Von Karsztajn (HTML)
Von Karsztajn (HTML)
Von Karsztajn (HTML)
Heroes [373pts]
Dregs [43pts]
Selections: Characteristic Increases, Serious Injuries, Skills
Categories: H
Model: Dregs
Equipment [23pts]
Selections: Axe [5pts], Bow [10pts], Club,Mace, Hammer [3pts], Shield [5pts]
Rules: ConCussion
Armor: Shield, HtH Weapon: Axe, Club,Mace, Hammer, Ranged Weapon: Bow
Shield +1
Model M WS BS S T W I A LD Ref
Dregs 4 2 2 3 3 1 3 1 7
Bow 24 3
Dregs [55pts]
Selections: Characteristic Increases, Serious Injuries, Skills
Categories: H
Model: Dregs
Equipment [35pts]
Selections: Bow [10pts], Double Handed Weapon [15pts], Helmet [10pts]
Rules: Avoid stun:, Strike Last, Two Handed
Armor: Helmet, HtH Weapon: Double Handed Weapon, Ranged Weapon: Bow
Model M WS BS S T W I A LD Ref
Dregs 4 2 2 3 3 1 3 1 7
Bow 24 3
Dregs [50pts]
Selections: Characteristic Increases, Serious Injuries, Skills
Categories: H
Model: Dregs
Equipment [30pts]
Selections: Helmet [10pts], Shield [5pts], Short Bow [5pts], Spear [10pts]
Rules: Avoid stun:, Cavalry bonus, Strike First, Unwieldy:
Armor: Helmet, Shield, HtH Weapon: Spear, Ranged Weapon: Short Bow
Shield +1
Model M WS BS S T W I A LD Ref
Dregs 4 2 2 3 3 1 3 1 7
Short Bow 16 3
Necromancer [70pts]
Selections: Characteristic Increases, Magic, Serious Injuries, Skills
Categories: H
Model: Necromancer
Equipment [35pts]
Selections: Light Armor [20pts], Shield [5pts], Spear [10pts]
Rules: Cavalry bonus, Strike First, Unwieldy:
Armor: Light Armor, Shield, HtH Weapon: Spear
Light Armor 6+
Shield +1
Model M WS BS S T W I A LD Ref
Necromancer 4 3 3 3 3 1 3 1 7
Vampire [155pts]
Selections: Characteristic Increases, Serious Injuries, Skills
Categories: H
Rules: Fear, Immune To Psycology, Imune to Posion, Leader, No Pain
Model: Vampire
Equipment [45pts]
Selections: Bow [10pts], Light Armor [20pts], Shield [5pts], Spear [10pts]
Rules: Cavalry bonus, Strike First, Unwieldy:
Armor: Light Armor, Shield, HtH Weapon: Spear, Ranged Weapon: Bow
Light Armor 6+
Shield +1
Model M WS BS S T W I A LD Ref
Vampire 6 4 4 4 4 2 5 2 8
Bow 24 3
Henchmen [125pts]
Model M WS BS S T W I A LD Ref
Dire Wolves 9 3 0 4 3 1 2 1 4
Zombies [15pts]
Categories: H
Model: Zombies
Model M WS BS S T W I A LD Ref
Zombies 4 2 0 3 3 1 1 1 5
Zombies [15pts]
Categories: H
Model: Zombies
Model M WS BS S T W I A LD Ref
Zombies 4 2 0 3 3 1 1 1 5
Zombies [15pts]
Categories: H
Model: Zombies
Model M WS BS S T W I A LD Ref
Zombies 4 2 0 3 3 1 1 1 5
Zombies [15pts]
Categories: H
Model: Zombies
Model M WS BS S T W I A LD Ref
Zombies 4 2 0 3 3 1 1 1 5
Zombies [15pts]
Categories: H
Model: Zombies
Model M WS BS S T W I A LD Ref
Zombies 4 2 0 3 3 1 1 1 5
Force Rules
EXP Adancement: Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience. ()
Great Traders: Marienurg warbands start with 100 Extra gold in campagns (20% extra in 1 off games), and gain +1 on thier trader chart rolls for rare
items ()
Selection Rules
Avoid stun:: A model that is equipped with a helmet has a special 4+ save on a D6 against being stunned. If the save is made, treat the stunned
result as knocked down instead. This save is not modified by the opponent’s Strength. ()
Cavalry bonus: If using the rules for mounted models, a mounted warrior armed with a spear receives a Strength bonus when he charges. This bonus
only applies for that turn. ()
ConCussion: Hammers and other bludgeoning weapons are excellent to use for striking your enemy senseless. When using a hammer, club or mace,
a roll of 2-4 is treated as stunned when rolling to see the extent of a model’s injuries. ()
Fear: A model must take a Fear test (ie, test against his Leadership) in the following situations.
Note that creatures that cause fear can ignore these tests.
a) If the model is charged by a warrior or a creature which causes fear. If a warrior is charged by an enemy that he fears then he must take a test to
overcome that fear. Test when the charge is declared and is determined to be within range. If the test is passed the model may fight as normal. If it is
failed, the model must roll 6s to score hits in that round of combat.
b) If the model wishes to charge a fearcausing enemy. If a warrior wishes to charge an enemy that it fears then it must take a test to overcome this. If
it fails the model may not charge and must remain stationary for the turn. Treat this as a failed charge. ()
Immune To Psycology: Not affected by psycology such as fear, and never leave combat ()
Imune to Posion: Model is not affected by any posions ()
Leader: All Models within 6" of leader can use the leaders leadership when taking leadership tests. ()
No Pain: Treat all Stunned as knocked down ()
Strike First: A warrior with Strike First strikes first in the first turn of hand-to-hand combat ()
Strike Last: weapons are so heavy that the model using them always strikes last, even when charging. ()
Two Handed: model armed with a 2handed weapon may not use a shield, buckler or additional weapon in close combat. If the model has a shield he
still gets a +1 bonus to his armour save against shooting. ()
Unwieldy:: A weapon with Unwieldy may only use a shield or a buckler in his other hand. He may not use a second weapon. ()