Mental Rotation Performance in Male Soccer Players
Petra Jansen*, Jennifer Lehmann, Jessica Van Doren
Institute of Sport Science, University of Regensburg, Regensburg, Bavaria, Germany
Abstract
It is the main goal of this study to investigate the visual-spatial cognition in male soccer players. Forty males (20 soccer
players and 20 non-athletes) solved a chronometric mental rotation task with both cubed and embodied figures (human
figures, body postures). The results confirm previous results that all participants had a lower mental rotation speed for cube
figures compared to embodied figures and a higher error rate for cube figures, but only at angular disparities greater than
90u. It is a new finding that soccer–players showed a faster reaction time for embodied stimuli. Because rotation speed did
not differ between soccer-players and non-athletes this finding cannot be attributed to the mental rotation process itself
but instead to differences in one of the following processes which are involved in a mental rotation task: the encoding
process, the maintanence of readiness, or the motor process. The results are discussed against the background of the
influence on longterm physical activity on mental rotation and the context of embodied cognition.
Citation: Jansen P, Lehmann J, Van Doren J (2012) Mental Rotation Performance in Male Soccer Players. PLoS ONE 7(10): e48620. doi:10.1371/
journal.pone.0048620
Editor: Natasha M. Maurits, University Medical Center Groningen UMCG, The Netherlands
Received May 25, 2012; Accepted September 26, 2012; Published October 30, 2012
Copyright: ß 2012 Jansen et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits
unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Funding: These authors have no support or funding to report.
Competing Interests: The authors have declared that no competing interests exist.
* E-mail:
[email protected]
processing, (2) identification and discrimination of stimuli, (3)
identification of orientation, (4) mental rotation, (5) judgment of
parity, (6) response selection, and (7) execution. Whereas the first
three stages are perceptual stages, stages 4 and 5 comprise the
rotation process itself. The last two stages are two stages of the
decision process. Stages 4 and 5 entail working memory processes
as a part of executive functions.
In experimental psychology the relationship between mental
rotation and motor processes has been questioned. This relationship was investigated by the work of Wexler, Kosslyn, and Berthoz
[15] who assumed that the mental rotation process was a covert
motor rotation and the work of Wohlschläger and Wohlschläger
[16] which showed that motor and mental rotation share the same
processes. In the study of Wexler et al. [15] participants performed
manual and mental rotation simultaneously: They had to rotate a
joystick while they completed mental rotation tasks. When the
mental and manual rotation tasks differed in direction of rotation,
reaction time was slower than for rotations in the same direction.
In addition to these studies there are several other studies which
did not specifically investigate the effect of motor processes itself,
but focused on the effect of long term or short term physical
activity on mental rotation. These physical activity studies have to
be distinguished concerning the kind of mental rotation tasks they
used: object-based transformation tasks vs. (egocentric) perspective
transformation tasks. In an object-based transformation task the
mental rotation is conducted according to a stationary environment and viewer perspective as an object changes. This is in
contast to an (egocentric) perspective transformation where the
object and environment remain the same while the viewer’s frame
of reference changes [17]. The use of abstract objects requires an
object transformation whereas the use of body pictures as stimuli
material can induce either an object or a perspective transformation. The use of an object- versus perspective transformation with
body figures as stimuli depends on the kind of judgment: A same-
Introduction
It is the main goal of this study to investigate the visual-spatial
cognition in male soccer players, which has not been investigated
until now. Up to this point studies exist which are concerned with
the perceptual-cognitive skills of sports-experts, for example
attentional skills [1], visual-search behavior [2] or memory
performance [3]. These are all cognitive skills which are relevant
to sports performance and are discussed in the framework of
expertise research. In a new study, general cognitive functions,
namely executive functions, were investigated in High Division
soccer players (HD) compared to Low Division players (LD) and a
standardized norm group [4]. They showed that both groups of
soccer players had a better performance in the measurements of
the executive functions than the norm group, and that the
performance of the HD players was better than that of the LD
players. Quite interestingly the performance in the executive
function test correlates with the number of goals and assists each
player had two seasons later. One important aspect of executive
function is the aspect of working memory. Because we know that
working memory plays an important role in other cognitive
abilities, for example visual-spatial cognitive abilities [5], it might
be assumnd that soccer players who showed higher executive
functions performance also have enhanced visual-spatial abilities.
