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Frodo Baggins – 60 Points Samwise Gamgee – 40 Points Sméagol – 30 Points

Hobbit, Infantry, Hero – Hero of Fortitude Hobbit, Infantry, Hero – Hero of Fortitude Hobbit, Infantry, Hero – Independent Hero
M F S D A W C M W F M F S D A W C M W F M F S D A W C M W F
4” 3/3+ 2 3 1 2 6 2 3 3 4” 3/3+ 2 3 1 2 6 2 2 2 5” 4/4+ 4 4 2 2 4 1 0 1
Wargear Wargear Wargear
Dagger and The One Ring Dagger Sméagol has strong
Options Options strangling fingers, so is
Mithril Coat – 15 pts Elven Cloak – 5 pts never considered
Sting – 5 pts Heroic Actions unarmed. Ever!
Elven Cloak – 5 pts Heroic Strike
Heroic Actions Heroic Strength
Heroic Defence

Special Rules Special Rules Special Rules


Mithril Coat – Whilst wearing the Mithril Coat, a “Let him go or I’ll have you, Longshanks!” – If Frodo Serve the Master of the Precious – Sméagol may
model adds +3 to their Defence. is Engaged in a Fight within 6” of Sam, then Sam may only be taken if Frodo is also in the same army.
call a Heroic Combat without using Might. If the
Sting – Sting is an Elven-made dagger. Additionally, Heroic Combat is successful, then Sam must use the Cave Dweller – A model with this special rule adds 1
whilst carrying Sting, a model adds +1 to their following move to join Frodo’s combat. If this is not to all Jump, Leap, and Climb tests. They also suffer
Strength when making Strikes. possible then Sam must move as close as possible to no penalties for fighting in the dark.
Frodo.
Resistant to Magic
Resistant to Magic
Throw Stones (range 8”, Strength 1)
Throw Stones (range 8”, Strength 1)
Ringwraith – 110 Points Dead Marsh Spectre – 15 Points Morgul Stalker – 10 Points
Spirit, Ringwraith, Mordor, Infantry, Hero – Hero of Fortitude Spirit, Angmar, Infantry, Warrior Orc, Mordor, Infantry, Warrior
M F S D A W C M W F M F S D A W C M F S D A W C
6” 5/4+ 4 8 1 1 6 2 14 2 6” 2/4+ 3 5 1 1 6 6” 3/5+ 4 4 2 1 3
Wargear
Heavy Armour and Sword
Wargear Wargear
Options Heavy Armour and Sword Armour and Sword
Armoured Fell Beast – 70 pts
Fell Beast – 50 pts
Horse – 10 pts
Heroic Actions
Heroic March
Heroic Channelling

Special Rules Special Rules Special Rules


Harbinger of Evil, Terror, Will of Evil A Fell Light is in Them – At any point during its move,
a Spectre can choose a single model anywhere within Stalk Unseen – If a model with this special rule is
Magical Range Casting 12” and Line of Sight. This model must pass a partially concealed from view by a piece of terrain,
Powers Courage test or make a full move under the Spectre’s they cannot be seen at all at distances of more than
Drain Courage 12” 2+ controlling player – even if it has already moved. This 6”.
Transfix 12” 3+ move cannot be used to enter an enemy model’s
Compel 12” 4+ Control Zone or perform actions that would cause
Black Dart 12” 5+ direct harm to the target. Affected models may
Instil Fear 3” 5+ move no further that turn and may not use any
Sap Will 12” 5+ abilities for the remainder of the Move phase.

Blades of the Dead, Terror


Faramir, Captain of Gondor – 80 Points Madril, Captain of Ithilien – 55 Points Damrod, Ranger of Ithilien – 25 Points
Man, Gondor, Infantry, Hero – Hero of Valour Man, Gondor, Infantry, Hero – Hero of Fortitude Man, Gondor, Infantry, Hero – Minor Hero
M F S D A W C M W F M F S D A W C M W F M F S D A W C M W F
6” 5/3+ 4 5 2 2 6 3 3 2 6” 4/3+ 4 5 2 2 4 3 1 1 6” 4/3+ 4 5 1 1 4 1 1 1
Wargear
Armour and Sword
Wargear Wargear
Options Armour, Sword, and Bow Armour, Sword, and Bow
Armoured Horse – 15 pts
Horse – 10 pts
Heroic Actions Heroic Actions
Bow – 5 pts Heroic March Heroic Accuracy
Heavy Armour – 5 pts
Lance – 5 pts Heroic Accuracy
Shield – 5 pts
Heroic Actions
Heroic Resolve
Heroic Accuracy
Heroic Strike
Heroic Defence

Special Rules Special Rules Special Rules


“Is there a Captain here who still has the Courage to Master of Ambush – In Scenarios where you roll for
do his Lord’s Will?” – If Denethor is part of the same additional forces to arrive, you may modify the Woodland Creature – An Infantry model with this
army as Faramir, then Faramir will automatically pass Reinforcements roll for Madril’s warband by +/- 1. If special rule may move through woods and forests
all courage tests he is forced to make whilst Madril is already on the board, then all warbands that are classified as difficult terrain as if they are
Denethor is on the battlefield. However, whilst from this army list may do the same. You may also open ground.
Denethor is on the battlefield, Faramir must always modify rolls to see which side of the board your
Charge an enemy model if he is able to do so. warbands deploy on by +/- 1.

