Index Cards Errata v1.2 (10e)
Index Cards Errata v1.2 (10e)
Index Cards Errata v1.2 (10e)
VERSION 1.2
This document collects amendments to the Index Cards printed for Autarch – Wargear Options
each Warhammer 40,000 faction, to reflect the most up-to-date digital Change to:
rules available for free from warhammer-community.com. New and ‘This model’s shuriken pistol can be replaced with one of the following:
revised entries are marked in red.
■ 1 death spinner
■ 1 Dragon fusion gun
ERRATA ■1 fusion pistol
■ 1 Reaper launcher
ADEPTA SORORITAS
Mortifiers – Abilities, Anguish of the Unredeemed This model’s star glaive can be replaced with one of the following:
Change to ‘Each time this unit makes a Charge move, until the end of ■ 1 Banshee blade
the turn, melee weapons equipped by models in this unit have the ■ 1 Scorpion chainsword
[SUSTAINED HITS 1] ability.’
This model can be equipped with one of the following:
Dominion Squad – Ranged Weapons, boltgun ■ 1 Howling Banshee mask
Add ‘[ASSAULT, RAPID FIRE 1].’ ■ 1 mandiblasters’
Autarch – Ranged Weapons, Reaper launcher – starswarm Corsair Voidscarred – Ranged Weapons, fusion pistol
Change Damage to ‘1’. Change Damage to ‘D3’.
Index Cards 1
Corsair Voidscarred – Melee Weapons Support Weapons – Unit Composition
Add close combat weapon profile: Change to ‘1 Support Weapon’.
RANGE A WS S AP D
Close combat weapon Melee 3 3+ 3 0 1
Vypers – Unit Composition
Change to ‘1 Vyper’.
Corsair Voidscarred – Unit Composition, wargear lists
Change to: War Walkers – Unit Composition
‘■ E very Corsair Voidscarred and Voidscarred Felarch is equipped Change to ‘1 War Walker’.
with: shuriken pistol; Aeldari power sword; close combat weapon.
■ A Shade Runner is equipped with: shuriken pistol; close combat Wave Serpent – Ranged Weapons, twin starcannon
weapon; paired Hekatarii blades. Change Attacks to ‘2’.
■ A Soul Weaver is equipped with: shuriken pistol; Aeldari power sword;
close combat weapon; channeller stones. Wave Serpent – Abilities, Wave Serpent Shield
■ A Way Seeker is equipped with: shuriken pistol; Executioner; close Change to:
combat weapon; witch staff.’ ‘Wave Serpent Shield: Once per battle, in your Shooting phase, you can
select one enemy unit that is within 12" of and visible to this model
Dark Reapers – Unit Composition, 3rd line and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds and
Change to ‘Every model is equipped with: Reaper launcher; close must take a Battle-shock test.’
combat weapon.’
Wraithguard – Abilities, War Construct
Detachment Rule Card – Ynnari section, last paragraph Delete the final sentence of this ability.
Change to:
‘No Drukhari models included in your army in this way can be given AGENTS OF THE IMPERIUM
Enhancements. You cannot include units with any of the following Rogue Trader Entourage – Keywords section
keywords in your army using these rules: Phoenix Lords; Avatar of Delete ‘Retinue’.
Khaine; Solitaire; Haemonculus Covens.’
ASTRA MILITARUM
Dire Avengers – Unit Composition, 3rd line Aegis Defence Line
Change to ‘Every model is equipped with: Avenger shuriken catapult; Add Deployment section, to read:
close combat weapon.’ ‘When this model is set up, it will consist of 1 platform section, up
to 5 shield sections, up to 2 broken shield sections and up to 2 end
Skyweavers – Unit Composition sections. All sections must be connected to each other to form a
Change to ‘2-4 Skyweavers’. continuous defence line; the 2 broken shield sections can be placed
either at the end of the defence line, or in the middle of it such that
Solitaire – Abilities, Blitz both are within ½" of each other (in this case, these 2 sections count
Change to: as being connected to each other). All of the sections that have been
‘Blitz: Once per battle, in your Movement phase, this model can use set up are then treated as a single model for all rules purposes.’
this ability before it makes a Normal move. If it does, until the end of
the turn, add 2D6" to this model’s Move characteristic and add 3 to the Astra Militarum Infantry Armoury Card, asterisk note
Attacks characteristic of this model’s Solitaire weapons.’ Change to:
‘* If this weapon is equipped by a Militarum Tempestus model, it has a
Spiritseer – Abilities, Tears of Isha Ballistic Skill characteristic of 3+.’
