600 Faramir Rangers (HTML)
600 Faramir Rangers (HTML)
600 Faramir Rangers (HTML)
Strategy Battle Game (Minas Tirith) [32 Warriors, 600 Points, 32 Bow]
Hero of Valour [15 Warriors, 212 Points, 15 Bow]
Sting [5 Points]
Selections: Sting
Rules: Elven-made
Wargear: Sting (Active)
Misc
Legendary Legion
Rangers of Ithilien
Categories: Legendary Legion
Rules: Captured by Gondor, Experienced Trackers, Faramir's Rangers
Profile Summary
Heroic
Hero Movement Fight Strength Defense Attack Wounds Courage Might Will Fate Keywords Heroic Tier Ref
Actions
Frodo Armies of
Hobbit
Baggins Hero of Lord of
4" 3/3+ 2 6 1 2 6 2 3 3 Defence Infantry
(Mithril Fortitude the Rings
Hero
Coat) p9
Armies of
Hobbit
Samwise Strike Hero of Lord of
4" 3/3+ 2 3 1 2 6 2 2 2 Infantry
Gamgee Strength Fortitude the Rings
Hero
p9
Armies of
Hobbit
Independent Lord of
Sméagol 5" 4/4+ 4 4 2 2 4 1 0 1 - Infantry
Hero the Rings
Hero
p15
Middle-
Earth
Strategy
Battle
Armour A model upgraded to wear armour adds 1 to their Defence.
Game
Rules
Manual
p91
Middle-
A model armed with this weapon, who has an equal to or higher Fight value at the start of the fight than their opponent
Earth
(including any Supporting models), may opt to Feint. If they do so, they reduce their Fight value by D3 when working out
Strategy
who wins the Fight. If the feinting model's side wins the Duel roll, however, they may re-roll any To Wound rolls of a 1. A
Battle
Dagger model armed with this weapon, who has a lower Fight value at the start of the fight than their opponent (including any
Game
Supporting models), may opt to Stab. If they do so, they may re-roll 1s To Wound if their side wins the Duel roll.
Rules
However, due to the reckless abandon with which a stabbing model tends to throw themselves at their enemy, if their
Manual
side loses the Duel roll, they will suffer one Strength 2 hit immediately after the Fight has been resolved.
p87
Middle-
Earth
Strategy
Elven Battle
A model wearing an Elven cloak has the Stalk Unseen special rule.
Cloak Game
Rules
Manual
p89
Mithril Armies of
Coat Whilst wearing the Mithril Coat, a model adds +3 to their Defence. Lord of the
(Passive) Rings p9
An Infantry model that is armed with a spear may assist a friendly model, with the same base size or smaller, in a Fight
in a special way. If an unengaged model armed with a spear is in base contact with a friendly model, then it may
contribute a single Attack to the Fight using its own Fight value and Strength. Models that are assisting another model
in this way are not considered to be part of the Fight and so cannot be targeted by Strikes, benefit from a Heroic Middle-
Combat, be knocked Prone by a charging Cavalry model or be knocked Prone if the combat is itself knocked Prone for Earth
some other reason. They may, however, benefit from the effects of a friendly banner. A model armed with a spear may Strategy
use it as a hand weapon in the Fight phase, although they may not make Special Strikes when using it. A model that Battle
Spear
fires a missile weapon during the Shoot phase may not support during the Fight phase. If the model using a spear is a Game
Hero, they may still use Might points to improve a Duel roll and when rolling To Wound, but may not declare Heroic Rules
Actions in the Fight phase if they chose to support. In a multiple combat, the model using a spear may choose to Strike Manual
a different target to the model they are supporting. A model can only gain Support from one spear-armed model at a p84
time, and a spear-armed model may only Support a single model during each turn. A spear-armed model can even
support a friendly model that is Prone or armed with a two-handed weapon. A spear-armed model may Make Way for
their ally if they lose a Fight. This counts as the one model who is allowed to Make Way for a friend.
Armies of
Sting Sting is an Elven-made dagger. Additionally, whilst carrying Sting, a model adds +1 to their Strength when making
Lord of the
(Active) Strikes.
Rings p9
Armies of
Strangling
Sméagol has strong strangling fingers, so is never considered unarmed. Ever! Lord of the
Fingers
Rings p15
Middle-
A model armed with this weapon, who has an equal to or higher Fight value at the start of the fight than their opponent
Earth
(including any Supporting models), may opt to Feint. If they do so, they reduce their Fight value by D3 when working out
Strategy
who wins the Fight. If the feinting model's side wins the Duel roll, however, they may re-roll any To Wound rolls of a 1. A
Battle
Sword model armed with this weapon, who has a lower Fight value at the start of the fight than their opponent (including any
Game
Supporting models), may opt to Stab. If they do so, they may re-roll 1s To Wound if their side wins the Duel roll.
