Skip to main content
Comment Avatar (2009) en tant que phénomène (commercial, esthétique, technique) a-t-il été possible ? Par la même alliance qui a si bien réussi à Titanic (1997) douze années auparavant : un superbe fondu enchainé mêlait déjà la carcasse... more
    • by 
    •   5  
      James CameronStereoscopic 3-DAvatarPandora
El fenómeno de asimilación e interacción entre televisión e internet está creciendo de forma significativa en los últimos años. Eso se está traduciendo en un impulso en la penetración de la televisión conectada e híbrida, hasta el punto... more
    • by 
    •   105  
      HistoryMusicCommunicationMedia Studies
Pictures that move and give an illusion of depth have long fascinated viewers. "3D and Animated Lenticular Photography: Between Utopia and Entertainment" recounts a multifaceted history of images that animate with a flick of the wrist or... more
    • by 
    •   30  
      Media ArchaeologyMimesisPopular CultureMedia History
An introductory speculation, Ways of Being: The Spectator and the Spectacle is a consideration of the epistemological, ontological and metaphysical downfalls of film theory’s understandings of the spectator and the spectacle; with... more
    • by 
    •   83  
      NeuroscienceCultural StudiesMythologyPhilosophy
These articles on 3DTV and 3D movies were written over the last two decades of the 44year period since I began. They are illustrated with original photos and historical materials resulting from thousands of hours researching the technical... more
    • by 
    •   16  
      Television StudiesVirtual Reality (Computer Graphics)CinemaStereo Vision (Computer Vision)
Texto que oferece uma leitura ao ensaio de Krauss, destacando as principais questões nele presentes, e oferecendo alguns breves comentários às mesmas. Ainda uma pequena discussão em torno do Ecrã como espaço do não-discurso (algo que pode... more
    • by 
    •   18  
      Visual StudiesMedia StudiesPhotographyPhotography Theory
This paper addresses questions surrounding the placement of characters and the conversion point in stereoscopic film scenes based on proxemics as described by E.T. Hall.
    • by 
    •   4  
      CinemaFilmCinema Studies3D Stereoscopic
O presente artigo relata o processo de produção de um curta metragem feito com a técnica de stop motion e apresenta um processo simples de produção de imagens estereoscópicas (imagens para visualização tridimensional) utilizando recursos... more
    • by 
    •   5  
      AnimationStop-motion AnimationPuppet AnimationPuppets
The history of the expression of three-dimensional structure in art can be traced from the use of occlusion in Palaeolithic cave paintings, through the use of shadow in classical art, to the development of perspective during the... more
    • by 
    •   11  
      Art HistoryHistory of ArtStereoscopyLeonardo da Vinci
10.07.2011 URECA 2010 5th Proceedings of URECA@NTU AY 2009/10, Project ID: ADM09037, 1st Author Tan Cheng Quan, 2nd Author Conradi Ina, 5th Proceedings of the URECA@NTU 2009-2010, page ADM 1526-1532. Reg. No. 20060 4393R
    • by 
    •   3  
      Contemporary ArtNew Media Art3D Stereoscopic
Holograms have been in the public eye for three-quarters of a century, but their influences have deeper cultural roots. No other visual experience is quite like interacting with holograms; no other cultural product melds the technological... more
    • by 
    •   94  
      History of Science and TechnologyCultural HistorySociology of CultureVisual Sociology
This article describes the web application called S3Doodle. It is an initial example of the combination of a stereoscopic graphical user interface that produces stereoscopic content and is controlled by hand gestures. The web application... more
    • by 
    •   7  
      Web DevelopmentStereoscopyStereoscopic 3-D3D Web
    • by 
    •   10  
      PerceptionHuman Perception and PerformanceVisual perception (Psychology)Stereoscopy
O cinema é a sétima arte, por excelência, da imagem em movimento, porque, além de suas características peculiares -a forma do filme -associa elementos da literatura, da música, da arquitetura, das artes cênicas. Ao tratarmos da observação... more
    • by 
    •   7  
      Digital CinemaCinemaJean-Luc GodardAlfred Hitchcock
When dealing with unmanned agricultural vehicles (remotely-controlled vehicles, robots), vision systems are a key-factor for implementing field-solutions having direct interactions with crops. Among all the possible information given by a... more
    • by 
    •   23  
      Computer VisionVision ScienceRobot VisionPrecision Agriculture
This research explains the use of paper toys whose special features are itemized, as a modern storytelling aid. This new approach is an innovative technique approach in teaching children to tell stories. Digital learning and live... more
    • by 
    •   4  
      Stop-motion AnimationSpecial Effectsnarrative, fantasy animation CGI3D Stereoscopic
04-06.10.2011, 1st Author Ina Conradi, 2nd Author Yew Yong Xiang Ivan, cw, pp.181-188, ISBN: 978-0-7695-4467-0, 2011 International Conference on Cyberworlds, Part Number CSR Proceedings Editor Marina Gavrilova, Published by CPS... more
    • by 
    •   5  
      New MediaArtExperimental Media ArtsExperimental Animation
Visual discomfort has been the subject of considerable research in relation to stereoscopic and autostereoscopic displays. In this paper, the importance of various causes and aspects of visual discomfort is clarified. When disparity... more
    • by 
    •   7  
      Measurement and EvaluationStereoscopyVisual comfortStereoscopic 3-D
À travers l'analyse des premières photographies stéréoscopiques du XIXe siècle, des films en 3Ds en passant par les applications en réalité virtuelle, cet ouvrage réunit les contributions d'artistes, de stéréographes, de cinéastes et de... more
    • by  and +1
