import pymel.core as pm help(pm.FBXExport) Help on function FBXExport in module pymel.internal.pmcmds: FBXExport(*args, **kwargs) Derived from mel command `maya.cmds.FBXExport` pymel.internal.pmcmdsに書かれた関数とな。 https://github.com/Lublob/master/pymel/internal/pmcmds.py 代替 上記の書き方よりも fileコマンド使おうぜとかmel.eval使おうぜとか そっちの方がよく見つかります。 これとか。 FBX Exporting, Batching files and Maya Python http:/
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KoddeToonShader This is a real-time ShaderFX shader for Autodesk Maya. I’ve dabbled with NPR shaders before and this one started out as a request from a colleague of mine, “Do you have any toon shader I could use for my course?”. … ShaderFX TGA PBL shader I’ve finally gotten around to porting the TGA Physically Based Shader to the new ShaderFX f
プロジェクトの /.idea フォルダの中ではなく、ユーザーフォルダにある PyCharm 本体側のコンフィグの中にある。 C:\Users\****\.PyCharm2016.3\config\options\jdk.table.xml <application> <component name="ProjectJdkTable"> <jdk version="2"> <name value="Python 2.7.6 (C:\Program Files\Autodesk\Maya2016.5\bin\mayapy.exe)" /> <type value="Python SDK" /> <version value="Python 2.7.6" /> <homePath value="C:\Program Files\Autodesk\Maya2016.5\bin\mayapy.exe
Featured 3D Work Head Notes July 20, 2009 · Leave a Comment I recently collaborated with a photo-retoucher on a small project I did in my spare time. My role was to ements that were to be composited into a high resolution photograph by the retoucher. I had to notes. It was tricky in the beginning to figure out how I would do it without it taking too
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