Soccer Manual U8 - U10
Soccer Manual U8 - U10
Soccer Manual U8 - U10
NOT ENOUGH SOCCER BALLS AT PRACTICE or half the team left them at home!
1. Use “ghost” players who play without ball. They can tag a player on shoulder and replace
that player. Good in individual activities and when only 1 or 2 balls missing.
2. Revise practice session to be less Individual and more small group. Good for passing and
shooting type activities that work 1 ball between 2,3 or more players. Useful if half balls
or more are missing.
3. If only 2 balls present: play a 3 Vs 3 style tournament, IE 2 games of small-sided being
played at once. Only 1 ball, rather than play 6 Vs 6 play 3 teams of 4 NON-STOP
SOCCER, where teams rotate after each goal or set time.
4. If you have an Assistant or spare parent have them work with a goalkeeper.
5. When doing pair activity make a triangle.
6. If small group activity, ie In groups of 3 players pass to a central player who turns and
passes, add spare player to one group and the passes are alternated.
7. In small group activities use spare as a shadow defender with no tackling allowed (vary)
8. Scrimmage time at the end of practice and only 9 players:
Play 5 vs 4 and make the team with less players loaded wither stronger players
Play 5 vs 4 and have team of 5 attacking small goal
Play 5 vs 4 and team 4 with GK, team 5 without
Use Asst./ parent/ brother - sister to even teams
Play yourself
Play 4 vs 4 with a floating player who plays for the team in attack (good for more
advanced players. )
Play 4 vs 4 and use a sub. Good for more active activities, longer period of play
HOW YOU CAN INCLUDE GK SPECIFIC TRAINING or my keeper needs work but so do
my field players?
9. If odd number of players, remove GK and have them work with Asst or Parent.
10. In individual and group activities allow GK’s to use hand. IE Your topic is passing and
receiving and your activity is give ‘n’ go’s. Allow Gk to use hands to receive and
distribute, or if a defending activity allow them to dive to try and intercept passes.
11. In activities make topic goal orientated. If playing 1 vs 1 game trying to knock over
opponents cone, have 1 player attack a cone and other attack a GK and goal.
12. Small and large group activities can be goal orientated also. Playing 5 vs 2 keep away,
after 6 passes can attack goal
16. Have opposition play only as a shadow (good for introducing new topics as its only light
pressure)
17. Have defender play as a ghost, IE no tackling only pressure to force an error or interception
18. Restrict movement of defender by playing as a crab on all 4's (good for less experienced)
19. Ensure adequate grouping. IE less experienced might need 6 vs 1 to achieve success, more
experienced maybe 3 vs 1
20. Increase the playing area especially in examples like above
IN SOME ELIMINATING GAMES PLAYERS SIT OUT FOR 5 MINUTES or its my weaker
players who lose first - and they need the practice!
30. In games like Knockout, players should do a skill activity that allows them back into the
game. Rather than score game by eliminating players, score by number of successes in a set
period of time, thus allowing players back in after they :
dribble to a distant cone: juggle the ball x times: do x toe taps
KEY TO DIAGRAMS.
A, B, C Etc. Player.
Playing area.
O Ball.
X Cone.
Movement of ball.
Movement of player
Goal
WEEK 1: BASIC FOOT SKILLS
WARM - UPS: 10 - 15 MINS. BALL GYMNASTICS:
Stationary: Roll ball with bottom of foot forwards and
backwards with right then left. Repeat from side to side, and
then in a circular motion. Repeat all with increased speed.
On Toes.
Tick-Tock. Pass the ball from inside of left to inside
TIC - TOC of right ( See Diagram)
Hat Dance. Lightly touch ball with bottom
of right foot then with left. Ball should remain still.
Increase speed for both.
Movement. Tick-Tock but move ball slightly forwards each
touch. Take it width of field then turn and return. Same with
Hat dance. Sideways stance. Roll right foot over ball and stop
with inside of left.On return use other feet.
WATER BREAK:
X
WEEK 1: BASIC FOOT SKILLS
WATER BREAK:
WATER BREAK: RECAP: GAME PREP: Use this time to recap on the practice and to organize for the
game.
GAME: 15 - 20 MINS.
Play 4 vs 4 . Do not use GK’s
O O O O O
WATER BREAK:
GAME: 15 - 20 MINS.
Play 4 vs. 4. Do not use GK’s
WEEK 3: CONTROL AND TURNING
WARM UPS: 10 - 15 MINS. PASSING GAMES.
