Ossi Arch Index

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FACTION PACK

OSSIARCH
BONEREAPERS
BATTLE TRAITS
Ossiarch Bonereapers armies can use the following abilities:

Your Movement Phase Your Movement Phase


UNSTOPPABLE ADVANCE: The RE-FOR M RANKS: Bonereapers swiftly
Ossiarchs advance at a remorseless pace. disengage and charge back into the fray.
Declare: If no friendly units have used Declare: If no friendly units have used
a Relentless Discipline ability a Relentless Discipline ability
this phase, pick a friendly Ossiarch this phase, pick a friendly Ossiarch
Bonereapers Hero to use this ability. Bonereapers Hero to use this ability.
All friendly Ossiarch Bonereapers
units wholly within 12" of that Hero are Effect: For the rest of the turn, while
the targets. they are wholly within 12" of that Hero,
friendly Ossiarch Bonereapers units
Effect: Add 2" to the Move characteristic can use Charge abilities even if they
of each target for the rest of the turn. used a Retreat ability in the same turn.
Keywords Relentless Discipline Keywords Relentless Discipline

Any Charge Phase Any Charge Phase


COORDINATED CHARGE: At a signal, COUNTER-STRIKE: The Ossiarchs
the Ossiarch legions charge in unison. ready their weapons for an enemy assault.
Declare: If no friendly units have used Declare: If no friendly units have used
a Relentless Discipline ability a Relentless Discipline ability
this phase, pick a friendly Ossiarch this phase, pick a friendly Ossiarch
Bonereapers Hero to use this ability. Bonereapers Hero to use this ability.
Effect: For the rest of the turn, add 1 Effect: For the rest of the turn, friendly
to charge rolls for friendly Ossiarch units’ melee weapons have Anti-charge
Bonereapers units while they are (+1 Rend) while they are wholly within
wholly within 12" of that Hero. 12" of that Hero.
Keywords Relentless Discipline Keywords Relentless Discipline

Any Combat Phase Any Combat Phase


BLUDGEON: The Bonereapers deliver IMPENETRABLE RANKS: Ossiarch
blows that make a mockery of armour. warriors snap into defensive formations
that grant them even greater resilience.
Declare: If no friendly units have used
a Relentless Discipline ability Declare: If no friendly units have used
this phase, pick a friendly Ossiarch a Relentless Discipline ability
Bonereapers Hero to use this ability. this phase, pick a friendly Ossiarch
Bonereapers Hero to use this ability.
Effect: For the rest of the turn, add 1 to
wound rolls for combat attacks made Effect: For the rest of the turn, friendly
by friendly Ossiarch Bonereapers Ossiarch Bonereapers have
units while they are wholly within 12" of Ward (5+) while they are wholly within
that Hero. 12" of that Hero.
Keywords Relentless Discipline Keywords Relentless Discipline

July 2024
BATTLE FORMATIONS
You can pick 1 of the following battle formations for an Ossiarch Bonereapers army. Each
battle formation grants a different ability you can use in the battle.

MORTISAN COUNCIL MORTEK BALLISTARI

Passive Your Shooting Phase


NECROTIC SYMPHONY: Each CRAWLING BARRAGE: Ossiarch
Mortisan thrives in the presence of their artillery is best utilised en masse,
fellow craftsmen, their arcane might unleashing their necrotic payload from a
spiralling as the collective magnifies their secure position behind the Mortek ranks.
individual potency.
Declare: Pick up to 3 friendly Mortek
Effect: Add 1 to casting rolls for Crawler units that are wholly within
friendly Ossiarch Bonereapers friendly territory and that have not used a
Infantry Wizards. Move ability this turn to be the targets.
Effect: Add 1 to hit rolls for each target’s
shooting attacks for the rest of the turn.

KAVALOS LANCE MORTEK PHALANX

Once Per Battle (Army), Once Per Turn (Army),


Deployment Phase Your Movement Phase
SWIFT AS DEATH: Kavalos formations SEND IN THE RESERVE: The Mortek
dominate the battlefield with their sheer Guard are deployed in deep ranks, with
speed, seeking out the enemy’s weakest strategic reserves ready to enter the fray
point before sending a deadly charge whenever the cohesion of the battleline
crashing home. is threatened.
Declare: Pick up to 3 friendly Ossiarch Declare: Pick a friendly Mortek Guard
Bonereapers Cavalry units to be unit that has been destroyed to be
the targets. the target.
Effect: Each target can move 6" but Effect: Roll a dice. On a 5+, set up a
cannot end that move in combat. replacement unit with half the number
of models from the target unit (rounding
up) on the battlefield more than 9" from
all enemy units.

July 2024
HEROIC TRAITS
TEACHINGS OF THE TITHE-REAPERS (Hero only)
Passive Passive
DIVERSIONARY TACTICS: Infused AURA OF STERILITY: Ending magics
with especially cunning souls, this hero shroud this hero, sapping the force from
uses all manner of snares and ruses to arrows and other projectiles.
hinder a foe’s advance.
Effect: Subtract 1 from wound rolls for
Effect: Subtract 2 from charge rolls for shooting attacks that target friendly
enemy units while they are within 12" of Ossiarch Bonereapers units while
this unit. they are wholly within 12" of this unit.

Passive
MIGHTY ARCHAEOSSIAN: The
fossilised bone from which this hero is
formed is supernaturally hard.
Effect: If the unmodified hit roll for an
attack that targets this unit is 1-3, the
attack fails and the attack sequence ends.

