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Hermit

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HERMIT

PASSIVE ACTIVE

SEEKER RANKED

Force
Bonus Career Skills: Discipline, Knowledge (Xenology), Stealth, Survival Sensitive
only

FORAGER SOOTHING TONE GRIT ONE WITH NATURE


Remove up to from skill Once per encounter, when Gain +1 strain threshold. When in the wilderness, the
checks to find food, water, or riding a beast, take a COST 5 character may make a Simple
shelter. Survival checks to Soothing Tone action; make (-) Survival check (instead of
forage take half the time. an Average ( ) Discipline or Cool) to recover
Knowledge (Xenology) check strain at the end of an
COST 5 to allow a beast to recover encounter.
strain (or wounds if it has no
COST 5
strain threshold) equal to .
COST 5

CONDITIONED GRIT MENACE ANIMAL BOND


Remove per rank of Gain +1 strain threshold. Character guides bonded Develop long-term bond with
Conditioned from Athletics COST 10 animal to perform Menace single animal of silhouette no
and Coordination checks. Maneuver: Enemy within greater than half Force rating
Reduce the damage and short range of the bonded rounded down.
strain suffered from falling by animal adds to next
1 per rank of Conditioned. Combat checks made against
COST 10
the character.
COST 10
COST 10

ENDURING CONDITIONED SURVIVAL OF THE GRIT


FITTEST
Gain +1 soak value. Remove per rank of Gain +1 strain threshold.
Conditioned from Athletics Once per session, when COST 15
COST 15 making a single check, the
and Coordination checks.
Reduce the damage and character may treat his Force
strain suffered from falling by rating as being equal to ranks
1 per rank of Conditioned. in Survival.

COST 15 COST 15

FORCE RATING IMPROVED ANIMAL HARASS FORCE CONNECTION


BOND
Gain +1 Force Rating. When the character
When spending a maneuver bonded animal makes a performs a Survival or
COST 20 to direct a bonded animal, successful combat check Knowledge (Xenology) skill
the character may suffer 1 against a target, it may forgo check, he may roll no
strain to add to the inflicting damage to upgrade greater than his Force rating.
The character may spend
next check once instead. to add or
COST 20
choice) to the result.
COST 20
COST 20

GRIT NATURAL OUTDOORSMAN FORCE RATING SHROUD


Gain +1 strain threshold. Once per session, reroll any 1 Gain +1 Force Rating. The character may spend 1
COST 25 Resilience or Survival check. Destiny Point to make
COST 25 himself undetectable via
COST 25 Force powers and make his
own powers go unnoticed for
the remainder of the
encounter.
COST 25

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