Animation Domination

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 4

Animation Domination

Definition

Animation is the process of creating the illusion of motion and shape change by

means of the rapid display of a sequence of static images that minimally differ from
each other. The illusionas in motion pictures in generalis thought to rely on the phi
phenomenon. Animators are artists who specialize in the creation of animation.
Animations can be recorded on either analogue media, such as a flip book, motion
picture film, video tape, or on digital media, including formats such as animated
GIF, Flash animation or digital video. To display animation, a digital camera, computer,
or projector are used along with new technologies that are produced.
Animation creation methods include the traditional animation creation method and
those involving stop motion animation of two and three-dimensional objects, such
as paper cutouts, puppets and clay figures. Images are displayed in a rapid
succession, usually 24, 25, 30, or 60 frames per second.
By Jayrod Galaus

Computer

animation, or CGI animation, is the process used for

generating animated images by using computer graphics. The more general


term computer-generated imagery encompasses both static scenes and
dynamic images while computer animation only refers to moving images.

Modern
computer
animation usually
uses 3D computer
graphics,
although 2D computer
graphics are still
used for stylistic, low bandwidth,
and faster real-time renderings.
Sometimes, the target of the
animation is the computer itself,
but sometimes the target is
another medium, such as film.

Computer animation is essentially


a digital successor to the stop
motion techniques
used
in traditional animation with 3D
models
and
frame-by-frame
animation of 2D illustrations.
Computer-generated
animations
are more controllable than other
more physically based processes,
such as constructing miniatures for
effects shots or hiring extras for
crowd scenes, and because it
allows the creation of images that
would not be feasible using any
other technology. It can also allow
a single graphic artist to produce
such content without the use of
actors, expensive set pieces,
or props.

actors, expensive
or props.

set

pieces,

To create the illusion of movement,


an
image
is
displayed
on
the computer
monitor and
repeatedly replaced by a new
image that is similar to it, but
advanced slightly in time (usually

at
a
rate
of
24
or
30
frames/second). This technique is
identical to how the illusion of
movement
is
achieved
with television and motion pictures.
For
3D
animations,
objects
(models) are built on the computer
monitor (modelled) and 3D figures
are rigged with a virtual skeleton.
For 2D figure animations, separate
objects (illustrations) and separate
transparent layers are used with or
without a virtual skeleton. Then the
limbs, eyes, mouth, clothes, etc. of
the figure are moved by the
animator on key frames. The
differences in appearance between

key frames are automatically


calculated by the computer in a
process
known
as tweening or morphing. Finally,
the animation is rendered.
For 3D animations, all frames must
be rendered after the modelling is
complete.
For
2D
vector

animations, the rendering process


is the key frame illustration
process, while tweened frames are
rendered as needed. For prerecorded
presentations,
the
rendered frames are transferred to
a different format or medium, such
as film or digital video. The frames
may also be rendered in real time
as they are presented to the enduser audience. Low bandwidth
animations transmitted via the
internet (e.g. 2D Flash, X3D) often
use software on the end-users
computer to render in real time as
an alternative to streaming or preloaded high bandwidth animations.

You might also like