Strigoi 240308

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Any character with the Faction (Strigoi) keyword may use this Command Ability:

Necrotic Mist
PULSE Command Ability
All friendly characters with the Vampire keyword within 6" receive a Hidden counter.
3 15 5 30 27
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 5 5 5
Weapon Range Evasion Damage Penetration Abilities

Wallachian
Vlad Dracula Halberd 2" - +1 -2 Two-handed

Keywords Transformation Connoisseur


• Faction (Strigoi) PULSE Command Ability Vlad will not drink the blood of just
• Leader Remove this character and place it anyone. When attacking a character
• Unique anywhere on solid ground within 8". with the Hero keyword, he gains
• Vampire This placement cannot be in base Vampiric Attack (1). When attacking
contact with an enemy character, and a character with the Leader keyword,
does not count as disengaging. he gains Vampiric Attack (3).
Character Abilities
• Expert Offence (2)
Master Bloodline
• Expert Protection (2)
All friendly characters with
• Frenzied
the Vampire keyword in line
of sight to this character gain
Bodyguard (Vlad Dracula) and
Companion (Vlad Dracula).
2.3.0
3 13 5 3 30 18
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

3 4 2 3 5
Weapon Range Evasion Damage Penetration Abilities

Blood Crone Unarmed 0" - - +1 -

Keywords Clairvoyancy Major Arcana


• Faction (Strigoi) AURA Command Ability When picking spells, this character
• Leader Until the end of the round, any always knows all Cantrips from all
• Discipline (Runes of Sovereignty, friendly characters within 6" may Disciplines (even those she doesn't
Blood Rites, Fateweaving) re-roll 1 dice on any of their rolls. have access to).
Note that this does not include the
Destiny dice! Minor Incantata
Character Abilities This character may cast a Cantrip for
• Mage (3)
0AP once per character turn. All the
• Slippery
standard rules for casting spells apply.

2.2.0
3 13 4 30 21
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 4 4
Weapon Range Evasion Damage Penetration Abilities

Noble Strigoi Fangs 0" - - - -

Keywords Blood Frenzy Sanguine Sabotage


• Faction (Strigoi) AURA Command Ability The Noble Strigoi has infiltrated the
• Leader Until the end of the round, any opponent's gang to take them down
• Vampire friendly characters with the Vampire from within.
keyword within 6" increase their
Vampiric Attack by 1 to a maximum Whenever an enemy character uses
Character Abilities of 2. a Command within 6" of this
• Expert Offence (3)
character, roll a dice.
• Frenzied
Bloodline
• Vampiric Attack (2)
All friendly characters with the On a 7+ the Command costs an
Vampire keyword in line of sight extra Command Point if possible.
to this character gain Companion
(Noble Strigoi).

2.3.0
3 12 3 30 22
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 1 3
Weapon Range Evasion Damage Penetration Abilities

Stryha Crone Talons 0" - +1 -3 -

Keywords Natural Camouflage Carrion


• Faction (Strigoi) PULSE Command Ability Before deployment, choose 3 friendly
• Leader Pick one friendly character within 6". characters. They gain Infiltration.
• Vampire That character gains Concealment (+2)
until the end of the game. A character
can only be affected by this Command
Character Abilities Ability once.
• Concealment (+2)
• Flight
• Frenzied
• Infiltration
• Vampiric Attack (1)

2.3.0
3 14 3 30 21
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 4 6 4
Weapon Range Evasion Damage Penetration Abilities

Wallachian Hospodar Longsword 0" - +1 -1 -

Keywords Defensive Lines: Full Plate:


• Faction (Strigoi) PULSE Command Ability If this character ever enters water, it
• Leader Until the end of the round, all receives a Stunned counter which is
• Vampire friendly Soldier within 3" gain only removed if it ends its turn out
• Soldier Universal Shielding (2). of water.

Warlord:
Character Abilities Friendly characters with the Soldier
• Vampiric Attack (1)
keyword may use this character's
• Universal Shielding (3)
MIND instead of their own while
• Frenzied
they are in Line of Sight of this
character.

2.2.0
2 12 1 30 19
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 2 5
Weapon Range Evasion Damage Penetration Abilities

Ceres Fangs 0" - - - -

Keywords Romani Fury


• Faction (Strigoi) PULSE Command Ability
• Hero Every friendly character with
• Unique the Bride keyword gains Expert
• Vampire Offence (3) until the end of the
• Bride round.