According to a meta-analysis of Linn and Peterson, visual spatial
abilities can be differentiated into the abilities of visualization,
orientation, and mental rotation [6]. Currently mental rotation is
the best-investigated component of these visual-spatial abilities.
Mental rotation describes the ability and the process of imagining
how an object appears if it is rotated from its original position [7].
This ability is well investigated in several fields including the study
of gender differences [8], developmental psychology [9], neuroscience [10], and general psychology [11,12]. During mental
rotation several processing stages occur [13,14]: (1) perceptual
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Mental Rotation and Soccer
(mean age 24.48 years, SD = 3.41) participated in this study.
Twenty males (mean age 23.7 years, SD = 1.48) were soccer
players, and 20 males were non-athletes (mean age 25.25 years,
SD = 4.56). The mean number of hours per week practicing soccer
was M = 5.98 (SD = 1.42) for the soccer players and M = 0 (SD
= 0) hours for the non-athletes, which differs significantly, F(1,38)
= 350.21, p,.001, g2 = .90. The Body-Mass Index (kg/m2) did not
differ between each group, F(1, 38) = .42, n.s. (soccer players,
M = 22.63, SD = 1.31; non-athletes, M = 23.20, SD = 3.72). All
participants gave their written informed consent to participate in
this study. The institutional review board confirmed that a review
from the institional review board is not necessary for this study.
different decision requires an object transformation whereas a leftright judgment, for some parts of the body figures, can induce a
perspective transformation [18].
Studies with object based transformations which investigate the
effects of long-term physical or musical activity on mental rotation
[19] using a psychometric mental rotation test [20] have found a
better mental rotation performance for sports and music students
compared to students of education science. This effect was more
specifically defined in another study, in which two groups of
university students received 10-months of wrestling or running
training [21]. While the pretest data of all the participants were
comparable, the posttest showed that the wrestling students
outperformed the running students. This result suggests that
training which includes highly coordinative and rotational
movement aspects improves mental rotation performance better
than training which do not include these aspects. This is in line
with a study showing a positive influence of juggling on mental
rotation performance [22]. In another study the long term effect of
physical activity with rotational movements was investigated for
object-based and egocentric perspective mental rotation tasks. It
was shown that experts for rotational movements had a better
performance than non-experts if they only had to decide if the left
or right arm of people in pictures was raised (perspective
transformation) but not for object based transformations, experiment 1 of their study [18]. This result is contradictory to the
studies mentioned above showing the relationship between
physical activity and the object based mental rotation tasks
[21,19,22]. One reason for this might be that the stimuli used in
the study of Steggemann et al. [18] are not comparable to the
stimuli in the studies mentioned above. Furthermore, the stimuli in
experiment 1 of their study (letters vs body postures) are not
comparable to each other, because the human body postures are
more complex than the letters in terms of their components and
surface description. Even though they mention that there are
studies showing that the complexity of the objects did not influence
the mental rotation process [23] other studies contradict this idea
and show that the number of bends, cubes, and configurations
modulate the mental rotation rate [24].
Therefore, we used objects in this study, which are comparable to
the objects in ‘‘positive’’ effect studies of long term specific physical
activity on mental rotation, as well as comparable to each other.
Steggemann et al. [18] also investigated the influence of rotational
expertise in participants whose athletic background requires a highly
body awareness, specifically artistic or wheel gymnastics. These
activities imply a body centered or egocentric perspective. An object
based transformation or object mental rotation task requires the
perception of space from an outside stationary point of view, that
means a third person view or an object centered view (allocentric or
exocentric). Due to these differences in transformation strategies we
chose to investigate the object based mental rotation performance of
soccer players, who train by perceiving objects and analyzing spatial
relationships from a non-centered point of view. Because of their
better visual-search behavior [1] and better executive functioning
[4] we hypothesize that soccer-players show a better mental rotation
performance in object-based transformations and that this advantage might be pronounced with embodied stimuli. Due to the wellknown gender differences in mental rotation [25,8] only males
participated in this study.