Change to:
‘While this model is leading a unit, in your Command phase, you can Astra Militarum Vehicle Armoury Card, exterminator autocannon,
return 1 destroyed Bodyguard model to that unit.’ weapon abilities
Change to:
Storm Guardians – Wargear Options, 1st and 2nd bullets ‘[RAPID FIRE 4, TWIN-LINKED]’.
Change to:
‘■ Up to 2 Storm Guardians can each have their shuriken pistol replaced Kasrkin – Keywords section
with 1 Aeldari flamer. Add ‘Regiment’.
■ Up to 2 Storm Guardians can each have their shuriken pistol replaced
with 1 Guardian fusion gun.’ Death Korps of Krieg – Wargear Options
Change 2nd bullet to:
Stratagems Card – Phantasm Stratagem, Target section ‘For every 10 models in this unit, 1 Death Korps Trooper’s lasgun can
Change to: be replaced with one of the following:
‘TARGET: One Aeldari unit from your army (excluding Aircraft).’ ■1 lasgun and 1 vox-caster (that model’s lasgun cannot be replaced)
■ 1 plasma gun’
Striking Scorpions – Wargear Options, 1st bullet
Change to: Add the following bullet:
‘■ T he Striking Scorpion Exarch’s shuriken pistol can be replaced with 1 ‘■ 1 Death Korps Trooper equipped with a lasgun can be equipped with
Scorpion’s claw.’ 1 Death Korps medi-pack (that model’s lasgun cannot be replaced).’
Index Cards 2
Infantry Squad – Unit Composition Primaris Sword Brethren – Unit Composition, 2nd line
Add the following: Change to ‘4-9 Primaris Sword Brothers’
‘Designer’s Note: Each Heavy Weapons Team model in this unit counts
as 2 models for the purposes of wargear options.’ BLOOD ANGELS
Baal Predator – Core Abilities
Ogryn Bodyguard – Melee Weapons Add ‘Deadly Demise D3’.
Add close combat weapon profile:
RANGE A WS S AP D Death Company Intercessors – Ranged Weapons, Astartes grenade
Close combat weapon Melee 4 3+ 6 0 1
launcher (krak)
Change AP to ‘-2’.
Ogryn Bodyguard – Unit Composition, 2nd line
Change to ‘This model is equipped with: ripper gun; close combat Death Company Dreadnought – Keywords section
weapon; huge knife.’ Add ‘Dreadnought’.
Taurox Prime – Ranged Weapons, Taurox missile launcher (frag) Furioso Dreadnought – Keywords section
Change Strength to ‘4’. Add ‘Smoke’ and ‘Dreadnought’.
Primaris Crusader Squad – Wargear Options, 2nd bullet Draught of Terror Stratagem – When and Target sections
Change to: Change to:
‘■ Any number of Primaris Neophytes can each have their bolt pistol ‘WHEN: Your Shooting phase or the Fight phase.
and Astartes chainsword replaced with 1 Neophyte firearm and 1 TARGET: One Legiones Daemonica unit from your army that has not
close combat weapon.’ been selected to shoot or fight this phase.’
Primaris Sword Brethren – Melee Weapons Great Unclean One – Ranged Weapons, putrid vomit
Add twin lightning claws profile: Change Ballistic Skill to ‘N/A’.
RANGE A WS S AP D
Twin lightning claws [TWIN-LINKED] Melee 5 3+ 5 -2 1
CHAOS SPACE MARINES
Chaos Lord in Terminator Armour – Wargear Options, 2nd bullet
Primaris Sword Brethren – Wargear Options Change to:
Change 1st bullet to: ‘This model’s exalted weapon can be replaced with one of
‘Any number of Primaris Sword Brothers can each have their Astartes the following:
chainsword replaced with 1 power weapon.’ ■ 1 chainfist
Add 6th bullet to read: ■ 1 power fist’
‘■ For every 5 models in this unit, 1 Primaris Sword Brother’s heavy
bolt pistol and Astartes chainsword can be replaced with 1 twin Chaos Predator Destructor – Ranged Weapons, Predator autocannon
lightning claws.’ Add ‘[RAPID FIRE 2].’
