Recombinant Poetics and the Database Aesthetic
Professor Bill Seaman, Ph.D.
An embodied approach to computing acknowledges the importance of the physicality of
experience as is falls within the continuum that bridges the physical with the digital. To
illuminate the operative nature of database aesthetics, one needs to point at a number of
human processes— memory, association, thought processes, cataloguing, categorizing,
framing, contextualizing, grouping, the production of boundary objectsi, grammars of
information, grammars of attention, media constellations, principles of combinatoricsii,
interface design – both physical and digital, as well as how these human processes
become operative through the operative nature of a relevant robust coded environment.
The mass of lived experience and the residues and/or inscriptions of experience include
such creative processes as the shooting and editing of video, the sculpting of virtual
objects, the construction of sonic content, the composition of musical fragments or
selections, the writing of poetic texts, the naming of files, the design of structures, the
physicalization of metaphor etc. These human processes become intermingled on the
highest level with machine functionality in the service of human expression.
The mathemetician Claude Berge a member of OULIPOiii, in the book Principles of
Combinatoric provides this definition for combinatorics:
We wish to offer here a definition of combinatorics, which depends on a very precise
concept of "configuration." A configuration arises every time objects are distributed
according to certain predetermined constraints. Cramming miscellaneous packets into a
drawer is an example of a configuration… The concept of configuration can be made
mathematically precise by defining it as a mapping of a set of objects into a finite abstract
set with a given structure; for example, a permutation of n objects is a "bijection of the
set of n objects into the ordered set 1,2,…, n." Nevertheless, one is only interested in
mappings satisfying certain constraints.iv
Thus database aesthetics put the poetic nature of composition, media configuration,
sequence, media ‘distribution’ and differing qualities of articulation in line with the
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constraint-based nature of combinatorics. A myriad of relevant precursors fall outside of
the scope of this paper yet to name two important foci: the history of the memory theatre
as described in The Art of Memory by Francis Yatesv, explores memory techniques,
memory oriented physical ‘architectures’ and devices, as well as Bush’s plans for the
Memexvi - designed to facilitate the exploration of “trails and webs of association.” The
database in my case is used to negotiate the emergent potentials of poetic expression and
emergent meaning.
I have approached the aesthetic and operative nature of the database for over twenty years
in my artistic practice. In particular I have focused on meta-meaning production using
navigation and combinatorial strategies across a series of technological substrates. I will
give a brief historical overview of these works as they contextualize a series of operative
strategies relevant to database aesthetics. Perhaps the most complex of the works is The
World Generator / The Engine of Desire— a virtual world generating system (a
collaboration with the programmer Gideon May).vii
There are specific attributes that are common to all of the works. Each work contains one
or more of the following:
1) A database of media elements;
2) An operative set of interactive digital processes;
3) A particular content-based strategy toward human/computer interaction;
4) An interface combining physical environment, hardware and software strategies;
5) A focus on meta-meaning production;
6) A nonhierarchical poetic strategy exploring combinatorics;
7) The exploration of fields of meaning arising through dynamic interaction with
diverse media-elements;
8) An open, emergent, process-based approach to meaning production;
9) The exploration of image, sonic, and textual media relations;
10) Interactive engagement is empowered at a high level;
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11) The artist involves media-construction as an active process in the work, calling
forth the exploration of multiple media-element combinatorics and abstractions.
12) The artist defines the approach to the art content.
I have come to call this approach Recombinant Poetics, primarily referring to this set of
criteria in terms of generative virtual worlds. I now seek to extend this definition to a
larger class of generative works exploring differing media and their concomitant
qualities. The term "recombinant poetics" was created by the author in 1995. viii The word
"recombinant" is used in a metaphoric and poetic manner. In a scientific context it is
defined as:
Recombinant :
Any new cell, individual, or molecule that is produced in the laboratory by
recombinant DNA technology or that arises naturally as a result of recombination.
Recombinant DNA technology can be defined as:
In genetic engineering, a laboratory technique used to join deoxyribonucleic acid
from different sources to produce an individual with a novel gene combination.
Also known as gene splicing. ix
The metaphor of molecular generation through recombination is central. The participant
functions in a unity with the media through interaction, bringing a history of media
relations with them as one particular field of meaning relation. By operating on the
media-elements in the works they derive emergent meaning — intermingling their mind
set with the interpenetrating fields of the media elements that shift in meaning in relation
to constructed context and dynamic interaction. Just as in a molecule, the combination of
media-elements takes on a life and qualities of its own through intermingling — the
participant conceptually projects meaning across the entirety of the ongoing experience.
Meaning is accretive and functions as an ongoing process of meaning-becoming.
An early work informing the operative nature of this sensibility is .apt.alt. (1981).
.apt.alt. is a generative text system — For each element in the Periodic Table of
Elements three words (or sets of words) were designated. Any “compound” could
function as an algorithm to derive compound poetry exploring the periodic table of
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elements in a literal and metaphorical manner.x The text also functioned as a mnemonic
device. The programmed version has not as yet been facilitated. I have written at length
about the relevance of analogue recombinant works to related digital production in my
text Oulipo | Vs | Recombinant Poetics, published in Leonardo.xi
Along with .apt.alt. another work functioned as a precursor to my more mature projects
exploring recombination. Elastic Movies (1983) was an interactive laserdisc work. It
was comprised of a set of interactive video experiments in a class in the MIT Film/Video
section. Seaman produced Dance Haiku – a video database of short modular dance and
music sequences. The basic idea was to enable a set of short dances to be juxtaposed and
played back in different orders. A series of experiments were undertaken and many of the
ideas that later became active from different perspectives by the participants in the class
were initially sketched here.xii
Set Theory
Central to database aesthetics is the arithmetic notion of the ‘set’. The concept of the set
enables different kinds of groupings to be defined and still function as a unity. What
strategies does the database enable in relation to the exploration of sets? The exploration
of a plurality of approaches to a series of media elements — a multiplicity becomes an
accretive body of media — a dynamic investigation of fragments becomes a unity in an
ongoing manner. The potentiality that this unity might arise through choice and/or
probability/chance is explored — thus users of the system can at times use chance
methods to define or choose a particular set from a pool of potential variables.