Rules
However, due to the reckless abandon with which a stabbing model tends to throw themselves at their enemy, if their
Manual
side loses the Duel roll, they will suffer one Strength 2 hit immediately after the Fight has been resolved.
p87
Middle-
Earth
Strategy
The One Battle
Ring Game
Rules
Manual
p90
Warrior Movement Fight Strength Defense Attack Wounds Courage Keywords Ref
Selection Rules
"Is there a Captain here who still has the Courage to do his Lord's Will?" (Passive): If Denethor is part of the same army as Faramir, then Faramir will
automatically pass all Courage tests he is forced to make whilst Denethor is alive and on the battlefield. However, whilst Denethor is on the
battlefield, Faramir must always Charge an enemy model if he is able to do so. (Armies of Lord of the Rings p37)
19 is halfway. (model): Need to kill more than this number of models to break the army. ()
38 total models in Army. (model): This is the total number of models in this Army. ()
9 models remaining. (model): Some Scenarios end when one Army is reduced to this number. ()
Captured by Gondor: Frodo, Sam and Sméagol must either be deployed together as one warband, or included as part of Faramir’s warband. (Gondor
at War p103)
Cave Dweller (Active): A model with this special rule adds 1 to all Jump, Leap and Climb tests. They also suffer no penalties for fighting in the dark.
(Middle-Earth Strategy Battle Game Rules Manual p104)
Elven-made: Models using an Elven-made weapon are more likely to win the dice roll to see who wins a Drawn Combat. A Good model using an
Elven-made weapon will win the roll-off on a 3-6 instead of a 4-6. Should an Evil model be using an Elven-made weapon (an odd situation, granted),
they will win the roll on a 1-4. If both sides are using Elven-made weapons, neither receives an advantage. (Middle-Earth Strategy Battle Game Rules
Manual p85)
Experienced Trackers: Rangers of Gondor from this army list gain the Woodland Creature special rule. (Gondor at War p103)
Faramir's Rangers: Rangers of Gondor in warbands lead by Faramir, Madril, Damrod, Anborn and Mablung do not count towards this force’s Bow
Limit. (Gondor at War p103)
Independent Hero: Independent Heroes may not lead troops and may not be the army's leader. They may, however, be included in another Hero
model's warband as one of their followers. (Middle-Earth Strategy Battle Game Rules Manual p132)
Legendary Legion (Legendary Legion): ()
Let him go or I'll have you, Longshanks! (Active): If Frodo is Engaged in a Fight within 6" of Sam, then Sam may call a Heroic Combat without using
Might. If the Heroic Combat is successful then Sam must use the following move to join Frodo's combat. If this is not possible then Sam must move
as close as possible to Frodo. (Armies of Lord of the Rings p9)
Lethal Aim (Active): Each turn, Anborn may spend a single point of Might without reducing his store (even if he has none remaining) to modify either
a To Hit roll, an In The Way roll, or a To Wound roll when shooting with his bow. (Quest of the Ringbearer p82)
Master of Ambush (Passive): In Scenarios where you roll for additional forces to arrive (such as those that use the Reinforcements rule), you may
modify the Reinforcements roll for this model's warband by +1 or -1. If this model is already on the board, then all warbands from this army list may
also modify their Reinforcements roll by +1 or -1. In Scenarios where you roll to see which part of the board your warbands deploy in, you may modify
the dice roll by +1 or -1. (Armies of Lord of the Rings p38)
Resistant to Magic (Passive): If this model is targeted by a Magical Power, it may use an additional 'free' dice when it makes a Resist test, even if it
has no Will remaining or decides not to use any Will points from its store. (Middle-Earth Strategy Battle Game Rules Manual p106)
Serve the Master of the Precious (Passive): Sméagol may only be taken if Frodo is also in the same army. (Armies of Lord of the Rings p15)
Throw Stones (Active): If this model does not move at all during the Move phase, then in the Shoot phase it may make a shooting attack with the
Strength and range specified in the model's profile. (Middle-Earth Strategy Battle Game Rules Manual p107)
Woodland Creature (Active): An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if
they are open ground. Note that this doesn't mean they can automatically climb terrain in those areas, nor move through any tree trunks or jump
falled Obstacles. (Middle-Earth Strategy Battle Game Rules Manual p107)
Woodland Creature (Active) (Rangers of Ithilien): An Infantry model with this special rule may move through woods and forests that are classified as
difficult terrain as if they are open ground. Note that this doesn't mean they can automatically climb terrain in those areas, nor move through any tree
trunks or jump falled Obstacles. (Middle-Earth Strategy Battle Game Rules Manual p107)