Legiones Astartes Dark Angels Legion v1.1
Legiones Astartes Dark Angels Legion v1.1
Legiones Astartes Dark Angels Legion v1.1
• DeathWing Companions – Bound by oaths to protect those command elements under their
care.
• Dreadwing Interemptors – A grim and infamous breed that uses proscribed weapons to
ensure utter destruction on their foes.
• Firewing Enigmatus – Extremely mobile, they are the eyes of the Legion as well as striking
with surgical precision enemy assets.
• Ironwing Excindio Class Battle Automata – Using ancient artificial intelligence, they are a
nightmare incarnate on the battlefield.
• Knights Cenobium – Elite warriors that are exemplars within their chose field of expertise.
DARK ANGELS DARK ANGELS
Characteristics Characteristics
The Dark Angels Legion has the following characteristics: The Dark Angels Legion has the following characteristics:
• Dark Angel infantry gains +1 to CAF to hit value. • The Hexagrammaton. The First Legion was organized int a formation known as the “Six Hosts of
the Angels of Death”. While the legion follows the Principia Belicosa and its basic formations are
• Dark angel infantry and vehicles ignore the long-range penalty companies and chapters, these structures can be fitted into the Hexagrammaton to form
specialized formations as follows:
• Any heavy weapon infantry formation causes suppression like artillery
o Dreadwing. When total annihilation of a foe was necessary this wing was called upon. It
would house most of the legion’s destroyers with large quantities of Apothecaries and
• Dark Angel Vehicles gains the Agile [AG]
Techmarines. They would also field many heavy assault Dreadnoughts and massed
armored formations composed of Land raiders, Spartan Assault Carriers, Mastodons,
• Dark Angel players gain a bonus +2VP for every formation that is eliminated Whirlwinds, Arquitor Bombards and Fellglaives. Librarians, when used, would also form
part of this wing.
• Dark Angel players fortification cards count as special cards
o Deathwing. Specializing in line breaking, they are the tip of the spear. Terminator and
• Dark Angel player gains +1 bonus for reserve rolls Breacher units are used mostly in this regard. However, they also serve as protectors of
command elements and the primarchs armor guard.
• Marshall of the Eskaton – Command of levels 3 [HQ3] and 2 [HQ2], impose a -
1 penalty to opposing formations when within 25cms to their hero or fools o Ironwing. Dedicated to massed overwhelming firepower. Favored using massed
artillery, armored vehicles, dreadnoughts, and heavy support. They also relied heavily
table rolls. on Terminators and Breacher formations.
• Dark Angels may not receive any morale benefits or bonuses from allies o Ravenwing. Highly specialized to prioritize speed over firepower. They favor fast cavalry
type units, as well as air power. They favor recon or fast-moving infantry as
• Dark Angel dreadnaughts gain fear [FR] and +1 to damage table rolls subspecialized formation within the wing.
• Librarius. Lion El’ Johnson favored the censure of Magnus but favored no side o Stormwing. The largest of the wings they specialize in zona mortalis warfare. They use
in the librarius debate. Dark Angel legion may use librarius sections. infantry of all types and the bulk of tactical marines where in this wing. It also used
breachers and assault marines heavily.
• Legion Upgrades o Firewing. Specializing in infiltration and destroying command and control elements,
they favored the use of formations such as seekers, the Enigmatus Cabal, and recon
o Stasis Grenades – Cause suppression to opposing elements engaged in elements with sniper capabilities. They were a small, but very flexible wing.