The concept of both smooth and striated space as articulated by Deleuze and Guattari in
A Thousand Plateau is explored in an operative manner:
No sooner do we note a simple opposition between two kinds of space than we
must indicate a much more complex difference by virtue of which the successive
terms of the oppositions fail to coincide entirely. And no sooner have we done
that than we must remind ourselves that the two spaces in fact exist only in
mixture: smooth space is constantly being translated, traversed into a striated
space; striated space is constantly being reversed, returned to a smooth space.”xiii
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By exploring different attributes of the interactive video, a participant can explore both a
smooth flowing pre-edited linear work, defined as a singular video segment as well as
interact with operative fragments that can be recombined, viewed over and over again,
repositioned in time, navigated etc. After a unity has been derived [in this case prescribed
by the operative characteristics of the laserdisc itself] one can explore fragments of this
unity in differing orders. A flowing linear edit as well as a series of sub-units are
articulated and relevant computer-based addresses (time code numbers) are defined.
These ‘addresses’ become operative access points on the laserdisc that are driven by
coupling the disc with the computer through a physical interface connection. This work
now could be facilitated to be entirely digital in nature. The computer drives the laserdisc
to a particular relevant location on the disc and/or controls speed and direction of
playback of the material. A linear module can be defined as any articulated segment
drawing on these properties.
The exploration of levels and qualities of Granularity — A laserdisc has 54,000
individual frames— It holds 30 minutes of video at 30 frames per second. Each frame is
addressable and potentially can be coupled to a code-based abstraction of a mode of
address. These frames represent the qualities of a particular kind of space addressed
through a technological process. Thus different selections of media material can be
explored as a potential set of permutations. New digital video enables edits and
abstractions that are fragments of the frame itself. I will later address the differences that
virtual space affords. The important concept is that a computer can mediate different
forms of addressable space – be it technological space i.e. digital video, digital audio,
virtual environments etc., or space that becomes physical in a different manner — i.e.
architectural space, robotic space, the space of analogue video on a disc etc. I see these
differing spaces as a continuum — highly bound/interwoven. We can talk about such a
continuum as a space where operative energy processes bring about dynamic relations
through interaction. The computer itself should be seen as a dynamic energy process, a
enabling device embedded in a coupled environment or functioning as part of a
distributed process/environment.
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Resonant Rhizomatic Experience
The question for the author of such a work is — How can the form of the work — its
technological potentiality, fuse in a relevant and resonant manner with the content of the
work? In each of my works which I will discuss below, I was interesting in exploring a
differing set of aesthetic foci in relation to particular technological potentials. So the set
of sets accessed by the participant forms a unity out of fragments of attention. We could
say that meaning arises out of a history of multi-modal sensual experience as it is brought
to bear in the current context — a context that is dynamically arising through interaction.
A growing, open “set” of experiences informing the understanding of a work also arise
outside of the initial interactive context, through subsequent abstraction of the work as
well as differing forms of re contextualization, and reproduction. Deleuze and Guattari
describe this concept as the “line of flight”xiv. The concept of the rhizome as developed
by Deleuze and Guattari in A Thousand Plateaus is highly relevant to a discussion of a
shifting set of configurations of media-elements and processes. The authors relate this
definition:
Let us summarise the principal characteristics of a rhizome: unlike trees or their
roots, the rhizome connects any point to any other point and its traits are not
necessarily linked to traits of the same nature; it brings into play very different
regimes of signs and even nonsign states. The rhizome is reducible to neither the
One or the multiple. It is not the One that becomes Two or even directly three,
four, five etc. It is not a multiple derived from the one, or to which one is added
(n+1). It is comprised not of units but of dimensions, or rather directions in
motion. It has neither beginning nor end, but always a middle (milieu) from which
it grows and which it overspills. It constitutes linear multiplicities with n
dimensions having neither subject nor object, which can be laid out on a plane of
consistency and from which the one is always subtracted (n-1). When a
multiplicity of this kind changes dimension, it necessarily changes in nature as
well, undergoes a metamorphosis. Unlike a structure, which is defined by a set of
points and positions, the rhizome is made only of lines; lines of segmentarity and
stratification as its dimensions and the line of flight or deterritorialization as the
maximum dimension after which the multiplicity undergoes metamorphosis,
changes in nature. These lines, or ligaments, should not be confused with lineages
of the aborescent type, which are merely localizable linkages between points and
positions... Unlike the graphic arts, drawing or photography, unlike tracings, the
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rhizome pertains to a map that must be produced, constructed, a map that is
always detachable, connectable, reversible, modifiable and has multiple
entranceways and exits and its own lines of flight.xv
Deleuze and Guattari present a number of concepts that are relevant to this form of
practice. I will talk about the notion of the machinic assemblagexvi later in this text in
relation to The World Generator although each of my works can be understood as being
machinic assemblages. Deleuze and Guattari describe their concept of the mixed-semiotic
"machinic statement" or "enunciation":
What we term machinic is precisely this synthesis of heterogeneities as such.
Inasmuch as these heterogeneities are matters of expression, we say that their
synthesis itself, their consistency or capture, forms a properly machinic
"statement" or "enunciation." The varying relations into which a color, sound,
gesture, movement, or position enters into the same species and in different
species, form so many machinic enunciations. (Deleuze and Guattari, 1987, pp.
330 & 331)
Deleuze and Guattari describe an accumulation of the various enfolded modes of the
abstract machine as a "machinic assemblage."xvii
There are five works of mine which each operatively explore the notion of sets through
interactive video navigation — The Watch Detail (1990), The Exquisite Mechanism of
Shivers (1991), Passage Sets / One Pulls Pivots at the Tip of the Tongue (1995), Red
Dice / Des Chiffré (2000) and Exchange Fields (2000), I will talk about each work and
its particular relation to database aesthetics. Each work approaches interactive video and
its potential for generative meaning production in differing ways. I have a second major
approach that I have been utilizing— sets of media elements in 3D or Virtual Space are
explored. I will elucidate this form of interactive set exploration in relation to two other
works The World Generator / The Engine of Desire (1995 – present) (with Gideon
May Programmer), and The Hybrid Invention Generator (2001). These are part of a
generator series that is ongoing.xviii Each individual work explores a special set of
qualities relevant to operative database authorship. An enfolding of strategies enable the
aesthetic and the technologically pragmatic, to intermingle in the service of poetic
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expression. The actual physical attributes of the medium must marry the content to
produce resonant experience.
The Watch Detail (1990) is comprised of video sequences, video still images, music and text that
address both the subject of time and qualities of media-time thus the work becomes a meta-time piece.