Index Cards 3
Chosen – Wargear Options, 2nd bullet DEATH GUARD
Change to: Death Guard Chaos Lord – Ranged Weapons, plague bolt pistol
‘For every 5 models in this unit, up to 2 models can each have their Add ‘[Pistol]’.
boltgun replaced with 1 combi-weapon.’
Death Guard Cultists – Ranged Weapons, heavy stubber
Cultist Mob – Melee Weapons Change Ballistic Skill to ‘5+’.
Add close combat weapon profile:
RANGE A WS S AP D Death Guard Daemon Prince with Wings – Core Abilities
Close combat weapon Melee 1 4+ 3 0 1
Add ‘Deep Strike’.
Cultist Mob – Wargear Options Death Guard Helbrute – Abilities, Infused with the Blessings of Nurgle
Change to: Change the last sentence to ‘Until the start of your next turn, that
‘■ The Cultist Champion’s autopistol can be replaced with 1 bolt pistol. enemy unit is always considered to be within Contagion Range of
■ Any number of models can each have their autopistol and brutal this model.’
assault weapon replaced with 1 Cultist firearm and 1 close
combat weapon. Death Guard Sorcerer in Terminator Armour – Abilities,
■ For every 10 models in this unit, 1 Chaos Cultist’s autopistol and Putrescent Vitality
brutal assault weapon can be replaced with 1 flamer and 1 close Change to:
combat weapon. ‘Putrescent Vitality (Psychic): At the start of the Fight phase, you can
■ For every 10 models in this unit, 1 Chaos Cultist’s autopistol and roll one D6: on a 1, this Psyker’s unit suffers D3 mortal wounds; on
brutal assault weapon can be replaced with 1 heavy stubber and 1 a 2+, until the end of the phase, each time an attack is allocated to a
close combat weapon. model in this Psyker’s unit, subtract 1 from the Damage characteristic
■ For every 10 models in this unit, 1 Chaos Cultist’s autopistol and of that attack.’
brutal assault weapon can be replaced with 1 Cultist grenade
launcher and 1 close combat weapon.’ Malignant Plaguecaster – Ranged Weapons, plague bolt pistol
Add ‘[Pistol]’.
Legionaries – Ranged Weapons, Havoc autocannon
Change Ballistic Skill to ‘4+’. Plague Marines – Ranged Weapons, plague bolt pistol
Add ‘[Pistol]’.
Legionaries – Wargear Options, 1st bullet, 1st sub-bullet
Change to: Plague Surgeon – Ranged Weapons, plague bolt pistol
‘ ■ 1 plasma pistol and 1 Astartes chainsword*’. Add ‘[Pistol]’.
Index Cards 4
Spectrus Kill Team – Wargear Options Stratagems Card – Death from the Warp Stratagem, Effect section
Add the following bullets: Change to:
‘■ One model can replace its bolt sniper rifle with 1 bolt carbine. ‘EFFECT: Until the end of the turn, ranged weapons equipped by
■ Any number of models can each replace their bolt sniper rifle with 1 models in your unit have the [ASSAULT] ability and each time a model
las fusil. in your unit makes an attack, add 1 to the Hit roll.’
■ Any number of models can each replace their combat knife with 1
bolt carbine and 1 close combat weapon.’ IMPERIAL KNIGHTS
Army Rule Card – Code Chivalric, 2nd paragraph
DRUKHARI Change to:
Haemonculus – Core Abilities ‘If, at the start of any of your Command phases, your selected Oath’s
Add ‘Leader’. Deed is completed, your army becomes Honoured for the rest of the
battle and you gain 3CP (you can only gain CP in this way once per
Lelith Hesperax – Keywords section battle, and CP gained in this way are an exemption to the Core Rules
Add ‘Succubus’. that limit the maximum number of CP you can gain per battle round
to 1).’
Urien Rakarth – Keywords section
Add ‘Haemonculus’. Army Rule Card – Code Chivalric, Lay Low the Tyrant, Oath Ability
Change to:
Voidraven Bomber – Keywords section ‘Oath Ability: Each time this model is selected to shoot or fight, re-roll a
Add ‘Fly’. single Hit roll of 1 and re-roll a single Wound roll of 1.’
