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2021, Gendered Design in STEAM Bulletin 4
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3 pages
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One goal of the GDS program is to support the emergence of a network of scholars engaged with exploring the field of Gendered Design (GD) and experimenting with more aware design practices. The GDS research teams are for sure members of this potential future and work-in-progress network, along with the GDS core team and experts (gender, regional, and sector). With this in mind, a new set of activities to support the development of this network was designed and took the shape of LabTwo. LabTwo embraces topics of interest from the collective group of researchers and creates space for exchange, discussion, and knowledge production around them. LabTwo | Session One, took place on June 25, 2021, on the first selected topic ‘The role of power in GD’. The session was designed and facilitated by us, Chiara Del Gaudio and Raquel Noronha.
ACM Transactions on Computer-Human Interaction (TOCHI), 2020
Women account for over half of the global population, however, continue to be subject to systematic and 4 systemic disadvantage, particularly in terms of access to health and education. At every intersection, where 5 systemic inequality accounts for greater loss of life or limitations on full and healthy living, women are 6 more greatly impacted by those inequalities. The design of technologies is no different, the very definition of 7 technology is historically cast in terms of male activities, and advancements in the field are critical to improve 8 women’s quality of life. This article views HCI, a relatively new field, as well positioned to act critically in 9 the ways that technology serve, refigure, and redefine women’s bodies. Indeed, the female body remains 10 a contested topic, a restriction to the development of women’s health. On one hand, the field of women’s 11 health has attended to the medicalization of the body and therefore is to be understood through medical 12 language and knowledge. On the other hand, the framing of issues associated with women’s health and 13 people’s experiences of and within such system(s) remain problematic for many. This is visible today in, e.g., 14 socio-cultural practices in disparate geographies or medical devices within a clinic or the home. Moreover, the 15 biological body is part of a great unmentionable, i.e., the perils of essentialism. We contend that it is necessary, 16 pragmatically and ethically, for HCI to turn its attention toward a woman-centered design approach. While 17 previous research has argued for the dangers of gender-demarcated design work, we advance that designing 18 for and with women should not be regarded as ghettoizing, but instead as critical to improving women’s 19 experiences in bodily transactions, choices, rights, and access to and in health and care. In this article, we 20 consider how and why designing with and for woman matters. We use our design-led research as a way to 21 speak to and illustrate alternatives to designing for and with women within HCI.
Book of DRS2018 Conversations, 2018
Woman-Centred Design, a Conversation at DRS2018: Design Research Society International Conference. Final documentation.
Gender in Science and Technology, 2013
Proceedings of the Design Research Society Conference DRS (Limerick, Jun), 2018
As design research matures and interacts more extensively with other academic disciplines, design research communities are engaging more profoundly and reflexively with the nature of research itself and the particular “situated knowledges” (Haraway) of design and the design researcher. Criticality, in design research today, involves interrogation of the theories and methods through which we do research. While early varieties of ‘criticality’ in design research drew largely from Frankfurt School critical theories, feminist theories are increasingly prevalent as a critical modality in design research by attending to issues such as power, positionality, embodiment, relationality, materiality, territoriality and temporality. The agency of critical approaches has been of particular concern in contemporary (feminist) critical approaches. Feminist theories assert that things can be different and can extend beyond analytic modalities into practice-based, interventionist and activist modalities to propose, materialize and experience how things may become “otherwise” (Petrescu; Schalk et al; Forlano et al). This opens up further dimensions among design and (feminist) critical theories. For example, exploring how things may become “otherwise” as an approach to design as a “worldmaking” practice may involve (non-) human perspectives on socio-ecological challenges or design work as “making-with” to “stay with trouble” rather than solutions (Haraway; Forlano et al). With this, our DRS’18 track on the theme ‘Design, Research and Feminism(s)’ invited contributions exploring notions of criticality and, or, feminism in design research.
Proceedings from Women in …, 2006
In the last decade there has been an increased interest in gender issues within HCI. Still it is fairly uncommon for HCI research to take gender issues into account. Often four areas for research to be performed is identified, the artefacts, the usage, the designers and the design process. We have performed a pilot study to understand problems and opportunities in doing gender studies of design processes, and as a means of understanding the relevance of doing such studies. The results show that there are some basic gender structure issues to be concerned with during design process research and that it is relevant to continue a focused gender studies program on design processes.