Character Abilities
• Concealment (+2)
• Frenzied
• Infiltration
• Slippery
• Vampiric Attack (2)
2.3.0
2 12 1 30 19
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 2 5
Weapon Range Evasion Damage Penetration Abilities

Cibele Fangs 0" - - - -

Keywords African Bewitching


• Faction (Strigoi) PULSE Command Ability
• Hero Every friendly character with the
• Unique Bride keyword gains Stunned on
• Vampire their weapons until the end of the
• Bride round.
• Discipline (Runes of Sovereignty,
Blood Rites, Fateweaving)

Character Abilities
• Expert Sorcerer (1)
• Frenzied
• Mage (2)
• Vampiric Attack (1)
2.3.0
2 12 4 30 19
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 2 5
Weapon Range Evasion Damage Penetration Abilities

Miriam Fangs 0" - - - -

Keywords Eastern Swiftness Sisters of Gélô


• Faction (Strigoi) PULSE Command Ability This character replenishes
• Hero Every friendly character with the 1 Command Point at the start of
• Unique Bride keyword gains 1 AP until the each character turn if it has line of
• Vampire end of the round. sight to any other friendly character
• Bride with the Bride keyword.

Character Abilities
• Frenzied
• Vampiric Attack (1)

2.3.0
2 11 30 15
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 3 4 1 2
Weapon Range Evasion Damage Penetration Abilities

Aquatic Strigoi Webbed Talons 0" - - -1 Aquatic

Keywords Hydrodynamic
• Faction (Strigoi) This character increases its
• Hero DEXTERITY to 5 while in water.
• Vampire

Character Abilities
• Fast Swimmer (2)
• Frenzied
• Vampiric Attack (1)
• Water Creature

2.3.0
2 17 50 21
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

3 3 5 3 2
Weapon Range Evasion Damage Penetration Abilities

Cetean Upiór Distended Jaws 0" +1 - -3 -

Keywords Hydrodynamic
• Faction (Strigoi) This character increases its
• Hero DEXTERITY to 5 while in water.
• Vampire

Character Abilities
• Expert Grappler (3)
• Fast Swimmer (2)
• Frenzied
• Vampiric Attack (1)
• Water Creature

2.3.0
2 12 2 30 13
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 3 1
Weapon Range Evasion Damage Penetration Abilities

Pistol 8" +1 - -1 Black Powder, Reload (2)


Highborn Servant
Sword 0" - +1 - -

Keywords Bankroll
• Faction (Strigoi) For every character with this ability
• Hero in your gang at the start of the round,
select a different piece of Equipment
that you have already used. You may
Character Abilities use this piece of Equipment once
• Companion (Vampire)
more this round.
• Parry (1)

2.2.0
2 15 40 16
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 1 1
Weapon Range Evasion Damage Penetration Abilities

Hulking Moroi Clawed Hands 0" - +1 -2 -

Keywords Crazed
• Faction (Strigoi) When this character uses Life Points as
• Hero Will Points (due to Frenzied), if those
• Vampire Will Points were not used on a Combat
action (including from Attacks of
Opportunity), it costs 1 extra Life Point
Character Abilities per Will Point.
• Bulky
• First Strike (2)
• Frenzied
• Mindless
• Vampiric Attack (1)

2.3.0
2 8 30 12
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 3 1 1
Weapon Range Evasion Damage Penetration Abilities

Leech A Thousand Teeth 0" - - -1 Aquatic

Keywords Brain Leech


• Faction (Strigoi) When this character replenishes
• Hero Life Points due to the Vampiric Attack
• Vampire ability, the target character lowers any abilities
with a number down by 1 until the end of the
game, to a minimum of 0.
Character Abilities
• Frenzied
For example Acrobatic (3) becomes Acrobatic (2).
• Primitive
• Vampiric Attack (3)
• Water Creature

2.2.0
2 17 1 50 23
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 5 1 1
Weapon Range Evasion Damage Penetration Abilities

Moon Eater Brutal Claws 0" -1 - -3 -

Keywords Lunar Might Devourer of Will


• Faction (Strigoi) During deployment let your When this character kills an enemy
• Hero opponent know when the moon will character, it gains any unspent Will
be brightest. Choose either the first 3 Points that character had. This can
rounds, or the remaining rounds. take this character above its starting
Character Abilities Will Points.
• Berserk
When the moon is brightest, all
• Brawler (2)
characters with this rule increase their
• Fear (3)
MOVEMENT, DEXTERITY, and
• Mindless
ATTACK by 1.

2.2.0
2 12 30 15
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 1 1
Weapon Range Evasion Damage Penetration Abilities

Reaper Fangs 0" - - - -

Keywords
• Faction (Strigoi)
• Hero
• Vampire

Character Abilities
• Aerial Attack
• Frenzied
• Mindless
• Vampiric Attack (2)

2.3.0
2 11 4 2 30 15
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 3 4
Weapon Range Evasion Damage Penetration Abilities

Seer Staff 1" - - - -

Keywords Soothsaying Premonition


• Faction (Strigoi) PULSE Command Ability Whenever rolling dice for this
• Hero For every enemy character in line of character, you may re-roll the
• Discipline (Fateweaving) sight to this character, add a re-roll to Destiny Dice.
your Soothsaying Pool.
Character Abilities Until the end of the round, any
• Mage (2)
friendly character may use these
• Slippery
re-rolls on any roll this round - one
re-roll per dice.