Wyches – Ranged Weapons, splinter pistol Stratagems Card – Squires’ Duty Stratagem, Effect section
Change ‘[ANTI-INFANTRY 4+]’ to ‘[ANTI-INFANTRY 3+]’. Change to:
‘EFFECT: Until the end of the phase, when resolving attacks that
GENESTEALER CULTS target that enemy unit, improve the Strength and Armour Penetration
Army Rule Card – Cult Ambush, 1st and 2nd paragraphs characteristics of weapons equipped by those Armiger models by 1. If
Change to: your army is Honoured, until the end of the phase, add 1 to the Damage
‘If your Army Faction is Genestealer Cults, each time a unit with characteristic of those weapons as well.’’
this ability is destroyed, roll one D6, adding 3 to the result if it is a
Battleline unit. On a 4+, add a new unit to your army identical to your LEAGUES OF VOTANN
destroyed unit, in Cult Ambush, at its Starting Strength and with all of Enhancements Card – Appraising Glare, 2nd sentence
its wounds remaining, and you can place one Cult Ambush marker* Change to:
anywhere on the battlefield that is more than 9" horizontally away ‘Until the start of your next Command phase, while an enemy unit is
from all enemy units (if this is not possible, no marker is placed). within range of that objective marker, it counts as having one more
Judgement token than it actually has (to a maximum of 2).’
If an enemy model (excluding Aircraft models) ends any kind
of move within 9" of a Cult Ambush marker you placed, that Cult Hearthkyn Warriors – Unit Composition, 2nd bullet
Ambush marker is removed from the battlefield. At the end of the Change to ‘9 Hearthkyn Warriors’.
Reinforcements step of your opponent’s next Movement phase, for
each of your Cult Ambush markers that is still on the battlefield, you Uthâr the Destined – Abilities, Ancestral Fortune
can select one unit from your army that is in Cult Ambush and set up Change to:
that unit on the battlefield more than 9" horizontally away from all ‘Once per turn, you can change one Hit roll or one Wound roll made for
enemy models and with at least one model in that unit touching that this model to a 6.’
Cult Ambush marker and all other models placed wholly within 3" of
that Cult Ambush marker (that Cult Ambush marker is then removed NECRONS
from the battlefield).’ Catacomb Command Barge – Profile line
Change Leadership characteristic to ‘6+’.
Atalan Jackals – Abilities, Demolition Run
Change to: Cryptothralls – Abilities, Systematic Vigour
‘Once per battle round, after this unit ends a Normal move, you can Change to:
select one enemy unit within 6" of and visible to this unit and roll one ‘Each time a Cryptothrall model in this unit is destroyed by a melee
D6 for each model in this unit: for each 4+, that enemy unit suffers 1 attack, if that model has not fought this phase, roll one D6: on a 3+,
mortal wound.’ do not remove it from play. The destroyed model can fight after the
attacking model’s unit has finished making its attacks, and it is then
GREY KNIGHTS removed from play.’
Brotherhood Chaplain – Core Abilities
Add ‘Leader’. Obelisk – Abilities, Gravitic Pulse, 2nd sentence
Change to:
Grey Knights Land Raider Crusader – Profile line ‘Until the end of the turn, subtract 2" from the Move characteristic of
Change Move characteristic to ‘12"’. models in that unit and subtract 2 from Advance and Charge rolls made
for that unit.’
Grey Knights Land Raider Redeemer – Profile line
Change Move characteristic to ‘12"’.
Index Cards 5
Overlord – Profile line Stratagems Card – Mob Rule, Effect section
Change Leadership characteristic to ‘6+’. Change to:
‘EFFECT: Until the start of your next Command phase, while a friendly
The Silent King – Core Abilities Orks Infantry unit is within 6" of that Mob unit, that Orks Infantry
Change to: unit can still be selected as the target of your Stratagems even if it
‘CORE: Deadly Demise D6+3 (Szarekh model only)’. is Battle-shocked.’
Index Cards 6
Assault Squad with Jump Pack – Wargear Options, 4th bullet Redemptor Dreadnought – Keywords section
Change sub-bullets to: Add ‘Dreadnought’.