ARTEFACTS OF POWER
RELICS OF THE EMPIRE (Hero only)
Once Per Battle, Any Combat Phase Passive
MARROWPACT: The glyphs borne to LODE OF SATURATION: This ingot of
war by this champion bind those who nadirite–iron alloy, when pressed against
view them in arcane pacts that siphon the a bone construct, renders its structure
energy from their bone marrow. nigh invulnerable.
Effect: For the rest of the turn, if the Effect: This unit has Ward (5+).
unmodified hit roll for a combat attack
that targets this unit is 1-2, inflict 1 Passive
mortal damage on the attacking unit after HELM OF TYRANNY: This helm radiates
the Fight ability has been resolved. the oppressive will of the wearer, filling
nearby foes with supernatural dread.
Effect: Subtract 2 from the control scores
of enemy units while they are within 12"
of this unit.

July 2024
SPELL LORE
LORE OF OSSIAN SORCERY

Your Hero Phase 5


EMPOWER NADIRITE WEAPONS: The caster imbues nadirite weapons with
deadly power.
Declare: Pick a friendly Ossiarch Bonereapers Wizard to cast this spell, pick a
visible friendly Ossiarch Bonereapers unit within 12" of them to be the target, then
make a casting roll of 2D6.
Effect: The target’s combat attacks score critical hits on unmodified hit rolls of 5+ until
the start of your next turn.
Keywords Spell, Unlimited

Your Hero Phase 7 Your Hero Phase 7


DRAIN VITALITY: This cursed spell SHARD STOR M: The caster conjures
saps a foe’s strength, leaving them weak forth a great cloud of bone-shards and
and vulnerable. hurls them at the foe.
Declare: Pick a friendly Ossiarch Declare: Pick a friendly Ossiarch
Bonereapers Wizard to cast this Bonereapers Wizard to cast this
spell, pick a visible enemy unit within spell, pick a visible enemy unit within
12" of them to be the target, then make a 18" of them to be the target, then make a
casting roll of 2D6. casting roll of 2D6.
Effect: Until the start of your next turn, Effect: Roll a number of dice equal to
subtract 1 from hit rolls for the target’s the number of models in the target unit.
attacks and subtract 1 from save rolls for For each 5+, inflict 1 mortal damage on
the target. the target.
Keywords Spell Keywords Spell

July 2024
MANIFESTATION LORE
HORRORS OF THE NECROPOLIS

Your Hero Phase 6 Your Hero Phase 6


SUMMON SOULSTEALER SUMMON NIGHTMARE
CARRION: Soaring from its caster’s PREDATOR: The Nightmare Predator is
spread fingertips, the Soulstealer Carrion a looming conjuration of Shyishan magic
takes wing above the battlefield. that takes the form of a disturbing terror.
Declare: If there is not a friendly Declare: If there is not a friendly
Soulstealer Carrion on the battlefield, Nightmare Predator on the battlefield,
pick a friendly Ossiarch Bonereapers pick a friendly Ossiarch Bonereapers
Wizard to cast this spell, then make a Wizard to cast this spell, then make a
casting roll of 2D6. casting roll of 2D6.
Effect: Set up a Soulstealer Carrion Effect: Set up a Nightmare Predator
wholly within 12" of the caster, visible wholly within 12" of the caster, visible
to them and more than 9" from all to them and more than 9" from all
enemy units. enemy units.
Keywords Spell, Summon Keywords Spell, Summon

Your Hero Phase 6


SUMMON BONE-TITHE
SHRIEKER: The caster conjures a
four-headed, all-seeing monstrosity to
hunt down those who would escape the
Ossiarch tithe.
Declare: If there is not a friendly
Bone-tithe Shrieker on the battlefield,
pick a friendly Ossiarch Bonereapers
Wizard to cast this spell, then make a
casting roll of 2D6.
Effect: Set up a Bone-tithe Shrieker
wholly within 12" of the caster, visible
to them and more than 9" from all
enemy units.
Keywords Spell, Summon

July 2024
July 2024

MOV E

10" • OSSIARCH BONEREAPERS WARSCROLL •


A LT H

18 3+ NAGASH
S AV E
HE

CO
10 SUPREME LORD OF THE UNDEAD
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Alakanash 4 3+ 3+ 2 D6 -
Zefet-nebtar 4 3+ 3+ 2 3 -

Passive Once Per Battle, Your Hero Phase


BATTLE DAMAGED SUPREME LORD OF THE UNDEAD
Effect: While this unit has 10 or more Declare: Pick a friendly non-Hero
damage points, subtract 3 from its non-Unique Death unit that has been
power level. destroyed to be the target.
Effect: Set up a replacement unit identical
Passive to the target wholly within 12" of this unit
THE STAFF OF POWER: Alakanash is and more than 9" from all enemy units.
capped with gems of purest grave-sand.
Effect: Add 2 to casting rolls for this unit Your Hero Phase 7
while it has not miscast any spells this INVOCATION OF NAGASH: In a
turn. If this unit miscasts a spell, ignore storm of morbid sorcery, Nagash blasts his
the restriction that would stop this unit foes’ souls or re-knits his minions’ bodies.
from casting any more spells this turn.
Declare: This unit can cast this spell more
than once per phase. Pick a visible unit
Once Per Turn (Army), End of Any Turn
wholly within 18" of this unit that has not
HAND OF DUST: Nagash’s touch can turn been picked to be the target of this spell
a foe to a pile of dusty bones in moments. this turn to be the target, then make a
casting roll of 2D6.
Declare: Pick a visible enemy Hero or
Monster in combat with this unit to be Effect: If the target is an enemy unit,
the target. inflict D3 mortal damage on it.
If the target is a friendly Death unit,
Effect: Hide a dice in one of your
pick 1 of the following effects:
hands or under one of two appropriate
• Return a number of slain models to
containers. Your opponent must pick one
the target unit with a combined Health
of your hands or containers. If they pick
characteristic of up to 3.
the one hiding the dice, this ability has
• The target has Ward (5+) until the start
no effect. If they pick the empty one, the
of your next turn.
target is automatically destroyed.
Keywords Spell
Keywords Rampage

