Legiones Astartes Dark Angels Legion v1.1

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DARK ANGELS

DARK ANGELS GENRAL RULES


(FACTION VALUE 400)
To hit value 5+

• DeathWing Companions – Bound by oaths to protect those command elements under their
care.
• Dreadwing Interemptors – A grim and infamous breed that uses proscribed weapons to
ensure utter destruction on their foes.
• Firewing Enigmatus – Extremely mobile, they are the eyes of the Legion as well as striking
with surgical precision enemy assets.
• Ironwing Excindio Class Battle Automata – Using ancient artificial intelligence, they are a
nightmare incarnate on the battlefield.
• Knights Cenobium – Elite warriors that are exemplars within their chose field of expertise.
DARK ANGELS DARK ANGELS
Characteristics Characteristics
The Dark Angels Legion has the following characteristics: The Dark Angels Legion has the following characteristics:

• Dark Angel infantry gains +1 to CAF to hit value. • The Hexagrammaton. The First Legion was organized int a formation known as the “Six Hosts of
the Angels of Death”. While the legion follows the Principia Belicosa and its basic formations are
• Dark angel infantry and vehicles ignore the long-range penalty companies and chapters, these structures can be fitted into the Hexagrammaton to form
specialized formations as follows:
• Any heavy weapon infantry formation causes suppression like artillery
o Dreadwing. When total annihilation of a foe was necessary this wing was called upon. It
would house most of the legion’s destroyers with large quantities of Apothecaries and
• Dark Angel Vehicles gains the Agile [AG]
Techmarines. They would also field many heavy assault Dreadnoughts and massed
armored formations composed of Land raiders, Spartan Assault Carriers, Mastodons,
• Dark Angel players gain a bonus +2VP for every formation that is eliminated Whirlwinds, Arquitor Bombards and Fellglaives. Librarians, when used, would also form
part of this wing.
• Dark Angel players fortification cards count as special cards
o Deathwing. Specializing in line breaking, they are the tip of the spear. Terminator and
• Dark Angel player gains +1 bonus for reserve rolls Breacher units are used mostly in this regard. However, they also serve as protectors of
command elements and the primarchs armor guard.
• Marshall of the Eskaton – Command of levels 3 [HQ3] and 2 [HQ2], impose a -
1 penalty to opposing formations when within 25cms to their hero or fools o Ironwing. Dedicated to massed overwhelming firepower. Favored using massed
artillery, armored vehicles, dreadnoughts, and heavy support. They also relied heavily
table rolls. on Terminators and Breacher formations.

• Dark Angels may not receive any morale benefits or bonuses from allies o Ravenwing. Highly specialized to prioritize speed over firepower. They favor fast cavalry
type units, as well as air power. They favor recon or fast-moving infantry as
• Dark Angel dreadnaughts gain fear [FR] and +1 to damage table rolls subspecialized formation within the wing.

• Librarius. Lion El’ Johnson favored the censure of Magnus but favored no side o Stormwing. The largest of the wings they specialize in zona mortalis warfare. They use
in the librarius debate. Dark Angel legion may use librarius sections. infantry of all types and the bulk of tactical marines where in this wing. It also used
breachers and assault marines heavily.
• Legion Upgrades o Firewing. Specializing in infiltration and destroying command and control elements,
they favored the use of formations such as seekers, the Enigmatus Cabal, and recon
o Stasis Grenades – Cause suppression to opposing elements engaged in elements with sniper capabilities. They were a small, but very flexible wing.
close combat

o Molecular Acid Shells – Heavy support formations only. Bonus -1 TSM


versus infantry (organic) elements.

o Rad Grenades – Ignores cover in close combat


UPGRADE UPGRADE
DEATHWING COMPANIONS DEATHWING COMPANIONS
Replaces power armored standard companies' veteran bodyguards: 2 Deathwing Companions Replaces power armored grand companies' veteran bodyguards: 4 Deathwing Companions