The main categories explore Wood; Stone; Clocks and Watches; Yards, Gardens and Grounds; and
The Airport. This work employs Macintosh Hypercard media, that is used to control an interactive
laserdisc. A large database of time-oriented images, video sequences, and related texts can be
‘navigated’, juxtaposed and/or re-oriented in time. Media-time can also be operatively explored — one
can move forward, backward, still, fast forward and fast reverse through the media material. The
aesthetics of this kind of playback-speed navigation have now been formalized and forms part of the
visual vocabulary of contemporary music-video, film, and is also commonly explored in advertising
aesthetics — although for those contexts it is shown as a fixed linear sequence. In the The Watch
Detail an elaborate modular poetic text database can be juxtaposed with any image sequence or still
image. A vast set of potential juxtapositions could be derived, as well as alternate sequential playback
modes— any of the video and still material can be navigated. From one sub-menu the participant can
re-edit the work. One can move from chapter to chapter, edit segments, trigger sequences of encoded
database material in relation to chosen selected textual criteria, view a set of still images with text
superimpositions, or view material in a linear mode. This work could be considered an early example
of an interactive relational database. Each edit was given a particular alphabetical identification
suggesting (with a key) what it contained i.e. wood, stone, clocks etc. If an edit contained multiple
examples it was reflected and tagged by a multiple letter code and could be searched for as such.
Different musical scores were also called up when different playback speeds were triggered by the
participant. The work was shot across New England and is ambient and meditative in nature. Thus,
time as registered through recorded physical trace and time as explored through media variability are
central to the work. The technological apparatus and the content fuse in a resonant manner.
The Mutability of Time
Another attribute that the differing playback of media material affords is the potential to explore the
mutability of time. When a work is being explored as a long flowing linear time-based edit, time may
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appear to be suspended. Alternately, fragmentation can promote a feeling of the elongation of time.
One can also speed across the surface of the media in fast forward and/or reverse modes, scanning the
entirety of the video resources. Again the flow of time falls in relation to differing qualities of database
navigation. One particular shooting strategy was the slow zoom. This functions as an interesting
isomorphic time exploration. Zooming in or out of the image is isomorphic – time can flow in both
directions and feel “correct” in playback. The work becomes a meta-machinic assemblage related to a
poetics of time observation.
Where The Watch Detail was about particular categories of experience related to the
observation of time, The Exquisite Mechanism of Shivers (1991) explored audio visual
sentences, sentence variables as database, and a particular media grammar of potential
substitution. This work was the initial move into thinking about new technological media
as an extension of the potentials of language.
In terms of the concept of lines of flight mentioned above The work took many forms
including the following: an interactive installation with a single projection; a 10 screen
video wall version for the Biennale of Sydney; a Japanese/English Version — Ex.Mech
(1994); a CD Rom version that was published in Artintact 1 (1994) by the ZKM. The
work has been shown widely and was recently included in the Future Cinema show at the
ZKM. A singular flowing video edit forms a particular addressable 30 minute sequence.
The work has been shown as a linear video in this form. An audio/visual text/poem, the
work enables the construction of a sentence with 10 segments. The importance of this to
database aesthetics is that one version of the work being operative allows a different “in”
into the understanding of other versions.
Each defined modular segment of the work includes a related piece of music, a specific
spoken piece of text and time-based section of video. It is interesting to note that modules
can be defined in terms of the database which either conjoin a set of media elements, or
isolate each particular media comprising the module — again the potential of sets. The
structure of the work is derived from 33 variables for each of the ten modular sections of
the audio/visual sentence - thus the linear work is comprised of 33 sentences that are
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broken into operative fragments. Thus a textual/media grammar was explored. The
authorship was constructed from an initial sentence that was abstracted further and
further until a vast network of variables was completed. These variables were then edited
to the set of final sentences comprising the work.
Central to the operative database-related characteristics of the work is the following —
media substitutions always facilitate the generation of a grammatically correct sentence.
Yet, the poetics of the work explores image/music/text relations that are different for each
module. Thus, the user of the system could substitute different modular image/music/text
variables, based on a computer-mediated textual/grammatical substitution logic and
generate new un-canny nonsense-related media sequences.
Such an approach relates historically to the cut-up method, yet automates it.
Historically the example of the "formula" or "recipe" (or shall we say analogue
algorithm) is evident in different artists’ approaches. Lewis Carroll, Leconte de Lisle and
Tristan Tzara wrote related textual formulas. In the following excerpt from Dada
Manifeste sur L'Amour Faible ef L'Amour Amer, (Dada Manifesto on Weak Love and
Bitter Love) is a translation from the French of Tzara’s formula:
To Write a Dada Poem: Take a newspaper. Take some scissors. Pick out an article
which is as long as you wish your poem to be. Cut out the article. Then cut out
carefully each of the words in the article and put them in a bag. Shake gently.
Then take out each piece one after the other. Copy them down conscientiously in
the order in which they left the bag. The poem will resemble you and you will
find yourself to be an infinitely original writer with a charming sensitivity even
though you will not be understood by the vulgar. xix
In my case the cuts were of a technological nature and has a different but related logic.
Each of my media modules was open in terms of its meaning and the recombination of
the variables enabled the generation of emergent meaning. One could also explore
computer-driven randomizing processes to generate alternate audio/visual sentences.
Another early writer exploring the cut-up, recipe method was Lewis Carroll. In the poem
Poeta Fit, non Nascitur Carroll lays out the following suggestion:
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First learn to be spasmodic
A very simple rule.
For first you write a sentence,
And then you chop it small;
Then mix the bits and sort them out
Just as they chance to fall;
The order of the phrases makes
No difference at all.
Then if you’d be impressive,
Remember what I say,
The abstract qualities begin
With capitals always:
The True, the Good, the Beautiful — Those are the things that pay.
(Carroll, 1936, pp.880-881)
For each database related work one must define a classification system or set of systems
to house the modules as well as to enable them to become operative in a meaningful
manner. Yet, chance methods are also relevant to media redistribution and meaning
production. Each of my works has explored chance as one particular operative strategy.
Site as a potential element of content production
Abstraction Machine / Erotic – The Voyeur of Light (1994) was a temporary site
specific installation in a hotel room in Sydney, Australia. A text was generated by
randomly drawing from a pre-authored database of textual fragments. The security
eyepiece was inverted to let people view into the room from the hallway. Expecting to be
a voyeur, the participant unpredictably saw a text presented via computer, suspended just
inside the door (obscuring the room entirely). The work was non-interactive in terms of
operating on the database. The work functioned in an auto-generative manner. Often
machine driven chance procedures are employed as one strategy in my works to derive
new juxtapositions. The content of the interaction of “peeping” intermingling with the
unexpected stochastic erotic text, gave this work a unique set of charged “readings”.
