Datatypes

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Data types in C

T.JEYA.,ASSISTANT PROFESSOR.,
DEPARTMENT OF COMPUTER SCIENCE,
SAC WOMEN’S COLLEGE,CUMBUM.
Data types in C
Only really four basic types:
 char
 int (short, long, long long, unsigned)
 float
 double

Size of these types on Type Size (bytes)

CLEAR machines: char 1


int 4
short 2
long 8
Sizes of these types
long long 8
vary from one machine float 4
to another! double 8
Characters (char)

Roman alphabet, punctuation, digits, and


other symbols:
 Encoded within one byte (256 possible symbols)
 ASCII encoding (man ascii for details)

In C:

char a_char = ’a’;


char newline_char = ’\n’;
char tab_char = ’\t’;
char backslash_char = ’\\’;
ASCII
Special
control
characters From “man ascii”:

| 0 NUL| 1 SOH| 2 STX| 3 ETX| 4 EOT| 5 ENQ| 6 ACK| 7 BEL|


| 8 BS | 9 HT | 10 NL | 11 VT | 12 NP | 13 CR | 14 SO | 15 SI |
| 16 DLE| 17 DC1| 18 DC2| 19 DC3| 20 DC4| 21 NAK| 22 SYN| 23 ETB|
| 24 CAN| 25 EM | 26 SUB| 27 ESC| 28 FS | 29 GS | 30 RS | 31 US |
| 32 SP | 33 ! | 34 " | 35 # | 36 $ | 37 % | 38 & | 39 ' |
| 40 ( | 41 ) | 42 * | 43 + | 44 , | 45 - | 46 . | 47 / |
| 48 0 | 49 1 | 50 2 | 51 3 | 52 4 | 53 5 | 54 6 | 55 7 |
| 56 8 | 57 9 | 58 : | 59 ; | 60 < | 61 = | 62 > | 63 ? |
| 64 @ | 65 A | 66 B | 67 C | 68 D | 69 E | 70 F | 71 G |
| 72 H | 73 I | 74 J | 75 K | 76 L | 77 M | 78 N | 79 O |
| 80 P | 81 Q | 82 R | 83 S | 84 T | 85 U | 86 V | 87 W |
| 88 X | 89 Y | 90 Z | 91 [ | 92 \ | 93 ] | 94 ^ | 95 _ |
| 96 ` | 97 a | 98 b | 99 c |100 d |101 e |102 f |103 g |
|104 h |105 i |106 j |107 k |108 l |109 m |110 n |111 o |
|112 p |113 q |114 r |115 s |116 t |117 u |118 v |119 w |
|120 x |121 y |122 z |123 { |124 | |125 } |126 ~ |127 DEL|
Characters are just numbers
What does this function do?
return type argument type
char and name
procedure fun(char c)
name {
local variable char new_c;
comparisons
type and name
with characters!
if ((c >= ’A’) && (c <= ’Z’))
Math on
new_c = c - ’A’ + ’a’;
characters!
else
new_c = c;

return (new_c);
}
Integers

Fundamental problem:
 Fixed-size representation can’t encode all numbers

Standard low-level solution:


 Limit number range and precision
• Usually sufficient
• Potential source of bugs

Signed and unsigned variants


 unsigned modifier can be used with any sized
integer (short, long, or long long)
Integer Representations
1111 0000 0001
Base 2 Base 16 Unsigned 2’s Comp.
0000 0 0 0 1110 0 0010
F 1
0001 1 1 1
0010 2 2 2 E 15 0 1 2
0011 3 3 3
1101 14 -1 0 1 2 0011
0100 4 4 4 D 3
0101 5 5 5 13 -2 2 3
0110 6 6 6 -3 3
0111 7 7 7 1100 C 12 -4 4 4 4 0100
1000 8 8 -8 -5 5
1001 9 9 -7 11 5
B -6 6 5
1010 A 10 -6 -7 -8 7
1011 10 6 0101
1011 B 11 -5
1100 C 12 -4 A 9 8 7 6
1101 D 13 -3
1110 E 14 -2 1010 9 8 7 0110
1111 F 15 -1
1001 1000 0111

Why one more negative than positive?