■ 1 plasma pistol and 1 Astartes chainsword
■ 1 flamer and 1 close combat weapon Reiver Squad – Wargear Options, 1st bullet
■ 1 meltagun and 1 close combat weapon Change to:
■ 1 plasma gun and 1 close combat weapon ‘■ All models in this unit can each have their combat knife replaced
with 1 bolt carbine and 1 close combat weapon.’
Ballistus Dreadnought – Keywords section
Add ‘Dreadnought’. Scout Squad – Melee Weapons, power weapon
Change Strength to ‘5’.
Bike Squad – Wargear Options, 3rd bullet
Change sub-bullets to: Techmarine – Ranged Weapons, grav-pistol
‘■ 1 flamer* Change Damage to ‘2’.
■ 1 grav-gun*
■ 1 meltagun* Techmarine – Wargear Options, 1st bullet
■ 1 plasma gun* Add additional sub-bullet to read:
■ 1 plasma pistol’ ‘■ 1 grav-pistol’.
Captain – Wargear Options, 1st bullet Vanguard Veteran Squad – Ranged Weapons, grav-pistol
Add the following sub-bullet: Change Damage to ‘2’.
‘■ 1 plasma pistol’.
Vanguard Veteran Squad with Jump Packs – Ranged Weapons,
Captain in Gravis Armour – Core Abilities grav-pistol
Add ‘Leader’. Change Damage to ‘2’.
Command Squad – Wargear Options, 5th bullet Space Wolves Venerable Dreadnought – Profile line
Add the following sub-bullet: Change to:
‘■ 1 plasma gun’ M T SV W LD OC
Librarian with Jump Pack – Core Abilities Wolf Guard Terminators – Wargear Options
Add ‘Deep Strike’. Change 7th sub-bullet of 1st bullet to read:
‘■ 1 storm shield*’
Lieutenant – Wargear Options, 1st bullet
Add the following sub-bullet: Change 2nd bullet to read:
‘■ 1 grav-pistol’. ‘For every 5 models in this unit, one Wolf Guard Terminator can replace
its storm bolter with one of the following:
Primaris Chaplain – Keywords section ■ 1 assault cannon
Add ‘Infantry’. ■ 1 heavy flamer
■ 1 storm bolter and 1 cyclone missile launcher (this model’s storm
bolter cannot be replaced)’.
Index Cards 7
Wolf Scouts – Profile line TYRANIDS
Change Wounds characteristic to ‘2’. Barbgaunts – Abilities, Disruption Bombardment, 1st sentence
Change to:
T’AU EMPIRE ‘In your Shooting phase, after this unit has shot, select one enemy
Devilfish – Ranged Weapons, accelerator burst cannon Infantry unit hit by one or more of those attacks made by this unit’s
Change AP to ‘-1’. bio-cannons. Until the end of your opponent’s next turn, that enemy
unit is disrupted.’
Longstrike – Ranged Weapons, accelerator burst cannon
Change AP to ‘-1’. Gargoyles, Hormagaunts, Termagants – Keywords section
Add ‘Battleline’.
Razorshark Strike Fighter – Ranged Weapons,
accelerator burst cannon WORLD EATERS
Change AP to ‘-1’. Enhancements Card – Favoured of Khorne, 2nd sentence
Change to:
Stealth Battlesuits – Unit Composition, 2nd line ‘Once per battle round, when you make a Blessings of Khorne roll,
Change to: before doing anything else, the bearer can use this Enhancement.’
‘The Stealth Shas’vre is equipped with: burst cannon; battlesuit fists;
homing beacon. World Eaters Rhino – Core Abilities
Every Stealth Shas’ui model is equipped with: burst cannon; Add ‘Firing Deck 2’.
battlesuit fists.’
World Eaters Predator Destructor – Ranged Weapons,
Sun Shark Bomber – Ranged Weapons Predator autocannon
Add missile pod profile: Add ‘[RAPID FIRE 2]’.
RANGE A BS S AP D
Missile pod 30" 2 4+ 7 -1 2
World Eaters Terminator Squad – Melee Weapons, power fist
Change WS to ‘3+’.
Sun Shark Bomber – Unit Composition, 2nd line
Change to:
‘This model is equipped with: missile pod; 2 seeker missiles; 2 twin ion
rifles; armoured hull.’
THOUSAND SONS
Cabal of Sorcerers Army Rule – Temporal Surge
Add additional sentence to read:
‘If it does, that unit is not eligible to declare a charge this turn.’
Index Cards 8