Rulebook: March 1-3, 2019 National Law Insitute University, Bhopal
Rulebook: March 1-3, 2019 National Law Insitute University, Bhopal
Rulebook: March 1-3, 2019 National Law Insitute University, Bhopal
I. FLAGSHIP EVENTS
QUIZ (BRAINSTORM)
The event would comprise of the three main quizzes (The General Quiz, BizTech Quiz,
MELAS Quiz), and informal quizzes.
1. Teams of up to three members are allowed.
2. There is no cap on the number of teams that can participate in the quiz from one
institution.
3. Cross-institutional teams are allowed.
4. The main quizzes would each comprise of a written preliminary round, followed by the
respective finals. The rules of the preliminaries and finals shall be decided by the
respective quizmasters.
5. The manner in which the quiz shall proceed is subject to the respective quizmasters and
the hosts.
SLAM POETRY
1. This is an individual event.
2. Poems may be in either English or Hindi.
3. Each poem must be of the poet’s own construction. Plagiarism would result in
disqualification.
4. Each poet gets 5 minutes (plus a grace period at the discretion of the judge) to read one
poem. If the poet goes over time, points will be deducted from the total score.
5. The poet may not use props, costumes or musical instruments.
5. Participants should get their songs/music in a pen-drive and must provide it at least 2
hours before the event; the organizers will only provide with the medium to play songs.
6. There is no bar on use of props, however none will be provided by the organizers.
Usage of props shall be intimated to the organizers at the time of registration of event.
7. Time-limit must be strictly adhered to. Exceeding the time-limit laid down, will result in
negative marking.
8. On the spot registration is not allowed.
9. Any form of vulgarity will lead to immediate disqualification.
10. In case of malfunctioning of any equipment provided, the participant will be allowed to
repeat the performance from the start or from the point of disruption, with the consent
of the judges.
SPOTLIGHT (THEATRE)
1. A maximum of 2 teams from one institution shall be allowed to participate in this event.
2. The maximum number of participants per team is 15.
3. One Act Plays are also allowed in this event category.
4. The minimum duration of the play must be 10 minutes and the maximum duration can
be 20 minutes.
5. Participants will be marked negatively for exceeding time.
6. The time limit for performances is from empty stage to empty stage. The maximum time
limit is inclusive of the curtain calls et al.
7. Any special props are to be arranged for by the performing team. Only general props
like table, chairs etc. will be provided.
8. The play may be in either English or Hindi or both.
9. Profanities should be avoided.
10. The teams will be judged on the basis of their acting, script, team coordination and
audience interaction.
STAND UP COMEDY
1. Team Composition:
a. There is a team cap of three teams per institution.
b. Each Team composition can either be solo or Duo.
2. Judging Criteria: Content, Quality of humour, Stage presence, Audience engagement,
Clarity of thought, Wackiness, USP (Unique selling point).
3. Duration: Participant(s) will be provided maximum of 7 minutes and for minimum of 3
minutes for the act.
4. Eliminations: Eliminations are to be conducted on-ground during the fest, where the
participants have to put on a show in front of a live audience and then, on the basis of
the score top two teams will be shortlisted for the finals.
5. Finals: The participants who cleared the eliminations will be asked to prepare
impromptu (on the topic provided thereon) of maximum 5 minutes, to perform in front
of a live audience.
6. General Rules:
a. Mono-acting, puppetry, musicals are not allowed though ventriloquism is allowed.
b. Use of props is allowed, brought in by the participant himself.
c. The organisers hold the discretion of allowing it on stage.
d. Both English and Hindi are allowed. No other language is allowed.
e. Decisions taken by the judge is absolute and binding.
f. Use of obscenity/profanity (at the discretion of the judges) is not allowed and there
should be no direct implications.
g. Any Form of music is not allowed during the performance.
h. Since the participants are called upon in a random order, each is required to be
present at least 5 minutes prior to the start.
NISHABD (CHARADES)
1. All teams will comprise of two members. One person will enact while the other person
has to guess.
2. Genres are solely based on the discretion of the Organising Committee.
3. Prompting is not allowed.
4. Marks shall be deducted for speaking or mouthing words by the person enacting.
5. Words cannot be broken down into letters by the person enacting.
6. There will be a set amount of time allotted. If the team guesses correctly within the set
time, it gets the point.
7. The discretion of the hosts/judges shall be final.
8. Boo-ing/ helping another team is not allowed.
9. In case of a tie, bonus questions shall be put to the said teams.
TABOO
1. Each team shall consist of 3 members out of which one member shall be designated as
‘Clue Giver’.
2. The Clue Giver is handed over a set of cards which contains the guess word which has to
be correctly guessed by the other team members.
3. The Cards given to Clue Giver shall contain 5-6 'taboo’ words which cannot be used by
the Clue Giver to describe the guess word contained in the card.
