Milo Session 7
Milo Session 7
Milo Session 7
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PREPARE TO PERFORM 2 MIN HURRICANE HANDLING
Session 07
Number of Players • “Switch” – ball between knees with 1 • Throw ball under one leg & catch
• All children hand in front & the other behind. Drop with other hand. Repeat with
the ball & switch hands to catch (with opposite hand & leg
Area Size or without bounce). Add ‘Gorilla Walk’ • Bounce & catch with one hand. Try
• As much as required by taking a step forward with each non-preferred hand. Alternate hands
switch to bounce & catch
Equipment
• ‘Yo-Yo’ – hold ball in one hand out in • Dribble like a basketball. Try non-
• 1 ball per child front. Drop ball & catch before it hits preferred hand
All children with a ball & trying to follow the ground with hand on top of ball.
• Hit the ball on an open hand to self. Try
exactly what the leader does with their Try non-preferred hand. Alternate
non-preferred hand
ball. hands to drop & catch
• Throw ball in the air to self & clap/
Keep it fast & fun. • ‘Circle & catch’ - hold ball in one hand
touch ground/spin around etc. before
out in front.
catching
SUGGESTED ROUTINE Drop ball & circle hand around the
ball before catching it again. Try non- • Stand side on, step & throw overarm
• Around head/waist/knees/ankles to get maximum bounce. Catch ball &
(several times in each direction) preferred hand
repeat
• Figure 8 around knees • Add ‘Pairs Reaction Catch’ if time
permits
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ACTIVITY 10 MIN TARGET BOWLING
Equipment
• Balls
• Stumps
• Markers
GAME RULES
• Bowling at stumps from the marker
approximately 6m apart
• Other group members are the Wicket
Keepers
• 1 point for hitting the stumps
• 10 points for knocking the stumps over
• 100 points for a ‘hattrick’
• 3 turns each then swap
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ACTIVITY 25 MIN DOUBLE CHANCE PAIRS CRICKET
Session 07
Game focus • When partner is bowling, other partner Wicket Keeps
• Batting: Grip, stance, hitting, • If ‘bowled’ ball is missed, and does not hit the stumps or can’t be reached, batter
judgement hits ball from a tee of their choice
• Fielding • Only the hit ball is in play
• Bowling: Grip, straight arm • Batters can be ‘out’ Bowled, Caught or Run Out only
Number of players • If Batters go out they swap ends and continue to bat
• Group activity • If pairs are not batting or bowling they are fielding
• Everyone Bats, Bowls, Fields and Wicket keeps
GAME RULES
• Set up stumps 13 – 16m apart SKILL AND ACTIVITY MODIFICATIONS
• Place 2 batting tees with a ball on each • Introduce fielding restrictions (i.e. two slips) to increase the number of gaps
either side of pitch just forward of • Match evenly-skilled players to bat/bowl to each other
batter • Use coloured tape to highlight the seam on the ball and encourage players to bowl
• Organise players into pairs and with seam spinning upright
number each pair • Implement a double score zone in various places on the field
• Maximum 10 per group (2 batting, 8 • Only allow underarm throwing for all fielders to increase underarm skills
fielding)
• Place batting tees on a stump to increase catching opportunities
• Each pair bats for 2 overs and bowls
for 2 overs). Bowling can be underarm • Only allow throwing with non-preferred hand
if required Session can be finished off with a game of ‘Pairs Cricket’ if time permits.
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