Woodland Creature – An Infantry model with this Woodland Creature – An Infantry model with this
special rule may move through woods and forests special rule may move through woods and forests
that are classified as difficult terrain as if they are that are classified as difficult terrain as if they are
open ground. open ground.
Warrior of Minas Tirith – 7 Points Ranger of Gondor – 8 Points Mordor Orc Captain – 40 Points
Man, Gondor, Infantry, Warrior Man, Gondor, Infantry, Warrior Orc, Mordor, Infantry, Hero – Hero of Fortitude
M F S D A W C M F S D A W C M F S D A W C M W F
6” 3/4+ 3 5 1 1 3 6” 4/3+ 3 4 1 1 3 6” 4/5+ 4 5 2 2 3 2 1 1
Wargear Wargear Wargear
Heavy Armour and Sword Armour, Sword, and Bow Armour and either Sword
Options Options or Pick
War Horn – 30 pts Spear – 1 pt Options
Banner – 25 pts Warg – 10 pts
Bow – 1 pt Orc Bow – 5 pts
Shield – 1 pt Shield – 5 pts
Spear – 1 pt Heroic Actions
Heroic March
Special Rules
Shieldwall – If this model is armed with a shield,
whilst in base contact with two or more non-prone
models with this special rule that are armed with a
shield, this model gains a bonus of +1 to its Defence.
This bonus is only available whilst on foot.
Mordor Orc – 5 Points Boromir, Captain of the White Tower – 160 Points Captain of Minas Tirith – 50 Points
Orc, Mordor, Infantry, Warrior Man, Gondor, Infantry, Hero – Hero of Valour Man, Gondor, Infantry, Hero – Hero of Fortitude
M F S D A W C M F S D A W C M W F M F S D A W C M W F
6” 3/5+ 3 4 1 1 2 6” 6/4+ 4 6 3 3 6 6 3 3 6” 4/4+ 4 6 2 2 4 2 1 1
Wargear
Wargear Heavy Armour, Sword, and the Horn of Wargear
Armour and Sword or Pick Gondor Heavy Armour and Sword
Options
Options The Banner of Minas Tirith – 40 pts Options
Banner – 25 pts Horse – 10 pts Horse – 10 pts
Lance – 5 pts
Bow – 10 pts
Orc Bow – 1 pt Shield – 5 pts
Heroic Actions Lance – 5 pts
Shield – 1 pt Heroic Strike Shield – 5 pts
Spear – 1 pt Heroic Strength
Heroic Actions
Heroic Defence
Two-Handed Weapon – 1 pt Heroic March

Special Rules Special Rules


Horn of Gondor – If Boromir is outnumbered by two-
to-one or more, the enemy combatant with the Shieldwall – If this model is armed with a shield,
highest Courage value must take a Courage test. If whilst in base contact with two or more non-prone
the test is failed, Boromir automatically wins the models with this special rule that are armed with a
fight and can strike blows against his enemies. shield, this model gains a bonus of +1 to its Defence.
This bonus is only available whilst on foot.
The Banner of Minas Tirith – This is a banner with a
range of 6”. Additionally, all Gondor Warrior models
within 6” of it gain a +1 bonus to their fight value.
Boromir suffers no penalties for carrying the Banner
of Minas Tirith.
Mordor Troll – 100 Points Haradrim Warrior – 6 Points Shelob – 90 Points
Troll, Mordor, Monster, Infantry, Warrior Orc, Mordor, Infantry, Warrior Man, Gondor, Infantry, Hero – Hero of Fortitude
M F S D A W C M F S D A W C M F S D A W C M W F
6” 7/5+ 7 7 3 3 4 6” 3/4+ 3 4 1 1 3 10” 7/6+ 7 7 1 6 4 0 6 0
Wargear Wargear Wargear
Armour and either a hand- Armour and Dagger Large Venomous Fangs
and-a-half Options
Sword/Club/Hammer War Horn – 30 pts
Options
Banner – 25 pts
War Drum – 30 pts
Bow with Poison – 1 pt
Spear – 1 pt

Special Rules Special Rules


Terror – Should a model wish to Charge this model, it Caught in a Web – Instead of striking as normal,
must first take a Courage test before it moves. If the Shelob can instead opt to direct a single Strike at one
test is passed, the model may Charge as normal. If model involved in the Fight. This model may not be a
the test is failed, the model does not charge and may Monster. The chosen model suffers one Strength 7
not move at all this turn. hit. If the model is wounded, and the Wound is not
prevented by Fate, the model is treated as being
Throw Stones (range 12”, Strength 8) – If this model under the effect of the Paralyse magical power.
does not move at all during the Move phase, then in
the Shoot phase it may make a shooting attack with Monstrous Charge, Survival Instinct, Swift
the Strength and range specified in the model’s Movement, Terror, Venom
profile.
Angbor the Fearless – 65 Points Clansmen of Lamedon – 8 Points Dalamyr, Fleetmaster of Umbar – 90 Points
Man, Gondor, Infantry, Hero – Hero of Valour Man, Gondor, Infantry, Warrior Man, Corsair, Infantry, Hero – Hero of Legend
M F S D A W C M W F M F S D A W C M F S D A W C M W F
6” 5/4+ 4 5 2 2 5 2 3 1 6” 4/4+ 3 4 1 1 5 6” 5/3+ 4 4 3 2 4 2 2 3
Wargear Wargear Wargear
Armour and Broadsword Armour and Broadsword Sword, Throwing Daggers,
Heroic Actions and Smoke Bombs
Heroic Strike Heroic Actions
Heroic Strike
Heroic Defence

