Input and Output Org

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INPUT-OUTPUT ORGANIZATION

• Peripheral Devices

• Input-Output Interface

• Asynchronous Data Transfer

• Modes of Transfer

• Priority Interrupt

• Direct Memory Access

• Input-Output Processor

• Serial Communication

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Peripheral Devices

PERIPHERAL DEVICES

Input Devices Output Devices


• Keyboard • Card Puncher, Paper Tape Puncher
• Optical input devices • CRT
- Card Reader • Printer (Impact, Ink Jet,
- Paper Tape Reader Laser, Dot Matrix)
- Bar code reader • Plotter
- Digitizer • Analog
- Optical Mark Reader • Voice
• Magnetic Input Devices
- Magnetic Stripe Reader
• Screen Input Devices
- Touch Screen
- Light Pen
- Mouse
• Analog Input Devices

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Input/Output Interfaces

INPUT/OUTPUT INTERFACES
* Provides a method for transferring information between internal storage
(such as memory and CPU registers) and external I/O devices

* Resolves the differences between the computer and peripheral devices

- Peripherals - Electromechanical Devices


CPU or Memory - Electronic Device

- Data Transfer Rate


Peripherals - Usually slower
CPU or Memory - Usually faster than peripherals
Some kinds of Synchronization mechanism may be needed

- Unit of Information
Peripherals - Byte
CPU or Memory - Word

- Operating Modes
Peripherals - Autonomous, Asynchronous
CPU or Memory - Synchronous
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Input/Output Interfaces

I/O BUS AND INTERFACE MODULES


I/O bus
Data
Processor Address
Control

Interface Interface Interface Interface

Keyboard
and Printer Magnetic Magnetic
display disk tape
terminal

Each peripheral has an interface module associated with it

Interface
- Decodes the device address (device code)
- Decodes the commands (operation)
- Provides signals for the peripheral controller
- Synchronizes the data flow and supervises
the transfer rate between peripheral and CPU or Memory
Typical I/O instruction
Op. code Device address Function code
(Command)

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Input/Output Interfaces

CONNECTION OF I/O BUS


Connection of I/O Bus to CPU
Op. Device Function Accumulator Computer
code address code register I/O
control
CPU
Sense lines
Data lines
Function code lines
I/O
bus
Device address lines

Connection of I/O Bus to One Interface


Data lines
Peripheral
register

Device Buffer register


Output
address peripheral
I/O AD = 1101 Interface
device
and
bus Logic controller

Function code Command


decoder

Sense lines Status


register

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Input/Output Interfaces

I/O BUS AND MEMORY BUS


Functions of Buses

* MEMORY BUS is for information transfers between CPU and the MM


* I/O BUS is for information transfers between CPU
and I/O devices through their I/O interface

Physical Organizations
* Many computers use a common single bus system
for both memory and I/O interface units
- Use one common bus but separate control lines for each function
- Use one common bus with common control lines for both functions
* Some computer systems use two separate buses,
one to communicate with memory and the other with I/O interfaces
I/O Bus
- Communication between CPU and all interface units is via a common
I/O Bus
- An interface connected to a peripheral device may have a number of
data registers , a control register, and a status register
- A command is passed to the peripheral by sending
to the appropriate interface register
- Function code and sense lines are not needed (Transfer of data, control,
and status information is always via the common I/O Bus)
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Input/Output Interfaces

ISOLATED vs MEMORY MAPPED I/O


Isolated I/O
- Separate I/O read/write control lines in addition to memory read/write
control lines
- Separate (isolated) memory and I/O address spaces
- Distinct input and output instructions

Memory-mapped I/O
- A single set of read/write control lines
(no distinction between memory and I/O transfer)
- Memory and I/O addresses share the common address space
-> reduces memory address range available
- No specific input or output instruction
-> The same memory reference instructions can
be used for I/O transfers
- Considerable flexibility in handling I/O operations

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Input/Output Interfaces

I/O INTERFACE
Port A I/O data
register
Bidirectional Bus
data bus buffers
Port B I/O data
register

Internal bus
CPU Chip select CS
I/O
Register select RS1 Control Control Device
Timing register
Register select RS0 and
I/O read Control
RD Status Status
I/O write WR register

CS RS1 RS0 Register selected


0 x x None - data bus in high-impedence
1 0 0 Port A register
1 0 1 Port B register
1 1 0 Control register
1 1 1 Status register
Programmable Interface
- Information in each port can be assigned a meaning
depending on the mode of operation of the I/O device
-> Port A = Data; Port B = Command; Port C = Status
- CPU initializes(loads) each port by transferring a byte to the Control Register
-> Allows CPU can define the mode of operation of each port
-> Programmable Port: By changing the bits in the control register, it is
possible to change the interface characteristics
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Asynchronous Data Transfer

ASYNCHRONOUS DATA TRANSFER


Synchronous and Asynchronous Operations
Synchronous - All devices derive the timing
information from common clock line
Asynchronous - No common clock

Asynchronous Data Transfer


Asynchronous data transfer between two independent units requires that
control signals be transmitted between the communicating units to
indicate the time at which data is being transmitted

Two Asynchronous Data Transfer Methods


Strobe pulse
- A strobe pulse is supplied by one unit to indicate
the other unit when the transfer has to occur

