Biomechanics and Sports ..12
Biomechanics and Sports ..12
Biomechanics and Sports ..12
Syllabus-
● Newton’s Law of Motion & its application in sports
● Equilibrium – Dynamic & Static and Centre of Gravity and its application in
sports
● Friction & Sports
● Projectile in Sports
Equilibrium
Equilibrium refers to a state of balance or stability in a system. In physics, equilibrium can be
classified into two types: static and dynamic.
Static equilibrium is when an object is at rest and has no movement. It occurs when the sum of all
the forces acting on an object is zero, and the object remains stationary. For example, a book placed
on a table is in static equilibrium as the forces acting on it, such as gravity and the normal force of
the table, are balanced.
Dynamic equilibrium is when an object is in motion but has a constant velocity. It occurs when the
sum of all the forces acting on an object is zero and the object continues to move at a constant
speed in a straight line. For example, a car travelling on a straight, level road at a constant speed is
in dynamic equilibrium as the forces acting on it, such as the engine and air resistance, are
balanced.
In summary, static equilibrium refers to a stationary object with balanced forces, while dynamic
equilibrium refers to a moving object with balanced forces.
Centre of Gravity
The Centre of gravity (COG) refers to the point in an object where the weight is evenly balanced in
all directions. In humans, it is the point around which the body's mass is equally distributed. In
sports, understanding the concept of the COG is crucial for maintaining balance and control while
performing different movements.
Balance: In sports such as gymnastics, diving, and figure skating, balance is essential for success.
Understanding the position of the COG and controlling it helps athletes maintain their balance while
performing complex movements.
Stability: The position of the COG also determines an athlete's stability. Lowering the COG, for
example, by bending the knees in a squat, makes the athlete more stable and helps them maintain
balance.
Momentum: In sports such as throwing, understanding the COG helps athletes generate
momentum. The transfer of weight from the back leg to the front leg in a baseball pitch, for example,
requires a shift in the COG to generate momentum and power.
Injury Prevention: Knowledge of COG can also help athletes avoid injuries. By keeping the COG
within their base of support, athletes can avoid falling and losing balance, thus reducing the risk of
injury.
Overall, understanding the COG and its application in sports is essential for athletes to perform at
their best and avoid injury.
Friction
Friction is the force that develops on surfaces of contact of two bodies and opposes the relative
motion.
Types of Friction
1. Static Friction- the opposing force that comes into play when one body comes into contact with
another body but the actual motion is not started yet
2. Dynamic Friction- the opposing force that comes into play when one body is actually moving over
the surface of another body.
1. Sliding Friction- when the body is sliding
2. Rolling Friction - when the body is rolling
Its applications
Without friction, athletes would not be able to run fast. athletes use spikes to have necessary friction
while running
Gymnasts use lime on their palms to have friction
walking will be difficult without friction. imagine walking on sand
friction is a disadvantage for some sports like cycling.
Projectile
An object thrown either horizontally or at an acute angle under the influence of gravity is called a
projectile. The path followed by a projectile is called a trajectory or parabola. There are two forces
that act on a projectile- gravitational force and air resistance.
The Air Resistance of an object varies and depends on the object's shape and atmospheric
conditioning in which the object is projected.
Factors Affecting Projectile Trajectory
1. Angle of Projection: Any object released at different angles covers different
distances. When the object is released at 45°, it covers the maximum distance.
When it is projected at an angle of 30°, it covers less distance and when released at
60° it covers slightly more distance but less than a 45° projectile path. The angle of
45° is the best angle for achieving maximum distance.
2. Projection Height Relevant to the Landing Surface: If the height of the projection
and landing surface is equal then release the object at an angle of 45°. If the height
of the projection is less than the landing surface, increase the projection's angle, it
should be more than 45°. If the height of the projection is more than the landing
surface then decrease the angle, it should be less than 45°.
3. Initial Velocity: If the initial velocity is more, the object covers a maximum distance.
4. Gravity: The greater the weight of the object, the greater the influence of gravity upon it. Gravity
decreases the height of the projectile that it can obtain. It limits the vertical components of the
projectile.
5. Air Resistance: When the object moves through the air, it is slowed down by air resistance. It
decreases the horizontal component of a projectile.