Part A Creative and Innovative Warm-Up Games For Physical Education and Sports Lessons
Part A Creative and Innovative Warm-Up Games For Physical Education and Sports Lessons
Part A Creative and Innovative Warm-Up Games For Physical Education and Sports Lessons
Name of the Game STUCK IN THE MUD Stage EARLY STAGE 1 (ES1)
Explanation
• One student is selected by the teacher as “IT”
• The student must then try to tip their classmates
• If a student is tipped then the student must stand still with their legs apart
• They can only be unstuck from their position if a free classmate crawls through their legs.
EXTENSION: Students could skip, run sideways, hop or walk quickly to vary pace of the game and to use
different gross motor skills .
Why is this game important for this stage?
1) STUCK IN THE MUD is a great game to introduce the concept of team playing to kindergarten students.
Kindergarten students probably have had little or no contact with team sports so this warm up is a fast paced
easy exercise to implement a sense of team.
2) STUCK IN THE MUD is simple and easy to grasp
3) STUCK IN THE MUD stretches the body in a variety of ways
Instructions are: Back to back, knee to knee, hand to hand, elbow to elbow, side to side, foot to foot, shoulder to shoulder
and then a mixture of those instructions, finger to toe, knee to elbow, back to front etc
Part A - WARM UP GAMES – PROFORMA – PDHPE (students are to use one part A proforma for each of the 8 games, one page for each one)
1) ATOM TAG uses physical education as a way to reinforce numeracy and the concept of odd and even numbers.
2) ATOM TAG makes students experience and practice spatial awareness whilst using locomotor skills.
3) ATOM TAG highlight’s the positive affects of physical activity and the benefit s of participation in a fun and
social environment,
Part A - WARM UP GAMES – PROFORMA – PDHPE (students are to use one part A proforma for each of the 8 games, one page for each one)
Name of the Game RED MAN – GREEN MAN Stage: STAGE 1 (S1)
Explanation
• One person is RED MAN. The rest of the class need to touch him/her.
• Students line up approx 20 metres away from RED MEN
• RED MAN faces away from the students and when he/she shouts GREEN MAN they students must move
forward as fast as they can.
• At any point RED MAN can shout “RED MAN” and students must freeze on the spot.
• If they are caught moving they must return to the starting point and start again
• The game keeps progressing until RED MAN is touched. The student who is first to touch RED MAN takes
his/her place.
Extension: Add orange light – students must slow down and move slowly.
1) RED MAN – GREEN MAN allows students to demonstrate a proficiency in fundamental movement skills
2) RED MAN – GREEN MAN lets students to participate in physical activity to gain enjoyment
3) RED MAN – GREEN MAN permits students to learn the fundamentals of basic road safety in a non-threatening
environment
What are the PDHPE skills involved in this game? How?
1) DECISION MAKING (DMS1.2) Recalls past experiences in making decisions. HOW – RED MAN - GREEN MAN lets students
predict consequences of options to make decisions through the nature of the game. If they are too gregarious they may
be unable to stop and get caught or if they are too cautious they may never tip RED MAN.
2) INTERACTING (INS1.3) Develops positive relationships with peers and other people. HOW - RED MAN – GREEN MAN
enables students to listen and respond to others. This can be seen when RED MAN shouts out instructions and students
must instantly respond to progress the game.
3) PROBLEM SOLVING (PSS1.2) Draws on past experiences to solve familiar problems. HOW – By using RED MAN – GREEN
MAN as a method of teaching road safety children will gain an understanding of following basic safety procedures
Part A - WARM UP GAMES – PROFORMA – PDHPE (students are to use one part A proforma for each of the 8 games, one page for each one)
TEACHING CUES: Relay rules. Ask students about what throws they think would be the most successful in taking out the
target balls. Get them to try each suggestion.
Part A - WARM UP GAMES – PROFORMA – PDHPE (students are to use one part A proforma for each of the 8 games, one page for each one)
TEACHING CUES – Explain rules. Teacher asks students where the identified food sits in the pyramid.
Part A - WARM UP GAMES – PROFORMA – PDHPE (students are to use one part A proforma for each of the 8 games, one page for each one)
EXTENSION: Students get into small groups and devise a small dance sequence whilst incorporating each
person’s favourite statue.
TEACHING CUES: Ask students to be aware of their body and it’s proximity to others. Ask them to think about levels when
freezing in position. Suggest emotions the students may not have thought of.
Part A - WARM UP GAMES – PROFORMA – PDHPE (students are to use one part A proforma for each of the 8 games, one page for each one)
EXTENSION: Use a variety of throwing apparatus (bean bags, Frisbee, variety of balls). Ask students to explore different
throwing techniques. Vary the space between students
Why is this game important for this stage?
