1. Players build a wall of tiles on their racks and designate a dealer.
2. The dealer rolls a die, counts that number of tiles from their wall, and pushes the remaining tiles towards the center.
3. Starting with the dealer, each player takes 4 tiles from the pushed wall until they each have 12 tiles, then one more round where the dealer takes an extra tile so they have 14 to start.
1. Players build a wall of tiles on their racks and designate a dealer.
2. The dealer rolls a die, counts that number of tiles from their wall, and pushes the remaining tiles towards the center.
3. Starting with the dealer, each player takes 4 tiles from the pushed wall until they each have 12 tiles, then one more round where the dealer takes an extra tile so they have 14 to start.
1. Players build a wall of tiles on their racks and designate a dealer.
2. The dealer rolls a die, counts that number of tiles from their wall, and pushes the remaining tiles towards the center.
3. Starting with the dealer, each player takes 4 tiles from the pushed wall until they each have 12 tiles, then one more round where the dealer takes an extra tile so they have 14 to start.
1. Players build a wall of tiles on their racks and designate a dealer.
2. The dealer rolls a die, counts that number of tiles from their wall, and pushes the remaining tiles towards the center.
3. Starting with the dealer, each player takes 4 tiles from the pushed wall until they each have 12 tiles, then one more round where the dealer takes an extra tile so they have 14 to start.
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Playing the Game
Part 1: Starting the Game:
1. Each player places a rack in front of her. The pushers are placed on the long side of the rack toward the centre of the table. 2. Along the back of the rack against the pusher, each player builds a row of tiles called a wall, two tiles high, face down (19 stacks of two -- 38 in total). Note: If the set does not include pushers, the tiles are placed on the side of the rack toward the middle of the table and players can carefully push out their walls so that no other player is able to see any tiles that are racked (later in the game). 3. One player is designated East (the “dealer”) and rolls the die to start the game. 4. East takes the number she rolled and counts that number of tiles (both tiers) from her right-hand side of the wall. (The counted tiles will remain on her wall.) She moves the pusher just to the left of the last tile counted and pushes the rest of the tiles out towards the middle of the table. The tiles that were counted are now moved down to the left side of her rack against the pusher and will stay there until the end of the game. They will be the last tiles played. Note: As play continues, when all the tiles from the stack in the middle are taken, the player to the left* of East pushes out her complete wall of tiles. Tiles are taken from the right-hand side of the stack (from the perspective of the player who pushed out the wall). When that stack is used up, the next person to her left* pushes out her wall, and so on. (*Many groups have been pushing out the untouched wall to the right of the last wall that was pushed out, keeping it going in the same direction as the play goes. Whatever you do, you should be consistent.) 5. Picking from the right-hand side of the wall of tiles that were pushed out, East takes the first 4 tiles (2 stacks of 2 each). Hint: Make a “caboose” with 2 tiles at the end of the row of tiles. Place the last two tiles diagonally against the others. That way, everyone knows to pick from the other end of the tiles, the end without the caboose. 6. The next player to her right takes the next 4 tiles. 7. This continues in turn (3 times) until each player has 12 tiles face down in front of her. 8. Then East picks the top tile from the end, the player to her right picks the next tile which was underneath it; the 3rd player picks the next top tile and then the 4th player picks the bottom one. East takes one more tile so she now has 14 tiles and the other three players each have 13.