Strigoi 141122

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Any character with the Faction (Strigoi) keyword may use this Command Ability:

Necrotic Mist
PULSE Command Ability
All friendly characters with the Vampire keyword within 6" receive a Hidden counter.
3 14 5 30 27
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 5 5 5
Weapon Range Evasion Damage Penetration Abilities

Wallachian
Vlad Dracula Halberd 2" - +1 -2 Two-handed

Keywords Transformation Connoisseur


• Faction (Strigoi) PULSE Command Ability Vlad will not drink the blood of just
• Leader Remove this character and place it anyone. When attacking a character
• Unique anywhere on solid ground within 8". with the Hero keyword, he gains
• Vampire This placement cannot be in base Vampiric Attack (1). When attacking
contact with an enemy character, and a character with the Leader keyword,
does not count as disengaging. he gains Vampiric Attack (3).
Character Abilities
• Expert Offence (2)
Master Bloodline
• Expert Protection (2)
All friendly characters with
• Frenzied
the Vampire keyword in line
of sight to this character gain
Bodyguard (Vlad Dracula) and
Companion (Vlad Dracula).
2.2.0
3 13 5 3 30 18
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

3 4 2 3 5
Weapon Range Evasion Damage Penetration Abilities

Blood Crone Unarmed 0" - - +1 -

Keywords Clairvoyancy Major Arcana


• Faction (Strigoi) AURA Command Ability When picking spells, this character
• Leader Until the end of the round, any always knows all Cantrips from all
• Discipline (Runes of Sovereignty, friendly characters within 6" may Disciplines (even those she doesn't
Blood Rites, Fateweaving) re-roll 1 dice on any of their rolls. have access to).
Note that this does not include the
Destiny dice! Minor Incantata
Character Abilities This character may cast a Cantrip for
• Mage (3)
0AP once per character turn. All the
• Slippery
standard rules for casting spells apply.

2.2.0
3 12 4 30 22
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 4 4
Weapon Range Evasion Damage Penetration Abilities

Noble Strigoi Fangs 0" - - - -

Keywords Blood Frenzy Sanguine Sabotage


• Faction (Strigoi) AURA Command Ability The Noble Strigoi has infiltrated the
• Leader Until the end of the round, any opponent's gang to take them down
• Vampire friendly characters with the Vampire from within.
keyword within 6" increase their
Vampiric Attack by 1 to a maximum Whenever an enemy character uses
Character Abilities of 2. a Command within 6" of this
• Expert Offence (3)
character, roll a dice.
• Frenzied
Bloodline
• Vampiric Attack (2)
All friendly characters with the On a 7+ the Command costs an
Vampire keyword in line of sight extra Command Point if possible.
to this character gain Companion
(Noble Strigoi).

2.2.0
3 11 3 30 23
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 1 3
Weapon Range Evasion Damage Penetration Abilities

Stryha Crone Talons 0" - +1 -3 -

Keywords Natural Camouflage Carrion


• Faction (Strigoi) PULSE Command Ability Before deployment, choose 3 friendly
• Leader Pick one friendly character within 6". characters. They gain Infiltration.
• Vampire That character gains Concealment (+2)
until the end of the game. A character
can only be affected by this Command
Character Abilities Ability once.
• Concealment (+2)
• Flight
• Frenzied
• Infiltration
• Vampiric Attack (1)

2.2.0
2 11 1 30 19
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 2 5
Weapon Range Evasion Damage Penetration Abilities

Ceres Fangs 0" - - - -

Keywords Romani Fury


• Faction (Strigoi) PULSE Command Ability
• Hero Every friendly character with
• Unique the Bride keyword gains Expert
• Vampire Offence (3) until the end of the
• Bride round.

Character Abilities
• Concealment (+2)
• Frenzied
• Infiltration
• Slippery
• Vampiric Attack (2)
2.2.0
2 11 1 30 19
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 2 5
Weapon Range Evasion Damage Penetration Abilities

Cibele Fangs 0" - - - -

Keywords African Bewitching


• Faction (Strigoi) PULSE Command Ability
• Hero Every friendly character with the
• Unique Bride keyword gains Stunned on
• Vampire their weapons until the end of the
• Bride round.
• Discipline (Runes of Sovereignty,
Blood Rites, Fateweaving)

Character Abilities
• Expert Sorcerer (1)
• Frenzied
• Mage (2)
• Vampiric Attack (1)
2.2.0
2 11 4 30 19
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 2 5
Weapon Range Evasion Damage Penetration Abilities

Miriam Fangs 0" - - - -

Keywords Eastern Swiftness Sisters of Gélô


• Faction (Strigoi) PULSE Command Ability This character replenishes
• Hero Every friendly character with the 1 Command Point at the start of
• Unique Bride keyword gains 1 AP until the each character turn if it has line of
• Vampire end of the round. sight to any other friendly character
• Bride with the Bride keyword.