To return back to our genetic metaphor, Kahn, in Wireless Imagination, points toward the
genetic metaphor in Burroughs work, in relation to the generation of context:
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The cut-ups were derived from reworked Dada collage techniques, but
Burroughs’ ideas surrounding them, set forth in his novels, essays and audiotapes,
elaborated a new system of recorded sound that metaphorically extended the idea
of recording from a psychobiological recording at the level of the genetic code —
formed the cipher of the four DNA bases — on out to the realms of political
conspiracy and spiritist forces. This writing could tie together the proliferating
genetic material of viruses, the syntax of language and the contagion of
ideologies, the segmentations of bodies and systems. xx
The modular fragment of media in a database is potentially alive with content, the
qualities of the original recording, and the nature of the initial context. The collision of
these contexts facilitates a “felt meaning” merging site and generative media into a
resonant experience. Gendlin describes a “felt meaning” in terms of everyday experience;
What goes through is much more than what we "have" [explicitly]... any moment
is a myriad richness, but rarely do we take the time to "have" it.... Going through
a simple act involves an enormous number of familiarities, learnings, senses for
the situation, understandings of life and people, as well as many specifics of the
given situation. xxi
As we explore material in an interactive work, meaning arises out of a subject/object
unity. The participant draws on their past experience and defines their own approach to
understanding the connections between media fragments selected from the database as
these fragments fall together in a context that is being constructed in an ongoing manner.
Thus meaning is always involved in a human process of becoming.
This work sought to extend Wittgenstein’s concept of "the meaning of the word is its use
in language" xxii I was beginning to explore how media could extend language. Where
Wittgenstein was primarily interested in words, I sought to experientially illuminate how
context and meaning became related as elucidated through the active exploration of
media-element derived contexts as fused with their experiential site of interaction. One
could watch meaning shift through the use of the system, as substitutions were derived
through interaction. This work also became a meta-meaning, meta-machinicxxiii
assemblage. The exploration of the permutation of media-elements presents a series of
meaning forces operating on each other — In my dissertation I have written at length
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about the concept of fields of meaning. I will also write about fields of meaning in
relation to The World Generator later in this text.
The intuition that led to such a construction mechanism made operative in The Exquisite
Mechanism of Shivers suggested another long term question — Could the modules that
build a sentence be modules of code that actually construct a virtual world or actuate a
particular set of modular processes? Thus, could we begin to build a database of modular
potentially inter-operative code structures? This concept is still being developed in my
work and has huge potential in terms of the construction of mutable computer-based tools
and interface systems. The World Generator became the answer to this question. Before
talking about this work, I want to talk about Passage Sets / One Pulls Pivots at the Tip
of the Tongue (1995). The punning concept of “set” is directly pointed to in the title of
this work, as are memory processes. This work is an interactive installation that functions
as an elaborate navigable audio/visual poem. Seaman worked with Chris Ziegler as the
programmer for this work.
Where The Exquisite Mechanism of Shivers explored a very structured grammar
(historically one looks to Cent Mille Milliards de Poemes [One Hundred Million Million
Poems] by Queneauxxiv, 1961 as a precursor to such structures), Passage Sets explores a
much looser / open poetic form. The pre-cursor/inspiration for this work (and Seaman’s
Red Dice) is Mallarmé’s A Throw of the Dice Will Never Annul Chancexxv.
Three projections comprise the installation of Passage Sets— video and two data
projections are presented as a full wall-sized triptych. The central interface screen enables
the participant to navigate through a 150-image database with text superimposed over the
image. The participant can navigate spatially by moving over the surface of the images—
move left, right, up and down as well as zoom in and out of the panarama/collage through
an image grid presented on the central screen. A trackball facilitated interaction although
a suggestion for a hand-based gesture navigation system is explored pictorially in the
work with the hope that a future interation will be driven in this manner. Each individual
interface text/image is tied to a related section of video. If selected, related music and text
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can be played back (presented on the right hand screen). This video presents a spoken
version of the same text that is scattered over the surface of the central image as well as
video shot in an alternate location (shown on the right). One can select words and/or
phrases from the central image which lead them to a hyperlinked database of all of the
textual elements in the work (also presented on the central screen). Four scrolling lists
enable the participant to build alternate short poems and/or semi-random texts. Thus, a
participant could navigate pictorially across the surface of images including text scattered
across the surface, or they could navigate through hyperlinks embedded in the text.
Puns and wordplays facilitate a shifting set of evocations based on interaction. Each of
these selections can be used to navigate back to the context of the panorama that they are
drawn from. The user can explore meaning in relation to dynamic shifting contexts. Thus
the user explores context, decontextualization and recontextualisation as a meta-meaning
strategy — again the work functions as a meta-machinic assemblage. On a third screen
the computer is constantly generating new poetic lines, drawing from the same textual
database used for the center poem generator and the scattered visual text.
In terms of content the work explores the notion that a person in one part of the world can
interact in a sensual/sexual manner with another person existing elsewhere, or with
phantom identities engendered by the computer. This aspect of eroticism is a central area
of reflection in the work. There is a certain irony to the fact that that eroticism can be
addressed through such computer-based mechanisms [pun intended]. It is as if the viewer
is in one space, looking at another space (as menu system), navigating a superimposed
alternate poetic linguistic space, which in turn triggers related associational video spaces.
This conflation of digital and physical space is also germane to the content of the work.
Simultaneously a poem generator constructs a second linguistic space which also triggers
associations. One can compare the participant’s derived poems to those derived by the
computer. The conceptual superimposition of the entirety of these spaces defines an open
work and generates a floating/shifting mind space for the viewer. Information
technologies are forming new kinds of hybrid spaces. PASSAGE SETS poetically
reflects on this potential environment of sensual communication and exchange. The work
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has been shown widely and is in the permanent collection of the Medien Museum, ZKM,
Karlesruhe, Germany.
Red Dice / Des Chiffré (2000) is the companion work to Passage Sets. It was
commissioned by the Canadian National Gallery and is now in their permanent
collection. Chris Ziegler did the programming for the work. The work is an Homage to
Poet Stéphane Mallarmé’s - Un coup de dés jamais n'abolira le hasard, Dice Thrown
Never Will Annul Chance. An interactive audio/visual meta-text by Seaman is a ‘line of
flight’ flowing from and commenting on the original work. Large scale projections of
both the interface and the visual portion of Seaman's audio/visual work are presented.
