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Artykuł jest poświęcony polemice z duńskim badaczem gier Jesperem Juulem w kontekście zjawiska porażki w grach cyfrowych. Analizując dwie różne wersje francuskiej gry Infernal Runner (stworzone w 1985 roku zarówno przez Yves'a Kortę i... more
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      Video GamesVideo Game DesignVideo Game TheoryVideo Game History
Extensive literature underlines the importance to critically examine the phenomenon of game classification. In computer games magazines of the 1980 decade, the combination of "action", "arcade," or "real-time" with "strategy" is quite... more
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      Video GamesVideo Game HistoryStrategy gamesStrategy
This article highlights some of the challenges one has to face when promoting video games in multiple countries. Those issues were divided in three basic groups: language challenges, cultural differences and legal aspects. Each group is... more
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    •   9  
      Video Games and LearningVideo GamesInternational MarketingVideo Game Theory
Despite numerous publications about the history of digital games in the United States and Japan, there are few studies which aim to explore the past European trends in game design. For example, the French gaming industry remains unknown... more
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      Game studiesFrench PoliticsVideo Game HistoryJeux Vidéo
Negli ultimi cinquant’anni il videogame ha ridefinito il concetto di intrattenimento nella nostra società e il suo mercato è diventato uno dei più creativi e importanti del mondo, ma per molti aspetti è un mondo ancora sommerso. Questo... more
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      Media StudiesNew MediaMedia and Cultural StudiesDigital Media
https://www.editorialreus.es/libros/los-e-sports-como-deporte/9788429020526/ Extracto del libro "Los e-Sports como ¿deporte? Análisis jurídico y técnico-deportivo de su naturaleza y los requisitos legales exigidos", de Javier Rodríguez... more
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      LawSports LawVideo GamesVideo Game History
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
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    •   92  
      Game TheoryGame studiesThe VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imaginationVideo Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork
Nowadays, that videogames are an Art, a cultural production and conjunction of several Art forms, is just considered fact by many authors. But, what I try to achieve through this article, which is directly linked to my research project... more
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      Video Games and LearningVideo GamesVideo Game DesignVideo Game Art and Animation
Questo libro ha due obiettivi correlati: individuare, dagli anni Settanta fino ai giorni nostri, alcuni aspetti della serialità narrativa all’interno dei videogiochi destinati alle piattaforme casalinghe, e parallelamente individuare quei... more
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      Video GamesUse of story-telling in gamesVideo Game HistoryVideo Game Ethics
An examination of Davey Wreden's video games, The Stanley Parable (2013) and The Beginner's Guide (2015) and how they challenge the idea of free will in the medium.
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      Video GamesVideo Game TheoryVideo Game HistoryVideo Game Studies
My doctoral thesis on video games and Fine Arts. You can read the rest of my doctoral thesis through here: http://digibug.ugr.es/handle/10481/49414#.Wp_aFHyCFle It is in Spanish though, accessible where the .pdf file is hosted (down in... more
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      VideoVideo Games and LearningVideo GamesVideo Game Design
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    •   3  
      Video Game HistoryPlatform StudiesNintendo
This paper addresses the lack of solid historical information concerning early computer game sales and preferences. Two consistent data series from the magazines Softalk and Computer Gaming World (CGW) are analyzed to give an overview of... more
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      HistoryComputer ScienceGame studiesGenre
Chapter 5 begins the second part of the book, “Scary Monsters (and Super Creeps).” Whereas the first part focused on the sensational address and direct stimulation of the horror viewer, gamer, and browser, the second half focuses on... more
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      Game studiesFilm TheoryVideo GamesFilm Genre
Johnson examines “bullet hell” or “danmaku” games, and unpicks their relationships to Eastern and Western gaming cultures, and competitive and non-competitive gamers. He first traces the genre’s history and its subsequent spread from... more
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      Japanese StudiesGame studiesVideo Game HistoryEsports
Se la storiografia del videogioco sta transitando dai circoli di appassionati e collezionisti all'accademia, perdendo forse il fascino da camera delle meraviglie, ma acquistando rigore scientifico e attendibilità storica, le molte storie... more