Special Rules Special Rules Special Rules


Broadsword – This is a two-handed sword. Broadsword – This is a two-handed sword. Smoke Bombs – These are a throwing weapon with a
Additionally, if a model using a broadsword rolls a Additionally, if a model using a broadsword rolls a strength of 1. Any model hit by this must spend a
natural 6 in a Duel roll, they do not apply the penalty natural 6 in a Duel roll, they do not apply the penalty point of Will or suffer the effects of the channelled
for using a two-handed weapon. for using a two-handed weapon. transfix magical power. If a 1 is rolled to hit, Dalamyr
has run out of smoke bombs.
Chief of Lamedon – Clansmen of Lamedon within 6” The Honour of Lamedon – Clansmen of Lamedon
of Angbor the Fearless gain the Fearless special rule. within 6” of Angbor the Fearless count as being in Preternatural Agility – Dalamyr can never be
range of a banner. trapped while standing.
Fearless – This model automatically passes any
courage tests it is required to make. Bane of Kings, Stalk Unseen
Delgamar, Gatemaster of Umbar – 75 Points Corsair of Umbar – 7 Points Corsair Arbalester – 10 Points
Man, Corsair, Infantry, Hero – Hero of Valour Man, Corsair, Infantry, Warrior Man, Corsair, Infantry, Warrior
M F S D A W C M W F M F S D A W C M F S D A W C
6” 5/3+ 4 5 3 2 4 3 1 1 6” 4/4+ 3 3 1 1 3 6” 4/4+ 3 3 1 1 3
Wargear Wargear Wargear
Armour, Sword, Whip, and Throwing Daggers Sword and Throwing Crossbow, Dagger, and
Heroic Actions
Daggers Pavise
Heroic Strength
Options
Bow – 1 pt
Shield – 1 pt
Spear – 1 pt

Special Rules Special Rules


Ruthless Commander – Friendly Corsair Warrior Pavise – This giant wooden shield provides the
models within 3” of Delgamar may choose to re-roll a bearer +3 Defence, so long as the bearer is not
single dice during a duel roll. However, if a Corsair engaged in combat with another model. The bearer
Warrior model makes this re-roll and fails to win the may use the rules for shielding, although they will
duel roll, they immediately suffer a strength 2 hit. not get the +1 Defence bonus as they also carry a
crossbow.
Corsair Reaver – 9 Points Gothmog, Lieutenant of Sauron – 130 Points Gothmog’s Enforcer – 60 Points
Man, Corsair, Infantry, Warrior Orc, Mordor, Infantry, Hero – Hero of Valour Orc, Mordor, Infantry, Hero – Hero of Fortitude
M F S D A W C M F S D A W C M W F M F S D A W C M W F
6” 4/4+ 3 3 2 1 4 6” 5/5+ 4 6 3 3 5 3 3 1 6” 4/4+ 4 6 2 2 3 1 3 1
Wargear Wargear Wargear
Two Swords Heavy Armour and Sword Heavy Armour and Sword
Options Heroic Actions
Warg – 10 pts Heroic Defence
Shield – 5 pts
Heroic Actions
Heroic March
Heroic Strike
Heroic Defence

Special Rules Special Rules Special Rules


Mindless Killers – Any Corsair Reaver that starts its move The Age of Men is Over – Gothmog and all friendly Gothmog’s Right Hand – If Gothmog’s Enforcer is
further than 6” away from a Corsair Bo’sun must take a Mordor Orc models within 3” of him, gain the Hatred within 3” of Gothmog at the start of a turn, Gothmog
courage test. If it is failed, the Corsair Reaver goes into a (Man) special rule. may spend one of Gothmog’s Enforcer’s Will points
bloodthirsty rampage and must move charge the nearest to declare a Heroic Move instead of spending one of
enemy model. If there are no enemy models within 6”, the
The Time of the Orc has Come – Once per game, at his own Might points.
model charges the nearest friendly model. If there are no
models within 6”, the model moves 6” towards the
the start of any Fight phase, Gothmog can declare
nearest enemy. The controlling player may choose to fail that he is using this ability. For the remainder of the
this courage test. When a Reaver is in a bloodthirsty turn, all friendly Mordor Orc models within 12” of
rampage, he gains a bonus of +1 to any Wound rolls and Gothmog may re-roll failed to wound rolls when
do not need to take courage tests to charge Terror- making strikes.
causing models.
Master of Battle
Guritz, Master of Reserves – 60 Points Morannon Orc – 7 Points Gandalf the White – 220 Points
Orc, Mordor, Infantry, Hero – Hero of Fortitude Man, Corsair, Infantry, Warrior Man, Gondor, Infantry, Hero – Hero of Valour
M F S D A W C M W F M F S D A W C M F S D A W C M W F
6” 4/5+ 5 6 2 2 3 3 1 1 6” 5/4+ 4 6 2 3 7 3 6* 3
6” 3/5+ 4 5 1 1 2
Wargear *12” 0 4 5 0 1 5 0 2 1
Wargear Wargear
Heavy Armour, Two- Heavy Armour and Staff of Power, Glamdring, and
Handed Pick, and Sword Narya
Sword/Mace/Axe
Heroic Actions Options
Heroic March
Options *Shadowfax – 20 pts
Banner – 25 pts Heroic Actions
Heroic Resolve
Shield – 1 pt Heroic Channelling
Spear – 1pt Heroic Strike

Special Rules
Special Rules Glamdring – Glamdring is an Elven-made hand-and-a-half sword.
Master of Reserves – In Scenarios where you roll for Additionally, Glamdring increases Gandalf’s Strength by +1 when making
additional forces to arrive, you may modify the strikes with it.

