KELTIS Rulebook
KELTIS Rulebook
KELTIS Rulebook
Way of Stones
by Reiner Knizia
Published by KOSMOS, 2008
For 2-4 players, age 10+
This translation (v.1) by Steve McKeogh
Contents
1 board
110 cards (two cards of each value 0 to10 in each of 5 colours)
20 figures (1 large figure and 4 small figures in each of the 4 player colours)
4 large clover leaves
4 score markers
25 path tiles: 9 wishing stones, 9 clover leaves, 7 number tiles (2 x 1; 3 x 2; 2 x 3)
Preparation
Before the first game carefully punch out all the tiles form the frames.
Each player takes the pieces of one colour: the 4 small figures, the 1 large figure, a score
marker and a large clover leaf. With less than four players, the unused pieces stay in the box.
Place the figures on the board, on the large stone (the starting space) at the beginning of the
stone paths.
Put the score markers beside space 1 of the score track.
So that everyone knows everybodys colour, each player lays his clover leaf in front of him.
Shuffle the 25 path tiles and place one, face-down, on each of the dark stones. Also place
one on each of the large stones at the end of each path. Then turn all of the tiles face up.
Shuffle the cards. Deal a starting hand of 8 cards to each player. The other cards are placed
as a face-down draw-pile next to the board.
Note: If there are only 2 players, take 30 cards from the deck and return them, facedown, to the box.
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The Board
There are five different stone paths on the board. All the paths begin at the large starting
stone and each leads to an end stone of its colour. There are numbers alongside the paths
showing how many points a figure will score if it is in that row at the end of the game. Figures
in the first three rows (minus area) will lose points; from the fourth row onwards the points are
positive.
The final three rows are the goal area (row values: 6, 7 and 10). The game ends when a total
of five figures have reached the goal area of the board.
The arrangement of tiles on the dark stones is different every game, and so the stone paths
will always provide different opportunities. In the lower right corner of the board is a table
showing the points that will be scored for collecting wishing stones.
Around the edge of the board is a score track for recording points gained during the game
from the path-tiles that have numbers on them. Players receive most of their points from
scoring at the end of the game.
Scoring
Each figure on a path scores the points indicated alongside it. The large figure scores double
the points. The points are recorded on the score track. If a player scores over 50 points, his
score marker simply begins again at the 1 and 50 is added to the result.
If a figure is alongside a negative number, the player must move his score marker back that
number of points. If this applies to a large figure then the points lost are doubled. Figures still
on the starting space score nothing.
The players then score points for the number of wishing stones they have each collected, and
they move their score markers forward or backward according to the table.
Number
0
1
2
3
4
5 or more
Points
-4
-3
2
3
6
10
The winner is the player who has now scored the most points. If there is a tie then there is
more than one winner.
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