2.2.0
2 12 2 30 16
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 5 2
Weapon Range Evasion Damage Penetration Abilities

Flanged Mace 0" +1 - - Knockback

Spatar
Coustille 0" - +1 -1 -

Keywords
• Faction (Strigoi)
• Hero
• Vampire
• Soldier

Character Abilities
• Vampiric Attack (1)
• Bodyguard (Leader)
• Parry (1)
• Frenzied

2.2.0
2 10 30 15
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 1 3
Weapon Range Evasion Damage Penetration Abilities

Strige Fangs 0" - - - -

Keywords
• Faction (Strigoi)
• Hero
• Vampire

Character Abilities
• Flight
• Frenzied
• Hunter
• Vampiric Attack (1)

2.3.0
2 12 30 14
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 4 3 4
Weapon Range Evasion Damage Penetration Abilities

Strigoi Priest Fangs 0" - - - -

Keywords Devil Incarnate


• Faction (Strigoi) This character may attempt to Dispel
• Hero magic spells as if it has Mage (2).
• Vampire
In addition, enemy characters may
not use Will Points when in base
Character Abilities contact with this character.
• Frenzied
• Vampiric Attack (1)

2.2.0
2 15 40 18
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 2 2
Weapon Range Evasion Damage Penetration Abilities

Strzyga Monstrous Claws 0" - - -3 -

Keywords
• Faction (Strigoi)
• Hero
• Vampire

Character Abilities
• Expert Offence (2)
• Flight
• Frenzied
• Vampiric Attack (1)

2.3.0
2 11 1 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 4 1
Weapon Range Evasion Damage Penetration Abilities

Targoveti Battle axe 2" - +1 - Two-Handed

Keywords
• Faction (Strigoi)
• Henchman
• Soldier

Character Abilities
• Companion (Vampire)

2.2.0
2 11 4 30 16
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 5
Weapon Range Evasion Damage Penetration Abilities

Tarot Reader Unarmed 0" - - +1 -

Keywords Minor Arcana


• Faction (Strigoi) When picking spells for this
• Hero character, you must also choose
• Discipline (Runes of Sovereignty, 1 additional Cantrip for it to know
Fateweaving, Wild Magic) from a different available Discipline.

Cartomancy
Character Abilities If this character successfully casts
• Expert Sorcerer (1)
a Cantrip, this character or any
• Mage (2)
friendly character within 6"
• Slippery
replenishes 1 Will Point.

2.2.0
3 14 3 40 17
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 1 1
Weapon Range Evasion Damage Penetration Abilities

Varcolac Canine Claws 0" - - -2 -

Keywords Lunar Might


• Faction (Strigoi) During deployment let your
• Hero opponent know when the moon will
be brightest. Choose either the first 3
rounds, or the remaining rounds.
Character Abilities
• First Strike (1)
When the moon is brightest, all
• Mindless
characters with this rule increase their
MOVEMENT, DEXTERITY, and
ATTACK by 1.

2.2.0
2 14 40 18
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 3 1
Weapon Range Evasion Damage Penetration Abilities

Wallachian Impaler Impaling Stake 2" - +2 -1 Two-handed

Keywords Impaler
• Faction (Strigoi) Each time an enemy character is
• Hero killed within 3" of this character,
• Vampire this character increases its Fear and
• Soldier Vampiric Attack value by 1.

Character Abilities
• Vampiric Attack (1)
• Expert Offence (2)
• Fear (1)
• Frenzied

2.2.0
2 19 50 19
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 5 3 1
Weapon Range Evasion Damage Penetration Abilities

Calcified Fists 0" +1 +1 - Stun

Zoryi
Fresh Claws 0" -1 - -1 -

Keywords
• Faction (Strigoi)
• Hero
• Vampire

Character Abilities
• Brawler (2)
• Bulky
• Fear (0)
• Frenzied
• Vampiric Attack (1)

2.3.0
2 11 2 30 11
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 2 2
Weapon Range Evasion Damage Penetration Abilities

Al Naibii Sica 0" - - -1 -

Keywords The End is Near


• Faction (Strigoi) At the start of each turn, this
• Henchman character loses 2 Life Points and
gains 1 to either MOVEMENT,
DEXTERITY, or ATTACK for the
Character Abilities rest of the game.
• Brave
• First Strike (1)
• Vampiric Attack (1)

2.2.0
2 11 30 13
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 4 3 2
Weapon Range Evasion Damage Penetration Abilities