    •   7  
      Virtual Art & Virtual RealityDigital ArtsStereoscopy3-D Cinematography
Vocabulary is crucial for language learning. Therefore, searching for the most effective methods to master vocabulary is an important quest. This study investigated the effect of stereoscopic three-dimensional (S3D) images on recall and... more
    • by 
    •   3  
      3D visualisationVocabulary Learning3D Stereoscopic
In this paper, we describe an experimental study, which evaluates how 3D stereoscopy affects player immersion in a possibly very distracting local multiplayer game. The game " Nicely Dicely " was specifically developed for this purpose,... more
    • by 
    •   7  
      Computer Games TechnologyVideo GamesVideo Game DesignDigital Games
Resumo: O objetivo deste artigo é apontar o impacto estético do efeito 3D através da mise-en-scène de House Of Wax (1953), filme do gênero de terror produzido no período convergente da história do cinema em 3D estereoscópico. Defende-se... more
    • by 
    •   8  
      Digital CinemaCinema3D CinemaCinema Studies
In this paper we present MUST-D a multi-user seethrough display that allows users to inspect objects behind a glass panel while projecting view dependent information on the glass to the user. MUST-D uses liquid crystal panels to implement... more
    • by 
    •   2  
      3d Displays3D Stereoscopic
The Ministry of National Education of Turkey equipped all schools with interactive boards (IBs) within the scope of the FATİH project. The need for appropriate materials has arisen for the effective use of IBs in educational activities.... more
    • by 
    •   5  
      Human Computer InteractionImage ProcessingVirtual RealityCronbach's Alpha
Having spent four decades as an expert in 3D imaging the most striking omission from most 3D films and video I see is the lack of close-ups and macrophotography. I mean all the way from big close-ups where a person’s face fills the... more
    • by 
    •   6  
      Stereo Vision (Computer Vision)Stereoscopy3DTVStereoscopic 3-D
    • by 
    •   2  
      Stereoscopy3D Stereoscopic
In this paper we focus on the creation of a tool that alows us to put stereoscopic depth into a web page. We also explore with an experiment to what extent this stereoscopic depth may control a user's gaze pattern while performing a... more
    • by 
    •   7  
      Human FactorsStereoscopy3D WebHTML
Pertaining to my research about the Future Cinema especially the change of the visual dramaturgy in context of ‘new’ technologies like 3D, Full dome, VR, HFR and so on, I will outline the importance of High Frame Rate for spatial films... more
    • by 
    •   5  
      Film StudiesFilm AnalysisFulldome3D Stereoscopic
Initial Developer Reference for the canv.3d.js stereo library.
    • by 
    •   5  
      Web DevelopmentStereoscopyJavascriptHTML5 canvas
The wide-spread interest in 3D imagery that was proliferated by successful recent film experiences has triggered a wave of research and investment in immersive 3D visualization techniques. A new domain of deployment for these display... more
    • by 
    •   5  
      Human Computer InteractionUbiquitous ComputingSpatial Representation3D Stereoscopic
3D-Bilder markieren ein mediales Grenzphänomen zwischen Bild und Raum. Der stereoskopische Effekt präsentiert eine räumliche Illusion am Grat der Fläche. 3D operiert damit als Kontrastmoment zu einer Fokussierung des Bildbegriffs als... more
    • by 
    •   5  
      Digital CinemaStereoscopyCinema StudiesStereoscopic 3-D
Although there has been a long history of scholarship on stereoscopic photography and a significant expansion of investigations of 3D cinema in recent years, they are often seen as separate fields of study.[1] We are interested in the way... more
    • by 
    •   3  
      Stereoscopy3D Cinema3D Stereoscopic
The installation of over 6000 3D digital cinemas, and an expected 20,000 more in the next 4 years, has stimulated the production 3D films and this has led to a boom in nearly every aspect of stereoscopic imaging. I expected lots of... more
    • by 
    •   4  
      3D visualisationStereoscopic 3-D3D Stereoscopic3D stereoscopic Display Systems
n my article in the recent edition of Cinema Journal, “Variation within Stability: Digital 3D and Film Style”, I explore how the style of contemporary mainstream cinema might change when films are composed for 3D exhibition. The article... more
    • by 
    •   7  
      Technology (Film Studies)Contemporary Hollywood3D CinemaStereoscopic 3-D
This article conducts an analysis of contemporary 3D film style in narrative features, examining how stereoscopy has been married to existing cinematic form. Formal examinations of 3D sequences show them to work within systems of... more
    • by 
    •   12  
      Digital MediaContemporary HollywoodStereoscopy3D Cinema
This article surveys the distinctive optical properties of stereoscopic 3-D in a cinematic context. Through an analysis of the nineteenth-century stereoscope (and the theories of vision that underpin it) and then a critique of the... more
    • by 
    •   22  
      Visual StudiesFilm StudiesMimesisCinematic Space
    • by 
    • 3D Stereoscopic
In this paper we present 3DSjQ, a tool used to implement stereoscopic 3D in web pages. It provides HTML developers the possibility to create static and dynamic content that interacts with depth. We uncover the algorithm used for the tool,... more
    • by 
    •   4  
      Stereoscopy3d3D User Interfaces3D Stereoscopic
Stereoscopic 3D (S-3D) is becoming an increasingly important display technology. Parallel to this, concern about the potential negative effects of exposure to S-3D movies has been growing. Some manufacturers place disclaimers on their TVs... more
    • by 
    •   4  
      Cognitive PsychologyStereoscopic 3-D3D Stereoscopic3D stereoscopic Display Systems