DD The Oracle of Seasons

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 

Rod, legendary (requires attunement by a druid)



Rod, legendary (requires attunement by a druid) While holding this rod, you gain a +1 bonus to spell attack

rolls and to the saving throw DCs of your druid spells.


While holding this rod, you gain a +1 bonus to spell attack
The rod has 7 charges for the following properties. The rod
rolls and to the saving throw DCs of your druid spells.
regains 1d8 - 1 expended charges daily at dawn.
The rod has 7 charges for the following properties. The rod
Change Season. You can spend 1 charge, as an action, to
regains 1d8 - 1 expended charges daily at dawn.
speak the rod's command word to affect the local climate. A 1
Change Season. You can spend 1 charge, as an action, to mile radius around where you use this property becomes
speak the rod's command word to affect the local climate. A 1 cold, overcast and begins to snow. By instead expending 3
mile radius around where you use this property becomes cool charges, the temperature becomes arctic cold and the
with a strong wind and a clear sky. By instead expending 3 weather becomes a blizzard. This change lasts for 24 hours
charges, the wind becomes that of a a storm's intensity. This or until magic changes the weather again.
change lasts for 24 hours or until magic changes the weather
Spells. While holding this rod, you can use an action to
again.
cast one of the following spells from it, using your spell save
Spells. While holding this rod, you can use an action to DC and spell attack bonus: armor of Agathys (1 charge), cone
cast one of the following spells from it, using your spell save of cold (5 charges), feign death (3 charges), fire shield (cool
DC and spell attack bonus: blight (4 charges), control winds shield; 4 charges), frost fingers (1 charge), ice storm (4
(3 charges), gust of wind (2 charges), inflict wounds (1 charges), Rime's binding ice (2 charges)
charge), insect plague (5 charges), ray of enfeeblement (2

charges), wind wall (3 charges) 


Staff, artifact (requires attunement by a druid)

Rod, legendary (requires attunement by a druid) This long multicolored staff is the combined form of the rods

of spring, summer, autumn, and winter.


While holding this rod, you gain a +1 bonus to spell attack While holding this staff, you gain a +3 bonus to spell attack
rolls and to the saving throw DCs of your druid spells. rolls and to the saving throw DCs of your druid spells.

The rod has 7 charges for the following properties. The rod The rod has 10 charges for the following properties. The
regains 1d8 - 1 expended charges daily at dawn. rod regains 1d8 + 2 expended charges daily at dawn.

Change Season. You can spend 1 charge, as an action, to Command Seasons. As an action, you can speak the
speak the rod's command word to affect the local climate. A 1 staff 's command word to affect the local climate. You can
mile radius around where you use this property becomes change the wind, temperature and weather in a 1 mile radius
warm with light clouds, and a light breeze. By instead around where you use this property in anyway you like for 1
expending 3 charges, the weather becomes torrential rain. hour. You can expend charges to increase this duration: 1
This change lasts for 24 hours or until magic changes the charge (24 hours), 5 charges (1 week), 7 charges (3 months),
weather again. 10 charges (until changed again).

Spells. While holding this rod, you can use an action to Spells. While holding this staff, you can use an action to
cast one of the following spells from it, using your spell save cast one of the following spells from it, using your spell save
DC and spell attack bonus: aura of vitality (3 charges), call DC and spell attack bonus: Abi-Dalzim's horrid wilting (8
lightning (3 charges), create food or water (3 charges), giant charges), chain lightning (6 charges), druid grove (6 charges),
insect (4 charges), goodberry (1 charge), grasping vine (4 storm of vengeance (9 charges), sunbeam (6 charges), wall of
charges), plant growth (3 charges) ice (6 charges), whirlwind (7 charges).

In addition, you can spend charges to cast spells from any


 of the rods of spring, summer, autumn, and winter.
Rod, legendary (requires attunement by a druid)
Destroying the Staff. Destroying the Staff of Seasons

requires that it be separated into its four component rods.


While holding this rod, you gain a +1 bonus to spell attack
Then, each rod must be taken to the same place and
rolls and to the saving throw DCs of your druid spells.
simultaneously use the 3 charge Change Season property.
The rod has 7 charges for the following properties. The rod
The conflicting seasonal magics will destroy the rods, and
regains 1d8 - 1 expended charges daily at dawn.
the surrounding 4 miles will forever have its weather become
Change Season. You can spend 1 charge, as an action, to
violently chaotic and unpredictable.
speak the rod's command word to affect the local climate. A 1

mile radius around where you use this property becomes

warm with a light clouds. By instead expending 3 charges,

the temperature becomes unbearably hot. This change lasts


Credits
for 24 hours or until magic changes the weather again. Designed by d'Artagnan on DMs Guild, /u/dArtagnanDnD on
Spells. While holding this rod, you can use an action to reddit, dArtagnanDnD on patreon, dArtagnanTT on tumblr, and
cast one of the following spells from it, using your spell save dArtagnanDnD on Twitter.
DC and spell attack bonus: burning hands (1 charge), dawn (5

charges), daylight (3 charges), entangle (1 charge), fire shield Made with "GM Binder".
(warm shield; 4 charges), fireball (3 charges), scorching ray (2 Made with reference and for use with Dungeons and
charges) Dragons 5th Edition, created by Wizards of the Coast,
under the Fan Content Policy

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