Wall game. Set up 2 or 3 teams. Player A is 5 - 10 yds from group. A
is the Wall. Each player passes to the Wall. When it comes back
DCB A he stops it, and then goes to end of line. All players pass to wall,
then player B becomes wall. All players have turn as wall.
When
Repeat thru team B, C, and D have turn as Wall team is finished and sit down in line.
Recap. BALL GYMNASTICS.
WATER BREAK:
WATER BREAK: RECAP: GAME PREP: If Spare time, recap Coerver moves.
Use this time to recap practice, and to organize for the game.
WATER BREAK: RECAP: GAME PREP: If spare time repeat a previous weeks game.
Recap practice and organize for game.
NUMBERS.
COACH Set up. 4 groups of players. Each group is numbered 1 thru 3.
Coach on center spot with all balls.
Play. Coach calls # and groups A play D, and B play C, in each half.
Player whose # is called tries to score, without going into arc.
D C Progression. Call 2 or 3 #’s .
( SEE DIAGRAM. )
Play. Player takes ball and dribbles towards goal (1) opposite and
Shoots. Then goes to end of other line (2). The GK now becomes a
Forward, takes ball , dribbles (3) and shoots. 1st player in the line
replaces the GK (4)
Shoot and save Players in line can assist collecting balls. Repeat rotation at other
end.
FEDCB
1 2
A Z
3 4
YXWVU
WATER BREAK: RECAP: GAME PREP: Use this time to recap, and organize for game.
Game: Knockout
Each player with a ball inside a square. On command “knockout”
players are allowed to try and kick other players balls out, but must
keep their own ball inside square.
D E
2 4
H I
J
It is important to remember the function of a move is to beat a defender in a 1 vs 1 situation. In the target age
groups U8 - U12 to beat a defender can simply mean to create enough space to make a pass, relieving pressure or
maintaining possession. Too often in youth soccer, players are able to perform a move well but at the wrong time.
The position of the opponent is very important. A Cryuff turn at the wrong time can and will lead the ball into the
defenders possession. Ensure in your practice sessions you not only give them ample opportunities to practice with
no opposition to get the mechanics down, but provide many opportunities where some passive then active
opposition is provided to develop an appreciation of the opponents position in choosing a successful move.
Some key teaching points that will enable your players to better accomplish moves.
• Develop comfort with the ball by doing rollovers, toe touches, stop-go’s <<Fast footwork>>
• Develop a sense of motion in your player, bouncing, stepping to ball, relaxed body posture
• Disguise move with an upper body fake, drop of shoulder, a look or point one way, a pass or
shot set-up. This movement generally creates an “attacking space” beyond and to the opposite
side of the fake
• Recognize when the player is off balance and penetrate the “attacking space.”
**The “attacking space” is the space the player in possession wants to attack with the ball. This can be beyond the
defender, to either side or withdrawn from the defender. If a space is beyond the defender then the player should
be encouraged to penetrate that space. The addition of the fake (body movement) usually creates a larger and
more obvious space to attack. A Move laterally across the defender can create better passing angles and
opportunities and a cut back or other move withdrawing from the defender can relieve pressure and allow
possession to be maintained.
You can control the practice environment by creating 2 lines about 5 -10 yds apart. Have players start on 1 line
approximately 5 - 10 yds between each with a ball. Walk through the mechanics of the move stationary 1st. Then
players can walk towards other line and do move before it, repeat in opposite direction with other foot. And
finally have them Dribble with more speed. It is vital you develop 2-footed players so please provide time to
practice with both feet. For more limited space, you can set-up a square and have players work between cones to
serve 4 players. Alternatively create a Hexagon with a central cone. Players can work each boundary line (6) and
also the interior lines (spokes of a wheel) for another 6 players. This is easier for more proficient players.
Once mechanics and body movements are mastered you can put players back into the square game environments
in your session to provide some opposition.
MOVES APPENDIX
1 2 3 4
1. Stand in passing position (left foot alongside ball., right behind it)
2. Right foot steps over ball and to the outside of the left.
3. Swivel on the right foot and swing the left foot around the outside of the right
4. Knock the ball back (180) where you just came from and follow.
1 2 3 4
1. Set-up in a passing position for a right foot pass.
2. Right foot fakes a pass but circles around and in front of the ball (pointing at other toe at 90 degree
angle)
3. Using inside of the right foot push the ball back through gap
4. and spin to the left to follow ball
1 2 3 4
1 2 3 4
MOVES APPENDIX