Material
A computer mental rotation test with three different stimulus
types, one abstract figure (cubes figures) and two embodied figures
(human figures, and body postures), was solved by all participants.
The three stimulus types were presented using presentation
software on a laptop with a 17-inch display. The ‘‘cube’’ stimulus
types consisted of pink drawings of six different cube figures similar
to ‘‘classical stimuli figures’’ [7]. The ‘‘human figures’’ stimulus
types consisted of six different human figures. The ‘‘body
postures’’ stimulus types consisted of six different figures. An
example of each stimulus type is given in Figure 1 [17]. Three
images of the particular stimulus type were used as original figures
and three mirror figures were constructed from these original
figures. In each stimulus type the two stimuli were presented
pairwise with an angular disparity of 0u, 30u, 60u, 90u, 120u, 150u,
or 180u, which was obtained by the rotation of the comparison
figure. Half of the trials were pairs of identical images and half of
them were mirror-reversed images. All of the stimuli were
coloured pink and displayed against a white background. All
stimuli were rotated in picture plane (a roll rotation). Maximum
size of each stimulus on the display was 5 cm.
Procedure
All participants were tested separately. A trial was initiated by a
fixation cross in the center of a white screen. Participants had to
decide as quickly and as accurately as possible if the stimuli
presented were either the same or different, which means identical
to the comparision stimuli or mirror reversed respectively. ‘‘Same’’
was indicated by pushing the right mouse button; ‘‘different’’ was
indicated by pushing the left mouse button. Each trial began with
a 500ms white background. Thereafter the pair of stimuli
appeared and remained on the screen until the participant
responded. All participants received feedback in form of a ‘‘+’’ for
a correct answer and a ‘‘2’’ for an incorrect answer. The feedback
was presented for 500ms on the screen. The next trial began after
1500 ms.
Each participant performed two blocks of 126 experimental
trials: 3 stimulus types (cubes figures vs human figures vs body
postures) * 2 trial types (same or different) *7 angular disparities
(0u, 30u, 60u, 90u, 120u, 150u, or 180u) * 3 reference stimuli. The
order of presentation was the randomized.
Statistical analysis
The reaction time (RT) data were trimmed for outliers. RTs
more than 2 SDs above or below the mean per condition and
per subject were excluded. The program SPSS 18.0 was used to
analyze the data. Two analyses of variance for the dependent
variables ‘‘reaction time’’ and ‘‘error rate’’ were calculated with
the between subject factor ‘‘group’’ (soccer player vs non-athletes)
and the within-subject factors ‘‘angular disparity’’ (0u, 30u, 60u,
90u, 120u, 150u, 180u) and ‘‘stimulus type’’ (cube figures vs
Methods
Participants
Forty males, 38 University students and 2 university employees
(one with vocational training and one with a university degree)
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both factors, F(12,456) = 21.12, p,.001, g2 = .357 (see Figure 2).
Figure 2 shows that the reaction time for cube figures was higher
than the reaction time for body posture figures which was higher
than that of the human figures for those which had an angular
disparity of 60u, 90u, 120u, and 180u (all contrasts p,.05). At an
angular disparity of 0u, the reaction time for body postures was
faster than that of the cube figures, F(1,39) = 7.01, p,.05, g2 = .15
and human figures, F(1,39) = 5.87, p,.05, g2 = .13, but did not
differ between the latter ones, F(1,39) = 0.0, n.s., g2 = .15. At the
angular disparities of 30u and 150u, reaction time was higher for
cube figures than for the body postures (30u: F(1,39) = 11.14,
p,.01, g2 = .222, and 150: F(1,39) = 59.43, p,.001, g2 = .604),
and human figures (30u: F(1,39) = 32.74, p,.001, g2 = .456, and
150u: F(1,39) = 64.91, p,.001, g2 = .625) but did not differ
between body postures and human figures, (30u: F(1,39) = 2.04,
n.s. , and 150u: F(1,39) = .432, n.s.).
Furthermore, there was a significant interaction between
‘‘stimulus type’’ and ‘‘group’’, F(2,76) = 3.728, p,.05, g2.089.
