Place the Hero on a square adjacent to the • When there are no more Wolves left, place
stairway on the Start tile. the Werewolf Villain on the Start tile.
• Activate each wolf once per villain phase.

Victory: You win the game when the Hero


exits the cemetary via any unexplored edge
leading north on the 6th row.

Defeat: The Hero loses this adventure if he


or she has 0 Hit Points at the start of his or
her turn and there are no Healing Surge
tokens remaining.

by Jonas Gustafsson
layout by

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