Warmaster, Unique, Hero, Monster, Wizard (9), Fly, Ward (5+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

4" • OSSIARCH BONEREAPERS WARSCROLL •


A LT H

20 3+ KATAKROS
S AV E
HE

CO
5 MORTARCH OF THE NECROPOLIS
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Inda-Khaat 5 3+ 3+ 2 3 Crit (2 Hits)
The Shield Immortis 3 3+ 3+ 2 2 -
Retinue Blades 10 3+ 4+ 1 1 Crit (2 Hits)

Passive Passive
BATTLE DAMAGED PRIME NECROPHOROS: This
Effect: While this unit has 10 or more Necrophoros holds aloft Katakros’s
damage points, the Attacks characteristic personal banner.
of its Inda-Khaat is 3.
Effect: Add 3 to the control scores of
Passive
other friendly Ossiarch Bonereapers
units while they are wholly within 18" of
MORTARCH OF THE NECROPOLIS:
this unit.
Katakros is the most perfect of
Nagash’s constructs and the ruler of the
Ossiarch Empire.
Your Hero Phase 1
SUPREME LORD OF THE
Effect: If this unit uses a Relentless BONEREAPER LEGIONS: An Ossiarch
Discipline ability, that ability affects force personally led by Katakros is said
friendly Ossiarch Bonereapers units to be worth ten identical forces led by
wholly within 18" of this unit instead of his generals.
wholly within 12".
Declare: Pick up to 3 friendly Ossiarch
Bonereapers units wholly within 18" of
Once Per Turn, Reaction: Opponent
declared a command for a unit within 18"
this unit to be the targets.
of this unit Effect: Until the start of your next turn,
AVIARCH SPYMASTER: The Aviarch add 1 to save rolls for the targets while
Spymaster can use their spy network to they are wholly within 18" of this unit.
disrupt the plans of Katakros’s enemies.
Effect: Roll a dice. On a 5+, that
command has no effect, it still counts
as having been used and the command
points spent to use it are still lost.

Warmaster, Unique, Hero, Infantry, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

12" • OSSIARCH BONEREAPERS WARSCROLL •


A LT H

14 3+ ARKHAN THE BLACK


S AV E
HE

CO
5 MORTARCH OF SACRAMENT
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Zefet-kar and Khenash-an 4 4+ 3+ 1 D3 Crit (2 Hits)
Razarak’s Ebon Claws 6 4+ 2+ 2 2 Companion

Passive Reaction: Opponent declared a


BATTLE DAMAGED Spell ability
Effect: While this unit has 10 or more MORTARCH OF SACRAMENT:
damage points, the Attacks characteristic Arkhan’s loyalty has seen him become
of Razarak’s Ebon Claws is 4. privy to secrets of Shyishan magic known
to none outside the ranks of the gods.
Passive Effect: If a friendly Ossiarch
THE STAFF OF SPIRITS: Khenash-an, Bonereapers unit wholly within 18"
the Staff of Spirits, grants Arkhan the of this unit was picked to be the target of
power to absorb the souls of his foes. that spell, roll a dice. On a 4+, ignore the
effect of that spell on that unit. This unit
Effect: Add 1 to casting rolls for this unit.
can use this ability more than once per
Each time this unit successfully casts a
phase but only once per Spell ability.
spell, Heal (1) this unit.

Once Per Turn (Army), Any Combat Phase


Your Hero Phase 6
CURSE OF YEARS: Tracing a
THE DOOM OF TRAITORS: The dread
spiteful gesture in the air, Arkhan curses
abyssal Razarak bears Arkhan into battle,
the enemy to age at an incredible rate.
seeking out those who have stoked the ire
of the Great Necromancer. Declare: Pick a visible enemy unit within
18" of this unit to be the target, then make
Declare: If this unit charged this turn,
a casting roll of 2D6.
pick an enemy unit in combat with it to
be the target. Effect: Roll 10 dice. For each 6:
• Inflict 1 mortal damage on the target.
Effect: Roll a D3. On a 2+, inflict an
• Roll an extra dice.
amount of mortal damage on the
target equal to the roll. If the target is For each 5+ on those extra dice, repeat
a Hero, double the amount of mortal the above bullet points. Then, do the same
damage inflicted. for each 4+, then each 3+, then each 2+.
Keywords Rampage Keywords Spell

Warmaster, Unique, Hero, Monster, Wizard (3), Fly, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

10" • OSSIARCH BONEREAPERS WARSCROLL •

ARCH-KAVALOS
A LT H

8 3+
S AV E
ZANDTOS
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Charge (+1 Damage),
The Dark Lance 5 3+ 3+ 2 2 Crit (2 Hits)
Kavalos Steed’s Hooves,
Teeth and Barbed Tails
4 5+ 3+ - 1 Companion

Passive Once Per Battle, Any Combat Phase


SPEAR OF THE KAVALOI: A Liege- STILL THEIR BREATH!: Such is
Kavalos on the charge can punch straight Zandtos’s disdain for those who trespass
through the enemy line. in Shyish that those who fight beside him
come to share it.
Effect: When this unit uses a Charge
ability, it can pass through models in Effect: If this unit is in combat, for the
enemy Infantry units as if it had Fly. rest of the turn, add 1 to the Attacks
characteristic of melee weapons used
Any Charge Phase by friendly non-Hero Ossiarch
UNSTOPPABLE CHARGE: When Bonereapers units while they are
a Kavalos steed charges the foe, it can wholly within 12" of this unit.
use its size and weight to smash enemy
footsoldiers to the ground and crush them
beneath its nadirite-shod hooves.
Declare: If this unit charged this phase,
pick an enemy Infantry unit that it
passed across to be the target.
Effect: Roll a D3. On a 2+, inflict an
amount of mortal damage on the target
equal to the roll.

