Ixda Socialweb LW
Ixda Socialweb LW
Ixda Socialweb LW
Luke Wroblewski
Principal Designer, Yahoo! Inc.
Definitions
What is Community? In 1999
Discussion boards, email newsletters
In 2006
Tags, ratings, reviews, comments, trackbacks, RSS, sharing (email, IM), distribution, blogs, wikis
Always
People united by shared interests or goals
Social Behaviors
Reputation & Identity One to One, One to many, many to many communication Sequences, Rituals, Groups
Whos In a Community?
Yahoo! Groups Example Creators
1% of the user population might start a group (or a thread within a group) 10% of the user population might participate actively, and actually author content whether starting a thread or responding to a thread-in-progress 100% of the user population benefits from the activities of the above groups
Synthesizers
Consumers
Value
from
Contribute
flag
Share
Implications: Good
Filter
Provide Information about information Organic Popularity
Increased Engagement
Yahoo! Answers
Invested Customers
eBay
Collaborative Innovation
eBay & PayPal
Inclusion
Lego Mindstorms
Implications: Bad
Too many social features can distract
Blur the focus of the product Splogs, spratings, spags, comment spam, trackback spam Lightweight interactions = lightweight content Power participants can become a dominant force in the direction of a product Power can be abused The vocal minority: potential innovation hurdle Factions vs. Tribes Safety
* Images from Flickr
Quality
Power Laws
Best Practices
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Enable Identity
Welcome
Pay attention to people Flickr, MySpace
Personal Branding
Accomplishments
Social Incentive
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VS.
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Creators
Synthesizers
Consumers
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Design Systems
Extensible
Social applications grow organically Define flexibility upfront Define rules early on
Think Ecosystem
Movement of content Cycles
Structured
Interaction design establishes how a community can engage with each other and beyond
* Pearson Education
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* http://flickr.com/photos/bryce/58299511/
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Barriers to Entry
Game Design
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Questions?
[email protected]
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