Eileen wakes up in a cellar with no memory of how she got there. As she explores, she discovers notes and files about people being held against their will, including details about herself. She finds herself in a chapel with disturbing scenes. A voice directs her to a maze, where she has a climactic confrontation with a demon during a sinister ritual. The ordeal leaves an imprint as secrets remain undiscovered in the unfolding narrative.
Eileen wakes up in a cellar with no memory of how she got there. As she explores, she discovers notes and files about people being held against their will, including details about herself. She finds herself in a chapel with disturbing scenes. A voice directs her to a maze, where she has a climactic confrontation with a demon during a sinister ritual. The ordeal leaves an imprint as secrets remain undiscovered in the unfolding narrative.
Eileen wakes up in a cellar with no memory of how she got there. As she explores, she discovers notes and files about people being held against their will, including details about herself. She finds herself in a chapel with disturbing scenes. A voice directs her to a maze, where she has a climactic confrontation with a demon during a sinister ritual. The ordeal leaves an imprint as secrets remain undiscovered in the unfolding narrative.
Eileen wakes up in a cellar with no memory of how she got there. As she explores, she discovers notes and files about people being held against their will, including details about herself. She finds herself in a chapel with disturbing scenes. A voice directs her to a maze, where she has a climactic confrontation with a demon during a sinister ritual. The ordeal leaves an imprint as secrets remain undiscovered in the unfolding narrative.
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The Chapel
A brief for the group project
Introduction Blood Rites (a cult-based horror game set in 1932 inspired by the popular horror games amnesia and Outlast 2) will explore the horrors that lie within the cults of Satan and for those who have been dragged into the world.
Set in the rural areas of America in 1932 our
protagonist Eilleen will be forced to confront her past and the horrors she was subject to when she was younger. She will experience the themes of fear, horror, claustrophobia and shock as she returns to a place trapped in the past. Outlast 2 screenshot. (inspiration) Protagonist Backstory Eileen was born into the cult and was manipulated her whole life to follow the beliefs of their leader. Being a child, she didn’t know any better and went along with what she was told as the fear of being banished to hell would terrify her almost every night. It was just her and her mother since her father mysteriously died when she was an infant. As she grows up and matures, she starts to develop her own ideologies and realizes that the “family” she was in was but a mindless cult full of sheep following a crazy man with his extremist ideologies. Once she reached her 18th birthday, she had what she thought to be more freedom in her life, however this was not true. One night, she made her escape through the thick forest making the tough decision of leaving her mother behind as she was too deep into that world. Upon her escape, she realized there was a whole world out there which was entirely different to the one she grew up in. To her the normal world felt alien but exciting. She loved the freedom she had compared to the prison like world she was used to. Eileen set up her own life for two years before her past eventually caught back up to her. Protagonist Design and Bio Name: Eileen Age: 20 Height: 5’9” Outfit Design: 1930’s dress with a sleek skirt going down to her ankles. Rope to tie her waist. Hair: Tied pigtail/bunny tail, brown with some ribbons for aesthetics. Amnesia screenshot. (inspiration) The Cult This cult is unknown to the public as it’s located in its own makeshift town in rural America surrounded by forest making it near impossible to find for outsiders. Led by a deranged priest who manipulates the minds of those under his wing. He has convinced his cultists that they must follow this path of purity and the world has become flooded with sinners and they all must be cleansed. With a cleansing they can start the world fresh “A New World” in which they can do what they believe is right. To achieve his goal, sacrifices need to be made from the sinners of the current world. These sacrifices bring about a malevolent demon to purge the world of sin and show them the horrors they will face in hell. At least that’s what his followers believe. The Demon The Demon, descended from Baphomet, is destined to purify the world with fire. Its arms bear crosses that, when ignited, serve as deadly weapons. Standing at 8'8", it towers menacingly over all, its silhouette a harbinger of fiery doom. Its lineage to Baphomet imbues it with ancient malice, and with every swing of its blazing arms, it aims to fulfil its sinister purpose of a fiery cleanse, embodying a fearsome blend of ancient evil and destructive intent. The