Unique, Hero, Cavalry, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

5" • OSSIARCH BONEREAPERS WARSCROLL •


A LT H

5 4+ VOKMORTIAN
S AV E
HE

CO
2 MASTER OF THE BONE-TITHE
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Gaze of Death 12" 1 3+ 2+ 1 2 -
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Staff of Retribution 3 4+ 3+ 1 2 Crit (2 Hits)

Once Per Battle, Any Hero Phase Your Hero Phase 7


VOICE OF NAGASH: The sheer force of MORTAL CONTRACT: Vokmortian
Vokmortian’s oratory fills even the boldest binds an enemy to a deadly
commanders with doubt. mystical contract.
Declare: Pick a visible enemy unit within Declare: Pick a visible enemy unit within
12" of this unit to be the target. 18" of this unit to be bound, pick a visible
friendly Ossiarch Bonereapers
Effect: For the rest of the turn, unit wholly within 18" of this unit to be
non-Fight Core abilities cost 1 bound, then make a casting roll of 2D6.
command point for the target to use.
Effect: Until the start of your next turn,
each time the bound friendly unit is
picked to be the target of an ability used
by the bound enemy unit, roll a D3. On a
2+, inflict an amount of mortal damage
on the bound enemy unit equal to the roll
as a reaction. If the bound enemy unit is
destroyed by this ability, do not resolve
the effect of the enemy ability.
Keywords Spell

Unique, Hero, Wizard (2), Infantry, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

5" • OSSIARCH BONEREAPERS WARSCROLL •

MORTISAN
A LT H

5 4+
S AV E
BONESHAPER
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Ossified Talons 3 4+ 4+ - 2 Crit (2 Hits)

Once Per Turn, Your Hero Phase


BONESHAPER: The Boneshaper uses
their arcane arts to form shattered bones
into new Ossiarch constructs.
Declare: Pick a friendly Ossiarch
Bonereapers unit wholly within 12" of
this unit to be the target.
Effect: Roll a dice. On a 3+:
• If the target is damaged, Heal (3)
the target.
• If the target is not damaged, return
a number of slain models to the
target unit with a combined Health
characteristic of up to 3.

Hero, Wizard (1), Infantry, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers, Mortisan
July 2024

MOV E

5" • OSSIARCH BONEREAPERS WARSCROLL •

MORTISAN
A LT H

5 4+
S AV E
OSSIFECTOR
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Ossified Talons 3 4+ 4+ - 2 Crit (2 Hits)

Once Per Turn (Army), Your Hero Phase


REFINED CREATIONS: Ossifectors
are always looking to improve upon their
work, wielding necrotic sorcery to augment
their creations in battle.
Declare: Pick a friendly Gothizzar
Harvester, Morghast Archai or
Morghast Harbingers unit wholly within
12" of this unit to be the target.
Effect: Roll a dice. On a 3+, add 1 to the
Rend characteristic of the target’s melee
weapons until the start of your next turn.

Hero, Wizard (1), Infantry, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers, Mortisan
July 2024

MOV E

5" • OSSIARCH BONEREAPERS WARSCROLL •

MORTISAN
A LT H

5 4+
S AV E
SOULREAPER
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Soulreaper Scythe 3 4+ 3+ 2 2 Crit (2 Hits)

Passive Reaction: You declared a Fight ability


SOULREAPER: The mere presence of a for this unit
Soulreaper will sap a foe’s strength, leaving NECROTIC IMPETUS: The Soulreaper
them weak and vulnerable. sends a surge of death energy through
nearby Ossiarch footsoldiers, redoubling
Effect: Subtract 1 from wound rolls for the ferocity of their attacks.
combat attacks made by enemy units
while they are in combat with this unit. Effect: Pick a friendly non-Hero
Ossiarch Bonereapers Infantry
unit that has not used a Fight ability
this turn and is within this unit’s combat
range to be the target. The target can be
picked to use a Fight ability immediately
after the Fight ability used by this unit
has been resolved. If it is picked to do so,
add 1 to hit rolls for the target’s attacks
for the rest of the turn.

Hero, Wizard (1), Infantry, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers, Mortisan
July 2024

MOV E

5" • OSSIARCH BONEREAPERS WARSCROLL •

MORTISAN
A LT H

6 4+
S AV E
SOULMASON
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Soulmason’s Staff 3 4+ 4+ 1 D3 Crit (2 Hits)
Mortek Throne’s
Ossified Claws
2 5+ 4+ 1 1 Companion

Your Hero Phase 7


SOUL-GUIDE: The Soulmason
empowers and focuses the souls
that animate a nearby regiment of
Ossiarch warriors.
Declare: Pick a visible friendly
Ossiarch Bonereapers unit wholly
within 12" of the caster to be the target,
then make a casting roll of 2D6.
Effect: The target has Strike-first for
the rest of the turn.
Keywords Spell

Hero, Wizard (2), Infantry, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers, Mortisan
July 2024

MOV E

7" • OSSIARCH BONEREAPERS WARSCROLL •


A LT H

2 4+
S AV E
TERATIC COHORT
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Teratic Weapons 2 3+ 4+ 1 1 Crit (2 Hits)
Claws and Talons 2 4+ 3+ - 1 Companion

Each model in this unit is armed with Your Movement Phase


Claws and Talons.
HUNTERS UNLEASHED: Unable to
• The champion is a Kavalos Centari and hold back any longer, these feral constructs
must replace their Claws and Talons with rush forward to engage their prey.
Teratic Weapons.
• 2/8 models in this unit are Mortek Declare: Pick this unit if it is outflanking
Cykloptians and must replace their Claws the enemy.
and Talons with Teratic Weapons.
Effect: Set up this unit anywhere on
Deployment Phase the battlefield more than 9" from all
PREDATOR’S CUNNING: Fashioned enemy units.
from the soulstuff of hunting beasts,
Teratic Cohorts have perfected the art of
the ambush.
Declare: Pick this unit if it has not
been deployed.
Effect: Set up this unit in reserve
outflanking the enemy. It has now
been deployed.
Keywords Deploy

Infantry, Champion (1/8), Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

4"
• OSSIARCH BONEREAPERS WARSCROLL •
A LT H

1 4+
S AV E
MORTEK GUARD
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Anti-charge (+1 Rend),
Nadirite Weapons 2 3+ 4+ - 1 Crit (2 Hits)

Passive
SHIELDWALL: At their leader’s
command, the regiment locks their shields
to form an impenetrable barrier.
Effect: Ignore all modifiers to save rolls
for this unit (positive and negative) for
the rest of the turn if this unit did not use
a Move ability in the same turn.