Integer Representations
Base 2 Base 16 Unsigned 2’s Comp. Math for n bits:
0000 0 0 0
0001 1 1 1 
0010 2 2 2 Define x  xn 1  x0
0011 3 3 3
0100 4 4 4
 n 1 i
B 2U ( x )   2 xi
0101 5 5 5
0110 6 6 6
0111 7 7 7 i 0
1000 8 8 -8
n2

B 2T ( x )  2 xn 1   2i xi
1001 9 9 -7 n 1
1010 A 10 -6
1011 B 11 -5 i 0
1100 C 12 -4
1101 D 13 -3
sign bit
1110 E 14 -2
0=non-negative
1111 F 15 -1
1=negative
Integer Ranges
Unsigned
UMinn … UMaxn = 0 … 2n-1:
32 bits: 0 ... 4,294,967,295 unsigned int
64 bits: 0 ... 18,446,744,073,709,551,615 unsigned long int

2’s Complement
TMinn … TMaxn = -2n-1 … 2n-1-1:
32 bits: -2,147,483,648 ... 2,147,483,647 int
64 bits: -9,223,372,036,854,775,808 … 9,223,372,036,854,775,807 long int

Note: C numeric ranges are platform dependent!


#include <limits.h> to define ULONG_MAX, UINT_MIN, INT_MAX, …
Bit Shifting as Multiplication

Shift left (x << 1) multiplies by 2:

0 0 1 1 =3 1 1 0 1 = -3

0 1 1 0 =6 1 0 1 0 = -6

Works for unsigned, 2’s complement


Can overflow

In decimal, same idea multiplies by 10: e.g., 42  420


Bit Shifting as Division
Logical shift right (x >> 1) divides by 2 for unsigned:

0 1 1 1 =7 1 0 0 1 =9

0 0 1 1 =3 0 1 0 0 =4
Always rounds down!

Arithmetic shift right (x >> 1) divides by 2 for 2’s complement:

0 1 1 1 =7 1 0 0 1 = -7

0 0 1 1 =3 1 1 0 0 = -4
Always rounds down!
Bit Shifting for Multiplication/Division

Why useful?
 Simpler, thus faster, than general multiplication &
division
 Standard compiler optimization

Can shift multiple positions at once:


 Multiplies or divides by corresponding power-of-2
 a << 5 a >> 5
A Sampling of Integer Properties

For both unsigned & 2’s complement:


Mostly as usual, e.g.: Some surprises, e.g.:
0 is identity for +, - ÷ doesn’t distribute over +, -
1 is identity for ×, ÷  (a,b > 0  a + b > a)
+, -, × are associative
+, × are commutative
× distributes over +, -

Why should you care?


– Programmer should be aware of behavior of their programs
– Compiler uses such properties in optimizations
Beware of Sign Conversions in C
Beware implicit or explicit conversions between
unsigned and signed representations!

One of many common mistakes:

?
unsigned int u;
… ? What’s wrong?
if (u > -1) …

Always false(!) because -1 is converted to unsigned, yielding UMax n


Non-Integral Numbers: How?

Fixed-size representations
 Rational numbers (i.e., pairs of integers)
 Fixed-point (use integer, remember where point is)
 Floating-point (scientific notation)

Variable-size representations
 Sums of fractions (e.g., Taylor-series)
 Unbounded-length series of digits/bits
Floating-point

Binary version of scientific notation

1.001101110 × 25 = 100110.1110
= 32 + 4 + 2 + 1/2 + 1/4 +
1
/8
= 38.875

-1.011 × 2-3 = -.001011


= - (1/8 + 1/32 + 1/64)
= -.171875

binary point
FP Overflow & Underflow
Fixed-sized representation leads to limitations

Large positive exponent.


Unlike integer arithmetic, overflow 
imprecise result (), not inaccurate result

Round Round
to - Zero to +

Negative Expressible Negative Positive Expressible Positive


overflow negative values underflow underflow positive values overflow

Large negative exponent


Round to zero
FP Representation

1.001101110 × 25

significand exponent

Fixed-size representation
 Using more significand bits  increased precision
 Using more exponent bits  increased range

Typically, fixed # of bits for each part, for


simplicity
FP Representation: IEEE 754

Current standard version of floating-point

Single-precision (float)
One word: 1 sign bit, 23 bit fraction, 8 bit exponent
Positive range: 1.17549435 × 10-38 … 3.40282347 × 10+38