Type Move AV CAF Weapons Range AD TSM Notes Type Move AV CAF Weapons Range AD TSM Notes
Deathwing [AW], [V],[ ID], Deathwing [AW], [V],[ ID],
15T 4[6]+ 2/-2 Combi-weapon 25 2 -1 15T 4[6]+ 2/-2 Combi-weapon 25 2 -1
Companions [MB], Special Companions [MB], Special

Point Value 100 Point Value 250


+1 VP +3 VP

UPGRADE UPGRADE
DEATHWING TERMINATOR DEATHWING TERMINATOR
COMPANIONS COMPANIONS
Replaces terminator standard companies' veteran bodyguards: 2 Deathwing terminator Companions Replaces terminator standard companies' veteran bodyguards: 4 Deathwing terminator Companions

Type Move AV CAF Weapons Range AD TSM Notes Type Move AV CAF Weapons Range AD TSM Notes
Deathwing Deathwing
[AW], [V],[ ID], [AW], [V],[ ID],
Companions 15T 3[5]+ 3/-3 Combi bolter 25 2 -2 Companions 15T 3[5]+ 3/-3 Combi bolter 25 2 -2
[MB], Special [MB], Special
Terminators Terminators

Point Value 150 Point Value 300


+2 VP +3 VP
UPGRADE UPGRADE
RAD GRENADES STASIS GRENADES

Opponents engaged in close


Ignores cover in close combat combat are suppressed

Point Value 50/100 Point Value 100/150


+1 VP +1/+2 VP

UPGRADE
MOLECULAR ACID SHELLS

Heavy Support Formations Only:


gain bonus -1 TSM to weapons
versus organic targets (non-
robotic, non vehicles)

Point Value 50/100


+1 VP
DREADWING DREADWING
GORGON TERMINATOR FIRST
INTEREMPTORS GRAND COMPANY
INTEREMPTORS
The Dreadwing Interemptors consist of 1 Dreadwing Interemptor Decurion and 5 Dreadwing Break Point 4: Dreadwing Interemptors are broken if it has lost 4 stands either the
Interemptors. Decurion or Interemptor stands. Once the Detachment is broken it must take a Morale
check.

Morale Value 4+: Dreadwing Interemptors have a Morale value of 4+ and must roll 4 or
more on a D10 to pass their Morale check.

Type Move AV CAF Weapons Range AD TSM Notes


[HQ1], [SU],
Decurion 10 5[7]+ 1/-1 Plasma Burner [FW, A] 15 4 0
Special *
Dreadwing
10 5+ 1/-1 Plasma Burner [FW, A] 15 4 0 [SU], Special *
Interemptors

*They may also use rad grenades (ignores cover in close combat).

Victory Points 3
Point Value 300 Your opponent gains 2 VP when this Detachment is broken

GRAND DREADWING GRAND DREADWING


INTEREMPTORS INTEREMPTORS
The Dreadwing Interemptors consist of 1 Dreadwing Interemptor Decurion and 10 Dreadwing Break Point 8: Dreadwing Interemptors are broken if it has lost 8 stands either the
Interemptors. Decurion or Interemptor stands. Once the Detachment is broken it must take a Morale
check.

Morale Value 4+: Dreadwing Interemptors have a Morale value of 4+ and must roll 4 or
more on a D10 to pass their Morale check.

Type Move AV CAF Weapons Range AD TSM Notes

[HQ1], [SU],
Decurion 10 5[7]+ 1/-1 Plasma Burner [FW, A] 15 4 0
Special *
Dreadwing
10 5+ 1/-1 Plasma Burner [FW, A] 15 4 0 [SU], Special *
Interemptors

*They may also use rad grenades (ignores cover in close combat).