Reinforcements roll for Guritz’s warband by +/- 1. If Narya – Gandalf may re-roll failed fate rolls.
Guritz is already on the board, then all warbands
Magical Powers Range Casting
from this army list may do the same. You may also Blinding Light - 2+
modify rolls to see which side of the board your Immobilise 12” 2+
warbands deploy on by +/- 1. Terrifying Aura - 2+
Command 12” 3+
Fortify Spirit 12” 3+
Strengthen Will 12” 3+
Banishment 12” 4+
Sorcerous Blast 12” 4+
Your Staff is Broken 12” 4+
Knight of Minas Tirith – 13 Points Orc Tracker – 5 Points Aragorn – 160 Points
Man, Gondor, Cavalry, Warrior Orc, Mordor, Infantry, Warrior Man, Infantry, Hero – Hero of Valour
M F S D A W C M F S D A W C M F S D A W C M W F
6” 3/4+ 3 5 1 1 3 6” 3/4+ 3 3 1 1 2 6” 6/3+ 4 5 3 3 6 3* 3 3
Wargear
Wargear Wargear Sword
Options

Heavy Armour, Sword, Dagger and Orc Bow Anduril – 40 pts


Horse – 10 pts
Armour – 5 pts
Lance, and Horse Options Bow – 5 pts
Elven Cloak – 5 pts
Options Warg – 7 pts Heroic Actions
Heroic Resolve
Banner – 25 pts Heroic March
Heroic Accuracy
Shield – 1 pt Heroic Strike
Heroic Strength
Heroic Defence
Heroic Challenge

Special Rules Special Rules


Anduril, Flame of the West – Anduril is an Elven-
Shieldwall – If this model is armed with a shield, made hand-and-a-half sword. Additionally, when
whilst in base contact with two or more non-prone making strikes with Anduril, Aragorn never requires
models with this special rule that are armed with a more than a 4+ to Wound an enemy. If Aragorn uses
shield, this model gains a bonus of +1 to its Defence. Anduril as a two-handed sword, he will never require
This bonus is only available whilst on foot. more than a 3+.

Horse Lord, Mighty Hero*


Legolas Greenleaf - 100 Gimli son of Gloin – 100 Points Halbarad – 70 Points
Elf, Mirkwood, Infantry, Hero – Hero of Valour Dwarf, Erebor, Infantry, Hero – Hero of Valour Man, Infantry, Hero – Hero of Fortitude
M F S D A W C M W F M F S D A W C M W F M F S D A W C M W F
6” 6/3+ 4 4 2 2 6 3 2 3 5” 6/4+ 4 8 2 2 6 3 2 2 6” 5/3+ 4 5 2 2 6 3 2 1
Wargear Wargear Wargear
Elven-Made Daggers and Elf Bow Heavy Dwarf Armour, Master Armour, Sword, and Bow
Options Forged two-handed axe, two axes, Options
Horse – 10 pts and throwing axes Banner of Arwen Evenstar – 40
Armour – 5 pts Options Points
Elven Cloak – 5 pts Elven Cloak – 5 pts Horse – 10 Points
Heroic Actions Heroic Actions Heroic Actions
Heroic Accuracy Heroic Strike Heroic Accuracy
Heroic Strike Heroic Strength Heroic Strike

Special Rules Special Rules Special Rules


Deadly Shot – Legolas may fire his bow 3 times in the Axes of the Dwarves – At the beginning of each fight, Banner of Arwen Evenstar – This is a banner that
Shoot phase rather than once. Each of these shots Gimli can choose to use either an axe in each hand, affects all friendly models with 6” rather than the
may be at a different target. Alternatively, he may in which case he fights with 3 attacks, or use his two- usual 3”. Friendly models within 6” gain the Fearless
fire one shot that always hits on a 2+ regardless of In handed axe. special rule. Additionally, Halbarad suffers no
the Way tests, or if the target is engaged in combat. penalties for carrying the banner.
If this shot is used on a cavalry model, Legolas may I myself am sitting pretty on 43 – If Legolas and
choose whether he hits the mount or the rider. Gimli are in the same army then keep a track of how
many models both have killed. If Gimli has few kills
Final Count, 42 – If Legolas and Gimli are in the same than Legolas, then Gimli receives a +1 bonus to
army then keep a track of how many models both Wound whilst in combat.
have killed. If Legolas has fewer kills than Gimli, then
Legolas’ shoot value is improved by 1.
Elladan & Elrohir – 160 Points for both The King of the Dead – 100 Points Herald of the Dead – 70 Points
Elf, Rivendell, Infantry, Hero – Hero of Fortitude Spirit, Infantry, Hero – Hero of Valour Spirit, Infantry, Hero – Hero of Fortitude
M F S D A W C M W F M F S D A W C M W F M F S D A W C M W F
6” 6/3+ 4 5 2 2 6 3 2 2 6” 5/4+ 4 8 2 2 7 1 6 3 6” 4/4+ 4 7 2 2 6 0 3 2
Wargear Wargear Wargear
Armour and Two Elven-Made Armour and Sword
Swords
Armour, Sword, and Pennant of the Dead
Heroic Actions Options
Options
Heroic March Shield – 5 pts
Horses – 20 pts for both
Elf Bows – 10 pts for both Heroic Strike
Elven Cloaks – 10 pts for both
Heavy Armour – 10 pts for both
Heroic Actions
Heroic Strike