The piece enables the user to view and listen to Mallarmé's text through the use of a
Pen/Wacom tablet interface punning on the historical nature of the interface. When the
pen touches on words, they are subsequently spoken. Small video icons are called up that
register the potential to trigger related segments of an audio/visual text by Seaman. The
work also enables the exploration of a "Recombinant" section — the user can re-order
Seaman's video, generate a new soundtrack by choosing from 144 different musical
sections — layering up to seven at a time, as well as recombine Seaman's texts via this
pen interface. The work functions as a companion work to Passage Sets / One Pulls
Pivots at the Tip of the Tongue which was also influenced by Mallarmé writing. Again,
a highly abstracted eroticism is explored in both Seaman’s and Mallarmé’s texts. Central
to the work is a comparison of differing technological milieus. Images presented in the
video of technologies like the mill, player piano and the power loom (among others) are
to Mallarmé as the computer is to Seaman. Again, dynamic meta-meaning production is
explored through dynamic interaction.
One of the most important characteristics of the database aesthetic is the potential of
bringing different fields of meaning to play in the service of meaning production. I earlier
spoke of a 2nd major approach to the database aesthetic in terms of Recombinant Poetics.
Where interactive video enables one to explore modular variables, virtual world
generation opens out a differing set of operative potentials.
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The field concept is particularly useful in talking about the work The World Generator /
The Engine of Desire (1996-present). I will first describe the work and then show how
fields of meaning are explored in relation to it. This work marks an expansion of
interactive combinatoric work into the realm of virtual environments. Seaman,
collaborating with the programmer Gideon May authored a complex virtual world
generator that enables users of the system to construct and navigate virtual worlds in real
time by making choices from a spinning virtual interface of container wheels, working in
tandem with a physical interface table. These virtual container wheels house an elaborate
multi-media database of media-elements and processes including 3D objects, 2D images
and poetic texts, musical loops, and digital movies as well as processes relevant to
different forms of media construction, and abstraction. Alternately, the participant can
explore a set of elaborate authored chance processes to construct worlds. Participants can
also do what Erkki Huhtamo calls "World Processing," enabling them to edit and alter the
virtual world in an active manner. The interactant can also attach behaviors to the mediaelements, apply still and movie texture maps, as well as make the media-elements
transparent. When the participant navigates through the virtual world, a ‘recombinant
music’ mix is made, relevant to each different navigation of the environment. The piece
explores emergent meaning and is different for each participant. A networked version of
the work has been shown internationally. This version enables people in two parts of the
world to inhabit and operate within simultaneous copies of the same environment,
communicate via video phone, and view the alternate participant as a video avatar. As the
participant moves in the alternate location, their avatar also moves, positioning itself in a
relevant manner. A Japanese Version of the work has also been authored. A third version
has been authored for the Visualisation Portal at UCLA which is visible on a 160 degree
screen, with literally hundreds of objecs/images in the environment as facilitated by an
extremely powerful computer— a Silicon Graphics Reality Monster.
The work provides a meta-text [a visual and sonic text included in the work] related to
virtual environments as one set of media-elements for exploration. The text can be
positioned in the virtual world and navigated. Central to the work is meta-meaning
production. The user actually watches meaning change and be affected in a dynamic
16
manner as they interact with the work. The work was a response to the following question
— if we think words are particularly inadequate in reflecting the complexity of media
environments in terms of meaning generation, could we build a device that better enables
one to come to understand the nature of meaning production? Though interaction, one
can witness meaning as it is being formed and changed based on individual and group
interaction. In particular the work seeks to provide a place to reflect on the combinatoric
and projective qualities of thought as it intermingled with matter/energy processes and
experience. It also seeks to provide a platform to explore an expanded linguistic form of
media authorship. The work has been written about in my dissertation: Recombinant
Poetics: Emergent Meaning as Examined and Explored Within a Specific
Generative Virtual Environment (1999), discusses the work at great length, and is
available on-linexxvi. In particular I believe we are on the path to a new expanded
linguistics as brought about through the potential of computer-mediated media.
Fields of Meaning
In "Toward A Field Theory for Post-Modern Art," Roy Ascott has outlined an approach
to meaning in the arts in terms of fields. In this text Ascott lays out the potentials of a
specific behavioral mode of psychic interplay as a particular generative methodology:
I would like to look at the attributes for a new paradigm for art, a field theory that
would replace the formalist modernist aesthetic. It takes as a focus not form but
behaviour; not an information model for sending/receiving of messages in a oneway linearity but the interrogation of probabilities by the viewer; it looks at a
system in which the art work is a matrix between two sets of behaviours (the artist
and the observer) providing for a field of psychic interplay which can be
generative of multiple meanings, where the final responsibility for meaning lies
with the viewer. xxvii
Such a field of interaction is central to the strategies in all of my works. Other writers
have talked about fields of meaning. Brian Massumi in a A User's Guide to Capitalism
and Schizophrenia: Deviations from Deleuze and Guattari makes the following
observation in terms of meaning production:
17
Meaning is Force: This gives us a second approximation of what meaning is:
more a meeting between forces than simply the forces behind the signs. Force
against force, action upon action, the development of an envelopment: meaning is
an encounter of lines of force, each of which is actually a complex of other forces.
The processes taking place actually or potentially on all sides could be analyzed
indefinitely in any direction. xxviii (Massumi, 1992, p.11)
The incorporation of differing media elements in a virtual volume presents a very new
space for meaning “construction” and elucidation. The author can load a database with
poly-valent media variables. Differing spatial configurations of these media-elements
evoke alternate understandings. The mutability of time is again here addressed. One
defines their speed of movement through the virtual volume, and can define the
distribution of media elements in alternate ways. In fact each user of the system will
define the space differently. The space of The World Generator is often architectonic in
nature. John Frazer writes about relevant emergent examples of virtual architecture in An
Evolutionary Architecture. He describes another perspective on the employment of the
notion of the "fields":
The idea of the field is not foreign to mainstream science, which uses the concept
to explain gravitation, electromagnetism and other phenomena that can be
perceived by their effect on matter, yet can not be explained in terms of matter.
Field phenomena are exhibited in objects with holistic properties, such as a
magnet or a hologram. A field is always whole. If a magnet is broken in two, each
half will produce it’s own magnetic field. If a hologram is shattered, each
fragment will depict, not a shard of a three-dimensional image, but a complete
two dimensional image. A field is mutually tied to the material in which it is
manifested. The history of the form is the history of the field. Every type of
material form in the universe, from subatomic particles to the universe itself, is
conjectured by [Rupert] Sheldrake to have an associated field which guides its
formation and maintains its structure.xxix
It is this dimensional holistic quality of a virtual environment that separates it from many
past poetic forms. Thus the concept of field clearly relates to the notion of sets described
above, where a series of fields (separate database variables) work together to form an
emergent outcome through recombination.
