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2014, Eurasian Journal of Social Sciences
https://doi.org/10.15604/ejss.2014.02.02.002…
7 pages
1 file
If we as educators want to make a change, it's high time we take the bull by the horns and realistically address and debate current issues related not only to art context but to art pedagogy. In this new information age, an innovative e-collaborative project focusing on education in and through arts, designed, continually supported and revised by the associated university departments, can work as a medium for developing cognitive skills that carry over into other areas. Among the main aims of such a project, one could name a few general ones in the abstract, which will be expanded and explained in the full paper: It will offer participants the abilities to reflect, to link information from diverse subjects and sources, to generate ideas; to honour various traditions, to recognize historical achievements and enjoy new technologies via arts, to respect different cultures and accept various points of view; to testify and connect opinions, to develop higher-order thinking skills in students, to work and communicate creatively outside the boundaries of a single class, a single school, a single country; to draw reasoned conclusions and grasp the connections that lead to creative solutions. This special @rt-platform, that we intend to 'build', can act as a kind of unifying force, as a 'cultural bridge', with arts being the key to accept and respect the 'other', to understand the world's cultures and civilization's legacies. This alone can be the main aim, the reason, in a general attempt of working together in establishing world's peace.
2012
Today the importance of art education and developing creativity is increasingly recognized at all levels of education systems. However, there are still many issues to clarify and develop, such as teacher training, their collaboration with artists and other professionals for a complete and efficient education and further connected to society. Furthermore, a key point to clarify is the use of new media, since teachers often diverge between who reject the use of digital equipment by preserving traditional methodologies and tools, and who fully adopt the use of new media growing away from the tradition. To solve this dichotomy we have experienced a contemporary-art education-project in schools, universities and museums in various European countries that integrates traditional teaching methods with new technologies using an on-line platform.
Education Sciences, 2019
The purpose of this article is to highlight the fact that the fertile learning circle of creative production/cultivation and technology in the organization and implementation of school projects by secondary schools for students aged 12-18, is aimed at the management of digital content, not just by using ready-made applications, but also by emphasizing the "we" in the use of technology. This entails focusing on a pedagogical notion of the efficacy of art, and also expanding the concept of the artwork by investigating it as a participatory practice, studying the relations between multiple nodes, the dynamic potentials and practices of composition in the media. Artwork as a rhizome, complex, pluralistic emerges as an open-ended assemblage and reorients the way of teaching. The dynamic field 'Art and Technology' as a field of synthesis, convergence, a modality of happening, and as a means of acquiring the skills and extensive knowledge necessary to bring about change, is based on technological, experimental, interactive and procedural technologies that involve the actions and/or influences and input of multiple persons as well as the machines. A new reality is built, encoded, recorded, and students are actively involved.
This artistic research aims for the artistic and technological professional development of teachers of art. We have studied the theories of McLuhan and Marc Prensky. We have also reviewed literature about the development of artistic workshops with the theme of identity. We have focused on case studies conducted by Escaño, Zafra, Acaso, Agra and Eça, among others. We provide a new methodology in the field of art education using Internet and social networks for the artistic and technological professional development of Art teachers.
Cyberculture is a concept which can be applied not merely to cyberspace issues, new media and the internet, but also to deeper changes in human development and participation in current culture. Manuel Castells defines cyberculture as 'the real virtuality' where digital content creation, scientific and technological innovation are blended together. This kind of interactive, real time, and digital space is often a mirror platform for real world culture content. It can be also regarded as a mirror for patterns, ways of feeling, reacting, thinking, and also the values of contemporary humans. People of all ages are engaged in using computers, smartphones, and digital cameras. Active new media users who generate content are motivated by the same drive as artists; namely, the creative will. The important point to note is that our presence in the digital world has ethical consequences. Users become creators of digital images, films and graphic designs where they depict their or someone else's life. Phenomena such as performances using new media technologies, multimedia installations, including interactive installations, software art, virtual reality, digital music, and many others varied artists activities, can be a part of our everyday sensual experience. This forms the background for my art education research aims. My main goals are focused on a holistic approach to cyberculture which I understand as the 'sensual environment' of human's creative activity. I would like to find out how important is freedom is in cultural development and also to determine the role of active users digital artistic activity within it. These questions are especially important for education through art. The autonomy and the consciousness of creative possibilities should be underlined in the context of power, copyright and business.
2006
This research looks at the Internet in relation to art, where art is examined broadly as a cultural, social and economic activity and body of knowledge, and specifically as it features within art and design education at secondary school. It considers the way digital technology features in learning, particularly in the art and design context, examining if and how this relates to the uses made of digital technology - particularly the Internet - by contemporary art practitioners. Recognising a gap here, a web-based art resource (www.dareonline.org) has been devised, created and evaluated trying in some way to bridge this gap, both through its practical usage and - by raising questions in the mind of the user - manifested in the language of its construction. The problems and possibilities of access, communication, collaboration and diversity offered by the use of web-based technologies as demonstrated by a number of artists, set against a generally utilitarian and apparently uncritical ...
