Strigoi 240308
Strigoi 240308
Strigoi 240308
Necrotic Mist
PULSE Command Ability
All friendly characters with the Vampire keyword within 6" receive a Hidden counter.
3 15 5 30 27
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 5 5 5 5
Weapon Range Evasion Damage Penetration Abilities
Wallachian
Vlad Dracula Halberd 2" - +1 -2 Two-handed
3 4 2 3 5
Weapon Range Evasion Damage Penetration Abilities
2.2.0
3 13 4 30 21
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 5 4 4 4
Weapon Range Evasion Damage Penetration Abilities
2.3.0
3 12 3 30 22
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 5 4 1 3
Weapon Range Evasion Damage Penetration Abilities
2.3.0
3 14 3 30 21
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 5 4 6 4
Weapon Range Evasion Damage Penetration Abilities
Warlord:
Character Abilities Friendly characters with the Soldier
• Vampiric Attack (1)
keyword may use this character's
• Universal Shielding (3)
MIND instead of their own while
• Frenzied
they are in Line of Sight of this
character.
2.2.0
2 12 1 30 19
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 5 4 2 5
Weapon Range Evasion Damage Penetration Abilities
Character Abilities
• Concealment (+2)
• Frenzied
• Infiltration
• Slippery
• Vampiric Attack (2)
2.3.0
2 12 1 30 19
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 5 4 2 5
Weapon Range Evasion Damage Penetration Abilities
Character Abilities
• Expert Sorcerer (1)
• Frenzied
• Mage (2)
• Vampiric Attack (1)
2.3.0
2 12 4 30 19
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 5 4 2 5
Weapon Range Evasion Damage Penetration Abilities
Character Abilities
• Frenzied
• Vampiric Attack (1)
2.3.0
2 11 30 15
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 3 4 1 2
Weapon Range Evasion Damage Penetration Abilities
Keywords Hydrodynamic
• Faction (Strigoi) This character increases its
• Hero DEXTERITY to 5 while in water.
• Vampire
Character Abilities
• Fast Swimmer (2)
• Frenzied
• Vampiric Attack (1)
• Water Creature
2.3.0
2 17 50 21
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
3 3 5 3 2
Weapon Range Evasion Damage Penetration Abilities
Keywords Hydrodynamic
• Faction (Strigoi) This character increases its
• Hero DEXTERITY to 5 while in water.
• Vampire
Character Abilities
• Expert Grappler (3)
• Fast Swimmer (2)
• Frenzied
• Vampiric Attack (1)
• Water Creature
2.3.0
2 12 2 30 13
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 3 1
Weapon Range Evasion Damage Penetration Abilities
Keywords Bankroll
• Faction (Strigoi) For every character with this ability
• Hero in your gang at the start of the round,
select a different piece of Equipment
that you have already used. You may
Character Abilities use this piece of Equipment once
• Companion (Vampire)
more this round.
• Parry (1)
2.2.0
2 15 40 16
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 1 1
Weapon Range Evasion Damage Penetration Abilities
Keywords Crazed
• Faction (Strigoi) When this character uses Life Points as
• Hero Will Points (due to Frenzied), if those
• Vampire Will Points were not used on a Combat
action (including from Attacks of
Opportunity), it costs 1 extra Life Point
Character Abilities per Will Point.
• Bulky
• First Strike (2)
• Frenzied
• Mindless
• Vampiric Attack (1)
2.3.0
2 8 30 12
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 5 3 1 1
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 17 1 50 23
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 5 1 1
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 12 30 15
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 5 4 1 1
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Strigoi)
• Hero
• Vampire
Character Abilities
• Aerial Attack
• Frenzied
• Mindless
• Vampiric Attack (2)
2.3.0
2 11 4 2 30 15
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 3 4
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 12 2 30 16
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 5 2
Weapon Range Evasion Damage Penetration Abilities
Spatar
Coustille 0" - +1 -1 -
Keywords
• Faction (Strigoi)
• Hero
• Vampire
• Soldier
Character Abilities
• Vampiric Attack (1)
• Bodyguard (Leader)
• Parry (1)
• Frenzied
2.2.0
2 10 30 15
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 5 4 1 3
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Strigoi)
• Hero
• Vampire
Character Abilities
• Flight
• Frenzied
• Hunter
• Vampiric Attack (1)
2.3.0
2 12 30 14
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 5 4 3 4
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 15 40 18
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 2 2
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Strigoi)
• Hero
• Vampire
Character Abilities
• Expert Offence (2)
• Flight
• Frenzied
• Vampiric Attack (1)
2.3.0
2 11 1 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 4 1
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Strigoi)
• Henchman
• Soldier
Character Abilities
• Companion (Vampire)
2.2.0
2 11 4 30 16
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 5
Weapon Range Evasion Damage Penetration Abilities
Cartomancy
Character Abilities If this character successfully casts
• Expert Sorcerer (1)
a Cantrip, this character or any
• Mage (2)
friendly character within 6"
• Slippery
replenishes 1 Will Point.