Common Strigoi Fangs 0" - - - -

Keywords
• Faction (Strigoi)
• Henchman
• Vampire

Character Abilities
• Expert Offence (1)
• Frenzied
• Vampiric Attack (1)

2.3.0
2 11 1 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 1
Weapon Range Evasion Damage Penetration Abilities

Ferryman Oar 2" - +1 +1 Two-handed

Keywords Sculler Dredge


• Faction (Strigoi) For each character with this ability, When this character makes a Row
• Henchman you may purchase 1 extra Gondola action, any friendly characters with
from the Equipment list. the Water Creature special rule in
base contact with the Gondola at the
Character Abilities This character may be deployed in start of its movement may be placed
• Fear (1)
water or on a Gondola and may also in base contact with the Gondola at
re-roll failed dice rolls when making the end of its movement.
Row actions.

2.3.0
2 7 30 6
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 2 1 1
Weapon Range Evasion Damage Penetration Abilities

Harpy Fangs 0" - - - -

Keywords
• Faction (Strigoi)
• Henchman

Character Abilities
• Flight
• Frenzied
• Mindless
• Vampiric Attack (1)

2.3.0
2 9 30 8
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 4 3 2 1
Weapon Range Evasion Damage Penetration Abilities

Newborn Strigoi Fangs 0" - - - -

Keywords Crazed
• Faction (Strigoi) When this character uses Life Points as
• Henchman Will Points (due to Frenzied), if those
• Vampire Will Points were not used on a Combat
action (including from Attacks of
Opportunity), it costs 1 extra Life Point
Character Abilities per Will Point.
• Frenzied
• Mindless
• Vampiric Attack (1)

2.3.0
2 10 2 30 13
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

3 4 3 3 3
Weapon Range Evasion Damage Penetration Abilities

Nosferatu Ancient Claws 0" - - -2 -

Keywords Shadow Walker


• Faction (Strigoi) PULSE Command Ability
• Henchman Pick one friendly character with the
• Vampire Vampire keyword within 1”.

Remove this character and place


Character Abilities them anywhere out of base contact
• Concealment (+1)
within 8” of this character. This
• Frenzied
placement does not cause Attacks of
• Vampiric Attack (1)
Opportunity.

2.3.0
2 10 2 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 2 3
Weapon Range Evasion Damage Penetration Abilities

Romani Knife 0" - - - -

Keywords Tarot
• Faction (Strigoi) When using more than one model
• Henchman with this ability, each must select
• Discipline (Blood Rites, magic from a different Discipline
Runes of Sovereignty, until all are represented.
Fateweaving, Wild Magic)

Character Abilities
• Mage (0)
• Slippery

2.2.0
2 12 40 12
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

3 4 4 2 1
Weapon Range Evasion Damage Penetration Abilities

Rotter Claws 0" - +1 -1 Aquatic

Keywords Unstable Transformation


• Faction (Strigoi) At the start of this character's turn,
• Henchman if it has more than 2 Life Points, it
loses 2 Life Points.
Character Abilities
• Berserk
• Fast Swimmer (2)
• Frenzied
• Water Creature

2.2.0
2 10 30 12
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

3 4 3 2 1
Weapon Range Evasion Damage Penetration Abilities

Sinker Sinking Weights 2" - +2 - Knockback

Keywords Dead Weights


• Faction (Strigoi) This character is not deployed like
• Henchman normal. Instead, at the end of the
• Vampire first round, deploy it anywhere on the
board in water at least 3" away from
any enemy characters in water.
Character Abilities From that point on they take turns
• Frenzied
just like normal.
• Limited Movement
• Water Creature

2.3.0
2 10 30 7
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 3 3 2 1
Weapon Range Evasion Damage Penetration Abilities

Starved Dhampir Fangs 0" - - - -

Keywords Rejuvenated
• Faction (Strigoi) This character starts the game with
• Henchman only 5 Life Points remaining.
• Vampire
However, if they start any turn with
full Life Points, they increase their
Character Abilities MOVEMENT, DEXTERITY,
• Frenzied
ATTACK, and MIND by 1 until the
• Vampiric Attack (2)
start of their next turn.

2.2.0
2 10 30 9
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 1
Weapon Range Evasion Damage Penetration Abilities

Crossbow 30" - - - Reload (1), Two-handed

Thrall OR
Club 0" - - - Stun

Keywords Bloodletting
• Faction (Strigoi) At the start of a friendly character
• Henchman with the Vampire keyword's turn, if
they are within 3" of this character
they may drain blood.
Character Abilities
• Companion (Vampire)
The Vampire character gains 1AP to
use during their turn, and the Thrall
loses 4 Life Points.

This may only be done if the Thrall


has at least 4 Life Points remaining,
and can result in them dying!

2.2.0

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