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      Game studiesVideo GamesVideo Game History
This essay describes two different phenomena: action games, understood as a genre of games in which the player’s sensori-motor skills prevail over his cognitive activity, and a general theory of action-taking in context of the... more
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      Philosophy of ActionGame studiesVideo Game HistoryVideo Game Genres
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In... more
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      Cultural StudiesGame studiesMedia and Cultural StudiesMedia Archaeology
En los 90 se escriben las primeras historias del videojuego. Allí se estabilizan una serie de determinismos que reducen la producción discursiva del videojuego a un mero efecto de un estado tecnológico y, en menor medida, socioeconómico.... more
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      SemioticsVideo GamesVideo Game HistoryVideogames
Following the Great Exhibition at the Crystal Palace in 1851, the V&A created a space for applied arts centered on industry and design, a space that serves as a conscious foil to traditional fine arts museums. Curators Marie Foulston and... more
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      Game studiesArt HistoryDesignMuseum Studies
Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the... more
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      Critical TheoryCultural StudiesGame studiesArt History
Abstract—For over three decades, the public has been led to believe that one video game’s popularity nearly crippled a nation’s supply of coinage. As intriguing, amazing, and unbelievable as this story might seem, the facts simply do not... more
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      NumismaticsVideo Game History
This paper focuses on the phenomenon of interactive movies. As a genre that has almost totally vanished, defined mostly by the abundant use of filmed video sequences (called Full‐Motion Video or FMV) on which the player/gamer can... more
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      Game studiesFilm StudiesInteractive Digital StorytellingVideo Game History
In 2015 and 2016 eSports and professional gaming was watched by almost two hundred million people and offered over one hundred million dollars of prize money, signalling its arrival as an important and global phenomenon. In this... more
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      Game studiesVideo GamesWork and LabourVideo Game History
Early citation version "Homo Ludens", rok 2013 http://ptbg.org.pl/HomoLudens/ Niniejszy plik zawiera tekst przyjęty do publikacji w piśmie "Homo Ludens" (po recenzjach i pracy redakcyjnej), w wersji do wczesnego cytowania. W ostatecznej... more
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      Video Game HistoryGenre Studies (Game Studies)
The purpose of this research is to demonstrate how the pattern of play technologies follows the patterns of play types in developmental psychology. This research provides an overview of dominant theories in developmental psychology and... more
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      PsychologyDevelopmental PsychologyGame studiesDesign History
By any benchmark-economic, mind-share, cultural impact, etc.-video games are now a ubiquitous and important element of modern culture. Aft er decades in the social and commercial wilderness, games are taken as seriously as anything "fun"... more
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      Game studiesSerious GamesVideo Games and LearningVideo Games
The article examines three tools used for hobbyist game development in 1990s Japan: the Dezaemon series of user-customizable shoot 'em up games, the RPG Tsukūru (RPG Maker) series of tools for creating Japanese-style role-playing games... more
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      Japanese StudiesGame studiesNew MediaMedia and Cultural Studies
Though they have often been marginal, female video game characters have been present, even playable, from the early days of the industry. From Metroid’s Samus Aran (1986) to Lara Croft (1996) to Aloy from Horizon Zero Dawn (2017), this... more
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      Gender StudiesGender HistoryVideo GamesGender
Published by the MIT Press in the "Platform Studies" series, this is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of... more
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      Video GamesEconomics of InnovationStrategy (Business)Video Game History
Much of the research and literature about the still young history of video games has been conducted following a cult of celebrity mostly concerned with highlighting American and Japanese perspectives. Considering that technological... more
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      History of Science and TechnologyCultural StudiesHistory Of ComputingHistory of Technology
By the end of the 1980s, Nintendo was broadly synonymous with video games, and Nintendo’s default mascot, Mario, was the prototypical video game character—essentially the face of console gaming at a time in which video games were surging... more
