MISSION "Hazard Containment": Victory Conditions: Marines
MISSION "Hazard Containment": Victory Conditions: Marines
MISSION "Hazard Containment": Victory Conditions: Marines
Marines: Aliens:
HQ wishes to study the behavior of these natural • Reach the Scientist (Xenomorph Mission
enemies. Lock down part of the ship and block any Objective Token), and bring him to the nest.
escape routes so the lab boys can observe through Use the CARRYING A TOKEN and DELIVER
the ship’s vid feed. TO VENTS Special Rules.
• Gain 5 Frags.
Aliens:
The prey senses our strength and is panicking. Predators:
Hunt them now and leave none alive. Catch one of • Reach the Engineering Bay or the Bridge, and
our captors, of the ones who experimented on us, spend one (1) Action Point to disable the con-
and bring him to the Hive; it is our turn now. trols and complete this objective. This counts as
an Interact Action.
Predators: • Reach the central junction and spend two (2)
The Hive is growing beyond our control. The Jautja Action Points to set up the charges. This counts
make their final stand. Set up the charges and blow as an Interact Action. This objective cannot be
up the ship. Disable the controls for the Escape completed first.
Pods to prevent any enemies surviving.
Suggested Forces
We suggest you use the following Forces:
Marines: Predators:
1 Squad of 5 W/Y 1 Hunter
Commandos 1 Warrior with Smart-Disc
• armoury 1 Youngblood with Wrist Blade
Aliens: 3 Vocal Mimicry Tokens
10 Infant Warriors
Corridors/Rooms 4 Stalkers
2 Warriors
Infested Corridor Alternatively, you may use any combination of Units up
to 170 points (Advanced Rules), and you may ignore the
Doors minimum HQ Slot restriction for this mission.
hibernation •
• engine room
room
Deployment Tiles
Marine
Alien
Predator
• predator
Objective Markers BREACH LOCATIONS
pod
Marine • bridge THESE MARKS ARE ONLY
USED WHEN PLAYING THE
Alien LAST STAND GAME MODE
Predator See pages 60-61 for details
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