Acheron Goblin Air Genasi Swashbuckler Arcadian Hippogriff Blood of Vol Cultist
Acheron Goblin Air Genasi Swashbuckler Arcadian Hippogriff Blood of Vol Cultist
Acheron Goblin Air Genasi Swashbuckler Arcadian Hippogriff Blood of Vol Cultist
Level 2 ✦ Goblin • Martial Level 10 ✦ Elemental • Martial Level 10 ✦ Magical Beast (Mount) Level 6 ✦ Human • Divine
7 36 37 18
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Bluespawn Stormlizard Bralani Eladrin Celestial Giant Stag Beetle Centaur War Hulk
Level 10 ✦ Dragon • Magical Beast • Spawn Level 8 ✦ Eladrin • Fey Level 8 ✦ Magical Beast • Planar Level 12 ✦ Centaur • Fey
39 35 26 58
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Chasme Demonic Gnoll Priestess Doomguard Dragonmark Heir of Deneith
Level 11 ✦ Demon Level 7 ✦ Demon • Gnoll Level 7 ✦ Human • Martial Level 9 ✦ Human • Martial
49 28 26 34
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34 23 38 42
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Ethereal Marauder Fiendish Snake Fire Giant Forgepriest Free League Ranger
Level 5 ✦ Magical Beast Level 2 ✦ Beast • Serpent Level 15 ✦ Giant • Fire Level 8 ✦ Human • Martial
HP HP HP HP
40 25 95 45
“What was that? And where’s Lidda?” The denizens of the nether realms are Burning with rage and hard as iron, The Free League is a faction of independent
BLOOD BLOOD BLOOD BLOOD
—Mialee, adventuring wizard the favored minions of conjurers. forgepriests bring the might of Surtur, Outlanders who keep trade fair in Sigil—
20 10 45 god of fire giants, to bear on their foes. 20 by whatever means necessary.
14 5 84 25
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98 21 27 41
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Greenspawn Sneak Half-Orc Spy Hammerer Harmonium Guard
Level 2 ✦ Dragon • Spawn • Stealth Level 7 ✦ Half-Orc • Stealth Level 6 ✦ Construct Level 8 ✦ Human • Martial
6 26 16 27
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HP HP HP HP
65 30 90 70
Hellcats are invisible in any amount of light. You see For the wild men of the north, the highest virtue Horned devils give the phrase Only the maddening winds of Pandemonium can
BLOOD BLOOD BLOOD BLOOD
their glowing outline only when it’s pitch black. in battle is ferocity and a reckless disregard “give them hell” new meaning. drown out the baneful wail of a howler.
30 25 for one’s own safety. 45 35
43 11 83 46
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Ice Devil Karsite Fighter Kobold Monk Kolyarut
Level 14 ✦ Devil • Cold Level 8 ✦ Human • Martial Level 2 ✦ Kobold • Ki Level 12 ✦ Construct • Planar • Law
74 26 5 45
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36 44 26 77
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Marilith Maug Medium Copper Dragon Mercykiller
Level 10 ✦ Demon • Martial Level 11 ✦ Construct Level 8 ✦ Dragon Level 6 ✦ Human • Martial
73 41 32 17
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42 24 34 19
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Pit Fiend CR Red Hand War Sorcerer CR Shadowdancer CR Skeletal Reaper CR
Level 16 ✦ Demon 3 Level 10 ✦ Hobgoblin • Goblin • Arcane 2 Level 7 ✦ Human • Shadow 2 Level 6 ✦ Undead 2
Attacks Attacks Attacks Attacks
AC M Claw: (reach 2) +20 vs. AC; 10 + 10 fire AC M Staff: +11 vs. AC; 10 + 5 fire damage. AC M Short Sword: +12 vs. AC; 15 damage. AC M Scythe: +9 vs. AC; 15 damage.
28 damage. 21 ❑ ❑ c Lightning Bolt: (line 12) +13 vs. Fortitude;
20 18 m Deathly Touch: +7 vs. Fortitude; Weakened AND
FORT m Tail Sting: (reach 2) +20 vs. AC; 15 damage AND FORT FORT Powers FORT
20 lightning damage. On miss, 10 lightning Immobilized.
27 Followup: +18 vs. AC; ongoing 10 poison damage 19 damage. 19 Hide: If this creature has ranged cover other than 16
REF (save ends). REF c Mantle of Flame: (burst 1) +14 vs. Fortitude; 15 REF from intervening creatures against a nonadjacent REF Powers
27 19 fire damage. 19 enemy, it is invisible to that enemy. 16 Immune Poison; Vulnerable 5 Radiant
Powers Sneak Attack 10: +10 Damage against targets
WILL WILL
❑ ❑ a Ice Burst: (radius 1, nearest) +14 vs. AC; WILL WILL Keen Scythe: Deals triple damage instead of
27 Resist 20 Fire 19 19 granting it combat advantage. 16
20 cold damage. double damage whenever scoring a critical hit.