Simple interaction-contrasts revealed a significant difference
between the correct answers given by soccer-players and nonathletes for the body postures stimuli compared to the cube figure
stimuli, F(1,38) = 4.75, p,.05, g2 = .11 and an almost significant
difference between both groups on reaction time on the human
figures compared to cube figures, F(1,38) = 3.76, p = .06, g2 = .09
(see table 1). Compared to the reaction time for cube figures,
soccer players needed less time to answer in both embodied stimuli
condition. There was neither a main effect of the factor ‘‘group’’
nor any other significant interaction.
Error rate
Concerning error rate, the analysis of variance showed a main
effect for the factors ‘‘stimulus type’’, F(2,76) = 55.77, p,.001,
g2 = .559, and ‘‘angular disparity’’, F(6,228) = 43.47, p,.001,
g2 = .543, and a significant interaction between both factors,
F(12,456) = 30.67, p,.001, g2 = .447 (see Figure 3). Figure 3
shows that there was no difference between the error rate for the
cube figures and the two embodied stimulus types at angular
disparities of 0u, 30u and 60u, however there was a significant
difference for 90u, F(2,78) = 5.49, p,.01, g2 = .123, 120u, F(2,78)
= 21.54, p,.001, g2 = .356, 150u, F(2,78) = 27.35, p,.001,
g2 = .412, and 180u, F(2,78) = 61.36, p,.001, g2 = .611. These
differences were due to a higher error rate for cube figures than for
body postures and human figures but error rate (all p,.05) did not
differ in between the latter two (all p..05). There was neither a
main effect of the factor ‘‘group’’ nor any other significant
interactions.
Figure 1. Sample items of the chronometrical mental rotations
tasks (cube figures, human figures, body postures).
doi:10.1371/journal.pone.0048620.g001
human figures vs body postures). One analysis of variance was
calculated with the dependent variable ‘‘mental rotation speed’’
and the between subject factor ‘‘group’’ (soccer players vs nonathletes). During mental rotation several processing stages occur
(see introduction): To investigate the group effect on mental
rotation itself the mental rotation process needs to be excluded
from the other processes. This can be done by analyzing mental
rotation speed which indicates the rotation process itself.
Mental rotation speed was calculated as the inverse of the
slope of the regression line separately for each subject, relating
RT to angular disparity and was expressed as degrees per
second. We further analyzed the reaction time dependent on
stimulus time and group at an angular disparity of 0u, which
corresponds to the intercept of the reaction time function. The
intercept of the reaction time function reflects the perceptual
comparision stages, and the decision processes in the mental
rotation process.
Mental rotation speed
Results
The univariate analysis of variance showed a significant main
effect for ‘‘stimulus type’’, F(2,76) = 28.16, p,.01, g2 = .426, but
not for ‘‘group’’, F(1,38) = .12, n.s. The mental rotation speed did
not differ significantly between body postures (M = 234.56u/s,
SD = 116.68) and human figures, (M = 193.93u/s, SD = 117.57),
F(1,39) = 3.32, n.s. Furthermore, the mental rotation speed for
cube figures (M = 96.96u/s, SD = 66.79) was slower than for
human figures, F(1,39) = 27.48, p,.001, g2 = .413 and body
postures, F(1,39) = 87.58, p,.001, g2 = .692. There was also no
significant interaction between these factors, F(1,38) = 1.92, n.s.
Reaction time
Mental Rotation Intercept
Concerning reaction time, the analysis of variance showed a
main effect for the factors ‘‘stimulus type’’, F(2,76) = 69.58,
p,.001, g2 = .647, and for the factor ‘‘angular disparity’’, F(6,228)
= 112.34, p,.001, g2 = .747, and a significant interaction between
Analyzing the reaction time at an angular disparity of 0u, the
univariate analysis of variance showed a main effect of ‘‘stimulus
type’’, F(2,76) = 3.89, p,.05, g2 = .093, and no effect for ‘‘group’’,
F(1,38) = .98, n.s., but did show a significant interaction between
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Figure 2. Reaction time dependent on stimulus type and angular disparity (mean, standard deviation).