Character Abilities
• Frenzied
• Vampiric Attack (1)

2.2.0
2 11 30 16
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 3 4 1 2
Weapon Range Evasion Damage Penetration Abilities

Aquatic Strigoi Webbed Talons 0" - - -1 Aquatic

Keywords Hydrodynamic
• Faction (Strigoi) This character increases its
• Hero DEXTERITY to 5 while in water.
• Vampire

Character Abilities
• Fast Swimmer (2)
• Frenzied
• Vampiric Attack (1)
• Water Creature

2.2.0
2 16 50 22
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

3 3 5 3 2
Weapon Range Evasion Damage Penetration Abilities

Cetean Upiór Distended Jaws 0" +1 - -3 -

Keywords Hydrodynamic
• Faction (Strigoi) This character increases its
• Hero DEXTERITY to 5 while in water.
• Vampire

Character Abilities
• Expert Grappler (3)
• Fast Swimmer (2)
• Frenzied
• Vampiric Attack (1)
• Water Creature

2.2.0
2 12 2 30 13
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 3 1
Weapon Range Evasion Damage Penetration Abilities

Pistol 8" +1 - -1 Black Powder, Reload (2)


Highborn Servant
Sword 0" - +1 - -

Keywords Bankroll
• Faction (Strigoi) For every character with this ability
• Hero in your gang at the start of the round,
select a different piece of Equipment
that you have already used. You may
Character Abilities use this piece of Equipment once
• Companion (Vampire)
more this round.
• Parry (1)

2.2.0
2 14 40 17
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 1 1
Weapon Range Evasion Damage Penetration Abilities

Hulking Moroi Clawed Hands 0" - +1 -2 -

Keywords Crazed
• Faction (Strigoi) When this character uses Life Points as
• Hero Will Points (due to Frenzied), it costs
• Vampire 1 extra Life Point per Will Point.

Character Abilities
• Bulky
• First Strike (2)
• Frenzied
• Mindless
• Vampiric Attack (1)

2.2.0
2 11 30 15
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 1 1
Weapon Range Evasion Damage Penetration Abilities

Reaper Fangs 0" - - - -

Keywords
• Faction (Strigoi)
• Hero
• Vampire

Character Abilities
• Aerial Attack
• Frenzied
• Mindless
• Vampiric Attack (2)

2.2.0
2 11 4 2 30 15
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 3 4
Weapon Range Evasion Damage Penetration Abilities

Seer Staff 1" - - - -

Keywords Soothsaying Premonition


• Faction (Strigoi) PULSE Command Ability Whenever rolling dice for this
• Hero For every enemy character in line of character, you may re-roll the
• Discipline (Fateweaving) sight to this character, add a re-roll to Destiny Dice.
your Soothsaying Pool.
Character Abilities Until the end of the round, any
• Mage (2)
friendly character may use these
• Slippery
re-rolls on any roll this round - one
re-roll per dice.

2.2.0
2 9 30 16
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 1 3
Weapon Range Evasion Damage Penetration Abilities

Strige Fangs 0" - - - -

Keywords
• Faction (Strigoi)
• Hero
• Vampire

Character Abilities
• Flight
• Frenzied
• Hunter
• Vampiric Attack (1)

2.2.0
2 11 30 14
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 4 3 4
Weapon Range Evasion Damage Penetration Abilities

Strigoi Priest Fangs 0" - - - -

Keywords Devil Incarnate


• Faction (Strigoi) This character may attempt to Dispel
• Hero magic spells as if it has Mage (2).
• Vampire
In addition, enemy characters may
not use Will Points when in base
Character Abilities contact with this character.
• Frenzied
• Vampiric Attack (1)

2.2.0
2 14 40 19
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 2 2
Weapon Range Evasion Damage Penetration Abilities

Strzyga Monstrous Claws 0" - +1 -2 -

Keywords
• Faction (Strigoi)
• Hero
• Vampire

Character Abilities
• Expert Offence (2)
• Flight
• Frenzied
• Vampiric Attack (1)

2.2.0
2 11 4 30 16
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 5
Weapon Range Evasion Damage Penetration Abilities

Tarot Reader Unarmed 0" - - +1 -

Keywords Minor Arcana


• Faction (Strigoi) When picking spells for this
• Hero character, you must also choose
• Discipline (Runes of Sovereignty, 1 additional Cantrip for it to know
Fateweaving, Wild Magic) from a different available Discipline.

Cartomancy
Character Abilities If this character successfully casts
• Expert Sorcerer (1)
a Cantrip, this character or any
• Mage (2)
friendly character within 6"
• Slippery
replenishes 1 Will Point.