Technology and Culture, 2000
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
Gender-blind design hinges upon an assumption that designing equally is the same as designing for equality. That, however, is inaccurate, as gender-blindness is merely a synonym for neutrality. Neutrality, because it lacks a concerted effort to subvert, favors hegemonic values and epistemologies, which counters the purported aim of equality. Supposedly objective methods of analysis, such as data gathering and interpreting, are not deprived of this hegemonic bias either. As such, through an acknowledgment of ethics, the designer must recognize that they are, indeed, imbuing their values into their designs, which bears influence on the ways in which the user interacts and interprets those designs, a notion which is especially relevant to a field concerned with user experience. This may be done deliberately or by accident, but it is always inevitable. Ethics is, in this way, inextricable from the design process, and, thus, the present article aims to propose that designing for equality requires the designer to act as an ethical agent-responsibly, consciously, and knowingly-especially if one hopes to avoid a design which embodies and communicates oppressive notions. In particular, within the purview of ethics, and by making use of some case-studies and examples, it argues that designing toward gender equality requires not the more typical gender-blind approach, but rather one which is specifically genderconscious. Further, this article also offers some suggestions as to how we might begin to act as ethical design agents and implement marginalized epistemologies into the design process. CCS CONCEPTS • Human-centered computing → Interaction design; Interaction design theory, concepts and paradigms.
Prototyping and Prefiguring through Law Reform: An Interview with Davina Cooper on the FLaG Sex and Gender Decertification Proposal, 2023
In an interview with Professor Davina Cooper, we discuss her research project “The Future of Legal Gender” (FlaG), a four-year project funded by the Economic and Social Research Council, UK (2018–22). Davina Cooper is Research Professor in Law and Political Theory at King’s College London and the author of several books, including Everyday Utopias: The Conceptual Life of Promising Spaces (Duke University Press, 2014). In the interview, we explore prefiguration, prototyping and analogies with design methodologies focusing on FLaG’s law reform proposal to decertify sex and gender.
2021
With this text, I am providing a brief overview of Participatory Design (PD) as emerged in Scandinavia in the 1970s, and of some of its principles. I would like to stress that this is far from being an exhaustive work on PD. I am only providing information on PD that can act as a starting point of discovery for those approaching it for the first time. For an in-depth dive into this approach, researchers might want to read the 'Routledge International Handbook of Participatory Design' (Simonsen & Robertson, 2013a), the proceedings of the Participatory Design Conference (PDC), and the additional reading suggestions provided on the same website. I also strongly suggest engaging in conversations with PD researchers and practitioners. They can provide insights into the situated nature of PD practices, their potential, their challenges, and on how to approach them. PD is a powerful approach when we think about more gender inclusive design processes and outcomes. It allows us to co-construct a multifaceted understanding of a specific situation and how to address it through a process that promotes societal dialogue, and potentially relational change, between the various social actors. Finally, this is not a literature review; principles and definitions were chosen based on my own understanding and view of PD. Several phenomena can be traced down to its origins, among others: the political and social movements that characterized Western society in the 1960s and 1970s; the concepts of deliberative democracy and participatory democracy; and the Action Research and Participatory Action Research approaches. The latter affirmed the need for a stronger societal contribution of academic knowledge and for researchers to build knowledge together with local communities.
Conference Proceedings of the Academy for Design Innovation Management, 2019
This case study explores the application of design methods and tools in women’s rights programming and feminist grant making - both areas that are, despite growing interest and evidence on potential benefits, still rather underexplored. In 2018, following its first independent evaluation and with the aim to increase its grantees‘ qualitative impact, the Fund for Gender Equality, a grant-making mechanism of the United Nations Entity for Gender Equality and Empowerment of Women, launched Re-Think. Experiment., an initiative exploring the potential for design to serve as a tool for innovation of programs. Through providing training in key principles of the design process and a safe space for experimentation, nine women-led civil society organizations operating in eleven countries have been equipped with tools and methodologies tailored to their needs to address specific project challenges. This case study introduces context, process and initial results of the initiative and discusses w...
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