TEACHING CUE: Blow whistles very 2 minutes to rotate pairs. Ask students to use different throwing techniques. Question
students on why it might be handy to try and catch a ball from various levels – what games would incorporate this type of
movement.
PART B
CREATIVE AND INNOVATIVE
INVASION GAMES
Part B - INVASION GAMES – PROFORMA – PDHPE (students are to use one part B proforma for each of the four invasion game, one page/game, 2 games S 2 + 2 games S 3
Name of the Invasion Game DUEL BALL SOCCER Stage STAGE 2 (S2)
Explanation
• Students are divided into teams, 5 people per team.
• Each game is given 2 soccer balls to use.
• The objective of the game is to keep possession of all the balls and to score as many goals as possible.
• Students can touch the ball with any part of their body except with their hands and arms.
• If an arm or hand touches the ball then the opposing team gets a free kick.
• Students must pass the ball if they have had possession for longer than 5 seconds to their respective team
members.
The role of the goalie also is rotated every 5 minutes or if the opposing team scores a goal.
Why is this game important for this stage?
1) DUEL BALL SOCCOR allows students to apply various movement skills and gain proficiency within a game i.e.
running, kicking, passing, dodging
2) They will have the opportunity to participate in physical activity to highlight and reiterate the importance of an
active lifestyle.
3) DUEL BALL SOCCER allows students to experience and display a level of cooperation and effort, which is integral
to the success of any team, game.
What are the PDHPE skills involved in this game? How?
1) INTERACTING (INS2.3) makes positive contributions in-group activities. HOW Students must collectively help each
other to achieve the objectives of the game, keep possession of the balls and score as many goals as possible.
2) MOVING (MOS2.4) Displays a focus on quality of movement in applying movement skills to a variety of familiar
and new situations. HOW DUEL BALL SOCCER allows students to gradually gain proficiency in kicking and striking
in various circumstances.
3) PROBLEM SOLVING (PS2.5) uses a range of problem solving strategies. HOW DUEL BALL SOCCER facilitates
students to perform simple movement sequences within a limited field space. They also have limited time to
perform the sequence due to the time constraint of ball
Possession.
Equipment and Teaching cues
EQUIPMENT: 20 Cones for marking each respective playing field, 6 soccer balls, whistle
TEACHING CUES: Blow the whistle when the goalie needs to change. Express the importance of communication between
team members. Remind students to pass the ball evenly amongst their teams, give everyone a go. Ask students to
suggest and show the most effective way to kick a ball and shoot a goal.
Part B - INVASION GAMES – PROFORMA – PDHPE (students are to use one part B proforma for each of the four invasion game, one page/game, 2 games S 2 + 2 games S 3
Name of the Invasion Game SPIDERS AND FLIES Stage STAGE 2(S2)
Explanation
• Student are put into groups of 7, 5 of the students are flies and 2 are spiders.
• Each of the flies is allocated a basketball each. The spiders do not get a ball.
• The objective of the game is for the flies to dribble their ball around the court without getting caught by the
spiders.
• If a spider gains possession of the ball then the fly becomes a spider.
• The game is run on half a conventional basketball court.
EXTENSION: Lessen the amount of balls; students can throw the ball as well as dribbling it.
Why is this game important for this stage?
1) SPIDERS AND FLIES allows students to further their ability in fundamental movement skills i.e. running, jumping,
dodging, and dribbling with a ball.
2) SPIDERS AND FLIES assists in the development and practice of a students manipulative skills i.e. bouncing a ball,
throwing
3) Students may begin to understand their strengths and limitations within a variety of situations, a fast paced team
game, hence they
May begin to identify what makes them unique.
What are the PDHPE skills involved in this game? How?
1) COMMUNICATING (COS2.1) Uses a variety of ways to communicate with and within a group. HOW Students can learn
through communicating within a game, SPIDERS AND FLIES, to complain, disagree or agree with the action in an
appropriate way.
2) DECISON MAKING (DMS2.2) Makes decisions as an individual and as a group member. HOW The fun nature of
SPIDERS AND FLIES allows students to explore reaching small goals in a fun environment.
3) INTERACTING (INS2.3) Makes positive contributions to group activities. HOW When students are playing against each
other they will see that each student has varying ability or skill (dribbling, dodging, running, gaining possession) being
exposed to these variables will highlight the need of acceptance and tolerance within a team sport.
TEACHING CUES: demonstrate a basic dribble; ask students if they have any tips – strategies for dribbling. Get them to
think about looking for “space” within the group, discuss safe ways gain possession of the ball. Ask how this game
relates to basketball.