Victory Points 5
Point Value 500 Your opponent gains 3 VP when this Detachment is broken
FIREWING GORGONFIREWING
TERMINATOR FIRST
ENIGMATUS CABAL GRAND COMPANY
ENIGMATUS CABAL
The Firewing Enigmatus Cabal consist of 1 Firewing Enigmatus Decurion and 5 Firewing Break Point 4: Firewing Enigmatus Cabal are broken if it has lost 4 stands either the
Enigmatus stands. Decurion or Enigmatus stands. Once the Detachment is broken it must take a Morale check.

Morale Value 4+: Firewing Enigmatus Cabal have a Morale value of 4+ and must roll 4 or
more on a D10 to pass their Morale check.

Type Move AV CAF Weapons Range AD TSM Notes

Close Combat [HQ1], [R],


Decurion 20J 5[7]+ 2/-3 - - -
Weapons Special*
Firewing Close Combat
20J 5+ 2/-3 - - - [R], Special*
Enigmatus Weapons
*They possess shroud bombs (stealth is 20cms and the recon/sniper ability cannot detect them)
and all overwatch fire against them impose a -2 penalty. Can re-roll failed armor saves (second
result stands).

Victory Points 2
Point Value 200 Your opponent gains 1 VP when this Detachment is broken

FIREWING FIREWING
ENIGMATUS GRAND CABAL ENIGMATUS GRAND CABAL
Break Point 8: Firewing Enigmatus are broken if it has lost 8 stands either the Decurion or
The Firewing Enigmatus Cabal consist of 1 Firewing Enigmatus Decurion and 10 Firewing
Enigmatus stands. Once the Detachment is broken it must take a Morale check.
Enigmatus stands.
Morale Value 4+: Firewing Enigmatus have a Morale value of 4+ and must roll 4 or more on
a D10 to pass their Morale check.

Type Move AV CAF Weapons Range AD TSM Notes

Close Combat [HQ1], [R],


Decurion 20J 5[7]+ 2/-3 - - -
Weapons Special*
Firewing Close Combat
20J 5+ 2/-3 - - - [R], Special*
Enigmatus Weapons
*They possess shroud bombs (stealth is 20cms and the recon/sniper ability cannot detect them)
and all overwatch fire against them impose a -2 penalty. Can re-roll failed armor saves (second
result stands).

Victory Points 4
Point Value 400 Your opponent gains 2 VP when this Detachment is broken
IRONWING EXCINDIO CLASS IRONWING EXCINDIO CLASS
GORGON TERMINATOR FIRST
BATTLE AUTOMATA MANIPLE BATTLEGRAND AUTOMATA COMPANY MANIPLE
(TYPE 1) (TYPE 1)
Break Point 2: The Excindio Battle Automata Maniple are broken if it has lost 2 stands
The Ironwing Excindio Class Battle Automata Maniple (Type 1) consists of 3 Excindio Battle
Automata (Type 1) Morale Value -: Excindio Battle Automata automatically pass any morale test they are
required to make.

Type Move AV CAF Weapons Range AD TSM Notes

Ironwing Excindio
Class Battle- 15 3+ 4/-3 Anti-Personnel 25 4 -1 [RC], Special*
Automata Type 1

* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).

Victory Points 2
Point Value 200 Your opponent gains 1 VP when this Detachment is broken

IRONWING EXCINDIO CLASS IRONWING EXCINDIO CLASS


BATTLE AUTOMATA GRAND BATTLE AUTOMATA GRAND
MANIPLE (TYPE 1) MANIPLE (TYPE 1)
Break Point 2: The Excindio Battle Automata Maniple are broken if it has lost 2 stands
The Ironwing Excindio Class Battle Automata Maniple (Type 1) consists of 6 Excindio Battle
Automata (Type 1)
Morale Value -: Excindio Battle Automata automatically pass any morale test they are
required to make.

Type Move AV CAF Weapons Range AD TSM Notes

Ironwing Excindio
Class Battle- 15 3+ 4/-3 Anti-Personnel 25 4 -1 [RC], Special*
Automata Type 1

* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).