Infantry, Champion, Standard Bearer (1/10), Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

5" • OSSIARCH BONEREAPERS WARSCROLL •


A LT H

4 3+
S AV E
IMMORTIS GUARD
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Dread Halberd 3 3+ 3+ 1 2 Crit (2 Hits)

Passive
SOULBOUND PROTECTORS:
Immortis Guard will use their own bodies
to shield their rulers from harm.
Effect: Add 1 to ward rolls for friendly
Ossiarch Bonereapers Heroes
within this unit’s combat range.
However, each time you make a ward
roll of 1 for a friendly Ossiarch
Bonereapers Hero within this unit’s
combat range, allocate 1 damage point to
this unit after the damage sequence for
that Hero has been resolved (ward rolls
cannot be made for those damage points).

Infantry, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

6" • OSSIARCH BONEREAPERS WARSCROLL •

NECROPOLIS
A LT H

4 4+
S AV E
STALKERS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Stalker Blades 4 3+ 3+ 2 1 Crit (2 Hits)

Any Combat Phase


QUADRARCH ASPECTS: Stalkers are
imbued with a powerful skill by whichever
of their four skulls faces the foe.
Effect: Pick 1 of the following effects to
apply for the rest of the turn:
Domination Aspect: Subtract 3 from the
control scores of enemy units while they
are in combat with this unit.
Blade-parry Aspect: Subtract 1 from
hit rolls for combat attacks that target
this unit.
Destroyer Aspect: Ward rolls cannot be
made for damage points inflicted by this
unit’s combat attacks.
Precision Aspect: This unit’s melee
weapons have Anti-Hero (+1 Rend)
while this unit is in combat with an
enemy Hero.

Infantry, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

10" • OSSIARCH BONEREAPERS WARSCROLL •


A LT H

7 3+
S AV E
LIEGE-KAVALOS
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Charge (+1 Damage),
Commander’s Blade 5 3+ 3+ 1 2 Crit (2 Hits)
Kavalos Steed’s Hooves,
Teeth and Barbed Tails
4 5+ 3+ - 1 Companion

Passive Reaction: You declared a Fight ability


SPEAR OF THE KAVALOI: A Liege- for this unit
Kavalos on the charge can punch straight MASTER OF CAVALRY: A Liege-Kavalos
through the enemy line. rides at the very tip of the cavalry
spearhead, driving deep into the enemy’s
Effect: When this unit uses a Charge vitals and smashing open a breach for
ability, it can pass through models in their Deathriders to exploit.
enemy Infantry units as if it had Fly.
Effect: Pick a friendly Kavalos
Any Charge Phase Deathriders unit that has not used a
Fight ability this turn and is within this
UNSTOPPABLE CHARGE: When
unit’s combat range to be the target. The
a Kavalos steed charges the foe, it can
target can be picked to use a Fight ability
use its size and weight to smash enemy
immediately after the Fight ability used
footsoldiers to the ground and crush them
by this unit has been resolved.
beneath its nadirite-shod hooves.
Declare: If this unit charged this phase,
pick an enemy Infantry unit that it
passed across to be the target.
Effect: Roll a D3. On a 2+, inflict an
amount of mortal damage on the target
equal to the roll.

Hero, Cavalry, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

5" • OSSIARCH BONEREAPERS WARSCROLL •


A LT H

12 4+
S AV E
MORTEK CRAWLER
HE

CO
5
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Anti-Infantry (+1 Rend),
Dread Catapult 24" 4 4+ 2+ 1 D3+2 Crit (2 Hits)
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Attendants’ Crawler Tools 6 4+ 4+ - 1 Companion

Any Shooting Phase


DEATHLY BARRAGE: The grisly
ammunition of a Mortek Crawler can
leave even the most stoic souls staggering.
Declare: Pick an enemy unit that was
targeted by all of this unit’s shooting
attacks this phase to be the target.
Effect: Roll a dice. Add 1 to the roll if this
unit is wholly within 12" of a friendly
Mortisan Ossifector, and add 1 to the
roll if any other friendly Mortek Crawler
units picked that enemy unit to be the
target of this ability this turn. On a 4+,
the target has Strike-last for the rest
of the turn.

War Machine, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

10" • OSSIARCH BONEREAPERS WARSCROLL •

KAVALOS
A LT H

3 4+
S AV E
DEATHRIDERS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Charge (+1 Damage),
Kavalos Blades 3 3+ 4+ 1 1 Crit (2 Hits)
Kavalos Steed’s
Hooves and Teeth
2 5+ 3+ - 1 Companion

Passive
DEATHRIDER WEDGE: Kavalos
Deathriders charge in an arrowhead
formation that punches straight through
the enemy line.
Effect: When this unit uses a Charge
ability, models in this unit can pass
through models in enemy Infantry
units as if this unit had Fly.

Any Charge Phase


UNSTOPPABLE CHARGE: When
a Kavalos steed charges the foe, it can
use its size and weight to smash enemy
footsoldiers to the ground and crush them
beneath its nadirite-shod hooves.
Declare: If this unit charged this phase,
pick an enemy Infantry unit that it
passed across to be the target.
Effect: Roll a D3. On a 2+, inflict an
amount of mortal damage on the target
equal to the roll.