Part B - INVASION GAMES – PROFORMA – PDHPE (students are to use one part B proforma for each of the four invasion game, one page/game, 2 games S 2 + 2 games S 3
Explanation
• Each team has 6 players.
• Half a court is used.
• One wing defence and wing attack is omitted. Students are allocated bibs to determine their role in the game.
• Students can hold the ball for a maximum of 6 seconds and must not travel if they have hold of the ball.
• Court positions are rotated every 3 minutes so students experience a variety of roles.
• Objective is to score the most goals
EXTENSION: Progress to a full court with a full team. Lessen the amount of time they can hold the ball for.
Why is this game important for this stage?
1) Students will have the opportunity to experience and demonstrate a sense of teamwork, tactics and strategy.
2) Netball enables students to demonstrate proficiency in fundamental movement i.e. running, throwing, leaping,
jumping and dodging.
3) Netball allows students to participate in moderate to vigorous exercise whilst allowing them to practice precision and
gain confidence with their ball skills.
TEACHING CUES: Blow whistles every 3 minutes to rotate positions. Encourage students to communicate (vocalise, wave
arms act) with each other on the court. Brainstorm the best ways to defend and regain possession of the ball.
Part B - INVASION GAMES – PROFORMA – PDHPE (students are to use one part B proforma for each of the four invasion game, one page/game, 2 games S 2 + 2 games S 3
Name of the Invasion Game DINGOE’S & RABBITS Stage STAGE 3 (S3)
Explanation
• The class is divided into 2 teams (blue DINGOE’S and red RABBITS)
• Each team member is allocated a tag to put into their shorts colours correspond with team names.
• Two hoops are at the end on a marked out square with 5 footballs in each
• The objective is for the respective teams to invade the each other’s territory to retrieve the balls.
• If either team gets a tag it is placed in the middle of the field and the person tagged must remain frozen until a
team member retrieves the tag and gives it back to them. The winning team has the most balls.
EXTENTSION: lessen the amount of balls to make it harder to retrieve and forces teams to think more strategically. Limit
they time they can hold the ball for. Stipulate how the ball can be thrown (over head, under arm, to the side) REFER
APPENDIX 2
EQUIPMENT: 4 cones to mark field, tags (blue and red) 2 hoops, 10 footballs
CUES: Teacher explains the rules to students, allocates the groups. Remind students to communicate with team
members if they are frozen, ask students why they should look for space on the field, ask them to apply the basic
throwing rules of football i.e. no forward passes etc
PART C
PDH(THEORY)LESSONS
K-6 PDHPE BLANK LESSON PLAN PROFORMA – Part C Assignment 1 (students are to use one part C proforma for each of the four lessons to be planned)
Lesson Evaluation
Lesson Evaluation
• Did students contribute to group discussion?
• Did students understand the basic rules?
• Did they confidently apply the rules during road crossing practice?
• Will students be able to complete home exercise, identify the correct road procedure and correct any mistakes?
Was there a smooth transition between inside and outside work?
K-6 PDHPE BLANK LESSON PLAN PROFORMA – Part C Assignment 1 (students are to use one part C proforma for each of the four lessons to be planned)
Part & Timing Content (WHAT) Teaching & learning strategies (HOW) Resources
Introduction Revise and further student’s • Using SMART board access
knowledge about food groups and http://pbskids.org/sid/mixitup.html (1minute) SMART board
10 minutes healthy eating. • Students help the character construct a meal
Using foods from all 5food groups. (9minutes)
Lesson Evaluation
Did the students contribute equally their groups?
Did they have a clear understanding of what foods were in their food group?
Did the students differentiate between regular food and sometimes food in-group discussion?
Did any students have difficulty cutting or gluing?
K-6 PDHPE BLANK LESSON PLAN PROFORMA – Part C Assignment 1 (students are to use one part C proforma for each of the four lessons to be planned)
LESSON: Personal Identity (What me and others unique) 1/5 STAGE: Stage 2 Year 4
Related lesson outcomes (PDHPE & other KLAs):
V2 Respects the right of others to hold different values and attitudes from their own>appreciates the similarities and
differences between themselves and others.
COS2.1 Uses a variety of ways to communicate with and within groups.
DMS2.2 Makes decisions as an individual and a group member.
INS2.3 Makes positive contributions in-group activities.
TS2.2 Interacts effectively in groups and pairs adopting a range of roles, uses a variety of media, and uses a various listening
strategies for different situations.
WS2.10 produces texts clearly, effectively and accurately, using sentence structure, grammatical features and punctuation
conventions of the text type.
