The document provides information on the Marauder bonus career skills for a character, including Coercion, Melee, Resilience, and Survival. It lists several active and passive career skills that can be acquired at various costs, including skills that increase damage, wound threshold, soak value, and other combat abilities.
The document provides information on the Marauder bonus career skills for a character, including Coercion, Melee, Resilience, and Survival. It lists several active and passive career skills that can be acquired at various costs, including skills that increase damage, wound threshold, soak value, and other combat abilities.
The document provides information on the Marauder bonus career skills for a character, including Coercion, Melee, Resilience, and Survival. It lists several active and passive career skills that can be acquired at various costs, including skills that increase damage, wound threshold, soak value, and other combat abilities.
The document provides information on the Marauder bonus career skills for a character, including Coercion, Melee, Resilience, and Survival. It lists several active and passive career skills that can be acquired at various costs, including skills that increase damage, wound threshold, soak value, and other combat abilities.
Gain +2 wound threshold. When making a Melee or Add 1 damage per rank of Add +10 per rank of Lethal Brawl check, suffer a number Feral Strength to one hit of Blows to any Critical Injury COST 5 of strain to upgrade the successful attacks made result inflicted on opponents. attack an equal number of using Brawl or Melee skills. times. The strain suffered COST 5 may not exceed ranks in COST 5 Frenzied Attack. COST 5
Add 1 damage per rank of Gain +2 wound threshold. May spend 1 Destiny Point to After hitting with a melee Feral Strength to one hit of ignore effects of Critical attack, may spend to COST 10 successful attacks made Injuries on Brawn or Agility knock the target prone. using Brawl or Melee skills. checks until the end of the encounter. COST 10 COST 10 COST 10
Gain +1 soak value. Add +10 per rank of Lethal Gain +2 wound threshold. When making a Melee or Blows to any Critical Injury Brawl check, suffer a number COST 15 COST 15 result inflicted on opponents. of strain to upgrade the attack an equal number of COST 15 times. The strain suffered may not exceed ranks in Frenzied Attack. COST 15
Gain +2 wound threshold. Add 1 damage per rank of Once per session, may re-roll Add +10 per rank of Lethal Feral Strength to one hit of any 1 Brawl or Melee check. Blows to any Critical Injury COST 20 successful attacks made result inflicted on opponents. COST 20 using Brawl or Melee skills. COST 20 COST 20
When making a Melee or Gain +1 soak value. Once per round, may Gain +1 to a single Brawl check, suffer a number perform Defensive Stance characteristic. This cannot of strain to upgrade the COST 25 maneuver and suffer a bring a characteristic above attack an equal number of number of strain to upgrade 6. times. The strain suffered difficulty of all incoming COST 25 may not exceed ranks in melee attacks by an equal Frenzied Attack. number. Strain suffered this way cannot exceed ranks in COST 25 Defensive Stance. COST 25