Crypt of The Archangel (OSR)
Crypt of The Archangel (OSR)
Crypt of The Archangel (OSR)
presents
By Björn Wärmedal
Table of Contents
Background.............................................................1
The Siblings............................................................1
The Key...................................................................3
Outside the Crypt....................................................3
Lucien......................................................................3
Room Descriptions.............................................4
Savannah.................................................................5
Room Descriptions.............................................6
Julian.......................................................................8
Room Descriptions.............................................8
Michael..................................................................10
Things to be Found................................................11
Crypt of the Archangel
Background
A long time ago, the archangel Michael fell out of grace with
their god. They were locked in a crypt and their personality
split into three separate beings. These beings have since
struggled between themselves, not knowing of their origins.
The Siblings
The three intelligent occupants of the crypt consider
themselves siblings. For all they know they have always
existed, have always schemed and plotted against each other
and will always continue to grate on each other's nerves.
After all, they're immortal and have a pathological disinterest
in anything outside of the crypt.
While they each have a door into Michael's actual grave, they
don't really know it. In fact, they're incapable of knowing
anything about Michael, the doors or keys or the outside
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Crypt of the Archangel
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Crypt of the Archangel
The Key
The middle room is the actual grave. It has three entrances.
They all open with the same key, which is a mechanical
device that has been split in three. The parts most resemble
clockwork; fine and sensitive mechanical wonders. Each
sibling has one part, but they are completely unaware of it.
Lucien
Lucien occupies the area closest to the door. They appear in a
ghostly form; skin bright white, waxy and a little
luminescent; clothes in worn white gossamer. If given their
life force back they'll flush into a healthy light brown skin
and black hair. Their clothes will solidify into something old-
fashioned and neutral though still look worn. Their rooms are
mostly dark and damp. Furniture here is old and mouldy.
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Crypt of the Archangel
Room Descriptions
1. Statues of saints and lesser angels. Most saints are carrying
mundane tool-sets of different kinds. 10 skeletons are
hanging in chains in the ceiling, barely out of mêlée range.
One statue has a gilded sword, pointed upwards. If the sword
is tipped, the skeletons will fall, take 1d6 falling damage
each and proceed to attack the PCs. The skeletons have ML
12, HD 1, AC as Unarmoured, ATK# 1, Dmg 1d6, Move
120', Save F1.
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Crypt of the Archangel
Savannah
Savannah is of average height, olive skin, long curly brown
hair. She wears a simple but elegant white dress. Her rooms
are in the same manner; simple and minimalistic but elegant.
Most of her surroundings are in earthly colours. The only
thing she has in excess is food, of which she rarely eats.
Of the three siblings, she is the only one with any sense of
humour. It is, however, somewhat dark and twisted. She'll
graciously answer questions about things in the crypt, but
withhold important details such as what happens when you
pull the chains in room 7 or touch the mirrors in room 9.
Seeing someone get hurt or killed is the height of hilarity to
her.
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Crypt of the Archangel
Room Descriptions
6. Two huge black dogs that are chained to the wall. Their
stats are ML 12, HD 5, AC as Unarmoured, ATK# 2
(claw/bite), Dmg 1d6/1d8, Move 120', Save F5.
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Crypt of the Archangel
11. Storage. Contains mostly stuff that the PCs have lost
earlier – even as early as childhood – but nothing of real
value. A third of the clockwork-like key. One smooth black
stone that sits alone on a shelf is magic; it's Lucien's life
force and they really want it back. Julian stole it from them,
and Savannah stole it from him.
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Crypt of the Archangel
12. Dining room. Long table filled with superb food. The
PCs are free to take whatever they want from the table. It's
all delicious, and any time they've been away from the room
overnight and come back the table replenishes.
Julian
The third sibling is a tall and handsome man. He stands a
head and a half taller than the tallest party member and is
very fashionably dressed. He spends most of his time either
sitting on his throne or looking into mirrors. It is not the
reflection that interests him, but what he can do with them.
He has a very special relationship to mirrors; he can make
any mirror interact with a world that only exists in his mind.
His mirror world exists parallel to reality, but exactly how it
fits together with it (or if it exists at all outside of the crypt)
is anyone's guess. It will cease to exist when Julian does,
including everything and everyone in it with the possible
exception of a PC or henchman/hireling gazing into
Michael's crypt when it happens.
His rooms are all marble floors, tiled walls and gilded details.
There is no discernible light source, but the rooms are as
bright as if daylight was coming through the ceiling at all
times.
Room Descriptions
13. Covered mirror in the south wall. The room is filled with
short, stout, grey men with no eyes or mouths (8 of them).
They are invisible and move around almost imperceptibly
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Crypt of the Archangel
17. Illusory hole in the west wall that appears to lead into a
vast sea of slimy tentacles. Living chains burst out to drag
PCs into it and suffocate them. A Save vs Spells will see
through these chains, the hole, and the vast sea of tentacles as
nothing but illusions, and if told that this is the case even
someone who failed the save will realise the truth. Once the
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18. Looks like the most luxurious pig-sty ever. Marble floors,
brass railings. Has no pigs. They exist only in Julian's mirror-
world and can be seen in a mirror prominently placed against
the west wall. The mirror is a secret door.
Michael
20. The key, once assembled, will open either of the three
doors to this room. Opening any of the doors will release
Michael in all their glory. A blinding holy light will emanate
from the opened door, and anyone gazing upon it will gain a
level. Within seconds everyone in the crypt will pass out
briefly. When they wake up the crypt will be clean, no traces
of its previous inhabitants or any of their deeds or
possessions to be found. Left in this room will be a handful
(2d20) of beautiful golden feathers, each of them a foot long.
They’re worth 100 gp per feather.
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Things to be Found
Wherever bodies of previous adventurers can be found there
will be equipment. Likewise there are also random things and
trinkets lying about in the storage rooms or treasure
chambers. Here’s an assortment of things to be found in
places like that, for inspiration or to roll on. Treasure items
are left to the DM’s imagination.
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Crypt of the Archangel
“Dear M.
Regards, Tracy.
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