Rules Updates Rules Updates and Frequently Asked Questions
Rules Updates Rules Updates and Frequently Asked Questions
Rules Updates Rules Updates and Frequently Asked Questions
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Secret Tome — When you buy a Secret Tome, place
it in your discard pile, just like all other cards you
acquire. It does nothing when you draw and play it
(though it’s a great card to discard when you need
to, such as for Sleight of Hand).
Secrets — If you enter a room with two minor
secrets, you take one “at random,” choosing it
before revealing it. Having picked up one secret,
you may then exit and re-enter the room later (on
the same turn or a later turn) to pick up the other
one.
See also Market, Tokens.
Setup — See Arrive.
Skill — See Dungeon Row, Playing Cards, Plus.
Sunken Treasures — See Expansions.
Swagger — This card gives you 1 Skill for each
Clank! you make on your turn, even if you use
negative Clank! to remove it later.
Swords — See Dungeon Row, Playing Cards, Plus.
Teleport — See Leaving the Dungeon.
Tokens — Picking up a token (a secret or a monkey
idol) does not “end” your movement for a turn; if
you still have Boots (or the means to teleport), you
may keep moving. You pick up the token when you
first enter the room. Any other actions you might
choose to take in the room (such as Buying from a
Market) happen afterward.
Treasure Rooms — You gain the reward printed
on a Treasure Room (or Fountain of Healing) every
time you enter it, even if you enter the same room
more than once during the same turn.
Webbed Rooms — If a card allows you take a token
from an adjacent room, you do not need to spend a
Sword if taking one from a webbed room.
Example: Daring Explorer says “You may make
+2 Clank! to take a secret or monkey idol from
an adjacent room.” When you use this to take a
secret or monkey idol from a webbed room, you
spend no Swords.