Special Rules Special Rules Special Rules


Twin Elven Blades – Whilst fighting on foot, Elladan & Drain Soul – Any model that suffers a Wound from The Kings Counsel – If the King of the Dead is within
Elrohir may choose to fight in one of 3 ways. They may the King of the Dead is automatically slain. Hero 3” of one or more Heralds of the Dead at the start of
either fight using a single sword as a two-handed sword, models may prevent these wounds with Fate. any phase, he can spend one of their Will points to
with two swords and so get +1 attack, or they may elect to declare a heroic action instead of spending one of his
parry, which counts as shielding.
The Dead and the Living – Only warriors and riders own Might points. Heralds also benefit from the King
Unbreakable Bond – Should 1 brother be killed; the
of the dead may use the King of the Dead’s stand fast of the Dead’s The Dead and the Living special rule.
surviving brother will increase their strength by 1 and rule.
decrease their defence by 1. The surviving brother will Spectral Walk – A model with this rule may move
pass all courage tests and must do everything they can to Spectral Walk – A model with this rule may move over water features as if they were open ground.
charge the model that killed their brother as soon as over water features as if they were open ground.
possible. Once that model is killed, he must then charge Blades of the Dead, Terror
another enemy model every turn as fast as possible. Blades of the Dead, Terror
Warrior of the Dead – 14 Points Corsair Captain – 50 Points Corsair Bo’sun – 45 Points
Spirit, Infantry, Warrior Man, Corsair, Infantry, Hero – Hero of Fortitude Man, Corsair, Infantry, Hero – Hero of Fortitude
M F S D A W C M F S D A W C M W F M F S D A W C M W F
6” 3/4+ 3 7 1 1 6 6” 5/4+ 4 4 2 2 4 2 1 1 6” 4/4+ 4 4 2 2 4 1 1 1
Wargear Wargear Wargear
Sword and Throwing Daggers
Armour and either sword Sword and Throwing Daggers
Options
or axe Options Bow – 5 pts
Options Bow – 5 pts Crossbow – 5 pts
Crossbow – 5 pts Shield – 5pts
Banner – 25 pts Two-Handed axe – 5 pts
Shield – 5pts
Shield – 1 pt Two-Handed axe – 5 pts
Spear – 1 pt
Heroic Actions
Spear – 1 pt Heroic Actions Heroic March
Heroic March

Special Rules Special Rules


Spectral Walk – A model with this rule may move Commanding Bellow – Friendly Corsair models
over water features as if they were open ground. within 3” of a Corsair Bo’sun count as being in range
of a banner
Blades of the Dead, Terror
Peregrin Took, Guard of the Citadel – 25 Points Irolas, Captain of the Guard – 65 Points Beregond, Guard of the Citadel – 30 Points
Hobbit, Gondor, Infantry, Hero – Independent Hero Man, Gondor, Infantry, Hero – Hero of Fortitude Man, Gondor, Infantry, Hero – Minor Hero
M F S D A W C M W F M F S D A W C M W F M F S D A W C M W F
4” 3/3+ 2 4 1 1 4 1 1 2 6” 5/4+ 4 6 2 2 4 3 1 1 6” 4/3+ 4 6 1 1 4 1 1 1
Wargear Wargear Wargear
Armour and Dagger Heavy Armour and Heavy Armour, Sword,
Options Sword and Longbow
Elven Cloak – 5 pts Heroic Actions Options
Heroic Actions
Heroic March Horse – 5 pts
Heroic Defence
Heroic Defence Heroic Actions
Heroic Accuracy

Special Rules Special Rules Special Rules

Resistant to Magic Defend the White City – Irolas may use the Shielding Bodyguard
special rule even though he is not armed with a
Throw Stones (range 8”, Strength 1) shield. If Irolas elects to shield and wins the ensuing
Fight, he may make a single Strength 4 strike against
one enemy model from the same fight.

Bodyguard
Zagdush, Orc Captain – 60 Points Hurin the Tall, Warden of the Keys – 80 Points Ingold, Warden of the Rammas Echor – 65 Points
Orc, Mordor, Infantry, Hero – Hero of Fortitude Man, Gondor, Infantry, Hero – Hero of Valour Man, Gondor, Infantry, Hero – Hero of Fortitude
M F S D A W C M W F M F S D A W C M W F M F S D A W C M W F
6” 4/4+ 4 5 3 2 4 3 1 1 6” 5/4+ 4 6 2 2 5 3 1 1 6” 4/4+ 4 7 2 2 4 3 1 1
Wargear Wargear Wargear
Heavy Armour and the Warden’s
Armour and Two Swords Heavy Armour, Sword,
Sword
Heroic Actions Options and Shield
Heroic Strike Horse – 10 pts Heroic Actions
Heroic Strength Heroic Actions
Heroic Resolve Heroic Strike
Heroic Strike Heroic Defence
Heroic Strength

Special Rules Special Rules Special Rules


The Warden’s Sword – This is a Master Forged hand- Resolute Fighter – Ingold, and friendly Gondor
Reckless Fighter – At the start of a Fight involving and-a-half sword. Warrior models within 3” of Ingold, do not back
Zagdush, before any dice are rolled, Zagdush may Away if they lose a fight – their opponent must back
choose to decrease his Defence by 1 and increase his In Defence of the King – Whilst he is within 3” of away instead.
Strength by 1. This effect lasts until the end of the Denethor or Aragorn, King Elessar, Hurin gains the
fight. Fearless special rule and may re-roll a single D6 when Shieldwall – If this model is armed with a shield,
making a Duel roll. whilst in base contact with two or more non-prone
models with this special rule that are armed with a
Line of Command – If the leader of your army is a shield, this model gains a bonus of +1 to its Defence.
Gondor Hero then, whilst Hurin the Tall is alive and This bonus is only available whilst on foot.
on the battlefield, your opponent cannot score
Victory Points for slaying the enemy leader.
Goroth, Captain of the Morannon – 80 Points Morannon Orc Captain – 50 Points Theoden, King of Rohan – 75 Points
Orc, Mordor, Infantry, Hero – Hero of Fortitude Orc, Mordor, Infantry, Hero – Hero of Fortitude Man, Rohan, Infantry, Hero – Hero of Legend
M F S D A W C M W F M F S D A W C M W F M F S D A W C M W F
6” 5/5+ 5 6 2 2 4 3 1 1 6” 4/5+ 5 6 2 2 3 2 1 1 6” 5/4+ 4 5 2 2 5 3 3 1
Wargear Wargear Wargear
Armour and Herugrim
Heavy Armour and Two- Heavy Armour and Sword
Options
Handed Mace Options Armoured Horse – 15 pts
Heroic Actions Shield – 5 pts Horse – 10 pts
Two-Handed Weapon – 5 Heavy Armour – 5 pts
Heroic Strike Shield – 5 pts
pts
Heroic Actions
Heroic Actions Heroic March
Heroic March Heroic Strike
Heroic Challenge