Learning with technology, or using technology to facilitate, support, or enhance learning is a common and quite ancient practice. From the text, to the moving image, and to digitally networked multi-media applications, education has integrated and integrates technology in various manners, and at different levels: on a surface level as a tool or a medium for contents delivery, or at a deeper level as a core principle structuring the educational experience, to the extent that any educational experience can be described as technological. The text, or the technological possibility of externalization and collective distribution of individual memory and knowledge, gives a good example of such a deep and complex integration of technology and education. The use of this technology manifested in the practice of reading and writing and the understanding of the nature and essence of the text is what have made and make education possible (Stiegler 2012). Technology, in this sense, is consubstantial to education: the attentional forms established and developed upon and within the use of technology “generate the circuits of transindividuation that thread and weave together the process of collective individuation” (Stiegler 2012). Among the circuits of transindividuation contributing to the formation of cultures, societies, or systems of values, concepts, and meanings, are also the artistic expressions engendered and established within this technology and continuously reshaping and regenerating this technology. The art of storytelling for example supports multiple singular possibilities of transindividuation; all of them contained in the general practice of the technology of text. Altogether, education, text as a technology, and textual artistic expressions form a complex ecological system of knowledge and experience. An extensive understanding of such a system cannot be developed without the evaluation of the respective contributions of all its components. Today’s challenges presented by the integration of digital technology in education should be addressed from this systemic perspective. The goal of this presentation is to propose the introduction of concepts underlying artistic practices in the field of digital and contemporary arts to the debate on education in the 21st century. Such an approach is thought to contribute to a broader view on the role of digital technologies in education.
Academia Letters, 2022
Mimicking the body movements of other individuals is the most important early mechanism of learning. The early infantile imitation (EII) refers to tongue protrusions and mouth openings of infants as a response to the orofacial movements of caregivers. It appears at birth and disappears after 2-3 months. The late infantile imitation (LII) is observable between 5 and 18, reaching its peak at 12 months of age. It includes simple gestural and vocal behaviors that gradually overshadow the crude infantile gestures. The children's deliberate imitation (CDI) is characterized by learned mimicking. It is argued that the EII is triggered by neural circuitries that are present and functioning at birth including the rostral and caudal cingulate motor areas (CMAs) in the mid-cingulate cortex (MCC). LII appears in a transitional period, in which the maturing cortical areas start to participate in imitation mechanisms. Later, the cortical areas takeover the intended imitative behavior, but the cingulate and brainstem structures continue to function at the bottom of the imitation circuitries. The elementary behaviors such as crying, laughing and facial expressions enable infantile learning and communication in early infancy (14). Imitation refers to mimicking the body movements of other individuals or animals. It is the most important early mechanism of learning in primates, mammalians and birds. Early researchers postulated that there is an "instinct of imitations", through which infants learned their first conventional gestures (1). Instincts are a set of foundational reflex-like behaviors that are released by minimal internal and external stimuli. Piaget did also observe this type of EII, and identified it as a reflex (11). Meltzoff and associates were the first to show that at birth, infants can make gross hand gestures, tongue protrusions and mouth openings, spontaneously or as a response to the hand
2024
This paper dismisses the theory of a common archetype for the different versions of the Saxon Chronicle-an edition which extended only to 891-and argues that the shared source was a 'Base Text', perhaps from the Winchester Old Minster, which was copied at various times between 909 and 920, and sent out to the newly-formed sees at Ramsbury, Crediton, Wells and the New Minster-and, probably, to the existing one at Sherborne. An examination of the extant Chronicle-texts, and a simultaneous consideration of their purported sources, suggests that there was a degree of interaction between these establishments around 946, and again in the 970s, as the different manuscripts came to be updated.
Volume 5: High-Pressure Technology; ASME Nondestructive Evaluation, Diagnosis and Prognosis Division (NDPD); Rudy Scavuzzo Student Paper Symposium and 26th Annual Student Paper Competition, 2018
Flanged joints are used in high pressure applications such as process piping, pressure vessels, risers, pipelines and subsea production systems. These flanges are subjected to external loads in addition to pressure. A brief description of high pressure flanges standards is given. Design of high pressure flanged joints are covered in many design codes. A review of allowable stresses, load factors for bolting, flanges and bolt preload requirements has been made for the following codes: ASME VIII-2, ASME VIII-3, ASME B31.3 Chapter IX, API 6A, API 6X, API 17D, API 17TR7, API 17TR8, API 17G, EN 1591-1 and NORSOK U-001. This paper also presents analytically based structural load-capacity (ultimate strength) design equations for flanged joints. The design equations are used to calculate rated working pressure and flange-face separation load-capacity of API 6A type 6BX flanges. Future code recommendations for flange design are provided.
220. L’abbaye chef d’ordre de Grandmont (com. Saint-Sylvestre, Haute-Vienne, Limousin), rapport 2022, 2022
ResearchGate, 2024
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2024
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