2.2.0
3 14 3 40 17
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 5 4 1 1
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 14 40 18
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 3 1
Weapon Range Evasion Damage Penetration Abilities
Keywords Impaler
• Faction (Strigoi) Each time an enemy character is
• Hero killed within 3" of this character,
• Vampire this character increases its Fear and
• Soldier Vampiric Attack value by 1.
Character Abilities
• Vampiric Attack (1)
• Expert Offence (2)
• Fear (1)
• Frenzied
2.2.0
2 19 50 19
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 5 3 1
Weapon Range Evasion Damage Penetration Abilities
Zoryi
Fresh Claws 0" -1 - -1 -
Keywords
• Faction (Strigoi)
• Hero
• Vampire
Character Abilities
• Brawler (2)
• Bulky
• Fear (0)
• Frenzied
• Vampiric Attack (1)
2.3.0
2 11 2 30 11
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 2 2
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 11 30 13
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 5 4 3 2
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Strigoi)
• Henchman
• Vampire
Character Abilities
• Expert Offence (1)
• Frenzied
• Vampiric Attack (1)
2.3.0
2 11 1 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 1
Weapon Range Evasion Damage Penetration Abilities
2.3.0
2 7 30 6
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 5 2 1 1
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Strigoi)
• Henchman
Character Abilities
• Flight
• Frenzied
• Mindless
• Vampiric Attack (1)
2.3.0
2 9 30 8
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 4 3 2 1
Weapon Range Evasion Damage Penetration Abilities
Keywords Crazed
• Faction (Strigoi) When this character uses Life Points as
• Henchman Will Points (due to Frenzied), if those
• Vampire Will Points were not used on a Combat
action (including from Attacks of
Opportunity), it costs 1 extra Life Point
Character Abilities per Will Point.
• Frenzied
• Mindless
• Vampiric Attack (1)
2.3.0
2 10 2 30 13
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
3 4 3 3 3
Weapon Range Evasion Damage Penetration Abilities
2.3.0
2 10 2 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 2 3
Weapon Range Evasion Damage Penetration Abilities
Keywords Tarot
• Faction (Strigoi) When using more than one model
• Henchman with this ability, each must select
• Discipline (Blood Rites, magic from a different Discipline
Runes of Sovereignty, until all are represented.
Fateweaving, Wild Magic)
Character Abilities
• Mage (0)
• Slippery
2.2.0
2 12 40 12
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
3 4 4 2 1
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 10 30 12
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
3 4 3 2 1
Weapon Range Evasion Damage Penetration Abilities
2.3.0
2 10 30 7
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 3 3 2 1
Weapon Range Evasion Damage Penetration Abilities
Keywords Rejuvenated
• Faction (Strigoi) This character starts the game with
• Henchman only 5 Life Points remaining.
• Vampire
However, if they start any turn with
full Life Points, they increase their
Character Abilities MOVEMENT, DEXTERITY,
• Frenzied
ATTACK, and MIND by 1 until the
• Vampiric Attack (2)
start of their next turn.
2.2.0
2 10 30 9
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 1
Weapon Range Evasion Damage Penetration Abilities
Thrall OR
Club 0" - - - Stun
Keywords Bloodletting
• Faction (Strigoi) At the start of a friendly character
• Henchman with the Vampire keyword's turn, if
they are within 3" of this character
they may drain blood.
Character Abilities
• Companion (Vampire)
The Vampire character gains 1AP to
use during their turn, and the Thrall
loses 4 Life Points.
2.2.0