Demon's towering presence symbolizes an overarching threat of infernal purgation, a dark doom heralded by its ominous ancestry. The Finder – Eye Demon The Finder is a menacing guardian of dark rituals, loyal only to the summoner who calls it forth. Shaped like an eerie eyeball with attached eyelids, it possesses an all-seeing vision, making it a vigilant protector of sinister sites. However, its inability to hear contrasts sharply with its visual abilities. This Demon scans meticulously for intruders, looking for pure- blooded souls. The Finder's presence is a grim testament to the sinister, unseen terrors lurking within the unknown, ready to defend the dark ceremonies it oversees. Resident Evil 7 screenshot. (inspiration) Art Style The theme and time-period of the game which best suits, it an American gothic. The American gothic style will help to build the atmosphere of horror and the paranormal. As the cult village being set in 1932, the style of buildings will be wood paneled and very dated décor to indicate time has frozen and is stuck. Painting the scenery with lots of old aged tools and few detailed machinery fitting. With the style being inspired from games such as Outlast 2, Amnesia and some of the Resident Evil games, the style will be dark and gloomy as to fit the horror theme. The Chapel Following the old Amish Community Chapel design, this concept includes the iconic tower at the front, with stained glass windows for light to shine through. This design features 8 stained glass windows, 4 each side, that have different unique paintings. The vestry, where the insane priest works, has an included trapdoor leading to the crypt. The key to which, is some hidden within. The Graveyard The Graveyard is a significant part of this game. Gravestones will be everywhere, with some having names attached to them. Varying sized tombstones, with some being shaped differently. Strategically placed tree’s cast shadows in certain areas, giving the place a more eerie vibe. Shadow figures can sometimes be spotted peaking from behind some of them. The Maze The Graveyard is a significant part of this game. Gravestones will be everywhere, with some having names attached to them. Varying sized tombstones, with some being shaped differently. Strategically placed tree’s cast shadows in certain areas, giving the place a more eerie vibe. Shadow figures can sometimes be spotted peaking from behind some of them. Outlast 2 screenshot. (inspiration) Story In a dark and eerie narrative, Eileen finds herself waking up in a cellar with no memory of how she got there. As she navigates her way out, she stumbles upon a dead guard and a note that hints at a grim reality of people being held against their will for some ominous purpose. Upon unlocking a trapdoor, she finds herself in a priests' vestry within a chapel, where she discovers notes and books detailing sacrifices and potential victims, including a case file on herself. As she moves through the vestry and into the main area of the chapel, the unsettling scenes of a goat skull on the altar and a decaying human body replacing the figure of Jesus on the cross send shivers down her spine. Story As the eerie atmosphere intensifies, Eileen discovers a flickering light in a confession booth, and upon entering, a voice she recognizes as her mother's unveils more about a dark plan through a note. The ghostly voice directs her to the center of a maze to uncover more. However, upon reaching the entrance, she finds it locked but discovers a key. As she makes her way through a fog-filled graveyard, she follows a mysterious cat, encounters a statue pointing to a key on a gravestone, and finally approaches the dreaded maze amidst a general horror ambiance. Story
Within the menacing maze, Eileen's journey reaches
a climactic confrontation at its center where a sinister ritual is taking place.
Cult members surround a burning crucifix,
summoning a demon in a frightening ceremony.
As the cult members vanish, Eileen is left with a
choice to flee or confront the demon. Choosing to fight, she valiantly uses a lantern to fend off the demon, dispelling the evil back to where it came from.
This harrowing ordeal leaves a lasting imprint, with
each dark corner holding secrets yet to be uncovered in the unfolding narrative. Resident Evil 4 screenshot. (inspiration) Gameplay The mechanics will involve basic exploration of the supernatural area our player will find themselves in. With multiple pickups to further the story, they will navigate through the level understanding what monstrosities have occurred at this hidden hellhole.
A mechanic included will be a lantern used for the players light
source but what the player will discover is that this light will help them later in the game when faced with enemies as it will destroy those exposed to its direct source.
To build the atmosphere random events will be triggered to
create a tense, disturbing atmosphere with random jump scares to keep the player on edge throughout the playthrough.
Notes, pictures and items can be found around the map