Cavalry, Champion, Standard Bearer (1/5), Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

6" • OSSIARCH BONEREAPERS WARSCROLL •

GOTHIZZAR
A LT H

10 4+
S AV E
HARVESTER
HE

CO
5
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Death’s Head Maw 12" 4 4+ 4+ 1 1 -
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Soulcrusher Weapons 6 4+ 2+ 2 2 Crit (2 Hits)
Ossified Hooves and Tail 4 4+ 3+ 1 2 -

Once Per Turn (Army), Any Combat Phase End of Any Turn
GRUESOME SURGERY: Gothizzar REPAIR CONSTRUCT: The Harvester
Harvesters are capable of swiftly uses a portion of its morbid crop to restore
disassembling their foes so that nearby the forms of fellow Ossiarchs.
Mortek might be reconstituted from their
blood-smeared bones. Declare: Pick a friendly Ossiarch
Bonereapers unit wholly within 12" of
Declare: Pick an enemy Infantry unit this unit to be the target.
in combat with this unit to be the target.
Effect: Return a number of slain models
Effect: Roll a D3. On a 2+, inflict an to the target with a combined Health
amount of mortal damage on the target characteristic equal to the number of
equal to the roll. For each model slain by bone-tithe points this unit has. Then,
this ability, you can return 1 slain model reset this unit’s bone-tithe points to 0.
to a friendly Mortek Guard unit wholly
within 12" of this unit.
Keywords Rampage

Passive
BONE HARVEST: As a Gothizzar
Harvester fights, it works to amass a grisly
stockpile of bones.
Effect: Each time an enemy model in
combat with this unit is slain, give this
unit 1 bone-tithe point. This unit can
have a maximum of 6 bone-tithe points
at once.

Monster, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

10" • OSSIARCH BONEREAPERS WARSCROLL •


A LT H

6 3+ MORGHAST ARCHAI
S AV E
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Anti-Monster (+1 Rend),
Spirit Weapons 3 3+ 2+ 2 3 Crit (2 Hits)

Passive Any Hero Phase


EBON-WROUGHT AR MOUR: The DISCHARGE AR MOUR: The Morghast
Morghast’s armour is threaded with spells releases the arcane energy in their armour
that protect them against arcane assault. to overpower nearby magic users.
Effect: This unit has Ward (3+) against Declare: If this unit has an arcane
damage points inflicted by Spell charge token, pick a friendly Ossiarch
abilities, Prayer abilities and abilities Bonereapers Wizard wholly within
used by Manifestations. 12" of this unit to be the target.
If you make a successful ward roll for this Effect: Remove this unit’s arcane charge
unit, or if this unit destroys an enemy token, then add 1 to casting rolls for the
Manifestation, give this unit an target for the rest of the turn.
arcane charge token. This unit cannot
have more than 1 arcane charge token
at once.

Infantry, Fly, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

10" • OSSIARCH BONEREAPERS WARSCROLL •

MORGHAST
A LT H

6 4+
S AV E
HARBINGERS
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Anti-Monster (+1 Rend),
Spirit Weapons 3 3+ 2+ 2 3 Crit (2 Hits)

Once Per Turn (Army), Reaction: You Passive


declared a Relentless Discipline ability HARBINGERS OF DEATH: Morghast
HERALDS OF NAGASH: Morghast Harbingers hurl themselves at the foe with
Harbingers are direct embodiments unbridled ferocity.
of Nagash’s will and as such require
no commander to function with Effect: Add 1 to the number of dice rolled
deadly efficiency. when making charge rolls for this unit, to
a maximum of 3.
Effect: This unit is affected by that
Relentless Discipline ability as if it
were wholly within range of the friendly
Hero picked to use it.

Infantry, Fly, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

8" • OSSIARCH BONEREAPERS WARSCROLL •

NIGHTMARE
A LT H

7 5+
S AV E
PREDATOR
HE

B
AN
7+ T
ISH MEN

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Lacerating Claws 6 4+ 2+ 2 2 -

End of Any Turn


DEATH INCARNATE: Even when
destroyed, the nightmare predator reforms
to continue tormenting its enemies.
Effect: If this Manifestation was
destroyed or banished this turn and
the unit that summoned it is on the
battlefield, roll a dice. On a 4+, set up this
Manifestation again, wholly within
12" of the unit that summoned it and
more than 9" from all enemy units.

Manifestation, Endless Spell, Fly, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

10" • OSSIARCH BONEREAPERS WARSCROLL •

SOULSTEALER
A LT H

7 5+
S AV E
CARRION
HE

B
AN
7+ T
ISH MEN

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Spectral Claws and Beak 6 4+ 2+ 1 D3 -

Passive
AVIARCH SENTRY: This ethereal
monstrosity invokes terror as it swoops
over enemy battlelines, causing the foe’s
resolve to waver.
Effect: Subtract 5 from the control scores
of enemy Infantry units while they are
within 6" of this Manifestation.

Manifestation, Endless Spell, Fly, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

8" • OSSIARCH BONEREAPERS WARSCROLL •

BONE-TITHE
A LT H

7 5+
S AV E
SHRIEKER
HE

B
AN
7+ T
ISH MEN

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Soul-rending Shriek 12" 4 3+ 4+ 1 D3 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Soul-rending Shriek 4 3+ 4+ 1 D3 -

Passive
NO ESCAPE: There is no hope for
the enemy when a Bone-tithe Shrieker
is nearby.
Effect: Subtract 1 from ward rolls for
enemy units while they are within 12" of
this Manifestation.