doi:10.1371/journal.pone.0048620.g002
these factors, F(2,76) = 4.675, p,.05, g2 = .110 (see Figure 4). This
interaction is due to the fact that the reaction time at an angular
disparity of 0u did not differ for non-athletes, F(2,38) = 2.15,
p,.05., but did differ for soccer players, F(2,38) = 6.74, p,.01,
g2 = .26. For the soccer player group the reaction time for human
figures and body postures was lower than that for cube figures,
F(1,19) = 4.76, p,.05, g2 = .20 and F(1,19) = 12.84, p,.01,
g2 = .40. The reaction time at 0u did not differ for this group
between the human figures and the body postures, F(1,19) = 2.51,
n.s.
objects or as part of the decision process in the form of a motor
response by pressing the mouse button. To investigate which of the
three aspects is relevant further studies should analyze the
performance of athletes and non-athletes in visual comparison
tasks and motor response tasks. Visual comparison time can be
considered as a relevant component of the reaction time gain of
the soccer players [26]: A faster reaction time could be revealed in
eye-hand and eye-foot visual reaction times of young soccer
players compared to young male non-soccer players. This is
supported by the fact that advanced perceptual skills are
characteristics of successful soccer players [27]. Results of another
study suggest that athletes showed a faster simple reaction time in
a computer-based test than non-athletes, which can be attributed
to a faster processing speed [28]. This advantage in simple
reaction time was also associated with performance in an everyday
task, a street crossing-task. These studies are in line with the
recently published results that soccer players showed a significant
better measurement of executive functioning [4].
The advantage of soccer players compared to non-athletes was
visible in reaction times but not in error rates. Within the analysis
of error rates, the use of strategies could be analyzed. The use of a
piecemeal strategy might be seen by a higher level of degradation
of response accuracy as a function of angular disparity when
compared to the use of a holistic strategy [17]. Our results show a
higher level of degradation of response accuracy for cube figures
than for embodied stimuli as a function of angular disparity (see
Figure 3). This result shows that both soccer players and nonathletes use a more holistic strategy for embodied stimuli.
However, since there was no significant 2-way interaction between
group and angular disparity nor a 3-way interaction between
group, angular disparity, and stimulus type in the degradation of
response accuracy, our data suggest no difference in the strategy
used between soccer players and non-athletes. The reaction time
advantage might be an advantage of perception or decision but
not an advantage of a different strategy use. To supplement these
findings, eye-tracking could be used to clarify the strategies used by
motor experts and non-motor experts [29].
Discussion
First of all this study shows a faster reaction time for embodied
stimuli in soccer players compared to non-athletes. This effect
could not be shown by analyzing error rates across angular
disparities or mental rotation speeds but was evident when
analyzing the reaction time for the angular disparity of 0u. The
reaction time for 0u trials reflects the perceiving or encoding
processes(stage 1–3, see introduction) and decision making
processes (stage 6–7, see introduction) [17]. This means that even
though the soccer player showed a faster reaction time of mental
rotation for embodied figures (table 1), this result could not be
attributed to the rotation process itself, because mental rotation
speed did not differ between groups. For this, this faster reaction
time might be due to a better ability to perceive or encode the
Table 1. Mean reaction time (mean, SD) dependent on group
and stimuli type.
Cube
figures
Human
postures
Body
postures
Non-Athletes
2401.13 (776.36)
1763.51 (509.51)
1810.67 (713.64)
Soccer players
2458.91 (1035.51) 1476.22 (515.73)
1478.67 (627.38)
doi:10.1371/journal.pone.0048620.t001
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Figure 3. Error rate dependent on stimulus type and angular disparity (mean, standard deviation).
doi:10.1371/journal.pone.0048620.g003
The results of this study are in some ways contradictory to the
study of Steggemann et al. [18] because an advantage of athletes
compared to non-athletes in an object mental rotation task with
embodied stimuli was shown. Both studies differ in several aspects
such as the use of the objects figures (cubed vs embodied stimuli) as
well as the different groups of athletes who have participated
(rotational movement experts vs soccer players). Despite the
differences, this study suggests that even in a same-different mental
rotation task, which induces object transformations, soccer players
show faster reaction times. It seems to be more interesting to ask
which component of the mental rotation task in a same-different
judgment is influenced by athletes with long time physical
activityexpertise. In this study with soccer players it was shown
that the influence was not due to the rotation process itself which
Figure 4. Reaction time at an angular disparity of 0u dependent on stimulus type and angular disparity (mean, standard deviation).