Victory Points 4
Point Value 350 Your opponent gains 2 VP when this Detachment is broken
IRONWING EXCINDIO CLASS IRONWING EXCINDIO CLASS
GORGON TERMINATOR FIRST
BATTLE AUTOMATA MANIPLE BATTLEGRAND AUTOMATA COMPANY MANIPLE
(TYPE 2) (TYPE 2)
Break Point 2: The Excindio Battle Automata Maniple are broken if it has lost 2 stands
The Ironwing Excindio Class Battle Automata Maniple (Type 2) consists of 3 Excindio Battle
Automata (Type 2) Morale Value -: Excindio Battle Automata automatically pass any morale test they are
required to make.

Type Move AV CAF Weapons Range AD TSM Notes

Ironwing Excindio Phosphex canister


40 B3 -1
Class Battle- 15 3+ 3/-2 launcher [M] [RC], Special*
Automata Type 2 Anti-Personnel 25 4 -1

* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).

Victory Points 2
Point Value 200 Your opponent gains 1 VP when this Detachment is broken

IRONWING EXCINDIO CLASS IRONWING EXCINDIO CLASS


BATTLE AUTOMATA GRAND BATTLE AUTOMATA GRAND
MANIPLE (TYPE 2) MANIPLE (TYPE 2)
Break Point 2: The Excindio Battle Automata Maniple are broken if it has lost 2 stands
The Ironwing Excindio Class Battle Automata Maniple (Type 2) consists of 6 Excindio Battle
Automata (Type 2)
Morale Value -: Excindio Battle Automata automatically pass any morale test they are
required to make.

Type Move AV CAF Weapons Range AD TSM Notes

Ironwing Excindio Phosphex canister


40 B3 -1
Class Battle- 15 3+ 3/-2 launcher [M] [RC], Special*
Automata Type 2 Anti-Personnel 25 4 -1

* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).

Victory Points 4
Point Value 400 Your opponent gains 2 VP when this Detachment is broken
IRONWING EXCINDIO CLASS IRONWING EXCINDIO CLASS
GORGON TERMINATOR FIRST
BATTLE AUTOMATA MANIPLE BATTLEGRAND AUTOMATA COMPANY MANIPLE
(TYPE 3) (TYPE 3)
Break Point 2: The Excindio Battle Automata Maniple are broken if it has lost 2 stands
The Ironwing Excindio Class Battle Automata Maniple (Type 3) consists of 3 Excindio Battle
Automata (Type 3) Morale Value -: Excindio Battle Automata automatically pass any morale test they are
required to make.

Type Move AV CAF Weapons Range AD TSM Notes

Ironwing Excindio Nerve Induction


25 4TL2 0
Class Battle- 15 3+ 3/-2 Shredder [RC], Special*
Automata Type 3 Anti-Personnel 25 4 -1

* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).

Victory Points 2
Point Value 200 Your opponent gains 1 VP when this Detachment is broken

IRONWING EXCINDIO CLASS IRONWING EXCINDIO CLASS


BATTLE AUTOMATA GRAND BATTLE AUTOMATA GRAND
MANIPLE (TYPE 3) MANIPLE (TYPE 3)
Break Point 2: The Excindio Battle Automata Maniple are broken if it has lost 2 stands
The Ironwing Excindio Class Battle Automata Maniple (Type 3) consists of 6 Excindio Battle
Automata (Type 3)
Morale Value -: Excindio Battle Automata automatically pass any morale test they are
required to make.
Type Move AV CAF Weapons Range AD TSM Notes

Ironwing Excindio Nerve Induction


25 4TL2 0
Class Battle- 15 3+ 3/-2 Shredder [RC], Special*
Automata Type 3 Anti-Personnel 25 4 -1

* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).