Manifestation, Endless Spell, Fly, Ward (6+)


KEYWORDS
Death, Ossiarch Bonereapers
July 2024

MOV E

- • OSSIARCH BONEREAPERS WARSCROLL •


A LT H

13 4+ BONE-TITHE NEXUS
S AV E
HE

CO
-
N T ROL

The following universal terrain abilities


apply to this terrain feature (Terrain, 1.2):
Cover, Unstable
Your Hero Phase
DEADLY GAZE: The statue that towers
above a Bone-tithe Nexus can unleash
punishing beams of energy upon those
who break an Ossiarch contract. Each
of the statue’s four faces can deliver a
different punishment.
Declare: Pick a visible enemy unit within
18" of this terrain feature to be the target.
Effect: Roll a dice. On a 4+, pick 1 of the
following effects to apply:
Punishment of Agony: Subtract 1 from
hit rolls for the target until the start of
your next turn.
Punishment of Ignorance: Subtract 1
from casting rolls and/or chanting rolls
for the target until the start of your
next turn.
Punishment of Lethargy: Halve the
target’s Move characteristic until the start
of your next turn.
Punishment of Death: Inflict D3 mortal
damage on the target.

Faction Terrain
KEYWORDS
Death, Ossiarch Bonereapers
OSSIARCH BONEREAPERS
TITHE-REAPER ECHELON
Bone and soul are the twin foundations of the Ossiarch Empire. Ensuring a
This Spearhead army consists constant stream of these supplies is thus essential. It is through the bone-
of the following units: tithe that the Ossiarchs harvest physical remains – but this does not solve
the issue of soul acquisition, which must be ripped from the living by force.
GENERAL With typical relentless efficiency, the Ossiarchs seek to solve both these
 Mortisan Soulreaper conundrums at once, forming specialised Tithe-Reaper Echelons to punish
recalcitrant subjects and secure a harvest of bone and soul.
UNITS
 10 Mortek Guard Tithe-Reaper Echelons will allow the foe to break upon a line of
 10 Mortek Guard Mortek Guard, before deploying a second line to grind them down. Kavalos
 5 Kavalos Deathriders Deathriders circle around the flanks of the enemy host before committing to
 1 Gothizzar Harvester a trampling charge from an unexpected angle. The nightmarish Gothizzar
Harvester has a far more straightforward purpose: this construct-beast wades
into the fray with scythes and mauls swinging, its subsidiary limbs snatching
up bloodied bones for processing. Tithe-Reaper Echelons are commanded by
Mortisan Soulreapers. When the enemy has been pushed to breaking point,
these mages will step into the fray themselves, acquiring a harvest of souls
with their fell scythes.

‘Let us be done with this, and swiftly. Lord Xornas requires


seven new legions for the campaign. These ingrates will provide
a beginning.’
– Thakaros, Mortisan Soulreaper
BATTLE TRAITS
RESERVE CONTINGENT OSSIARCH COMMANDS
The Ossiarch commanders will bolster their forces The Bonereapers display a formidable mastery of war,
wherever battle is met. and in battle they act with a relentless precision.

One of your Mortek Guard units is not set up during the Ossiarch Commands are abilities that can only be
deployment phase. Instead, from the third battle round used by spending Ossiarch command points.
onwards, it can use the following ability:
At the start of the battle round, you receive 2 Ossiarch
Your Movement Phase command points. Each Ossiarch Command costs
CONTINGENT ARRIVAL: Marching in perfect 1 Ossiarch command point to use.
unison, a reinforcing unit of Mortek Guard arrives.
The same unit cannot use more than one Ossiarch
Effect: Set up this unit anywhere on the battlefield Command in the same phase. At the end of the battle
wholly within 3" of a battlefield edge and more than round, all remaining Ossiarch command points are lost.
6" from all enemy units.
Keywords Core

REGIMENT ABILITIES: Pick 1 of the following regiment abilities.


Once Per Battle, Any Combat Phase Once Per Battle, Your Movement Phase
IMPENETRABLE RANKS: If given the order, RE-FORM RANKS: A group of Bonereapers swiftly
Ossiarch warriors will snap into an unyielding disengages from combat with flawless precision.
defensive line.
Declare: Pick a friendly Mortek Guard unit in
Declare: Pick a friendly unit to use this ability. combat to use this ability.
REGIMENT ABILITIES: Pick 1 of the following regiment abilities.
Once Per Battle, Any Combat Phase Once Per Battle, Your Movement Phase
IMPENETRABLE RANKS: If given the order, RE-FORM RANKS: A group of Bonereapers swiftly
Ossiarch warriors will snap into an unyielding disengages from combat with flawless precision.
defensive line.
Declare: Pick a friendly Mortek Guard unit in
Declare: Pick a friendly unit to use this ability. combat to use this ability.

Effect: Until the end of the phase, add 1 to ward rolls Effect: That unit can use a Retreat ability this phase
for that unit. without any mortal damage being inflicted on it.
Keywords Ossiarch Command Keywords Ossiarch Command

ENHANCEMENTS: Give your general 1 of the following enhancements.


Your Hero Phase Your Movement Phase
EMPOWER NADIRITE WEAPONS: A UNSTOPPABLE COMMANDER: This
Soulreaper can call upon stolen life essence to bolster Soulreaper’s animus contains the essence of a brilliant
nadirite weapons. commander that can still urge their troops to victory.

Declare: Pick a visible friendly Mortek Guard unit Declare: Pick a friendly Mortek Guard unit wholly
wholly within 12" of your general, then make a within 12" your general, then roll a dice.
casting roll of 2D6.
Effect: On a 2+, add 3" to that unit’s Move
Effect: On a 5+, until the start of your next turn, characteristic this phase.
add 1 to the Rend characteristic of that unit’s
melee weapons.

Passive Passive
MURDEROUS DRIVE: This Soulreaper is MARROWPACT: The glyphs borne to war by your
animated by especially vicious and warlike spirits. general bind those who view them in arcane pacts.

