Part A - Warm Up Games: Early Stage 1
Part A - Warm Up Games: Early Stage 1
Part A - Warm Up Games: Early Stage 1
Name of the Game: Front to Front Early Stage 1 Explanation: Children stand in pairs. The teacher calls out "front to front" and the children have to get into a pair and stand 'front to front',
i.e. face each other. The teacher may change the instruction e.g.: back to back, elbow to elbow, side to side, toe to toe, finger to finger, knee to knee, hand to hand, shoulder to shoulder. The teacher then shouts change and the children have to quickly find a new partner and stand in the manner of the teacher's last instruction. Mix them up too, e.g. finger to shoulder, knee to hip, front to back etc. Modification: Students may run around till the teacher call out an instruction, then they must quickly get into a pair, or if instructed a group of e.g. 3, 4 or 5, where all students much have the same part touching.
Why is this game important for this stage?
Locomotion Skills- Running/sprinting Communication- Active listening Elements of movement- Relationships with other people
Students have to quickly change partners, by running, this may incorporate different tempos, as they dodge and find each other.
Equipment and Teaching cues: Remember to Mix up body parts i.e.: Toe to hip etc. Tell children to watch out for each other as they move around. Point to body part when instructing what needs to touch. (remind them to ONLY touch that part of body) Loud voice
Equipment and Teaching cues - Cones - Hula Hoops - Dont be too rough when capturing a fish - Make sure you always hold hands when you are a net. - Nets always keep moving
they have to move to the other end without touching the floor, i.e. start on one mat, jump to the next, pass the back mat forward and repeat the sequence. If any of the teams touches the floor, you might want to send them back to the start!
Modification: Split small groups into teams and create a relay competition. Once one raft gets through the obstacle course they tag their team mates raft at other end to go. Place an obstacle course using cones, skipping ropes, balancing beam etc. that teams will have to either climb over, go under or around. You may also blindfold one of the students to make it harder. Why is this game important for this stage? Non-locomotor Skills- balancing, stretching/bending/twisting Playing the Game- teamwork/co-operation Games- Relays What are the PDHPE skills involved in this game? How? 1- Problem solving outcomes- PSS2.5; Uses a range of problem-solving strategies. Indicator: identify what needs to be done to achieve a goal Students must work out way the best way to move mats & navigate over, under and around obstacles, without anyone falling off the mat. 2- Interacting outcomes- INS2.3 Makes Positive Contributions in group activities Indicator: Helps others to achieve set tasks Students must help each other stay on the mats, and guide the student with the blindfold to get through the obstacle course. 3- Moving Outcomes- MOS2.4; displays a focus on quality of movement in applying movement skills to a variety of familiar and new situations. Indicator: shows a range of ways to enter and move Demonstrated be the range of movements (non-locomotor) that students apply to help them to avoiding obstacles. Equipment and Teaching cues Gym mats Blind fold Obstacles e.g. Cones, witches hats, skipping ropes, balance beam etc. If anyone touches floor, make sure they go back to the beginning. Encourage communication Monitor safe techniques if going over an obstacle e.g. balance beam.