Special Rules Special Rules


Burly – When fighting with a two-handed weapon, a Herugrim – Herugrim is a sword. Additionally, Theoden
model with this special rule does not suffer the -1 may use the Feint special strike even if his Fight value is
penalty to their duel roll. lower than his opponents.

The Will of Men is Easily Corrupted – If Grima is within 6”


“Come Here Maggot!” – Each time Goroth suffers a
of Theoden, his Fight value is reduced to 3/4+ and his
wound that would cause him to be slain after Fate Attacks to 1. He may not declare heroic actions and may
points have been spent, he may roll a D6. On a 2+, not use will points.
Goroth may select a friendly Mordor Orc model
within 1” and throw him in the way of the strike. This Forth, and Fear no Darkness – Thedoen’s Stand Fast! is
model will take the wound instead. Fate may be used 12” rather than 6”
by this model to prevent the wound however Fury
may not. Expert Rider, Horse Lord
Eomer, Marshal of the Riddermark – 100 Points Eowyn, Shield Maiden of Rohan – 40 Points Gamling, Captain of Rohan – 55 Points
Man, Rohan, Infantry, Hero – Hero of Valour Woman, Rohan, Infantry, Hero – Minor Hero Man, Rohan, Infantry, Hero – Hero of Fortitude
M F S D A W C M W F M F S D A W C M W F M F S D A W C M W F
6” 5/4+ 4 6 3 3 5 3 3 3 6” 5/4+ 3 3 2 2 5 2 2 2 6” 4/4+ 4 6 2 2 4 3 1 1
Wargear Wargear Wargear
Heavy Armour and Sword Sword Heavy Armour and Sword
Options Options Options
Armoured Horse – 15 pts Horse – 10 pts Royal Standard of Rohan – 50 pts
Horse – 10 pts Armour – 5 pts Horse – 10 pts
Shield – 5 pts Shield – 5 pts Heroic Actions
Throwing Spears – 5 pts Throwing Spears – 5 pts Heroic March
Heroic Actions Heroic Actions Heroic Defence
Heroic Strike Heroic Resolve
Heroic Strength Heroic Strike
Heroic Strength

Special Rules Special Rules Special Rules


I Shall Kill You if You Touch Him – If Theoden is in your
The Price of Grief – If Theoden or Eowyn are in the same force and is slain, place a 25mm marker where he fell. Royal Standard of Rohan – This precious heirloom is a
force as Eomer, and either (or both) are slain, for the Eowyn must move directly towards this marker during banner. Any Rohan Hero models that are within 3” of the
remainder of the game Eomer adds +1 to all To Wound each of her Move phases if she is able to. Once Eowyn has Royal Standard of Rohan at the start of any turn, and have
rolls. Additionally, Eomer must charge if able to do so. moved within 3” of this marker, she may not willingly no Might remaining, automatically add 1 point of Might to
move further than 3” away from it for the remainder of their store. Gamling suffers no penalties for carrying the
Expert Rider, Horse Lord the game. Additionally, whilst within 3” of the marker Royal Standard of Rohan.
Eowyn becomes Fearless and must re-roll any failed to
Wound rolls. She also receives a bonus of +1 to wound Expert Rider, Horse Lord, Sworn Protector (Theoden)
when making strikes against the model that slew
Theoden.

Expert Rider, Horse Lord


Theodred, Heir of Rohan – 80 Points Elfhelm, Captain of Rohan – 65 Points Denethor, Steward of Gondor – 35 Points
Man, Rohan, Infantry, Hero – Hero of Valour Man, Rohan, Infantry, Hero – Hero of Fortitude Man, Rohan, Infantry, Hero – Hero of Fortitude
M F S D A W C M W F M F S D A W C M W F M F S D A W C M W F
6” 5/4+ 4 6 3 2 5 3 3 1 6” 4/3+ 4 6 2 2 4 3 1 1 6” 5/4+ 4 5 2 2 5 0 3 0
Wargear Wargear Wargear
Heavy Armour and Sword Armour, Sword, Shield, and Armour and Sword
Options Throwing Spears
Options
Horse – 10 pts
Horse – 10 pts
Shield – 5 pts Heroic Actions
Throwing Spears – 5 pts Heroic Accuracy
Heroic Actions Heroic Defence
Heroic Strike
Heroic Challenge

Special Rules Special Rules Special Rules


Broken Mind – At the start of every turn, before Priority is rolled,
Reckless Charge – Theodred must charge an enemy model Pinpoint Accuracy – Elfhelm may re-roll To Hit, To Wound the controlling player must take a Courage test for Denethor. If
if he is able to do so. Also on a turn in which he charges, and In the Way rolls when using a throwing spear. the test is failed, Denethor is controlled by the opposing player
until the end of that turn. Whilst under the control of the
Theodred may re-roll any failed To Wound rolls during the Additionally, Elfhelm never suffers the -1 penalty for
opposing player, friendly models may not target Denethor with
fight phase. moving and shooting while using a throwing spear.
shooting attacks or Magic that causes damage and may not
make Strikes if they beat him in a fight. Denethor will
Expert Rider, Horse Lord Expert Rider, Horse Lord automatically pass these courage tests if Boromir is alive and in
the same force. Should Boromir be slain, Denethor will
automatically fail the next courage test.