Victory Points 4
Point Value 400 Your opponent gains 2 VP when this Detachment is broken
IRONWING EXCINDIO CLASS IRONWING EXCINDIO CLASS
GORGON TERMINATOR FIRST
BATTLE AUTOMATA MANIPLE BATTLEGRAND AUTOMATA COMPANY MANIPLE
(TYPE 4) (TYPE 4)
Break Point 2: The Excindio Battle Automata Maniple are broken if it has lost 2 stands
The Ironwing Excindio Class Battle Automata Maniple (Type 4) consists of 3 Excindio Battle
Automata (Type 4) Morale Value -: Excindio Battle Automata automatically pass any morale test they are
required to make.

Type Move AV CAF Weapons Range AD TSM Notes

Ironwing Excindio Atomantic Pulse


25 3TL1 -3
Class Battle- 15 3+ 3/-2 Cannon [Dmg+1] [RC], Special*
Automata Type 4 Anti-Personnel 25 4 -1

* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).

Victory Points 2
Point Value 200 Your opponent gains 1 VP when this Detachment is broken

IRONWING EXCINDIO CLASS IRONWING EXCINDIO CLASS


BATTLE AUTOMATA GRAND BATTLE AUTOMATA GRAND
MANIPLE (TYPE 4) MANIPLE (TYPE 4)
Break Point 2: The Excindio Battle Automata Maniple are broken if it has lost 2 stands
The Ironwing Excindio Class Battle Automata Maniple (Type 4) consists of 6 Excindio Battle
Automata (Type 4)
Morale Value -: Excindio Battle Automata automatically pass any morale test they are
required to make.
Type Move AV CAF Weapons Range AD TSM Notes

Ironwing Excindio Atomantic Pulse


25 3TL1 -3
Class Battle- 15 3+ 3/-2 Cannon [Dmg+1] [RC], Special*
Automata Type 4 Anti-Personnel 25 4 -1

* Must charge opposing formations within 15cms. Can re-roll failed armored saves (second result
stands).

Victory Points 4
Point Value 400 Your opponent gains 2 VP when this Detachment is broken
DEATHWING TERMINATOR
SPECIAL FORMATION
COMPANION HONOR GUARD
Break Point 4: The Deathwing Honor Guard are broken if it has lost 4
DEATHWING TERMINATOR stands.

COMPANION HONOR GUARD Morale Value 4+: has a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.

The Deathwing Terminator Companion Honor Guard consists of 1


Type Move AV CAF Weapons Range AD TSM Notes
Deathwing Terminator Decurion and 4 Deathwing Terminator Companions
Deathwing
[AW], [V],[ ID],
Companions 15T 3[5]+ 3/-3 Combi bolter 25 2 -2
[MB], Special*
Terminators

* May only be attached to the primarch special formation

Point Value 400 Victory Points 4


Your opponent gains 2 VP when the formation is broken.
DEATHWING TERMINATOR
SPECIAL FORMATION
COMPANION HONOR GUARD
Break Point 6: The Deathwing Honor Guard are broken if it has lost 6
DEATHWING TERMINATOR stands.

COMPANION HONOR GUARD Morale Value 4+: has a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.

The Deathwing Terminator Companion Honor Guard consists of 1


Type Move AV CAF Weapons Range AD TSM Notes
Deathwing Terminator Decurion and 8 Deathwing Terminator Companions
Deathwing
[AW], [V],[ ID],
Companions 15T 3[5]+ 3/-3 Combi bolter 25 2 -2
[MB], Special*
Terminators

* May only be attached to the primarch special formation

Point Value 700 Victory Points 7


Your opponent gains 4 VP when the formation is broken.
SPECIAL FORMATION KNIGHTS CENOBIUM

Break Point 4: The Knight Cenobium are broken if it has lost 4 stands.

KNIGHTS CENOBIUM Morale Value 4+: has a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.