Handshaking
- A control signal is accompanied with each data
being transmitted to indicate the presence of data
- The receiving unit responds with another control
signal to acknowledge receipt of the data
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Asynchronous Data Transfer

STROBE CONTROL

* Employs a single control line to time each transfer


* The strobe may be activated by either the source or the destination unit

Source-Initiated Strobe Destination-Initiated Strobe


for Data Transfer for Data Transfer

Block Diagram Block Diagram


Data bus Data bus
Source Destination Source Destination
unit Strobe unit unit Strobe unit

Timing Diagram Timing Diagram


Valid data Valid data
Data Data

Strobe Strobe

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Asynchronous Data Transfer

HANDSHAKING

Strobe Methods

Source-Initiated

The source unit that initiates the transfer has


no way of knowing whether the destination unit
has actually received data

Destination-Initiated

The destination unit that initiates the transfer


no way of knowing whether the source has
actually placed the data on the bus

To solve this problem, the HANDSHAKE method


introduces a second control signal to provide a Reply
to the unit that initiates the transfer

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Asynchronous Data Transfer

SOURCE-INITIATED TRANSFER USING HANDSHAKE


Data bus
Source Data valid Destination
Block Diagram unit Data accepted unit

Valid data
Data bus
Timing Diagram

Data valid

Data accepted

Sequence of Events Source unit Destination unit


Place data on bus.
Enable data valid.
Accept data from bus.
Enable data accepted
Disable data valid.
Invalidate data on bus.
Disable data accepted.
Ready to accept data
(initial state).
* Allows arbitrary delays from one state to the next
* Permits each unit to respond at its own data transfer rate
* The rate of transfer is determined by the slower unit
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Asynchronous Data Transfer

DESTINATION-INITIATED TRANSFER USING HANDSHAKE


Data bus
Block Diagram Source Data valid Destination
unit Ready for data unit

Timing Diagram Ready for data

Data valid

Valid data
Data bus

Sequence of Events Source unit Destination unit


Ready to accept data.
Place data on bus. Enable ready for data.
Enable data valid.

Accept data from bus.


Disable data valid. Disable ready for data.
Invalidate data on bus
(initial state).

* Handshaking provides a high degree of flexibility and reliability because the


successful completion of a data transfer relies on active participation by both units
* If one unit is faulty, data transfer will not be completed
-> Can be detected by means of a timeout mechanism
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Asynchronous Data Transfer

ASYNCHRONOUS SERIAL TRANSFER


Asynchronous serial transfer
Four Different Types of Transfer Synchronous serial transfer
Asynchronous parallel transfer
Synchronous parallel transfer
Asynchronous Serial Transfer
- Employs special bits which are inserted at both
ends of the character code
- Each character consists of three parts; Start bit; Data bits; Stop bits.

1 1 0 0 0 1 0 1
Start Character bits Stop
bit bits
(1 bit) (at least 1 bit)

A character can be detected by the receiver from the knowledge of 4 rules;


- When data are not being sent, the line is kept in the 1-state (idle state)
- The initiation of a character transmission is detected
by a Start Bit , which is always a 0
- The character bits always follow the Start Bit
- After the last character , a Stop Bit is detected when
the line returns to the 1-state for at least 1 bit time
The receiver knows in advance the transfer rate of the
bits and the number of information bits to expect
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Asynchronous Data Transfer
UNIVERSAL ASYNCHRONOUS RECEIVER-TRANSMITTER
- UART -
A typical asynchronous communication interface available as an IC
Transmit
Bidirectional Transmitter Shift data
data bus Bus register register
buffers

Control Transmitter Transmitter


clock
register control

Internal Bus
and clock
Chip select
CS
Register select Status Receiver Receiver CS RS Oper. Register selected
RS Timing clock
register control 0 x x None
I/O read and and clock 1 0 WR Transmitter register
RD Control 1 1 WR Control register
I/O write Receive 1 0 RD Receiver register
WR Receiver Shift data
1 1 RD Status register
register register

Transmitter Register
- Accepts a data byte(from CPU) through the data bus
- Transferred to a shift register for serial transmission
Receiver
- Receives serial information into another shift register
- Complete data byte is sent to the receiver register
Status Register Bits
- Used for I/O flags and for recording errors
Control Register Bits
- Define baud rate, no. of bits in each character, whether
to generate and check parity, and no. of stop bits
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DMA Controller
 DMA stands for Direct Memory Access. It is designed by Intel to transfer data at the
fastest rate. It allows the device to transfer the data directly to/from memory without
any interference of the CPU.
 Using a DMA controller, the device requests the CPU to hold its data, address and
control bus, so the device is free to transfer data directly to/from the memory. The DMA
data transfer is initiated only after receiving HLDA signal from the CPU.

How DMA Operations are Performed?


 Following is the sequence of operations performed by a DMA −
 Initially, when any device has to send data between the device and the memory, the
device has to send DMA request (DRQ) to DMA controller.
 The DMA controller sends Hold request (HRQ) to the CPU and waits for the CPU to
assert the HLDA.
 Then the microprocessor tri-states all the data bus, address bus, and control bus. The
CPU leaves the control over bus and acknowledges the HOLD request through HLDA
signal.
 Now the CPU is in HOLD state and the DMA controller has to manage the operations
over buses between the CPU, memory, and I/O devices.

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Cont..

For Diagram Refer to Morris Mano.

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