Effect: Your general’s Soulreaper Scythe has Effect: Each time your general uses a Fight ability,
Crit (2 Hits). after all of their attacks have been resolved, Heal (X)
your general where X is the number of damage
points allocated by those attacks.
MOVE
• SPEARHEAD WARSCROLL •
5"
MORTISAN SOULREAPER
HEALTH

5 4+

SAVE
2 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Soulreaper Scythe 3 4+ 3+ 2 2 -

Soulreapers are the most warlike Your Hero Phase Your Movement Phase
and destructive Ossiarch mages.
Though they possess the ability DRAIN VITALITY: This cursed REKNIT CONSTRUCT: This Mortisan
to reknit fellow constructs, spell saps a foe’s strength, leaving has the power to remake and renew that
alone of the Mortisan Order they them weak and vulnerable. which has been destroyed.
do not create in any meaningful
sense – their only task is to rip Declare: Pick a visible enemy unit Declare: Pick a friendly unit wholly
the spirits of the living from within 18" of this unit to be the within 12" of this unit and that is not in
their bodies with their scythes target, then make a casting roll combat to be the target.
and store them for later use in of 2D6.
the creation of new construct Effect: Heal (D3) the target. If the target
legions. Soulreapers are seen Effect: On a 6+, subtract 1 from unit is not damaged, you can instead
as grim and sinister even by hit rolls for attacks made by the return a number of slain models to it that
other Ossiarchs; created without target unit until the start of your have a combined Health characteristic of
mouths, the better to avoid next turn. D3 or less.
stolen souls channelling screams
through them, they fight in an Keywords Ossiarch Command
eerie silence, surrounded by
flickering gheist-energies.

KEYWORDS Hero, Wizard, Infantry, Ward (6+)


MOVE
• SPEARHEAD WARSCROLL •
4"
MORTEK GUARD
HEALTH

1 4+

SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL Anti-charge
Nadirite Spear 2 3+ 4+ - 1
(+1 Rend)
Mortek Guard are the backbone
of the Ossiarch legions, crafted Any Combat Phase
for resilience and obedience.
These are no mindless NADIRITE ASSAULT: The weapons of the
revenants, in the manner of Ossiarch legions can siphon souls with a single
a reanimated skeleton; their cut, stealing the foe’s life force.
soultrap gems contain the stolen
essence of dutiful warriors Effect: Until the end of the phase, this unit’s
and servants, and they are melee weapons have Crit (2 Hits).
capable of performing intricate
manoeuvres with precision and Keywords Ossiarch Command
skill. The weapons of the Mortek
Guard are forged from nadirite,
a soul-sucking material that is
said to be crafted in proximity
to the abominable Shyish Nadir.
With such tools of war, the
Mortek diligently cut a path
through anything their masters
mark for destruction.

KEYWORDS Infantry, Ward (6+)


MOVE
• SPEARHEAD WARSCROLL •
10"
KAVALOS DEATHRIDERS
HEALTH

3 4+

SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Nadirite Spear 3 3+ 4+ 1 1 Charge (+1 Damage)
Kavalos Steed’s Hooves and Teeth 2 5+ 3+ - 1 Companion
Deathriders are the feared
cavalry hosts of the Ossiarch Your Charge Phase
Empire. Infamy cloaks these
warriors; any who have fought DEATHRIDER WEDGE: Kavalos Deathriders can
against the Ossiarchs have heard charge in a deadly arrowhead formation that bursts
of their devastating charges, for through the enemy’s defences.
their arrowhead formations and
thunderous charges can shatter Effect: The following effects apply this phase:
any battleline. The steeds of the
Deathriders are not lowly equine • Models in this unit can pass across enemy Infantry
remains but constructs in their models as if this unit had Fly.
own right, often crafted from
the bodies and soultrap gems of • After this unit has charged, you can pick an enemy
failed Ossiarch commanders. unit that it passed across and roll a dice. On a 2+,
Existence as a Kavalos steed is a inflict D3 mortal damage on that enemy unit.
humiliating thing and renders
these creatures just as eager to Keywords Ossiarch Command
vent cold fury upon the living as
their riders.

KEYWORDS Cavalry, Ward (6+)


MOVE
• SPEARHEAD WARSCROLL •
6"
GOTHIZZAR HARVESTER
HEALTH

10 4+

SAVE
5 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL
Death’s Head Maw 12" 4 4+ 4+ 1 1 -
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Gothizzar Harvesters are Soulcrusher Bludgeons 6 4+ 2+ 2 2 -
perhaps the most horrific of
all Ossiarch constructs. From Ossified Hooves and Tail 4 4+ 3+ 1 2 -
their maws leap bolts of killing
baleflame, and their nadirite Passive
weapons are capable of inflicting BONE HARVEST: As a Gothizzar Harvester fights, it
horrendous carnage. Yet a
works to amass a grisly stockpile of bones.
Gothizzar Harvester’s true value
to the Ossiarchs is the great Effect: Each time an enemy model in combat with this
hollow on its back and the bones
unit is slain, this unit gains 1 bone-tithe point. It can
contained therein; as the thing
marches across the battlefield, never have more than 6 bone-tithe points.
it snatches up the remains of
the dead, flensing the worthy End of Any Turn
and storing them for delivery
to a necropolis. In extremis, REPAIR CONSTRUCT: The Harvester uses a portion
a Harvester can even perform of its morbid crop to restore the forms of fellow Ossiarchs.
field repairs on fellow Ossiarchs,
making it a formidable anchor Declare: Pick a friendly Mortek Guard unit within 6" of
in a legion’s battleline. this unit to be the target. Then, roll a dice for each bone-
tithe point this unit has.
Effect: For each 4+, you can return 1 slain model to the
target unit. Then, reset this unit’s bone-tithe points to 0.

KEYWORDS Monster, Ward (6+)

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