doi:10.1371/journal.pone.0048620.g004
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also gives a hint that not the (possible) better executive functions or
working memory processes contribute to better mental rotation
performance of the soccer players. Instead this could be attributed
to the encoding or perceiving process, or the motor response in the
mental rotation task. To investigate this in further detail more
studies must follow which use stimulus types comparable to the
study of Amorim et al. [17] with different types of athletes. For
example, gymnasts have extensive experience in turning around all
three body-axes and display a more egocentric point of view [18].
Compared to this, soccer players are trained to use egocentric skills
but also must use the exocentric perspective since they have to take
into account their own body, the ball as the object, the bodies of
the teammates, the bodies of the adversary team, and the soccer
field. To supplement this experiment another study might be
conducted with the between subject factor group (gymnasts vs. e.g.
soccer players vs. non-athletes) and with cube figures, human
figures, and body posture figures as stimuli types. In addition, the
type of judgment must be varied (same-different vs. left-right
judgments). Furthermore, gender might be an important factor
due to the well-known gender differences in mental rotation
performance [25,8]. This is a factor, which has been neglected up
to now in the investigation of motor effects in mental rotation and
was also a limitation in this study.
In addition to the results of soccer players vs. non-athletes, the
results show that mental rotation tasks using rotated cube figures
needed more time to be solved than rotated embodied figures.
This finding is also expressed by the slower mental rotation speed
for cube figures. Furthermore, participants made more errors
solving mental rotation tasks with cube figures, but only for figures
which had an angular disparity of 90u or higher.
The poor performance on mental rotation tasks with cube
figures in comparison with embodied figures is in line with a
former study [17]. In this study faster reaction times were
attributed to both body postures and human postures when
compared to cube figures, however the body postures elicited
slower reaction times than the human postures by a factor of four.
We did not find this effect in our study. This difference might be
due to the different experimental designs. In the former study this
result was obtained by comparing the reaction times between
human figures and body postures across experiments while we
used a within subject paradigm. This design might have led to a
‘‘training’’ of body postures by presenting cube figures and human
figures as well as the combination of this in the form of body
postures in the same experiment. Figure 2 shows that the typical
mental rotation time function could be seen with the mental
rotation of cube figures but that it is not as prominent with
embodied stimuli. This can be seen in analogy to the RTs of
imagined perspective or egocentric transformations, which are
often independent of angular disparity [30]. Egocentric transformations require the rotation of the viewer’s reference frame
relative to a stable allocentric frame [31]. Due to the small
increases in reaction time dependent on increasing angular
disparity with embodied stimuli in this study, one might conclude
that within a same-different task using embodied stimuli,
egocentric transformations ‘‘meaning transformations in respect
to the one’s own body do play a role.
This study has added to the literature of the coupling of
perception and action and deserves further attention in the
literature on embodied cognition. In a broader sense embodied
cognition means that cognitive processes are rooted in the body
and its interaction with the world [32] or that cognitive processes
can only be understood when taking body representations into
account. This study has shown that this relationship must be
investigated in more detail. A differentiation is needed since
mental rotation is composed of the three different cognitive main
stages: a) the perceptual process, the identification and discrimination of the stimuli and the orientation, b) the mental rotation
process itself and the judgment of parity, and c) the response
selection and execution [13,14]. Further studies should strive to
contribute to the perception-action as well as the embodied
cognition literature.
Acknowledgments
We are very grateful to Dr. Amorim who gave us the stimuli types used in
this study. We thank Lukas Ulrich and Johannes Krinniger for
administering the task.
Author Contributions
Conceived and designed the experiments: PJ JL JD. Performed the
experiments: JL JD. Analyzed the data: PJ JL. Contributed reagents/
materials/analysis tools: PJ. Wrote the paper: PJ JL JD.
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