Part & Timing Content (WHAT) Teaching & learning strategies (HOW) Resources
Introduction • Brainstorm a definition of unique. Write
Define unique, What makes an answers on a sheet of paper along with 2 sheets colourful
10 minutes individual unique or the same. agreed definition. (5minutes) paper, Thick texta
• Brainstorm and list what could make someone
the same or different to each other, List
answers on another piece of paper? (5minutes)
Body • Teacher introduces activity: Students
pretend that they are news reporters and Family and Culture
Students explore what makes interview a class member. They are then Questions, Colourful
them unique or the same as their required to write a short article on their paper to hang up in
fellow classmates in relation to answers. (3minutes) the class, texta
their family and culture. • Students are allocated 4 questions based
30 minutes
around, “family and culture” for the
interview activity as a group. (5minutes)
• Students are placed in pairs.
• Students interview a class member and
write their answers the 4 questions (22
minutes)
• Teacher rotates regularly throughout the
class answering questions and making sure
students remain on task.
Conclusion
• Students are shown an example of a basic Newspaper article.
Prepare students for article and newspaper article.
5minutes the wiki. • Ask students to keep in mind of creative
ways that the article could be displayed on
their classroom wiki. (5 minutes)
Lesson Evaluation
Will students develop the concept of uniqueness?
Will students understand the concept of being a news reporter?
Will there be enough time for students to interview and write answers?
Will students remain on task within their group?
K-6 PDHPE BLANK LESSON PLAN PROFORMA – Part C Assignment 1 (students are to use one part C proforma for each of the four lessons to be planned)
Part & Timing Content (WHAT) Teaching & learning strategies (HOW) Resources
Introduction • Students and teacher break down figures of
Children identify what issues their peer pressure survey that was Completed surveys,
10 minutes challenge them most with peer completed last lesson. (2 minutes) SMART board,
pressure. • Using the SMART board compile figures into a
pie graph to see what issues children felt
were most difficult to say no too. (6minutes)
• Teacher and students briefly discuss findings
(2 minutes)
Body • Students are placed into groups of 4 (1
minute) 6 X Peer Pressure
Practice skills to overcome • Using the peer pressure themes in the survey scenarios.
negative peer influence. i.e.: (stealing, skipping school, disrespecting
teachers, bullying, saying no to drugs and
30 minutes
alcohol, saying no about smoking) students are
allocated a scenario 1(minute)
• Each group must act out their scenario, using
elements of Forum theatre, the student’s
stops the action and the class decides the
best way to deal with the scenario. The
action is then replayed based on the class
decision. (28 minutes)
• During the scenario pieces teacher helps to
guide students i.e. how could you best
prepare yourself in this situation? What would
be the most effective way to say no? How
would you feel in this situation? What would
the consequences be if you said yes to this
situation?
Conclusion
Student reflection on overcoming • Students will start a peer pressure journal
5 minutes negative peer influence. asked to briefly write a time when they over
came negative peer influence. (5 minutes)
Lesson Evaluation
Did the students collate pie graph information successfully?
Was there enough time to complete all scenarios role-plays?
Did the students successfully engage in the role-play?
Did they consistently display skills/suggestions that would help them overcome negative peer influence?
APPENDIX
O O
O O
O O
O O
O O
O O
O O
O O
O O
O O
CODE:
O = Witches hats with balls on top (please note any balls can be utilized)
| = Depicts where the students stand
APPENDIX 2: DINGOES and RABBITS
O O
O O
CODE:
O = marking cones
= Students
APPENDIX 3: Lesson Plan- How to cross the road – Early Stage 1
D A7 D
D A7 D
First you use your eyes and ears and then you use your feet.
D A7 D
The red light always says to "STOP", the green tells you to "GO"!
D A7 D
Teaching prompts
• Flynn. M. Songs For Teaching using music to promote learning. 11April2011. Retrieved
from: http://www.songsforteaching.com/maryflynn/stoplooklisten.htm
• Kids First Soccer (Ideas for Soccer Practice). 11April2011. Retrieved from,
http://www.kidsfirstsoccer.com/ldupgame.htm
• NSW Department of Education and Training. Dance UN COGS: Living Land. 11April2011. Retrieved from
http://www.curriculumsupport.education.nsw.gov.au/primary/creativearts/dance/s3/cogsliving.htm#ses
sion1
• NSW Department of Education and Training. Rethinking the teaching of games and sports.11April2011.
Retrieved from,
http://www.curriculumsupport.education.nsw.gov.au/secondary/pdhpe/assets/pdf/inv4.pdf