“The rule of Gondor is mine, and no other’s!” – If Denethor is in


your force, he must be your leader unless it also includes
Aragorn, King Elessar.
Citadel Guard – 9 Points Rider of Rohan – 14 Points Suladan, the Serpent Lord – 100 Points
Man, Gondor, Infantry, Warrior Man, Rohan, Cavalry, Warrior Man, Haradrim, Infantry, Hero – Hero of Legend
M F S D A W C M F S D A W C M F S D A W C M W F
6” 4/4+ 3 5 1 1 3 6” 3/4+ 3 5 1 1 3 6” 5/4+ 4 5 3 3 5 3 3 1
Wargear Wargear Wargear
Armour, Sword, and the Serpent
Heavy Armour, Sword, Armour, Sword/Axe, Banner
and Spear Shield, Bow, and Horse Options
Options Options Armoured Horse – 15 pts
Bow with poison – 5 pts
Horse – 7 pts War horn – 30 pts Heroic Actions
Swap spear for Banner – 25 pts Heroic Resolve
Heroic March
Longbow – 1 pt Throwing Spears – 2 pts Heroic Strike
Heroic Challenge

Special Rules Special Rules Special Rules


The Serpent Banner – This is a banner with a range
Bodyguard – This model will Bodyguard the Hero Arise Riders of Theoden! – If this model is within 12” of 6”. Suladan does not duffer the usual -1 penalty to
from the same army list with the highest heroic tier. of Theoden and has the Cavalry keyword, then a his duel rolls while carrying it.
While that model is alive, this model will pass all model with this special rule receives a +1 bonus to
courage tests. their Fight value on a turn in which they Charge. Ascendant – The range of Suladan’s Stand Fast! Is
12” rather than 6”.
Expert Rider
Poisoned Sword – Re-roll to wound rolls of 1 when
rolling to wound with this weapon.
Raza, Fang of the Serpent – 75 Points Haradrim Chieftain – 50 Points Serpent Rider – 13 Points
Man, Haradrim, Infantry, Hero – Hero of Fortitude Man, Haradrim, Infantry, Hero – Hero of Fortitude Man, Haradrim, Cavalry, Warrior
M F S D A W C M W F M F S D A W C M W F M F S D A W C
6” 4/4+ 4 5 3 2 5 3 1 1 6” 4/4+ 4 5 2 2 4 2 1 1 6” 4/4+ 3 4 1 1 3
Wargear Wargear Wargear
Armour and Spear Armour, War Spear, and Sword
Heroic Actions Options Armour, War Spear, and
Heroic Strike Horse – 10 pts Horse
Heroic Challenge Bow with Poison – 5 pts
Heroic Actions
Heroic March

Special Rules Special Rules


The Serpent’s Weapon – At the start of the game, secretly
select one Hero model in your opponent’s force and write Poisoned War Spear – Re-roll to wound rolls of 1
it down. At the start of a fight where Raza is engaged with when rolling to wound with this weapon.
his target (you should then reveal this to your opponent),
Raza’s Fight value is increased by 2 for the duration of the
fight.

Bane of Kings, Sworn Protector (Suladan)


The Witch-King of Angmar – 150 Points Prince Imrahil of Dol Amroth – 140 Points Forlong the Fat – 80 Points
Spirit, Ringwraith, Mordor, Angmar, Infantry, Hero – Hero of Valour Man, Gondor, Infantry, Hero – Hero of Legend Man, Gondor, Infantry, Hero – Hero of Valour
M F S D A W C M W F M F S D A W C M W F M F S D A W C M W F
6” 5/4+ 4 8 1 1 6 3 20 3 6” 6/4+ 4 7 3 3 6 3 3 3 6” 5/4+ 5 6 2 3 4 3 1 1
Wargear
Heavy Armour and Sword
Wargear Wargear
Options Heavy Armour, Sword, and Shield Heavy Armour, Sword, War
Armoured Fell Beast – 70 pts
Fell Beast – 50 pts
Options Spear, and War Horn
Crown of Morgul – 25 pts Armoured Horse – 15 pts Options
Armoured Horse – 15 pts
Horse – 10 pts
Lance – 5 pts Horse – 10 pts
Morgul Blade – 10 pts Heroic Actions Heroic Actions
Two-Handed Flail – 5 pts
Heroic Actions
Heroic Resolve Heroic Strength
Heroic Resolve Heroic Strike
Heroic Channelling
Heroic Strike
Heroic Strength
Heroic Strength Heroic Defence
Heroic Challenge

