Roj Notes
Roj Notes
Roj Notes
Feats:
Attack bonus with MW Guisarme: +4 (+1 BAB, +3 Str), +9 with AoO. Damage: 2d4+4 (x3
crit)
Cloistered Cleric/Crusader
Traits
Lasting Ferociousness (Half-orc) Increase the number of rounds you can act as
disabled from your orc ferocity racial trait to 2 rounds.
Tusked Half-Orc, Orc Benefit(s) Huge, sharp tusks bulge from your mouth, and
you receive a bite attack (1d4 damage for Medium characters). If used as part of a
full attack action, the bite attack is made at your full base attack bonus –5.
Disadvantage
One Eye – You take an extra –1 penalty per range increment when using a
ranged weapon.
Maneuvers known:
Feat: Deft Opportunist (+4 on all AoO), Strength Devotion (from dumping Strength
Domain)
Mythic Feats (took one instead of an ability): Combat Reflexes, Combat Reflexes
(mythic).
Mythic Bonuses:
Whenever you’re below 0 hit points, you automatically stabilize without needing to
attempt a Constitution check. If you have an ability that allows you to act while
below 0 hit points, you still lose hit points for taking actions, as specified by
that ability. Bleed damage still causes you to lose hit points when below 0 hit
points. In addition, you don’t die until your total number of negative hit points
is equal to or greater than double your Constitution score.
Mythic characters can draw upon a wellspring of power to accomplish amazing deeds
and cheat fate. This power is used by a number of different abilities. Each day,
you can expend an amount of mythic power equal to 3 plus double your mythic tier
(5/day at 1st tier, 7/day at 2nd, etc.). This amount is your maximum amount of
mythic power. If an ability allows you to regain uses of your mythic power, you can
never have more than this amount.
Surge (Su)
You can call upon your mythic power to overcome difficult challenges. You can
expend one use of mythic power to increase any d20 roll you just made by rolling
1d6 and adding it to the result. Using this ability is an immediate action taken
after the result of the original roll is revealed. This can change the outcome of
the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier,
1d10 at 7th tier, and 1d12 at 10th tier.
CHampion:
As a swift action, you can expend one use of mythic power to move up to your speed.
At any point during this movement, you can make a single melee or ranged attack at
your highest attack bonus, adding your tier to the attack roll. This is in addition
to any other attacks you make this round. Damage from this attack bypasses all
damage reduction.
New Roj:
Emerald Razor
Sudden Leap
Wolf Fang Strike (not readied - prereq for Sudden leap)
Charging Minotaur
Warblade Stances:
Stance of Clarity
Equipment:
Potions of Enlarge Person x 5 and Cure Light wounds x1 in potion belt (306 GP)
Skills:
1st level: (28 skill points) - Jump, Listen, Intimidate, Climb, Survival, Swim
maxed, 2 points in Tumble (cross-class)
2nd level: (7 skill points) +1 to Jump, Listen, Survival, Intimidate, Climb, UMD
(cross class)