2.2.0
3 14 3 40 17
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 1 1
Weapon Range Evasion Damage Penetration Abilities

Varcolac Canine Claws 0" - - -2 -

Keywords Lunar Might


• Faction (Strigoi) During deployment let your
• Hero opponent know when the moon will
be brightest. Choose either the first 3
rounds, or the remaining rounds.
Character Abilities
• First Strike (1)
When the moon is brightest, all
• Mindless
characters with this rule increase their
MOVEMENT, DEXTERITY, and
ATTACK by 1.

2.2.0
2 18 50 20
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 5 3 1
Weapon Range Evasion Damage Penetration Abilities

Calcified Fists 0" +1 +1 - Stun

Zoryi
Fresh Claws 0" -1 - -1 -

Keywords
• Faction (Strigoi)
• Hero
• Vampire

Character Abilities
• Brawler (2)
• Bulky
• Fear (0)
• Frenzied
• Vampiric Attack (1)

2.2.0
2 10 30 13
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 4 3 2
Weapon Range Evasion Damage Penetration Abilities

Common Strigoi Fangs 0" - - - -

Keywords
• Faction (Strigoi)
• Henchman
• Vampire

Character Abilities
• Expert Offence (1)
• Frenzied
• Vampiric Attack (1)

2.2.0
2 11 1 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 1
Weapon Range Evasion Damage Penetration Abilities

Ferryman Oar 2" - +1 +1 Two-handed

Keywords Sculler
• Faction (Strigoi) For each character with this ability,
• Henchman you may purchase 1 extra Gondola
from the Equipment list.
Character Abilities This character may be deployed in
• Fast Swimmer (2)
water or on a Gondola and may also
re-roll failed dice rolls when making
Row actions.

2.2.0
2 6 30 6
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 2 1 1
Weapon Range Evasion Damage Penetration Abilities

Harpy Fangs 0" - - - -

Keywords
• Faction (Strigoi)
• Henchman

Character Abilities
• Flight
• Frenzied
• Mindless
• Vampiric Attack (1)

2.2.0
2 8 30 8
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 4 3 2 1
Weapon Range Evasion Damage Penetration Abilities

Newborn Strigoi Fangs 0" - - - -

Keywords Crazed
• Faction (Strigoi) When this character uses Life Points as
• Henchman Will Points (due to Frenzied), it costs
• Vampire 1 extra Life Point per Will Point.

Character Abilities
• Frenzied
• Mindless
• Vampiric Attack (1)

2.2.0
2 9 2 30 13
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

3 4 3 3 3
Weapon Range Evasion Damage Penetration Abilities

Nosferatu Ancient Claws 0" - - -2 -

Keywords Shadow Walker


• Faction (Strigoi) PULSE Command Ability
• Henchman Pick one friendly character with the
• Vampire Vampire keyword within 1”.

Remove this character and place


Character Abilities them anywhere out of base contact
• Concealment (+1)
within 8” of this character. This
• Frenzied
placement does not cause Attacks of
• Vampiric Attack (1)
Opportunity.

2.2.0
2 10 2 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 2 3
Weapon Range Evasion Damage Penetration Abilities

Romani Knife 0" - - - -

Keywords Tarot
• Faction (Strigoi) When using more than one model
• Henchman with this ability, each must select
• Discipline (Blood Rites, magic from a different Discipline
Runes of Sovereignty, until all are represented.
Fateweaving, Wild Magic)

Character Abilities
• Mage (0)
• Slippery

2.2.0
2 10 30 13
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

3 4 3 2 1
Weapon Range Evasion Damage Penetration Abilities

Sinker Sinking Weights 2" - +2 - Knockback

Keywords Dead Weights


• Faction (Strigoi) This character is not deployed like
• Henchman normal. Instead, at the end of the
• Vampire first round, deploy it anywhere on the
board in water at least 3" away from
any enemy characters in water.
Character Abilities From that point on they take turns
• Frenzied
just like normal.
• Limited Movement
• Water Creature

2.2.0
2 10 30 7
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 3 3 2 1
Weapon Range Evasion Damage Penetration Abilities

Starved Dhampir Fangs 0" - - - -

Keywords Rejuvenated
• Faction (Strigoi) This character starts the game with
• Henchman only 5 Life Points remaining.
• Vampire
However, if they start any turn with
full Life Points, they increase their
Character Abilities MOVEMENT, DEXTERITY,
• Frenzied
ATTACK, and MIND by 1 until the
• Vampiric Attack (2)
start of their next turn.

2.2.0
2 10 30 9
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 1
Weapon Range Evasion Damage Penetration Abilities

Crossbow 30" - - - Reload (1), Two-handed

Thrall OR
Club 0" - - - Stun

Keywords Bloodletting
• Faction (Strigoi) At the start of a friendly character
• Henchman with the Vampire keyword's turn, if
they are within 3" of this character
they may drain blood.
Character Abilities
• Companion (Vampire)
The Vampire character gains 1AP to
use during their turn, and the Thrall
loses 4 Life Points.

This may only be done if the Thrall


has at least 4 Life Points remaining,
and can result in them dying!

2.2.0

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