Special Rules Special Rules Special Rules


Harbinger of Evil, Terror, Will of Evil
The Lineage of Numenor – The range of Prince The Lord of Lossarnach – Axeman of Lossarnach
Magical Powers Range Casting Imrahil’s Stand Fast! Is 12” rather than 6”. within 6” of Forlong the Fat must re-roll results of a 1
Drain Courage 12” 2+ when rolling To Wound during the Fight phase.
Transfix 12” 3+ Dol Amroth – Captains of Dol Amroth, Knights of Dol
Compel 12” 4+ Amroth, and Men-at-arms of Dol Amroth within 12”
Instil Fear 3” 4+ of Prince Imrahil count as being in range of a banner.
Your Staff is 12” 4+
Broken
Black Dart 12” 5+
Sap Will 12” 5+
Knight of Dol Amroth – 11 Points Axeman of Lossarnach – 9 Points Duinhir – 60 Points
Man, Gondor, Infantry, Warrior Man, Gondor, Infantry, Warrior Man, Gondor, Infantry, Hero – Hero of Valour
M F S D A W C M F S D A W C M F S D A W C M W F
6” 4/4+ 3 6 1 1 4 6” 4/4+ 3 5 1 1 3 6” 4/3+ 4 5 2 2 3 2 1 1
Wargear Wargear Wargear
Heavy Armour, Sword, and Heavy Armour, Axe of Armour, Sword, and Spear
Shield Lossarnach, and Dagger Heroic Actions
Options Options
Heroic Accuracy
War Horn – 30 pts Replace axe of Lossarnach
Heroic Defence
Banner – 25 pts with banner – 25 pts
Armoured Horse – 8 pts
Lance – 1 pt

Special Rules Special Rules Special Rules


Go for the Eyes – When shooting, Duinhir can re-roll
Pride of Dol Amroth – A model with this special rule Axe of Lossarnach – This weapon can be used as all failed to Wound rolls. Additionally, when shooting
that is within 3” of Prince Imrahil, adds +1 to their either a spear or a two-handed axe. a Monster model, wounds caused by Duinhir’s
Fight value. shooting attacks cause D3 Wounds rather than 1.

Lord of the Blackroot Vale – Blackroot Vale Archers


within 6” of Duinhir, that did not move during the
Move phase, may re-roll 1s to Hit during the shoot
phase.

Mountain Dweller
Blackroot Vale Archer – 8 Points Warrior of Rohan – 6 Points Rider of the Dead – 24 Points
Man, Gondor, Infantry, Warrior Man, Rohan, Infantry, Warrior Spirit, Cavalry, Warrior
M F S D A W C M F S D A W C M F S D A W C
6” 3/3+ 3 4 1 1 2 6” 3/4+ 3 4 1 1 3 6” 3/4+ 3 8 1 1 6
Wargear Wargear Wargear
Armour, Sword, and Bow Armour and Sword/Axe Armour, Sword, Shield, and
Options Options Spectral Steed
War Horn – 30 pts War Horn – 30 pts
Banner – 25 pts Banner – 25 pts
Spear – 1 pt Throwing Spears – 2 pts
Bow – 1 pt
Shield – 1 pt

Special Rules Special Rules


Dead-eye Shot – When benefitting from a Heroic Spectral Walk – A model with this rule may move
Shoot, this model may re-roll failed To Wound rolls over water features as if they were open ground.
when making shooting attacks.
Blades of the Dead, Terror
Mountain Dweller
The Mouth of Sauron – 70 Points Mordor Troll Chieftain – 140 Points Shagrat, Captain of Cirith Ungol – 100 Points
Man, Mordor, Infantry, Hero – Hero of Valour Troll, Mordor, Monster, Infantry, Hero – Hero of Fortitude Uruk-Hai, Mordor, Infantry, Hero – Hero of Fortitude
M F S D A W C M W F M F S D A W C M W F M F S D A W C M W F
6” 5/4+ 4 6 2 2 5 2 4 1 6” 7/5+ 7 8 3 3 4 2 1 1 6” 5/4+ 5 5 3 3 4 3 3 3
Wargear Wargear Wargear
Heavy Armour and hand- Heavy Armour and Sword Armour and Sword
and-a-half-sword Options
Heroic Actions Shield of Cirith Ungol – 10 pts
Options Heroic Strike Heavy Armour – 5 pts
Armoured Horse – 15 pts Heroic Strength Heroic Actions
Heroic Actions Heroic Strike
Heroic March Heroic Strength
Heroic Channelling Heroic Challenge

Special Rules Special Rules Special Rules


Terror – Should a model wish to Charge this model, it
Terror must first take a Courage test before it moves. If the Shield of Cirith Ungol – This is a shield. Additionally,
test is passed, the model may Charge as normal. If Shagrat gains the rules of Cavalry in a charge.
Magical Powers Range Casting the test is failed, the model does not charge and may
Drain Courage 12” 2+ not move at all this turn. Blood and Glory
Transfix 12” 3+
Instil Fear 3” 5+ Throw Stones (range 12”, Strength 8) – If this model
does not move at all during the Move phase, then in
the Shoot phase it may make a shooting attack with
the Strength and range specified in the model’s
profile.
Gorbag, Orc Captain – 55 Points Mordor Uruk-Hai – 8 Points
Orc, Mordor, Infantry, Hero – Hero of Fortitude Orc, Mordor, Infantry, Hero – Hero of Fortitude
M F S D A W C M W F M F S D A W C
6” 4/5+ 4 5 2 2 4 3 1 1 6” 4/4+ 4 4 1 1 3
Wargear Wargear
Armour and Sword Armour and Sword
Options Options
Shield – 5 pts Banner – 25 pts
Heroic Actions Orc Bow – 1 pt
Heroic Strike Shield – 1pt
Heroic Strength Two-Handed mace – 1 pt

Special Rules
Orcish Brawler – If Gorbag is outnumbered during a
fight, then he gains a bonus of +1 to both his Fight
and Attack values. Models that are supporting do not
count as in the Fight for working out if a model is
outnumbered.

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