N. Katherine Hayles speaks about fields of meaning in her publication The Cosmic Web:
Scientific Field Models and Literary Strategies in the Twentieth Century. The world
Generator also explores a new spatial literary form as one foci of meaning production.
18
Hayles has written of the use of "fields" as abstracted from physics, directly relating to
those suggested by Ascott. She states:
The field concept, as I use the term, is not identical with any single field
formulation in science. For the men and women who work with the various
scientific field models from day to day, they have specific meanings and
applications. The term "field concept," by contrast, draws from many different
models those features that are isomorphic and hence that are characteristic of
twentieth-century thought in general. The only way to approach a satisfactory
understanding of the field concept is to examine and compare a wide range of
phenomena that embody it... Perhaps most essential to the field concept is the
notion that things are interconnected. The most rigorous formulations of this idea
are found in modern physics. In marked contrast to the atomistic Newtonian idea
of reality, in which physical objects are discrete and events capable of occurring
independently of one another and the observer, a field view of reality pictures
objects, events and the observer as belonging inextricably to the same field; the
disposition of each, in this view, is influenced- sometimes dramatically,
sometimes subtly, but in every instance — by the disposition of the others. xxx
I have been particularly interested in the way meaning arises through dynamic interaction
with media-elements and processes. I see this as always involving a form of on-going
meaning summing which integrates and enfolds a field of fields including the participant
(and the history of events that informs their mindset), the interface system, and the
media-elements explored through dynamic interaction, as well as the lines of flight that
later change how one reflects on the initial encounter with the work. It is important to
note that each media-element is of itself. In other words it has communicative properties
that are significantly different in the manner in which they become operative and are
understood. A visual text becomes evocative differently than a video loop, which in turn
is different from an audio loop or a sonic text. Each media element contributes to the
evocative nature of the whole. This approach to meaning is different from those that
privilege text in meaning production. Also a virtual environment enables a very different
approach to meaning production and meta-meaning production, in that one navigates
through a spatial world and thus juxtapositions become operative in a different manner to
the space of digital video or the written page.
19
To best approach the nature of meaning as it is evoked within this elaborate computerbased environment, configurations of media-elements can potentially be explored through
experiential means. The media-elements of text (both written and spoken), image (both
still and time-based) and music/sound are exemplified in the World Generator by the
following media variables: 3D computer graphic objects (non-textual), 3D spatial text
objects, 2D texts, video digital image stills, digital video-image stills applied as texture
maps (wrapped around graphic objects), short digital video loops, digital video loops
applied as texture maps (wrapped around graphic objects), digital audio of various looped
musical compositions, digital audio presented as spoken text and a set of glyphs
representing various behaviours on the menu-system. When I use the term mediaelements in terms of the World Generator, I am referring to a particular authored
collection of modular variables, as categorized by these potential media types.
The World Generator highlights the evocative qualities of language as extended through
the exploration of differing forms of computer-oriented media. This is brought about
through spatial and time-based interactive engagement, as well as through juxtaposition
with alternate media-elements and computer-based processes. The incorporation of these
media-elements can be seen as a conflation of different forms of articulation. All of these
media-elements potentially contribute to the production of meaning. A conflation of
operative poetic language-vehicles is incorporated in this work to articulate chosen
computer-based aspects of language generation/use as well as to entertain emergent
experience. A central question related to media production is as follows: if we see text as
potentially limiting in terms of reflecting on the complexities of meaning production in a
virtual environment, could we then author a technology that better points in an
experiential manner at meaning production in such a space? The World Generator is the
operative answer to that question. This environment includes a collection of various
media-elements, where text becomes one media-element in a probabilistic set. There is no
hierarchy to the choices that are facilitated by the muser (multi-modal user) in terms of
the generation of the virtual world. I have chosen the term language-vehicle to discuss
media-elements within this text in terms of their inter-conveyance in the production of
language — an extended, computer-mediated language.
An Extended Linguistics
In the Rethinking Linguistics, writing about Verbal and non-verbal signs, Roy Harris
states the following:
20
If an integrational linguistics starts from the premises that not all linguistic signs
are vocal signs, then immediately it must reject most of what has passed for
linguistic analysis in western universities for the past fifty years. For those forms
of analysis were predicated precisely upon the assumption which an intergrational
approach must disavow; namely, that the systematicity of speech is self-contained
and can be described without reference to what lies outside the speech circuit.
There can be no question of retrospectively accepting work based on that
assumption as having provided a preliminary ground-clearing operation, on which
it is now possible to proceed to construct fully integrated analyses. xxxi(pg. 45)
The databse aesthetic enables new potentials for communication that even further extend
notions of linguistics, where a participant can call forth a media vocabulary in the service
of meaning production. We could say that each media-element is a kind of loaded field of
conceptual force that is “negotiated” in relation to a series of other forces in proximity.
We read the potential meaning of these elements in relation to a process-based context
that is always in a state of becoming. Because of the complexity of this context, the
muser does not perceive a simple meaning, but a potential assemblage of thoughts and
associations. A "constructed context" arises:
• as a by-product of interactive poetic-construction processes;
• through navigation and temporary perspective;
• through time-based viewing;
• through subsequent reflection related to a remembered context;
• through external conceptual framing.
In the World Generator / The Engine of Desire, the user of the system defines the
media elements they wish to build a world from [their vocabulary if you will]. Each
derived environment has a series of meaning forces that become active through
interaction or what might also be called intra-action — where the entire system is seen as
a unity. Thus, different media elements take on differing “weights” in relation to
constructed context where human involvement through behavior and meaning production
are central.
A second generative work exploring 3d space is the work The Hybrid Invention
Generator (2001). This piece explores a "machinic genetics" of database combinatorics.
Users of the system can explore a database of pre-rendered inventions via touch screen,
21
choose two different inventions and generate the visualization of a hybrid invention. An
underlying logic defines a functional connection — articulating the potential of how one
might make a fuctional version of the hybrid. The research was funded by Intel. A looped
musical fragment is related to each invention such that one makes a generative musical
score through interaction and linked combination. The work both points at the potential
of computer-based systems to augment thought as well as pokes fun at the endeavor.
In each of these works the aesthetic is directly tied to what is loaded into the system —
the media variables. The aesthetic is also derived through operative media-processes
inherent to each work as well as the interface that enables dynamic interaction.
