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SESSION 01 – Introduces Maya Dynamics

1 Dynamics overview:  What we can do with Maya Dynamics ?  Architecture and Features. What will we learn in this topic ? 2 Getting started with Particle Tool:  Started creating Particle with Particle Tool.  Understanding Particle objects: creating, display attributes, setting render, render view, ...

Author: Khieu Van Bang Email: [email protected] Maya Dynamics Basics Lab 1: Introduces Maya Dynamics CONTENTS  Dynamics overview:  What we can do with Maya Dynamics ?  Architecture and Features.  What will we learn in this topic ?  Getting started with Particle Tool:  Started creating Particle with Particle Tool.  Understanding Particle objects: creating, display attributes, setting render, render view, ... Introduces Maya Dynamics 1) DYNAMICS OVERVIEW Introduces Maya Dynamics 1) DYNAMICS OVERVIEW 1.1) What we can do with Maya Dynamics ? 1.2) Architecture and Features. 1.3) What will we learn in this topic ? Dynamics overview What is Dynamic ?  Is a branch of physics that describes how objects move. Dynamic animation uses rules of physics to simulate natural forces. You specify the actions you want the object to take, then let the software figure out how to animate the object.  Dynamic animation lets you create realistic motion that’s hard to achieve with traditional keyframe animation. For instance, you can make effects such as tumbling dice, waving flags, and exploding fireworks. Dynamics overview 1.1) What we can do with Maya Dynamics ? Create, color, and animate particles. Soft bodies(bends, deforms) Emitters: stea , fire, rai , … Gravity and other force fields Dynamics overview 1.1) What we can do with Maya Dynamics ? Particle collisions(split, emit new particles, or disappear) Springs: a deformable spring Goals(make particles or soft bodies ) Rigid bodies (collisions between polygons or NURBS) Dynamics overview 1.1) What we can do with Maya Dynamics ? Rigid body constraints ( restrict the motion of rigid bodies) Animating Effects s oke, fire, … Particle caching (Store dynamic simulations either to disk ) Dynamics overview 1.1) What we can do with Maya Dynamics ? Relationship editor Instance(advanced features ) Render (software or hardware) Introduces Maya Dynamics 1) DYNAMICS OVERVIEW 1.1) What we can do with Maya Dynamics ? 1.2) Architecture and Features. 1.3) What will we learn in this topic ? Dynamics overview 1.2.1) Maya Architecture Nodes Attributes Connections Transforms & Shapes Dynamics overview 1.2.2) Dynamic Architecture           Particles. Fields. Emitters. Collision Models. Particle Collision Events. Controllers. Connectables and Connections. Soft Bodies. Springs. Rigid Bodies. Dynamics overview 1.2.2) Dynamic Architecture 1.2.2.1) Particles Ex: A simple virtual experiments. Previous experiments After experiments Dynamics overview 1.2.2) Dynamic Architecture 1.2.2.2) Fields You can simulate the motion of natural forces with dynamic fields. Dynamics overview 1.2.2) Dynamic Architecture 1.2.2.3) Emitters Ex: water, fire, smoke, fireworks, ... Dynamics overview 1.2.2) Dynamic Architecture 1.2.2.4) Collision Models o Elasticity. o Friction. o Collision trace depth. Dynamics overview 1.2.2) Dynamic Architecture 1.2.2.5) Particle Collision Events. In the event that a particle collides: emit, split, die. Dynamics overview 1.2.2) Dynamic Architecture 1.2.2.6) Controllers. Dynamics overview 1.2.2) Dynamic Architecture 1.2.2.7) Connectables and Connections. Dynamics overview 1.2.2) Dynamic Architecture 1.2.2.8) Soft Bodies. Dynamics overview 1.2.2) Dynamic Architecture 1.2.2.9) Rigid Bodies. Dynamics overview 1.2.2) Dynamic Architecture 1.2.2.10) Springs. Dynamics overview 1.2.3) Rendering o Render Types. o Hardware Rendering in OpenGL. o Software Rendering. Dynamics overview 1.2.3) Rendering o Render Types: Dynamics overview 1.2.3) Rendering o Software rendering • Volumetric rendering. • Blobby surface render type uses any shader. • Tube and Cloud render types use specific particle cloud shader. • Future: hair shader. Dynamics overview 1.2.4) Expressions o Mel Language: o Attribute Expressions o Particle Expressions. Dynamics overview 1.2.5) Integrated Dynamics o Dynamics and transforms. o Rigid Bodies − active a d passive. o Soft Body, curves, and IK chain. o Soft Body and deformers. o Soft Body, Rigid Body, and goals. o Particle collision events ... Introduces Maya Dynamics 1) DYNAMICS OVERVIEW 1.1) What we can do with Maya Dynamics ? 1.2) Architecture and Features. 1.3) What will we learn in this topic ? Dynamics overview 1.3) What will we learn in this topic ?  SESSION 01 – Introduces Maya Dynamics  SESSION 02 – Animation Particle Basics  SESSION 03 – Emitters  SESSION 04 – Field & Collision Effect  SESSION 05 – MEL and Expression  SESSION 06 – Particle Materials  SESSION 07 – Object Desintegration  SESSION 08 – Particle Instanter  SESSION 09 – Particle Goal  SESSION 10 – Advanced Goal & Instanter  SESSION 11 – Fluid Effect Basics Introduces Maya Dynamics 2) GETTING STARTED WITH PARTICLE TOOL Getting started with Particle Tool 2.1) Turn the tool ar Parti le Tool What is particle system? 1 2  Particle Tool is used to start in creating particles in Dynamics.  It allows us to perform: o Create Particles. o Edit Particles. o Control Particles. o … Getting started with Particle Tool 2.2) Turn the toolbar Parti le Tool 1 Particle Name: particle name. 2 Conserve: Influences the motion of particles velocity and acceleration attributes are controlled by dynamic effects. Number of Particles: number of particles you want to create per mouse click. Maximum Radius: distribute particles randomly in a spherical region where you click. Sketch Particles: drag the mouse to sketch a continuous stream of particles. Sketch Interval: pixel spacing between particles. Create Particle Grid: Creates a particle grid. Particle Spacing: spacing in the grid. Placement: volume with your cursor, or with text fields. Minimum Corner: lower left corner of the 3D particle grid. Maximum Corner: upper right corner of the 3D particle grid. 1 2 3 3 4 5 4 6 7 8 9 10 5 6 7 8 11 9 10 11 Getting started with Particle Tool 2.3) Create particle / Number 1 2 3 Getting started with Particle Tool 2.3) Create particle / 4 Press Enter 3 1 2 Getting started with Particle Tool 2.4) Name and Type Particles 1 2 Getting started with Particle Tool 2.5) Add Material 3 2 4 1 Getting started with Particle Tool 2.6) Management with Outline 2 3 1 Getting started with Particle Tool 2.7) Additional functions for Particle 2 1 3 Getting started with Particle Tool 2.7) Additional functions for Particle 2 1 3 Getting started with Particle Tool 2.8) Play and Render View 1 2 Thanks!