Animation Computer Animation Key Frames: Clean Up Is A Part of Work Flow in The Production of Hand Drawn Animation

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Clean Up is a part of work flow in the production of hand drawn animation

or tweening is a key process in all types of animation, including computer


animation. It is the process of generating intermediate frames between two
images, called key frames, to give the appearance that the first image
evolves smoothly into the second image.
Inbetweens are the drawings which create the illusion of motion.
Animation is a method in which pictures are manipulated to appear as
moving images. In traditional animation, images are drawn or painted by
hand on transparent celluloid sheets to be photographed and exhibited
on film. Today, most animations are made with computer-generated
imagery (CGI). Computer animation can be very detailed 3D animation,
while 2D computer animation can be used for stylistic reasons, low
bandwidth or faster real-time renderings. Other common animation methods
apply a stop motion technique to two and three-dimensional objects
like paper cutouts, puppets or clay figures.
Computer animation is the process used for generating animated images.
The more general term computer-generated imagery (CGI) encompasses
both static scenes and dynamic images, while
computer animation only refers to the moving images. Modern computer
animation usually uses 3D computer graphics, although 2D computer
graphics are still used for stylistic, low bandwidth, and faster real-time
renderings. Sometimes, the target of the animation is the computer itself,
but sometimes film as well.
A keyframe in animation and filmmaking is a drawing that defines the
starting and ending points of any smooth transition.The drawings are called
"frames" because their position in time is measured in frames on a strip
of film. A sequence of keyframes defines which movement the viewer will
see, whereas the position of the keyframes on the film, video, or animation
defines the timing of the movement. Because only two or three keyframes
over the span of a second do not create the illusion of movement, the
remaining frames are filled with inbetweens.
Celluloid Sheet
A cel, short for celluloid, is a transparent sheet on which objects are drawn or
painted for traditional, hand-drawn animation. Actual celluloid was used during the
first half of the 20th century, but since it was flammable and dimensionally unstable
it was largely replaced by cellulose acetate.
Traditional animation
Traditional inbetweening involves the use of light tables to draw a set of
pencil-on-paper pictures.
In the inbetweening workflow of traditional hand-drawn animation, the senior
or key artist would draw the keyframes which define the movement, then,
after testing and approval of the rough animation, would hand over the scene
to their assistant. The assistant does the clean-up and the necessary
inbetweens, or, in large studios, only some breakdowns which define the
movement in more detail, before handing down the scene to their assistant,
the inbetweener, who does the rest.
Digital animation

This animated GIF demonstrates the effects of Adobe Flash


shape, motion and color tweening.
When animating in a digital context, the shortened
term tweening is commonly used, and the resulting sequence of
frames is called a tween. Sophisticated animation software
enables the animator to specify objects in an image and define
how they should move and change during the tweening process.
Software may be used to manually render or adjust transitional
frames by hand, or may be used to automatically render
transitional frames using interpolation of graphic parameters.
The free software program Synfig specializes in automated
tweening.
"Ease-in" and "ease-out" in digital animation typically refer to a
mechanism for defining the physics of the transition between two
animation states, i.e., the linearity of a tween.

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