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Ragnarok: The Vanir
Ragnarok: The Vanir
Ragnarok: The Vanir
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Ragnarok: The Vanir

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The Aesir are dead, and the Vanir, now uncontested in their divinity, come to claim what is left of the Nine Realms. The war clans must oppose, or align with, these new foes.

Ragnarok: The Vanir features new Godsparks that war clans may harness to combat the marauding Vanir, as well as new scenarios, monsters, and options to further develop players' campaigns.
LanguageEnglish
Release dateDec 26, 2019
ISBN9781472832856
Ragnarok: The Vanir
Author

Tim Korklewski

Tim Korklewski has worked extensively with several gaming companies to help produce content for many different games, including Malifaux 2.0, Warzone: Resurrection, Dark Age, Wrath of Kings, and the upcoming A Song of Ice and Fire. Specialising in miniature wargaming, he has assisted in rules design, in-house playtesting, community management, and organized play (campaigns, slow-grow leagues, and tournament systems). Aside from pushing toy soldiers around the table, Tim is an avid martial artist. While his days of competition in Kickboxing and MMA may be behind him, he still enjoys coaching and instructing both beginners and professionals. When not kicking things, he can be found cooking up a storm for family and friends at home in Lawrenceville, Georgia.

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    Book preview

    Ragnarok - Tim Korklewski

    This book is dedicated to my wife, Dana Korklewski.

    Without her constant support and encouragement for me to pursue my dream The Morpheus Engine would never have seen the light of day.

    To my children Mason and Sofia: Anything is possible if you work hard to make your dreams a reality.

    CONTENTS

    FOREWORD

    GODS IN HIDING

    A QUICK MORPHEUS ENGINE OVERVIEW

    MODEL PROFILES

    ATTACKS

    GAME ROUND AND PHASES

    THE SUCCESS TABLE

    USING ACTION POINTS

    NEW WAR CLAN WARRIORS

    Forest Walker

    Plains Walker

    Shaman

    Snow Walker

    Swamp Walker

    War Chief

    NEW WEAPONS, SPECIAL ABILITIES, GOD POWERS, AND SIPHONING

    NEW WEAPONS

    Atlatl

    Bola

    Blowgun

    Harpoon

    Kakivak

    Skraeling Bow

    Skraeling Poison

    NEW SPECIAL ABILITIES

    Hatred (x)

    Spiritual Connection (x)

    NEW GOD POWERS

    Hoenir

    Lodurr

    Lofn

    Magni

    Ran

    SIPHONING

    NEW CAMPAIGN RULES

    NEW RAIDING TABLES AND ENTRIES

    NEW MAGIC ITEMS

    LEGENDARY ITEMS

    CORRUPTION

    THE CORRUPTED

    THE CORRUPTED RULES

    Incubation Abilities

    SAILING

    THE LONGSHIP

    USE OF LONGSHIPS IN RAGNAROK

    Longship Characteristics

    Moving and Turning a Longship

    Swimming Models

    Water Conditions

    Converting Scenarios for Sailing

    MOUNTED MODELS

    CREATING A MOUNTED WARRIOR

    Dismounting and Mounting

    Damage to Mounted Warriors

    MOUNTS

    Horse

    SCENARIOS

    SCENARIO 1: SHARDS OF GUNGNIR

    Set-Up

    Scenario Rules

    Victory Conditions

    Reforging Gungnir

    SCENARIO 2: CAPTURE OF HILDISVINI

    Set-Up

    Scenario Rules

    Victory Conditions

    SCENARIO 3: JOTUNN WAR PARTY

    Set-Up

    Scenario Rules

    Victory Conditions

    SCENARIO 4: FREYR’S SACRED GLADE

    Set-Up

    Scenario Rules

    Victory Conditions

    SCENARIO 5: FROZEN VOYAGE

    Set-Up

    Scenario Rules

    Victory Conditions

    SCENARIO 6: PLOW OXEN OF VANAHEIM

    Set-Up

    Scenario Rules

    Victory Conditions

    Bountiful Feast

    SECONDARY OBJECTIVES

    NEW BESTIARY AND ENCOUNTER MODELS

    BESTIARY

    Adlet

    Ahkiyyini

    Akhlut

    Atshen

    Baykok

    Haietlik

    Ijiraq

    Kee-Wakw

    Kigatilik

    Qalupalik

    Qiqirn

    Saumen Kar/Nuk-Luk

    Tariaksuq

    Thunderbird

    Tizheruk

    Tupilaq

    Two-Headed Raven

    Wendigo

    AVATARS

    To Summon an Avatar Into Play

    Defeating an Avatar

    Avatar of Freyja

    Avatar of Freyr

    Avatar of Njord

    ABILITIES LIST

    SPECIAL ABILITIES

    ATTACK ABILITIES

    ACKNOWLEDGEMENTS

    FOREWORD

    I want to take this moment to personally thank you for picking up this book and jumping back into the fray with Ragnarok: Heavy Metal Combat in the Viking Age! While the rulebook for Ragnarok has seen much success, there is still so much of the universe left to explore. Although I was not able to fit everything into the first volume, I hope that by picking up this book you can see that there is so much more planned in order to flesh out the universe and to create truly unique and enjoyable experiences for you and your gaming group.