close combat
Type Move AV CAF Weapons Range AD TSM Notes Type Move AV CAF Weapons Range AD TSM Notes
Deathwing [AW], [V],[ ID], Deathwing [AW], [V],[ ID],
15T 4[6]+ 2/-2 Combi-weapon 25 2 -1 15T 4[6]+ 2/-2 Combi-weapon 25 2 -1
Companions [MB], Special Companions [MB], Special
UPGRADE UPGRADE
DEATHWING TERMINATOR DEATHWING TERMINATOR
COMPANIONS COMPANIONS
Replaces terminator standard companies' veteran bodyguards: 2 Deathwing terminator Companions Replaces terminator standard companies' veteran bodyguards: 4 Deathwing terminator Companions
Type Move AV CAF Weapons Range AD TSM Notes Type Move AV CAF Weapons Range AD TSM Notes
Deathwing Deathwing
[AW], [V],[ ID], [AW], [V],[ ID],
Companions 15T 3[5]+ 3/-3 Combi bolter 25 2 -2 Companions 15T 3[5]+ 3/-3 Combi bolter 25 2 -2
[MB], Special [MB], Special
Terminators Terminators
UPGRADE
MOLECULAR ACID SHELLS
Morale Value 4+: Dreadwing Interemptors have a Morale value of 4+ and must roll 4 or
more on a D10 to pass their Morale check.
*They may also use rad grenades (ignores cover in close combat).
Victory Points 3
Point Value 300 Your opponent gains 2 VP when this Detachment is broken
Morale Value 4+: Dreadwing Interemptors have a Morale value of 4+ and must roll 4 or
more on a D10 to pass their Morale check.
[HQ1], [SU],
Decurion 10 5[7]+ 1/-1 Plasma Burner [FW, A] 15 4 0
Special *
Dreadwing
10 5+ 1/-1 Plasma Burner [FW, A] 15 4 0 [SU], Special *
Interemptors
*They may also use rad grenades (ignores cover in close combat).
Victory Points 5
Point Value 500 Your opponent gains 3 VP when this Detachment is broken
FIREWING GORGONFIREWING
TERMINATOR FIRST
ENIGMATUS CABAL GRAND COMPANY
ENIGMATUS CABAL
The Firewing Enigmatus Cabal consist of 1 Firewing Enigmatus Decurion and 5 Firewing Break Point 4: Firewing Enigmatus Cabal are broken if it has lost 4 stands either the
Enigmatus stands. Decurion or Enigmatus stands. Once the Detachment is broken it must take a Morale check.
Morale Value 4+: Firewing Enigmatus Cabal have a Morale value of 4+ and must roll 4 or
more on a D10 to pass their Morale check.
Victory Points 2
Point Value 200 Your opponent gains 1 VP when this Detachment is broken
FIREWING FIREWING
ENIGMATUS GRAND CABAL ENIGMATUS GRAND CABAL
Break Point 8: Firewing Enigmatus are broken if it has lost 8 stands either the Decurion or
The Firewing Enigmatus Cabal consist of 1 Firewing Enigmatus Decurion and 10 Firewing
Enigmatus stands. Once the Detachment is broken it must take a Morale check.
Enigmatus stands.
Morale Value 4+: Firewing Enigmatus have a Morale value of 4+ and must roll 4 or more on
a D10 to pass their Morale check.
Victory Points 4
Point Value 400 Your opponent gains 2 VP when this Detachment is broken
IRONWING EXCINDIO CLASS IRONWING EXCINDIO CLASS
GORGON TERMINATOR FIRST
BATTLE AUTOMATA MANIPLE BATTLEGRAND AUTOMATA COMPANY MANIPLE
(TYPE 1) (TYPE 1)
Break Point 2: The Excindio Battle Automata Maniple are broken if it has lost 2 stands
The Ironwing Excindio Class Battle Automata Maniple (Type 1) consists of 3 Excindio Battle
Automata (Type 1) Morale Value -: Excindio Battle Automata automatically pass any morale test they are
required to make.
Ironwing Excindio
Class Battle- 15 3+ 4/-3 Anti-Personnel 25 4 -1 [RC], Special*
Automata Type 1
* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).
Victory Points 2
Point Value 200 Your opponent gains 1 VP when this Detachment is broken
Ironwing Excindio
Class Battle- 15 3+ 4/-3 Anti-Personnel 25 4 -1 [RC], Special*
Automata Type 1
* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).