4. Additionally the Clue Giver is not permitted to:
5. Use any other corresponding word in vernacular language or any other language to
describe the guess word
6. Use the past, present, future tense of the guess word
7. Use noise or sound effects to describe the guess word
8. Use abbreviations if the guess word is contained in its expansion
9. Use expressions like the guess word 'rhymes with’ or 'sounds like’ to describe the guess
word
10. Use any form or part of any word on the card as clue
11. Use gestures to prompt teammates to identify the guess word (speech maybe used for
prompting the teammates)
12. Scoring: for each word correctly guessed, the team earns two points. Each time a taboo
word is used or any of the rules mentioned above is contravened, the team loses one
point. For each card skipped by a clue giver, the team loses one point. The team which
earns the most number of points by the end of one minute wins the game.
PICTIONARY
To play Just a Minute you must speak for a minute on a given subject. If you hesitate, repeat
yourself, or deviate, an opponent will interrupt and take the subject. Points are gained for
speaking when the minute is up, correctly interrupting, or being wrongly interrupted.
Rules:
1. The JAM master is god. No questions or arguments once the final decision has been
made
2. To object, slam the table and say “JAM”. The JAM master decides when you are allowed
to put forth your objection
3. You get a penalty if the competition objects on any of the following counts:
a. You object out of turn
b. You stutter, stammer, and generally indulge in “time-wasting tactics”. These include
efforts to buy time like interspersing your talk with “uhh”, “aah” etc...
c. Early start and late start
d. Speaking too fast or too slow
e. Grammatical errors
f. Undue stress on words, undue emphasis in the sentences
g. Repetition of a previously used idea
h. Not following the “random rules” as set by the JAM master. For example, the most
popular random rule was “Praise Guntas before objecting”. If you forget to do so or
the JAM master thinks that the praise was not good enough, you will not be allowed
to object and lose points for an incorrect/bad objection.
4. The total time is sixty seconds, inclusive of all the time that all the speakers in a given
round are allowed to speak
5. Points are given in the following manner:
a. Positive points for every second that you speak
b. Positive points for every correct objection
c. Negative points for every incorrect objection
d. Bonus points for being the last speaker
6. The winner is the person with the maximum number of points at the end of the round.
CHEF’S CORNER
MAD ADS
TREASURE HUNT
1. Objective: to find a treasure placed inside the campus using strategically placed clues.
2. Two members are allowed per team.
3. A maximum of two teams from each college can participate.
4. Each clues leads to the next clue and the clues are to be found in a certain order. The
team would earn point for finding clues in the certain sequence.
5. Tampering with another team's clue/treasure would result in immediate
disqualification.
6. Subject to number of teams, the clues of teams would be different and placed in
different locations.
7. The team to find the treasure and clues in the right sequence in the least amount of time
wins the game.
8. Tie breaker rules and total time to released later (probably on the spot).
GRAFFITI
Winning
10. MPzero4 Org Comm will appoint curator / curators for each round of submission. This
will comprise of members of the Org Comm and / or others. They will curate the
submissions posting their top picks.
11. Submissions will be posted on MPzero4’s instagram page @mpzero4 along with the
caption sent in by the participants.
12. If selected, the photographer will be given notice prior posting of the picture and will be
free to campaign for it.
13. The participant with the most likes on our page “@mpzero4” at the end of three rounds
will be declared the overall winner. The results and the winners will be announced on
our instagram page.
14. Every image uploaded is subject to a moderation process before it becomes visible on
the MPzero4 Instagram page. MP04OC reserves the right to assess and disregard any
submitted photo at our discretion.
15. Submitted photos must be original, created and/or taken by the contestant. It must not
contain any materials owned or controlled by a third party for which you have not
obtained a license, must not infringe the copyright, trademark, moral rights, rights of
privacy/publicity or intellectual property rights of any person or entity.
16. MPzero4 respects photographers’ copyrights and copyrights shall remain vested with
the creator of the image. Upon making the submission, you grant MP04 non-exclusive,
royalty free, sub-licensable right and license to use, publish, reproduce, display,
perform, adapt, create derivative works, distribute, have distributed, print, in whole or
in part, in any form, in all media forms now or hereafter known, to promote the contest,
image, the photographer or for editorial or educative use.
17. The Photographer will be credited wherever the image is used.
1. It is an individual event.
2. No cap on the number of participants.
3. Writings can either be NASR (Prose) or NAZM (Poetry).
4. Writings must strictly be in English only. It should be an original work. Originality of the
work is paramount, plagiarism leading to direct disqualification.
5. For NASR(Prose) – topics will be divided into four broad categories like technology, fun
fiction, flora and fauna etc. The actual topics and categories will be given at the time of
the event.
6. From the broad categories, a participant will be required to select a category and has to
pick a chit on which the objective topic will be given related to the broad category and
will have to write on that topic.
7. Word limit for Prose- 750-1000 words.
8. For NAZM (Poetry)- participants will be made to pick up a chit and a write a poetry on a
word mentioned or related to it.
9. No word limit for poetry, length is discretionary.
10. Time limit for writing- 1 hour.
LITERARY TRIATHLON
1. A team would consist of two members. The team would get to choose which member
would participate in the spoon race and the declamation. However, the quiz can be
participated in by both the members together. All three events can also be participated
in solo.