Double-precision (double)
Two words: 1 sign bit, 52 bit fraction, 11 bit exponent
Positive range: 2.2250738585072014 × 10-308 … 1.7976931348623157
× 10+308

Lots of details in B&O Chapter 2.4


IEEE 754 Special Numbers

+0.0, -0.0
+, -
NaN: “Not a number”

(+1.0 × 10+38)2 = + +0.0  +0.0 = NaN


+1.0  +0.0 = + + - + = NaN
+1.0  -0.0 = - 1 = NaN
FP vs. Integer Results

int i = 20 / 3;
float f = 20.0 / 3.0;

True mathematical answer: 20  3 = 6 2/3

i= ? 6 Integer division ignores remainder

f= ? 6.666667 FP arithmetic rounds result


FP vs. Integer Results

int i = 1000 / 6;
float f = 1000.0 / 6.0;

True mathematical answer: 1000  6 = 166 2/3

i= ? 166 Integer division ignores remainder

f= ? 166.666672 FP arithmetic rounds result

Surprise!
Arithmetic in binary, printing in decimal –
doesn’t always give expected result
FP  Integer Conversions in C

#include <limits.h>
#include <stdio.h>

int
main(void)
{
unsigned int ui = UINT_MAX;
float f = ui;
printf(“ui: %u\nf: %f\n”, ui, (double)f);
}

Surprisingly, this program print the following. Why?

ui: 4294967295
f: 4294967296.000000
FP  Integer Conversions in C

int i = 3.3 * 5;
float f = i;

True mathematical answer: 3.3  5 = 16 ½

i= ? 16 Converts 5  5.0 – Truncates result 16 ½  16

f= ? 16.0
integer  FP: FP  integer:
Can lose precision Truncate fraction
If out of range,
Rounds, if necessary
undefined – not error
32-bit int fits in
double-precision FP
FP Behavior
Programmer must be aware of accuracy limitations!
Dealing with this is a subject of classes like CAAM 453

(1010 + 1030) + –1030 =? 1010 + (1030 + –1030)


1030 – 1030 =? 1010 + 0
0  1010

Operations not associative!


(1.0 + 6.0) ÷ 640.0 =? (1.0 ÷ 640.0) + (6.0 ÷ 640.0)
7.0 ÷ 640.0 =? .001563 + .009375
.010937  .010938

×,÷ not distributive across +,-


Booleans

One bit representation


 0 is false
 1 is true

One byte or word representation


 Inconvenient to manipulate only one bit
 Two common encodings:

0000…0000 is false 0000…0000 is false


0000…0001 is true all other words are true
all other words are garbage

 Wastes space, but space is usually cheap


Booleans in C

#include <stdbool.h>
Important!
bool bool1 = true; Compiler needs this or it
won't know about "bool"!
bool bool2 = false;

bool added to C in 1999

Many programmers had already defined their


own Boolean type
 To avoid conflict bool is disabled by default
C’s Common Boolean Operations
C extends definitions to integers
 Booleans are encoded as integers
• 0 == false
• non-0 == true
 Logical AND: 0 && 4 == 0 3 && 4 == 1 3 && 0 == 0
 Logical OR: 0 || 4 == 1 3 || 4 == 1 3 || 0 == 1
 Logical NOT: ! 4 == 0 ! 0 == 1

&& and || short-circuit


 Evaluate 2nd argument only if necessary
 E.g., 0 && error-producing-code == 0
Enumerated Types

E.g., a Color = red, blue, black, or yellow


 Small (finite) number of choices
 Booleans & characters are common special cases
 Pick arbitrary bit patterns for each

Not enforced in C
 Actually just integers
 Can assign values outside of the enumeration
 Could cause bugs
Enumerated Types in C
enum Color { RED, WHITE, BLACK, YELLOW };
enum Color my_color = RED;

The new type name is


Alternative style: “enum Color”
enum AColor { COLOR_RED, COLOR_WHITE,
COLOR_BLACK, COLOR_YELLOW };
typedef enum AColor color_t;
color_t my_color = COLOR_RED;

Pre-C99 Boolean definition:


enum Bool { false = 0, true = 1 };
typedef enum Bool bool;
bool my_bool = true;

Cox Simple Data Types 30

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