Tri Bang
Phone: 0973377630
Address: Phòng 510, Nhà A3, Viện Công nghệ thông tin, Viện Hàn lâm khoa học và công nghệ Việt Nam, 18 Hoàng Quốc Việt, Cầu Giấy, Hà Nội, Việt Nam.
Address: Phòng 510, Nhà A3, Viện Công nghệ thông tin, Viện Hàn lâm khoa học và công nghệ Việt Nam, 18 Hoàng Quốc Việt, Cầu Giấy, Hà Nội, Việt Nam.
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Papers by Tri Bang
What is Fluid Effect ?
What does fluid effects support ?
2 Working with Fluid Pond
Learning contents: Create Pond; Fluid Attributes; Pond Wake; Emission Turbulence;
Shader Attributes; Match Object; Interactive; Simulation Quality; Make Collision;
InitialState; Keyframe Emission; Keyframe Object; Raytraced Water, ...
3 Working with Fluid Ocean
Learning contents: Create Ocean; Customize Ocean; Control Render; Floating
Objects; Adjust Attribute; Motor Boats; Ocean Wake; Emitter from Object, ...
4 Working with Visor Library
Learn how to use templates.
Create a virtual lab.
What is Fantasy Particle ?
How to create a Fantasy Particle ?
2 Advanced Instanter
Some special particle instanter.
Create falling leaves.
What is Particle Goal ?
What we can do with Particle Goal ?
2 Integrated with Particle Goal :
Create Integrated with Particle Goal.
Practical situations.
3 Exercise:
Create a virtual experiments.
What is Particle Instanter ?
What we can do with Particle Instanter ?
How to create a Particle Instanter ?
2 Integrated with Particle Instanter :
Create Integrated with Particle Instanter.
Practical situations.
3 Exercise:
Flying lanterns.
What is Object Desintegration ?
How to create a Object Desintedgration with Ram
menterial ?
2 Create with nCloth:
What is nCloth ?
How to create a Object Desintedgration with nCloth?
Shaders/Materials.
Working with color particle : color, expression, expression shader, ...
2 Texture :
Which type Particle, we can use texture ?
Create textures on Adobe Photoshop.
Apply textures to particles.
3 Examples:
Create a spacecraft flying in the sky stars.
Why using MEL & expressions?
Differences between MEL and expression.
What you can do by using MEL and Expression ?
2 MEL Basics:
How Maya Uses MEL.
Script Editor.
MEL Commands .
Variables .
Return Values.
3 Expression:
Create expression.
Helpful Resources.
What is field ? How to add dynamic field ?
Work with fields.
2 Collision effect:
What is collision effect ?
Make collide.
Make particle collision events.
3 Examples:
Creating waterfalls.
Rain on car.
What is Emitters ?
Emitter Tool.
Working with type Emitters: omni, directional and volume.
Create Emitters from Object.
2 Examples:
The spacecraft flight.
Open Water Tap.
Create particle in different environments.
Parent an object to dynamic motion.
Set key particle.
Motion paths.
2 Examples:
Create a text effect.
Creating a simple virtual experiments.
What we can do with Maya Dynamics ?
Architecture and Features.
What will we learn in this topic ?
2 Getting started with Particle Tool:
Started creating Particle with Particle Tool.
Understanding Particle objects: creating, display attributes, setting render,
render view, ...
SESSION 02 – Animation Particle Basics
SESSION 03 – Emitters
SESSION 04 – Field & Collision Effect
SESSION 05 – MEL and Expression
SESSION 06 – Particle Materials
SESSION 07 – Object Desintegration
SESSION 08 – Particle Instanter
SESSION 09 – Particle Goal
SESSION 10 – Advanced Goal & Instanter
SESSION 11 – Fluid Effect Basics
What is Fluid Effect ?
What does fluid effects support ?
2 Working with Fluid Pond
Learning contents: Create Pond; Fluid Attributes; Pond Wake; Emission Turbulence;
Shader Attributes; Match Object; Interactive; Simulation Quality; Make Collision;
InitialState; Keyframe Emission; Keyframe Object; Raytraced Water, ...
3 Working with Fluid Ocean
Learning contents: Create Ocean; Customize Ocean; Control Render; Floating
Objects; Adjust Attribute; Motor Boats; Ocean Wake; Emitter from Object, ...
4 Working with Visor Library
Learn how to use templates.
Create a virtual lab.
What is Fantasy Particle ?
How to create a Fantasy Particle ?
2 Advanced Instanter
Some special particle instanter.
Create falling leaves.
What is Particle Goal ?
What we can do with Particle Goal ?
2 Integrated with Particle Goal :
Create Integrated with Particle Goal.
Practical situations.
3 Exercise:
Create a virtual experiments.
What is Particle Instanter ?
What we can do with Particle Instanter ?
How to create a Particle Instanter ?
2 Integrated with Particle Instanter :
Create Integrated with Particle Instanter.
Practical situations.
3 Exercise:
Flying lanterns.
What is Object Desintegration ?
How to create a Object Desintedgration with Ram
menterial ?
2 Create with nCloth:
What is nCloth ?
How to create a Object Desintedgration with nCloth?
Shaders/Materials.
Working with color particle : color, expression, expression shader, ...
2 Texture :
Which type Particle, we can use texture ?
Create textures on Adobe Photoshop.
Apply textures to particles.
3 Examples:
Create a spacecraft flying in the sky stars.
Why using MEL & expressions?
Differences between MEL and expression.
What you can do by using MEL and Expression ?
2 MEL Basics:
How Maya Uses MEL.
Script Editor.
MEL Commands .
Variables .
Return Values.
3 Expression:
Create expression.
Helpful Resources.
What is field ? How to add dynamic field ?
Work with fields.
2 Collision effect:
What is collision effect ?
Make collide.
Make particle collision events.
3 Examples:
Creating waterfalls.
Rain on car.
What is Emitters ?
Emitter Tool.
Working with type Emitters: omni, directional and volume.
Create Emitters from Object.
2 Examples:
The spacecraft flight.
Open Water Tap.
Create particle in different environments.
Parent an object to dynamic motion.
Set key particle.
Motion paths.
2 Examples:
Create a text effect.
Creating a simple virtual experiments.
What we can do with Maya Dynamics ?
Architecture and Features.
What will we learn in this topic ?
2 Getting started with Particle Tool:
Started creating Particle with Particle Tool.
Understanding Particle objects: creating, display attributes, setting render,
render view, ...
SESSION 02 – Animation Particle Basics
SESSION 03 – Emitters
SESSION 04 – Field & Collision Effect
SESSION 05 – MEL and Expression
SESSION 06 – Particle Materials
SESSION 07 – Object Desintegration
SESSION 08 – Particle Instanter
SESSION 09 – Particle Goal
SESSION 10 – Advanced Goal & Instanter
SESSION 11 – Fluid Effect Basics