    In this installment we will be introducing many new exciting rules into the world of Ragnarok. This book, that you hold in your hands, contains new War Clan Warrior entries, new God Powers, new rules to help enhance your gameplay experience, new Scenarios, new Secondary Objectives, new Magical and Legendary items, and new threats that you can encounter within your games.

    I hope that this book brings you the same level of enjoyment and excitement that I had while I was writing it. Creating a project of this caliber has always been a dream come true and I cannot thank you enough for supporting my efforts!

    Tim Korklewski

    Creator of the Morpheus Engine

    GODS IN HIDING

    For what seemed like millennia, the Norn had warned the Gods of an end time that would come to them all. Despite all the conflict that was happening amongst the realms it was only the Vanir that listened to The Wise Women. Although they spoke in riddle and prose, the Norn went out of their way to warn all divine beings of what was to come, when all existence would end in ruin.

    When the Vanir finally solved the riddle that the Wise Women had spoken of, they knew they would not have enough time to warn all the sentient species of the realms. At first, they warned their Asgardian kin of what the Norn had prophesized but their warning fell on deaf ears. The Aesir were too wrapped up in their petty squabbling and constant conflict to listen to any words of wisdom from those who were supposedly their equals. The Vanir decided it was time to concoct a plan that would allow all sentient beings to survive what was about to come. They knew that the outcome of Ragnarok would cause the doom of the Gods if something drastic was not done. Fed up with their unheeded warnings, Freyja, Freyr, and Njord decided to allow their physical bodies to be absorbed into the realms which they protected. Freyja and Njord became physical manifestations of Vanaheim and Freyr retreated to his Aelven home to watch over the Aelves of Alfheim. It was not long after they shed their physical forms that The Shattering was upon the realms.

    The Vanir knew they could not completely isolate themselves from all that would happen during Ragnarok. Even though their physical bodies would be destroyed, they let their consciousness reach a balance between torpor and divine sense. While they could do nothing against the destruction caused by the Nidhoggr’s escape, Yggdrasil’s collapse, and the unchecked elements spreading to the surviving realms, they did learn how to manifest their mind into semi-physical beings in which they could interact with the realms. With their newfound ability to manifest avatars of their former physical beings, the Vanir used this very technique to warn as many mortals and demimortals as possible against the spread of The Corruption. Amongst many of the warring mortals of Midgard, these warnings too fell on deaf ears, as it did the Aesir. With the masters of Asgard dead, mortals had learned how to siphon their shattered divine energy and use that energy to spark the divine abilities of the dead Aesir. Many became drunk with the power of these newfound abilities and went to war with all that stood in their way. There were scattered few amongst the realms that would listen to the Vanir however, and many of the tribes of Skraeling nomads heeded their warnings and sought refuge against the coming corruption in Vanaheim. While not all of the Skraelings could be saved and many fell to the twisting power of the corruption, the Vanir saw to it that these tribes would find a home within Vanaheim where they could be protected against the mutative power that The Corruption possessed.

    For many years the Vanir kept a watchful eye over these Skraeling nomads that lived within their lands. However, during that same time, their realm-spanning vision allowed them to see the wanton destruction caused by those wielding the Aeisr’s former powers. The Vanir grew more and more enraged with each passing season as these new upstart gods were rampaging across the lands vying for control of something that was not theirs to possess.

    On many occasions the Vanir sent their avatars out to wreak havoc on these imposters and show them the power of true gods. At first they were reluctant to do so, not wanting to break the treaty that ended a millennia of bloodshed between the Aesir and the Vanir. Unfortunately for these new gods that treaty no longer applies and they will learn what it means to face the wrath of true godhood…

    A QUICK MORPHEUS ENGINE OVERVIEW

    This section’s sole purpose is to refresh you on the core mechanics used in the Morpheus Engine. This is in no way a complete guide to how the overall mechanics of the system work. For the full Morpheus Engine Rules, please refer to the Ragnarok rulebook.

    Model Profiles

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