Aura of Fire 10: (Aura 1) Enemies that start a turn ❑ Defensive Roll: Use when this creature is hit by a ❑ Death Focus: Minor action: Choose 1 enemy
in aura take 10 fire damage . Powers m or r attack: That attack is a miss instead. within line of sight of this creature. This creature
SPEED SPEED Precise Casting: Can ignore any number of allies SPEED ❑ ❑ Shadow Jump: Minor action: Teleport up to SPEED has +2 Attack and +5 Damage against that enemy
F6 Champion Powers ❑ ❑ ❑ 6 7 F6
❖ Use at any time during this creature’s turn: Slide 1 in area when making a c or a attack. 10 squares, must end in space adjacent to a wall. until end of battle. Q when that enemy is
level 15 or lower Devil ally up to 5 squares, then ❑ Defensive Flame: Use when an enemy enters an destroyed.
destroy that ally. Each enemy and ally adjacent to adjacent square: Make 1 Mantle of Flame attack
HP HP HP HP
120 the space that ally occupied takes 15 fire damage. 45 including that enemy in its area as an immediate 50 55
❖ Use when an ally is destroyed: That ally is not action. This twisted animation of a bralani eladrin was once a
BLOOD BLOOD BLOOD BLOOD
destroyed instead. It is destroyed at end of its next Where shadows fall, so do killing strokes. champion of hope and freedom—but is now a scion of
60 20 25 25 fear and pain.
turn or if it takes damage.
105 34 28 21
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105 12 24 57
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Succubus Thundertusk Cavalry Valenar Nomad Charger Vlaakith the Lich Queen CR
Level 10 ✦ Devil Level 10 ✦ Dwarf • Martial • Mounted Level 8 ✦ Elf • Martial • Mounted Level 13 ✦ Githyanki • Undead (Unique) 2
Attacks Attacks Attacks Attacks
AC M Raking Claws: +13 vs. AC; 10 + 10 poison damage. AC M Hoof and Tusk: +15 vs. AC; 20 damage AND AC M Double Scimitar: +15 vs. AC; 15 damage. AC M Greatsword: +16 vs. AC; 15 damage.
23 m Kiss of the Succubus: +13 vs. Will; 10 poison damage 23 push target up to 1 square. 24 ❑ m Valenar Bladebearer: +17 vs. AC; 25 damage.
27 ❑ m Doom Touch: +15 vs. Fortitude; 10 necrotic
FORT AND Weakened (save ends). FORT m Axe: +17 vs. AC; 15 damage. FORT FORT
Q at start of this creature’s turn if no enemy is damage AND Helpless (save ends).
23 ❑ r Beguile: (range 5) +13 vs. Will; Dominated (save 20 22 adjacent to it. 25
ends). ❑ Quick Axe: Minor action: Make 1 Axe attack. Q ❑ r Disintegrate: (range 5) +15 vs. Fortitude; 25
REF REF when this creature first becomes bloodied. REF REF damage AND ongoing 10 damage (save ends).
23 Powers 20 22 Powers 25 r Lightning Orb: (range 5) +15 vs. Reflex; 15
WILL Resist 10 Fire; Vulnerable 5 Radiant WILL Powers WILL Keen Critical 19: Scores critical hits on attack rolls WILL
lightning damage.
23 ❑ Disguise Self: Use during your set-up: This creature is 20 ❑ Persistent Rider: Use when this creature is 22 of natural 19-20. 25
invisible to enemies until after it makes an attack. destroyed: Put a Dwarf creature with cost 19 or less Mobile Melee Attack 3: Use after this creature Powers
❑ False Tears: Use when an enemy targets this creature in the space this creature occupied before being resolves a m attack: Shift up to 3 squares as an Immune Poison
SPEED with a m attack: That attack misses. Recharge this creature’s SPEED destroyed. That creature must be legal in your SPEED immediate action. SPEED
F6 Beguile or Lure. 6 warband and is considered activated this round. 7 6 Champion Powers ❑ ❑
❑ Lure: Use at start of enemy’s turn: If that enemy is within ❖ Use at start of round: This creature and each
10 squares of this creature, its first action on its turn must Undead enemy and ally, each Githyanki enemy
HP be a move action. If it can, it must end that move adjacent HP HP HP and ally, and each Dragon enemy and ally has +2
65 to this creature; otherwise, it loses its move action this
turn.
65 70 80 Attack and +10 Damage until end of round.
The great boar charges, the hammer falls, The Valaes Tairn value their horses
BLOOD BLOOD BLOOD BLOOD ❖ Use when a Githyanki or Dragon ally misses with
and blood soaks the battlefield. and their ancestors above all else.
30 30 35 40 an attack: Re-roll that attack roll instead.
40 44 36 79
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Blood War
Design: D. Garry Stupack (Lead), Michael Derry,
Keith Tatroe
Development: Peter Lee (Lead), Paul Grasshof
Graphic Designers: Joel Broveleit, Kevin Tatroe
Special Thanks: Andy Clautice, Jesse Dean, Robert
Hatch, Jason Lioi, Patrick Lynch, Steven Montano,
Sven Myrin, Louis C. Sacha, Jason Sallay, Kevin
Tatroe, Steve Townsend
DDM-011 Blood War. Page 8 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.