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CH 07

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Lesson 7-Animation

Overview

 The power of motion.

 Computer-generated animation.

 File formats used in animation.

 Making successful animations.


The power of motion

 Animation is defined as the act of making something come alive.

 It is concerned with the visual or aesthetic aspect of the project.

 Visual effects such as wipes, fades, zooms, and dissolves are available
in most authoring packages, and some of these can be used for
primitive animation

 Animation is an object moving across or into or out of the screen.


The power of motion

Figure 7-1. Macromedia


Director and Adobe Premiere
offer many visual effects and
transition
Principle of Animation

 Animation is possible because of a biological phenomenon


known as persistence of vision and a psychological phenomenon
called phi.

 In animation, a series of images are rapidly changed to create an


illusion of movement.

Cels, or frames, of a rotating logo. When the images are progressively and
rapidly changed, the arrow of the compass is perceived to be spinning.
Principle of Animation

 TV video builds 30 entire frames or pictures every seconds

 Movies on film are typically shot at a shutter rate of 24 frames per


second, but using projection tricks (the projector’s shutter flashes light
through each image twice), the flicker rate is increased to 48 times per
second, and the human eye thus sees a motion picture

 On some projectors, each frame is shown three times before the pull-
down claw moves to the next frame, for a total of 72 flickers per
second
Animation by Computer

 Animation space.

 Animation techniques.
Animation Space

Animation can be rendered in:


 2-D space - 2-D animations are very simple and static.
 Color-cycling
 2D-animation
 Path animation

 2-1/2D space - An illusion of depth is created through shadowing,


highlighting, and forced perspective, though in reality the image rests in
two dimensions.

 3-D space - Complicated and realistic animations are done in 3-D space.
Animation Techniques

 Animation process

 Cel animation.

 Computer animation.
Animation Process

The steps to be followed in creating animation are:


 Organize the execution in a series of logical steps.

 Choose an animation tool best suited for the job.

 Build and tweak the sequences by creating objects, planning their


movement, texturing their surfaces, adding lights, experimenting
with lighting effects, and positioning the camera or point of view.

 Post-process the completed animation.


Cel Animation

 Cel animation is a technique in which a series of progressively


different graphics are used on each frame of movie film.

 The term "cel" is derived from the clear celluloid sheets that were
used for drawing each frame.

 Cel animation begins with keyframes.


Cel Animation

 Keyframes refer to the first and the last frame of an action.

 The frames in between the keyframes are drawn in the tweening


process.

 Tweening depicts the action that takes place between keyframes.

 Tweening is followed by the pencil test.


Computer Animation

 Computer animation is very similar to cel animation.

 The primary difference is in how much must be drawn by the


animator and how much is automatically generated by the
software.
Computer Animation

 Kinematics is the study of the movement and motion of


structures that have joints.

 Inverse kinematics is the process of linking objects, and defining


their relationship and limits.

 Morphing is an effect in which a still or moving image is


transformed into another.
Computer Animation

Figure 7-2. Curious Lab’s Poser understands human motion and


inverse kinematics: move an arm, and the shoulders follow
Computer Animation

Figure 7-3. Morphing software


was used to seamlessly
transform the images of 16
kindergartners. When a sound
track of music and voices was
added to the four-minute piece,
it made a compelling
QuickTime video about how
similar children are to each
other. Matching key points (red)
in the start and end image
guide the morphing transition
File Formats used in Animation

 .dir and .dcr - Director files.

 .fli and .flc - AnimatorPro files.

 .max - 3D Studio Max files.

 .pics - SuperCard and Director files.

 .fla and .swf - Flash files.


File Formats used in Animation

GIF89a file format:


 It is a version of the GIF image format.

 GIF89a allows multiple images to be put into a single file and then
be displayed as an animation in the Web browser.

 Applications like BoxTop Software's GIFmation or ULead's GIF


Animator are needed to create GIF89a animation.
Making Successful Animations

 Use animation carefully and sparingly.

 High quality animations require superior display platforms and hardware, as


well as raw computing horsepower.

 File compression is very important when preparing animation files for the Web.

 Multimedia authoring systems typically provide tools to simplify creating


animations within that authoring system. And they often have a mechanism for
playing the special animation files created by dedicated animation software.
Making Successful Animations

Some animation tools are:


 Macromedia's Flash.

 Kai's Power Tools' Spheroid Designer.

 Alias|Wavefront's Maya.

 NewTek's Lightwave.
Making Animations That Work

 A rolling ball: Billiard-ball spheres can be made quickly


using Photoshop and Kai’s Power Tools’ Spheroid
(a)
Designer available in KPT3 (see Figure 7-4), a set of
graphic manipulation plug-ins.
 (a) First, create a new, blank image file that is 100×100
pixels, and fill it with a sphere: (b)
 (b) Create a new layer in Phtoshop, and place some
white text on this layer at the center of the image:
 (c) Sphererize the text using Photoshop’s distortion filter,
and save the result: (c)
Making Animations That Work

 (d) To animate the sphere by rolling it across the screen, you first need to
make a number of rotated images of the sphere. Rotate the image in 45-
degree increments to create a total of eight images, rotating a full circle of
360 degrees. Whendisplayed sequentially at the same location, the sphere
spins:

(d)
Making Animations That Work

Figure 7-4. KPT3 from


Corel provides a
spheroid designer
Making Animations That Work

A Bouncing Ball

Figure 7-5. To make a


bouncing ball seem natural,
don’t forget the effects of
gravity. If you loop the 18
images shown here, the
ball will bounce forever
Making Animations That Work

GIF Animation
Making Animations That Work

Figure 7-6. GIFmation


from BoxTop Software
lets you organize images
into animated GIF files
playable by Web browsers
Creating an Animation Scene

(a) (c)
Figure 7-7. The upper portion of the
photo was placed behind the
runners (b) and the lower portion in
front of them, to make them appear
to run behind the bridge railing (c)
(b)
Summary

 Animation is visual change over time and adds great power to


multimedia.

 Cell animation uses a series of progressively different graphics


on each frame of movie film.

 Computer animation has eased the process of creating


animation.

 Many file formats are designed specifically to contain animation.

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