Chapter 9 Objects and Classes: OO Programming Concepts Creating Objects and Object Reference Variables

Download as ppt, pdf, or txt
Download as ppt, pdf, or txt
You are on page 1of 34

Chapter 9 Objects and Classes

 OO Programming Concepts
 Creating Objects and Object Reference Variables
– Differences between primitive data type and object type
– Automatic garbage collection
 Constructors
 Modifiers (public, private and static)

 Instance and Class Variables and Methods


 Scope of Variables
 Use the this Keyword
 Case Studies (Mortgage class and Count class)
OO Programming Concepts

An object A Circle object

Data Field
data field 1
radius = 5

... State
Method
data field n findArea

method 1

... Behavior

method n
Class and Objects

Circle UML Graphical notation for classes

radius: double UML Graphical notation for fields

UML Graphical notation for methods


findArea(): double

new Circle() new Circle()

circle1: Circle circlen: Circle UML Graphical notation


for objects
radius = 2 ... radius = 5
Class Declaration
class Circle
{
double radius = 1.0;

double findArea()
{
return radius*radius*3.14159;
}
}
Declaring Object Reference Variables
ClassName objectName;

Example:
Circle myCircle;
Creating Objects
objectName = new ClassName();

Example:
myCircle = new Circle();

The object reference is assigned to the object


reference variable.
Declaring/Creating Objects
in a Single Step
ClassName objectName = new
ClassName();

Example:
Circle myCircle = new Circle();
Differences between variables of
primitive Data types and object types

Primitive type int i = 1 i 1

Object type Circle c c reference

c: Circle
Created using
new Circle() radius = 1
Copying Variables of Primitive
Data Types and Object Types
Primitive type assignment Object type assignment
i=j c1 = c2

Before: After: Before: After:

i 1 i 2 c1 c1

j 2 j 2 c2 c2

c1: Circle c2: Circle

radius = 5 radius = 9
Garbage Collection
As shown in the previous
figure, after the assignment
statement c1 = c2, c1 points
to the same object referenced
by c2. The object previously
referenced by c1 is no longer
useful. This object is known
as garbage. Garbage is
automatically collected by
JVM.
Garbage Collection, cont
TIP: If you know that an
object is no longer needed,
you can explicitly assign
null to a reference
variable for the object.
The Java VM will
automatically collect the
space if the object is not
referenced by any variable.
Accessing Objects
 Referencing the object’s data:
objectName.data
myCircle.radius

 Invoking the object’s method:


objectName.method
myCircle.findArea()
Example 6.1 Using Objects

 Objective:Demonstrate creating objects,


accessing data, and using methods.

TestCircle Run
Constructors
Circle(double r)
{
radius = r; Constructors are a
}
special kind of
Circle() methods that are
{ invoked to construct
radius = 1.0; objects.
}

myCircle = new Circle(5.0);


Constructors, cont.
A constructor with no parameters is
referred to as a default
constructor.
 Constructors must have the same
name as the class itself.
 Constructors do not have a
return type—not even void.
 Constructors are invoked using
the new operator when an object is
created. Constructors play the role
of initializing objects.
Example 6.2 Using Constructors

 Objective:Demonstrate the role of


constructors and use them to create
objects.

TestCircleWithConstructors Run
Visibility Modifiers and
Accessor Methods
By default, the class, variable, or data can be
accessed by any class in the same package.
 public
The class, data, or method is visible to any class in any
package.

 private
The data or methods can be accessed only by the declaring
class.
The get and set methods are used to read and modify private
properties.
Reference Data Fields and null
Value
class Student {
String name; //default value is null
int age; //default value is 0
boolean isScienceMajor; //default value is false
char gender; //default value is ‘\u0000’

}
Example 6.3
Using the private Modifier
and Accessor Methods

In this example, private data are used for the


radius and the accessor methods getRadius and
setRadius are provided for the clients to retrieve
and modify the radius. Static field and method.

TestCircleWithAccessors Run
Passing Objects to Methods

 Passing by value (the value is the reference


to the object)
Example 6.3 Passing Objects as Arguments

TestPassingObject Run
Instance
Variables, and Methods

Instance variables belong to a specific instance.

Instance methods are invoked by an instance of


the class.
Class Variables, Constants,
and Methods
Class variables are shared by all the instances of the
class.

Class methods are not tied to a specific object.


Class constants are final variables shared by all the
instances of the class.
Class Variables, Constants,
and Methods, cont.

To declare class variables, constants, and methods,


use the static modifier.
Class Variables, Constants,
and Methods, cont.
UML Notation: Memory
+: public variables or methods
-: private variables or methods
underline: static variables or metods

circle1:Circle 1 radius

instantiate -radius = 1
radius is an instance CircleWithStaticVariable -numOfObjects = 2
variable, and
numOfObjects is a -radius
class variable -numOfObjects
2 numOfObjects
+getRadius(): double instantiate
+setRadius(radius: double): void circle2:Circle
+getNumOfObjects(): int
+findArea(): double
-radius = 5 5 radius
-numOfObjects = 2
Example 6.5
Using Instance and Class Variables
and Method
Objective: Demonstrate the roles of
instance and class variables and their
uses. This example adds a class variable
numOfObjects to track the number of
Circle objects created.

Test CircleWithStaticVariable Run


Scope of Variables
 The scope of instance and class variables is the
entire class. They can be declared anywhere inside
a class.
 The scope of a local variable starts from its
declaration and continues to the end of the block
that contains the variable. A local variable must be
declared before it can be used.
The Keyword this
 Use this to refer to the current object.
 Usethis to invoke other constructors of the
object.
Array of Objects
Circle[] circleArray = new
Circle[10];
An array of objects is
actually an array of reference
variables. So invoking
circleArray[1].findArea()
involves two levels of
referencing as shown in the
next figure. circleArray
references to the entire array.
circleArray[1] references to a
Circle object.
Array of Objects, cont.

circleArray reference circleArray[0] Circle object 0


circleArray[1]

… Circle object 1

circleArray[9] Circle object 9


Array of Objects, cont.
Example 6.6: Summarizing the areas of the
circles
Demonstrate the roles of instance and class
variables and their uses. This example adds
a class variable numOfObjects to track the
number of Circle objects created.

TotalArea Run
Class Abstraction
Class abstraction means to separate class
implementation from the use of the class. The
creator of the class provides a description of the
class and let the user know how the class can be
used. The user of the class does not need to
know how the class is implemented. The detail
of implementation is encapsulated and hidden
from the user.
Java API and Core Java classes
 java.lang
Contains core Java classes, such as numeric
classes, strings, and objects. This package is
implicitly imported to every Java program.
 java.awt
Contains classes for graphics.
 java.applet
Contains classes for supporting applets.
Java API and Core Java classes,
cont.
 java.io
Contains classes for input and output
streams and files.
 java.util
Contains many utilities, such as date.
 java.net
Contains classes for supporting
network communications.
Java API and Core Java classes,
cont.
 java.awt.image
Contains classes for managing bitmap images.
 java.awt.peer
Platform-specific GUI implementation.
 Others:
java.sql
java.rmi

You might also like