Sometimes the works combine digital and analogue databases that are tightly coupled.
This is a central strategy to more recent sensing technologies and ubiquitous computing.
The probability of the aesthetic of certain kinds of events arising through interaction is
central to the interactive strategies that inform all of these works. A particular grammar
of potential recombinance was defined for each of the works, although the The World
Generator has a different spatial/temporal approach to this foci.
The operativeness I have explored in these works relate to the following concerns:
The potential substitution of variable media-elements or processes;
1) Contextualization, decontextualization, and recontextualization of media
elements;
2) Sorting by encoded classification;
3) Editing modules of time-based media
a. Substitution of linear time-based modules
b. Layering of sound or the calling up of alternate sound modules
c. Sorting by encoded classification (code tags)
4) Manipulating media-elements in virtual space — The participant potentially
brings about: interpenetration, juxtaposition and aesthetic alteration of media-
22
elements through interaction with the following categories of "operative"
processes:
• poetic construction processes;
• navigation processes;
• processes related to authored media-behaviours,
• editing processes;
• abstraction processes;
• automated generative processes;
• processes related to distributed virtual reality;
• and chance processes of a semi-random nature.
5) Navigation as an operative metaphor for moving through, selecting and/or
triggering choice media-data.
6) Specificity of interaction as mode of content generation.
I have coined the term cyber-polysemic space to refer to these differing mediaconglomerate technological settings. These spaces explore the notion of a new multidimensional linguistic environment as exemplified within a performative media-space
populated with mutable assemblages of media-elements.
A "constructed context:" arises through dynamic interaction:
• as a by-product of interactive poetic-construction processes;
• through navigation and temporary perspective;
• through time-based viewing;
• through subsequent reflection related to a remembered context;
• through external conceptual framing and/or alternate version of works.
In these works the mutable nature of context is brought to light through some form of
inter-authorship and/or interaction on the part of the vuser (view/user) or what I have
more recently called muser (multi-modal user). These works all explore the dynamic
23
nature of meaning-becoming. The interactive exploration of the database aesthetic
enables a form of meta-meaning production that is central to my work.
Links Between a Physical and a Computer-mediated Database
Another important pre-cursor to Recombinant Poetic practice is the Large Glass(19151923) by Marcel Duchamp. Duchamp opened the door onto this form of operational
artistic experience with his Large Glassxxxii and the Box in a Valise. (1941).xxxiii
Duchamp's intentionality places authored, permutational elements of the creative process
into the hands of the viewer/participant. Modular inscribed notes qualify the evocative
nature of the Large Glass become highly suggestive. The role of the muser functioning as
an active decoder and performer/participant within both Duchamp’s work as well as my
operative practice is a key notion. This form of operative, interactive work, marks a shift
away from traditional forms of poetic works. Duchamp’s early analogue approach to
generative meaning production is to this day provocative. In this work a text is set against
a physical work in an open an illusive manner.
One work of mine which explores a related interest between a physical “database” or set
of physical elements and a more conceptual set of concepts is Exchange Fields (2000),
commissioned by the Vision Ruhr Exhibition in Dortmund Germany. This work explores
a elaborate database of recorded dance and choreography by Regina van Berkel. The
programmer Gideon May facilitated the associated video. A dynamic physical interface
was created comprised of a series of furniture/sculptures designed with a unique implied
"suggestion" of how the body might be positioned in relation to that object. Thus a
physical environment comprised of sets of potential interactive behaviors facilitates a
layering of media dynamics as driven by muser action. A linked relation is brought about
through the participant’s embodied physical positioning. This punning constrained
positioning functions as an input into a computerized database relational system that
dynamically links output consisting of pre-recorded performance/dance images (video)
and sound. For each unique furniture/sculpture a set of related dances was recorded —
thus the database. Yet in this case we might say that a physical data-base or collection is
24
brought into proximity to a textual and sonic set of potential juxtapositions through
focused computer-mediation. The database facilitates a set of linkages which now move
out of virtual space into a different form of physical/media continuum.
A linear text and musical composition become layered with the sound and image that is
triggered by users. It is the physical engagement of the participant relative to the visual
and audible output that gives the work its artistic experiential content and power. The
work is erotically charged and the participant becomes enmeshed in the experience with
other participants, layering together images of the dancer when multiple physical
interfaces are used simultaneously. Exchange Fields explores the energy exchange flows
that bridge the physical with the digital and analogue.
Future Potentials
I am currently doing research for a new work with Ingrid Verbauwhede, EE at UCLA and
Mark Hansen, Stastics, UCLA, called the Poly-sensing Environment. The concept for
this work is to develop a new chip with multiple sensors. A series of chips would be in a
room and embedded in some objects in the room. The chips would be able to
communicate with each other and/or a server. The notion is to focus the attention of the
sensors via an object-based programming language — the Emergent Intention Matrix.
This programming environment coupled with the work is a modular database of
functionalities that are designed in such a manner as to become inter-operative by a
participant through dynamic recombination. The work explores elaborate sensing
methodologies — a form of what might be called a multi-modal machinic perception.
The idea is to make anything in the room — any particular change as perceived by the
system, the interface to an elaborate database of media elements and or processes. The
work may also function to drive robotic resources. Like Exchange Fields mentioned
above, the work enables dynamic associative media to be coupled with a physical
environment.
Summary
25
A definition of the term "recombinant poetics" follows. Artworks which exemplify
recombinant poetics are characterized by the interaction of a participant with a computermediated mechanism that enables her/him to become actively engaged with aspects of
experience arising from the combination and recombination of text, image and/or
music/sound elements. The functionality of these works is made operative within an
authored computer-mediated generative environment. It is the technological functionality
of this mechanism that enables direct engagement with digital (and analogue) mediaelements. These modular variables of text, image and music/sound can be observed as
fields of meaningxxxiv experienced within a variety of constructed contexts through
processes of interaction. It must be noted that each of the above works has been
specifically authored to examine emergent meaning.
