Sardinon Warrior Talent Tree

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Bounty Hunter: Sardinon Warrior Talent Tree


Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise and
Vigilance Passive
Sardinon Warrior Bonus Career Skills: Melee, Ranged (Light), Perception, Vigilance

Toughened Lethal Blows Frenzied Attack


Parry
Gain +2 wound threshold. When making a Melee
Add +10 per rank of Le- or Brawl check, suffer a When hit by a melee
thal Blows to any Critical number of strain to attack suffer 3 strain to
Cost 5 Injury results inflicted on upgrade the attack an reduce damage by 2 plus
opponents. equal number of times. ranks in parry.
The strain suffered may
Cost 5 not exceed ranks in Cost 5
Frenzied Attack.

Cost 5

Defensive Stance
Jury-Rigged Toughened Grit
Once per round, may
Choose 1 weapon, armor, Gain +2 wound threshold. perform this maneuver and
Gain +1 strain threshold.
or other item and give it a suffer a number of strain to
permanent improvement upgrade difficulty of all
while it remains in use. Cost 10 Cost 10 incoming melee attacks by
an equal number for the
next round. Strain suffered
Cost 10 this way cannot exceed
ranks in Defensive Stance.

Cost 5

Armor Master Targeted Blow


Feral Strength Parry
After making a successful
When wearing armor, Add 1 damage per rank of
attack, may spend 1 When hit by a melee
increase total soak value Feral Strength to one hit
Destiny Point to add attack suffer 3 strain to
by 1. of successful attack made
damage equal to Agility reduce damage by 2 plus
to one hit. using Brawl or Melee skill. ranks in parry.
Cost 15
Cost 15
Cost 15 Cost 15

Enduring Jury-Rigged Feral Strength Improved Parry

Gain +1 soak value. Choose 1 weapon, armor, Add 1 damage per rank of When parrying a hit that
or other item and give it a Feral Strength to one hit generated y or ttt.
permanent improvement of successful attack made
Cost 20 May hit attacker once
while it remains in use. using Brawl or Melee skill. automatically dealing
base damage after
Cost 20 original attack resolves.
Cost 20
Cost 20

Improved Armor Master Tinkerer Dedication Defensive Stance


Gain +1 to a single
May add 1 additional hard Once per round, may
When wearing armor with characteristic. This cannot perform this maneuver and
point to a number of bring a characteristic
a soak value of 2+, suffer a number of strain to
items equal to ranks in above 6. upgrade difficulty of all
increase defense by 1. Tinkerer. Each item may incoming melee attacks by
only be modified once. an equal number for the
Cost 25
Cost 15 next round. Strain suffered
Cost 20 this way cannot exceed
ranks in Defensive Stance.

Cost 5

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