Legiones Astartes Blackshields v1.1
Legiones Astartes Blackshields v1.1
Legiones Astartes Blackshields v1.1
Version 1.1
BLACKSHIELDS GENRAL RULES
(FACTION VALUE 400)
To hit value 5+
The Blackshields have the following sub-factions and characteristics: The Blackshields have the following sub-factions and characteristics:
• They may not select tactical formations. • Infantry basic weapon is Deathlock gun [A], 2 attack dice, 20cm range, TSM -2
• They may not use drop pod transports. • They may not use drop pod transports.
• Super heavy formations count as special cards • Super Heavy formations count as special cards
• Number of infantry formations must exceed number of vehicle formations • Number of infantry formations must exceed number of vehicle formations
• Death Seekers must charge enemies within 25cms • Outlanders receive +2 bonus to initiative rolls
• Death seekers gain +2 bonus to initiative rolls • Outlanders receive +1 bonus on reserve rolls
Chymeriae
Orphans of War • Infantry gain fear, +5cms on charge moves, stubborn [SU], +1 bonus to CAF to hit.
• Infantry gains +1 to morale checks, +1 bonus to CAF to hit, +5cms to charge move, +1 bonus to
• They may not use tactical formations.
hit, stubborn [SU], Agile [AG] abilities.
• They may not use drop pod transports.
• They may not use tactical formations.
• Super Heavy formations count as special cards
• They may not use drop pod transports.
• Number of infantry formations must exceed number of vehicle formations
• Super Heavy formations count as special cards
• Chymeriae receive +2 bonus to initiative rolls
• Number of infantry formations must exceed number of vehicle formations
• Chymeriae must charge opposing elements within 25cms
• Orphans of War receive +2 bonus to initiative rolls
MARAUDER MARAUDER
DETACHMENT DETACHMENT
Break Point 4: Marauders are broken if it has lost 4 stands either the Marauder Chief
The Marauder Detachment consists of 1 Marauder Chief Commander
Commander or Marauder Stands. Once the Detachment is broken it must take a Morale
Stand 5 Marauder Stands check.
Morale Value 5+: Marauders have a Morale value of 5+ and must roll 5 or more on a D10 to
pass their Morale check.
[HQ1], [V],
Decurion 10 5[7]+ 2/-2 Bolters 25 2 -1
[MB]
Marauders 10 5+ 2/-2 Bolters 25 2 -1
Victory Points 2
Point Value 200 Your opponent gains 1 VP when this Detachment is broken
Morale Value 5+: Marauders have a Morale value of 5+ and must roll 5 or more on a D10 to
pass their Morale check.
Victory Points 4
Point Value 350 Your opponent gains 2 VP when this Detachment is broken
HEAVY WEAPONS HEAVY WEAPONS
MARAUDER DETACHMENT MARAUDER DETACHMENT
Break Point 4: Heavy Weapons Marauders are broken if it has lost 4 stands either the
The Heavy Weapons Marauder Detachment consists of 1 Marauder Chief
Marauder Chief Commander or Heavy Weapons Marauder Stands. Once the Detachment is
Commander Stand 5 Heavy Weapons Marauder Stands broken it must take a Morale check.
Morale Value 5+: Heavy Weapons Marauders have a Morale value of 5+ and must roll 5 or
more on a D10 to pass their Morale check.
[HQ1], [V],
Decurion 10 5[7]+ 2/-2 Heavy Weapons 25/50 3 -2
[MB]
Marauders 10 5+ 2/-2 Heavy Weapons 25/50 3 -2
Victory Points 3
Point Value 250 Your opponent gains 2 VP when this Detachment is broken
Morale Value 5+: Heavy Weapons Marauders have a Morale value of 5+ and must roll 5 or
more on a D10 to pass their Morale check.
Victory Points 5
Point Value 500 Your opponent gains 3 VP when this Detachment is broken
SPECIAL FORMATION REAVER LORD
Break Point +1: The Reaver Lord is broken only when the Reaver Lord stand is destroyed.
REAVER LORD Morale Value 4+: The Reaver Lord has a Morale value of 4+ and must roll 4 or more on a
D10 to pass his Morale check.
Blackshield
10 3[5]+ 6/-5 Xenos deathlock [A] 20 3 -1 [HQ3]
Reaver Lord
Blackshield
15[J] 4[6]+ 5/-4 Xenos deathlock [A] 20 3 -1 [HQ3]
Reaver Lord
Blackshield
Reaver Lord 15 4[6]+ 5/-4 Xenos deathlock [A] 20 3 -1 [HQ3]
on bike
Break Point +1: The Nemean Lord is broken only when the Nemean Lord stand is destroyed.
NEMEAN LORD Morale Value 4+: The Nemean has a Morale value of 4+ and must roll 4 or more on a D10 to
pass his Morale check.
[HQ3], [ID],
Nemean Close Combat
15 4[6]+ 7/-4 - - - [AW], [SU],
Reaver Weapons
Special*
*All hits against him in close combat receive a -1 penalty. Formations within command
radius (25cms) receive +1 bonus to determine outcome of close combat.