I have articulated some of the operative potentials of two different major approaches to
Recombinant Poetics and the Database Aesthetic — One approach was through modular
interactive video. The second approach was though spatial virtual volumetric media
construction. For each of these approaches I described particular methodologies related to
the exploration of meta-meaning as well as emergent experience as derived through
dynamic interaction with computer-mediated media-elements and processes. The
approach is embodied and sees this space conjoining media, interface and participant as a
resonant continuum.
i
See Susan Leigh Star and Geoffrey C. Bowker in their text Sorting Things Out: Classification and its Consequences,
http://weber.ucsd.edu/~gbowker/classification/ “At this site, we present the introduction, first two chapters and
concluding chapters of our book on classification systems published by MIT Press in 1999”. (Also discussion with
Sha Xin Wei concerning Boundry Objects)
ii
Claude Berge, Principles of Combinatorics. Translated by John Sheenan. (New York, San Francisco, London:
Academic Press, 1971), pps. 1-3
iii
See Warren Motte, OULIPO, A Primer of Potential Literature (Normal, Illinois: Dalkey Press, 1998),
26
iv
Claude Berge, Principles of Combinatorics. Translated by John Sheenan. (New York, San Francisco, London:
Academic Press, 1971), pps. 1-3
v
YATES, F. 1966. The Art of Memory. Chicago: University of Chicago Press.
vi
See NYCE, J. and KAHN, P. 1991. From Memex to Hypertext, Vannevar Bush and the Mind’s Machine. Boston:
Harcourt Brace Jovanovich, Inc. and also JOYCE, M. 1995. Of Two Minds, Hypertext Pedagogy and Poetics. Ann
Arbor: University of Michigan Press (p.22)
vii
See Seaman, Bill, Recombinant Poetics: Emergent Meaning as Examined and Explored within a Specific
Generative Virtual Environment. PH.D. Thesis for CAiiA – The Centre for Advanced Inquiry in Interactive
Art. University of Wales, Corleon Campus, 1999 (available in PDF form from the Langlois Foundation)
and/or http://billseaman.com/
viii
Subsequent research has shown a related metaphorical use of the word "recombinant" by Mitchell in his
discussion of "recombinant architecture" (Mitchell 1995, p.47). Other artists and researchers have used the
term "recombinant" in a metaphorical manner, including Arthur Kroker (Kroker, 1994). Doug Kahn, in
Wireless Imagination (Kahn & Whitehead, 1994, p.13) also suggests poetic relations to DNA in the work
of William Burroughs and Brion Gysin. Sergei Eisenstein, in Film Form, (Eisenstein, 1949, p.67), speaks
of the "genetics" of montage methods. The Critical Art ensemble have also written about the "recombinant
sign." (Critical Art Ensemble, 1994) The exploration of modular, combinatoric systems can be witnessed in
my art work as early as 1981.
ix
PARKER, S, editor in chief (1989) McGraw-Hill Dictionary of Scientific and Technical Terms. Boston:
Kluwer Boston.
x
Seaman produced two works based on the text - .apt.alt. which was performed as a song in the Whitney
Counterweight Concert Series, NYC in 1982, and a fragment of .apt.alt. — the compound formula for
Adrenalin was performed as a song in P.L.A.N.E.S — Punctuaction, Letters and Numbers Entering
Superimpositions, presented at the Experimental Intermedia Foundation, NYC in 1983.
xi
“OULIPO|vs|Recombinant Poetics” Leonardo Digital Salon, 34:5 Edited by Christiane Paul
xii
Elastic Movies was team taught by Benjamine Bergery and Glorianna Davenport at the MIT Film/Video
Section in 1983. Other notable members of the class who went on to explore interactive processes in their
work were Luc Courchesne, Ellen Sebring, Peter Roos, Russ Sassnett, Roz Gerstein.
xiii
DELEUZE, G. and GUATTARI, F. 1987. A Thousand Plateaus: Capitalism and Schizophrenia. vol.2.
Trans. by Brian Massumi. Minneapolis: University of Minnesota Press p.474
xiv
ibid p. 21
xv
ibid p.21
xvi
ibid pp. 330 & 331
xvii
ibid p. 145
xviii
In 1992 I listed the following Generator Set which has become an continuing sequence of works
exploring the database aesthetic: Abstraction Generator; Analogy Generator; Allegory Generator;
Artificial Intelligence Generator; Invention Generator; Nonsense Generator; Question Generator; Actor
Generator; Desire Generator; History of Music Generator; Paradox Generator; Title Generator; Fashion
Generator.
xix
PETERSON, E. 1971. Tristan Tzara. New Brunswisk: Rutgers University Press. P.35
xx
KAHN, D. and WHITEHEAD, G. 1992. Wireless Imagination: Sound, Radio, and the Avant-Garde.
Cambridge/London: MIT Press. p. 13
xxi
GENDLIN, E.T. 1973. Experiential Phenomenology. In: M. NATANSON, ed. Phenomenology and the
Social Sciences. Evanston: Northwestern University Press, p. 370
xxii
rd
WITTGENSTEIN, L. 1958. Philosophical Investigations. 3 edn. Translation: G.E.M. ANSCOMB.
New Jersey: Prentice Hall. P 20
xxiii
DELEUZE, G. and GUATTARI, F. 1987. A Thousand Plateaus: Capitalism and Schizophrenia. vol.2.
Trans. by Brian Massumi. Minneapolis: University of Minnesota Press
xxiv
QUENEAU, R. 1961. Cent Mille Milliards de Poemes. Paris: Gallimard.
xxv
MALLARMÉ, S. 1982. A Throw of the Dice Will Never Annul Chance. In: M. CAWS, ed. Stéphane Mallarmé
Selected Poetry and Prose. New York: New Directions, pp.103-127.
xxvi
Ibid p. 7
ASCOTT, R. 1980. Toward A Field Theory of Post-Modernist Art. Leonardo, 13, pp.51-52.
xxvii
27
xxviii
MASSUMI, B. 1992. A User's Guide to Capitalism and Schizophrenia: Deviations from Deleuze and
Guattari. Cambridge/London: MIT Press. P. 11
xxix
FRAZER, J. 1995. An Evolutionary Architecture. London: Architectural Association. P.112
xxx
HAYLES, N. 1984. The Cosmic Web: Scientific Field Models and Literary Strategies in the Twentieth
Century. Ithica: Cornell University Press (Preface II)
xxxi
DAVIS, Hayley G., and TAYLOR, Talbot J, editors, Rethinking Linguistics, RoutledgeCurzon 2003
p.45
xxxii
DUCHAMP, M. 1989. The Green Box. In: M. SANOUILLET and E. PETERSON, eds. The Writings
nd
of Marcel Duchamp. 2 edn. New York: Da Capo Press, Inc., pp.26-71.
xxxiii
xxxiv
ibid
See the Chapter on Fields of Meaning in Bill Seaman’s, Recombinant Poetics: Emergent Meaning as
Examined and Explored within a Specific Generative Virtual Environment — ibid 1
28