Type Move AV CAF Weapons Range AD TSM Notes


The Knights Cenobuim consists of 1 Knight Cenobium Decurion and 4 Knight
Cenobium stands. [HQ1], [AW],
Decurion 10T 3[5]+ 3/-3 Plasma Caster [FW, A] 10 2 0
[V]
Knights
10T 3[5]+ 3/-3 Plasma Caster [FW, A] 10 2 0 [AW], [V]
Cenobium

Point Value 300 Victory Points 3


Your opponent gains 2 VP when the formation is broken.
SPECIAL FORMATION KNIGHTS CENOBIUM

Break Point 6: The Knight Cenobium are broken if it has lost 6 stands.

KNIGHTS CENOBIUM Morale Value 4+: has a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.

Type Move AV CAF Weapons Range AD TSM Notes


The Knights Cenobuim consists of 1 Knight Cenobium Decurion and 8 Knight
Cenobium stands. [HQ1], [AW],
Decurion 10T 3[5]+ 3/-3 Plasma Caster [FW, A] 10 2 0
[V]
Knights
10T 3[5]+ 3/-3 Plasma Caster [FW, A] 10 2 0 [AW], [V]
Cenobium

Point Value 550 Victory Points 6


Your opponent gains 3 VP when the formation is broken.
SPECIAL FORMATION CORSWAIN

Break Point +1: Corswain adds 1 to the break point of the Company he is
attached to.
CORSWAIN
Morale Value 4+: Corswain has a Morale value of 4+ and must roll 4 or
more on a D10 to pass their Morale check.

Corswain consists one 1 Corswain stand.


Type Move AV CAF Weapons Range AD TSM Notes

[HQ3], [V],
Corswain 10T 3[5]+ 6/-4 Combi Bolter 25 2 -1
[ID], Special*

* Formations within command distance gain +1 to the close combat resolution.

Point Value 150 Victory Points +2


Your opponent gains +2 VP when the attached Company is broken.
SPECIAL FORMATION MARDUK SEDRAS

Break Point +1: Marduk Sedras adds 1 to the break point of the Company
he is attached to.
MARDUK SEDRAS
Morale Value 4+: Marduk Sedras has a Morale value of 4+ and must roll 4
or more on a D10 to pass their Morale check.

Marduk Sedras consists of 1 Marduk Sedras Stand.


Type Move AV CAF Weapons Range AD TSM Notes

Marduk Plasma Burner [FW, A] 15 4 -1 [HQ3], [AW],


10T 3[5]+ 6/-5
Sedras Death of Worlds - - - [V], Special*

*His weapon the Death of Worlds reduces opponents invulnerable save by two when engaged
in close combat.
*Formations within command radius may re-roll 1’s for all to hit rolls and confers +1 to army
reserve rolls.
*Sedras may attack 1 Knights Cenobium special formation to the company he commands, and
this does not count towards the 1 special card limit (may attach one additional special card as
per formation building rules).

Point Value 150 Victory Points +2


Your opponent gains +2 VP when the attached Company is broken.
SPECIAL FORMATION LION EL’JONSON

Break Point 1: Lion El’Jonson is only broken when Lion El’Jonson Primarch
of the Dark Angels is Destroyed.
LION EL’JONSON
Morale Value 4+: Lion El’Jonson has a Morale value of 4+ and must roll 4
or more on a D10 to pass their Morale check.

Lion El’Jonson consts of 1 Lion El’Jonson Stand.


Type Move AV CAF Weapons Range AD TSM Notes

Lion The Fusil [A] 20 4 -2 Primarch, DR


15T 2[4]+ 7/-5
El’Jonson [2] Actinaeus - - - 2, Special

*Besides the standard primarch abilities he has the following abilities:


o +1 morale bonus to all Dark Angels on the tabletop
o +1 to close combat resolution to any Dark Angels formation with 25cms
o Formations in command radius ignore difficult terrain tests
o His weapon the Fusil Actinaeus causes suppression as artillery.

Point Value 250 Victory Points 3


Your opponent gains 3 VP when this model is destroyed.

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