Victory Points 4
Point Value 350 Your opponent gains 2 VP when this Detachment is broken
IRONWING EXCINDIO CLASS IRONWING EXCINDIO CLASS
GORGON TERMINATOR FIRST
BATTLE AUTOMATA MANIPLE BATTLEGRAND AUTOMATA COMPANY MANIPLE
(TYPE 2) (TYPE 2)
Break Point 2: The Excindio Battle Automata Maniple are broken if it has lost 2 stands
The Ironwing Excindio Class Battle Automata Maniple (Type 2) consists of 3 Excindio Battle
Automata (Type 2) Morale Value -: Excindio Battle Automata automatically pass any morale test they are
required to make.
* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).
Victory Points 2
Point Value 200 Your opponent gains 1 VP when this Detachment is broken
* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).
Victory Points 4
Point Value 400 Your opponent gains 2 VP when this Detachment is broken
IRONWING EXCINDIO CLASS IRONWING EXCINDIO CLASS
GORGON TERMINATOR FIRST
BATTLE AUTOMATA MANIPLE BATTLEGRAND AUTOMATA COMPANY MANIPLE
(TYPE 3) (TYPE 3)
Break Point 2: The Excindio Battle Automata Maniple are broken if it has lost 2 stands
The Ironwing Excindio Class Battle Automata Maniple (Type 3) consists of 3 Excindio Battle
Automata (Type 3) Morale Value -: Excindio Battle Automata automatically pass any morale test they are
required to make.
* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).
Victory Points 2
Point Value 200 Your opponent gains 1 VP when this Detachment is broken
* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).
Victory Points 4
Point Value 400 Your opponent gains 2 VP when this Detachment is broken
IRONWING EXCINDIO CLASS IRONWING EXCINDIO CLASS
GORGON TERMINATOR FIRST
BATTLE AUTOMATA MANIPLE BATTLEGRAND AUTOMATA COMPANY MANIPLE
(TYPE 4) (TYPE 4)
Break Point 2: The Excindio Battle Automata Maniple are broken if it has lost 2 stands
The Ironwing Excindio Class Battle Automata Maniple (Type 4) consists of 3 Excindio Battle
Automata (Type 4) Morale Value -: Excindio Battle Automata automatically pass any morale test they are
required to make.
* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).
Victory Points 2
Point Value 200 Your opponent gains 1 VP when this Detachment is broken
* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).
Victory Points 4
Point Value 400 Your opponent gains 2 VP when this Detachment is broken
DEATHWING TERMINATOR
SPECIAL FORMATION
COMPANION HONOR GUARD
Break Point 4: The Deathwing Honor Guard are broken if it has lost 4
DEATHWING TERMINATOR stands.
COMPANION HONOR GUARD Morale Value 4+: has a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.
COMPANION HONOR GUARD Morale Value 4+: has a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.
Break Point 4: The Knight Cenobium are broken if it has lost 4 stands.
KNIGHTS CENOBIUM Morale Value 4+: has a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.
Break Point 6: The Knight Cenobium are broken if it has lost 6 stands.
KNIGHTS CENOBIUM Morale Value 4+: has a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.
Break Point +1: Corswain adds 1 to the break point of the Company he is
attached to.
CORSWAIN
Morale Value 4+: Corswain has a Morale value of 4+ and must roll 4 or
more on a D10 to pass their Morale check.
[HQ3], [V],
Corswain 10T 3[5]+ 6/-4 Combi Bolter 25 2 -1
[ID], Special*
Break Point +1: Marduk Sedras adds 1 to the break point of the Company
he is attached to.
MARDUK SEDRAS
Morale Value 4+: Marduk Sedras has a Morale value of 4+ and must roll 4
or more on a D10 to pass their Morale check.
*His weapon the Death of Worlds reduces opponents invulnerable save by two when engaged
in close combat.
*Formations within command radius may re-roll 1’s for all to hit rolls and confers +1 to army
reserve rolls.
*Sedras may attack 1 Knights Cenobium special formation to the company he commands, and
this does not count towards the 1 special card limit (may attach one additional special card as
per formation building rules).
Break Point 1: Lion El’Jonson is only broken when Lion El’Jonson Primarch
of the Dark Angels is Destroyed.
LION EL’JONSON
Morale Value 4+: Lion El’Jonson has a Morale value of 4+ and must roll 4
or more on a D10 to pass their Morale check.