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      Video GamesVideo Game HistoryGame Characters, Video Games, Game Studies
Lien de ma chaîne YouTube : https://www.youtube.com/channel/UCbVubs_4mYkf09LJUHcMLIA Mémoire de recherche de Master. L'étude porte sur l'évolution de la représentation de la figure chevaleresque dans le jeu vidéo, avec une mise en... more
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      HistoryGame studiesVideo GamesVideo Game History
There can be few other words in the English language that inspire such scepticism as “interactivity.” However, this article starts from a qualitatively different perspective reasserting interactivity as a useful concept with specific... more
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      CyberneticsVideo Games and LearningVideo GamesVideo Game Design
In this chapter I look over the many different futuristic economies that games have portrayed, the structures and architectures that emerged from them and what they show us about the potential of the computer game – as opposed to the... more
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      Game studiesVideo GamesVirtual WorldsVideo Game History
A Multimethod Approach to Creating a Game-Design Framework Pertaining to Players' Mental Health
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      Computer ScienceHuman Computer InteractionMental HealthQualitative methodology
Forfatteren af dette speciale har foretaget en kvalitativ undersøgelse, hvor 9 spillere af gamle spil, også kaldet retrogamere, er blevet interviewet om deres motivationer for at spille gamle spil, hvordan de spiller dem og hvor laenge.... more
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      HistoryPhenomenologyVideo GamesVideo Game History
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. With successful series such as “Assassin’s Creed” or “Civilization” selling millions of... more
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      Game studiesSerious GamesPublic HistoryVideo Games
Video games are increasingly becoming an important media today, despite the light connota-tion of its initial categorization. Today they are an industry that produces billions of dollars and employs engineers and artists alike in an art... more
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    •   122  
      Media SociologyLatino/A StudiesCommunicationMedia Studies
The goal of this article is to provide a conceptual framework to better understand digital games in learning and creative contexts through the dimensions of play, design, and participation. This framework can be used as a guiding tool for... more
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      Human Computer InteractionInformation TechnologyGame studiesTeaching and Learning
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this... more
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      Computer ScienceGame TheoryAestheticsGame studies
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      Video Game HistoryNostalgiaRetromania
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character... more
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      Cultural StudiesAsian StudiesJapanese StudiesGender Studies
The first case study compares contemporary indie game scene and the shareware game scene of the 1990’s. This two moments in video game history share interesting institutional resemblance: (1) willingness to bypass intermediaries, (2)... more
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      Game studiesVideo Game HistoryIndie GamesIndependent Games
ii genre vidéoludique : le survival horror. Cette étude de cas témoigne de l'applicabilité plus large de la pragmatique des effets génériques, et de la récursivité des questions de genre entre le jeu vidéo, la littérature et le cinéma.
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      Game studiesGenre TheoryVideo Game HistoryImmersion and Experience
While the world of casual gaming currently revolves largely around smart phones and social networks the marked start of this phenomenon is often perceived to have been signaled with Nintendo’s introduction of its motion controlled Wii... more
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      Video GamesDigital GamesHistory Of Digital GamesVideo Game History
This paper reveals an affective and nostalgic foundational component of the “Japanese Role-Playing-Game (JRPG)” video game genre through an investigation of its history and use as seen on gaming blogs, forums, and videos. As a result of... more
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      Game studiesVideo GamesFan StudiesVideo Game History
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      Game studiesGame DesignVideo Game DesignVideo Game History
This paper proposes to examine in particular the use of games in the teaching of History, featuring both analog when digital games. To this end, we start from a theoretical and conceptual approach to the games in education and culture.... more
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      HistoryTeacher EducationLearning and TeachingVideo Game History