Guide To Pathfinder Society Organized Play v6.0

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Guide to Pathfinder
Society Organized Play
Version 6.0

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Guide to Pathfinder Society


Organized Play
Version 6.0—August 14, 2014
Authors • Mike Brock, Erik Mona, and Mark Moreland Publisher • Erik Mona
Contributing Artists • Alex Aparin, Eric Belisle, Paizo CEO • Lisa Stevens
Jeff Carlisle, Michele Chang, Tyler Jacobson, Chief Operations Officer • Jeffrey Alvarez
Damien Mammoliti, Christopher Ocampo, Director of Sales • Pierce Watters
Maichol Quinto, Wayne Reynolds, Mac Smith, Sales Associate • Cosmo Eisele
Bryan Sola, Craig J. Spearing, Eva Widermann, Marketing Director • Jenny Bendel
Kieran Yanner, and Ilker Serdar Yildiz Finance Manager • Christopher Self
Staff Accountant • Ashley Gillaspie
Creative Director • James Jacobs Chief Technical Officer • Vic Wertz
Editor-in-Chief • F. Wesley Schneider Senior Software Developer • Gary Teter
Senior Editor • James L. Sutter Pathfinder Society Campaign Manager • Mike Brock
Development Lead • Mark Moreland Project Manager • Jessica Price
Licensing Coordinator • Michael Kenway
Development Team • Logan Bonner, John Compton,
Adam Daigle, Rob McCreary, Mark Moreland, and Customer Service Team • Erik Keith, Justin Riddler, and
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Patrick Renie Sara Marie Teter


Editorial Team • Judy Bauer, Christopher Carey, and Warehouse Team • Will Chase, Mika Hawkins,
Ryan Macklin Heather Payne, Jeff Strand, and Kevin Underwood
Lead Designer • Jason Bulmahn Website Team • Christopher Anthony, Liz Courts,
Design Team • Stephen Radney-MacFarland and Crystal Frasier, Lissa Guillet, and Chris Lambertz
Sean K Reynolds
Special Thanks • The Pathfinder Society Venture-
Senior Art Director • Sarah Robinson Captains and Venture-Lieutenants, and the Pathfinder
Society community for their constant feedback.
Art Director • Andrew Vallas
Graphic Designers • Emily Crowell and Sonja Morris

Event organizers may print additional copies of this guide to provide to new players at their events. Please do not
distribute this document digitally; instead ask players to download their own free copy of the document at
paizo.com/pathfindersociety. That way Pathfinder Society Organized Play campaign staff can contact them
directly to inform them of updates to this document.

Paizo Publishing, LLC


7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com/pathfindersociety

This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest
fantasy roleplaying game.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open
Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress.
(Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.)
Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as
defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced
in any form without written permission.
Guide to Pathfinder Society Organized Play, Version 5.0 © 2013, Paizo Publishing, LLC. All Rights Reserved. Paizo, Paizo Publishing, LLC, the Paizo golem logo, Pathfinder,
the Pathfinder logo, Pathfinder Society, and GameMastery are registered trademarks of Paizo Publishing, LLC; Pathfinder Adventure Card Game, Pathfinder Adventure
Path, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder Flip-Map, Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion,
Pathfinder Roleplaying Game, Pathfinder Tales, and Rise of the Runelords are trademarks of Paizo Publishing, LLC.

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Table of Contents 874192

Chapter 1: Pathfinder Society Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4


Chapter 2: Character Creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Chapter 3: The World of the Pathfinder Society . . . . . . . . . . . . . . . . . . . . . .11
Chapter 4: Factions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Chapter 5: Pathfinder Society Special Rules . . . . . . . . . . . . . . . . . . . . . . . 19
Chapter 6: Sanctioned Modules and Adventure Paths . . . . . . . . . . . . . . . . . 28
Chapter 7: Pathfinder Society Organized Play Game Masters . . . . . . . . . . . . 30
Chapter 8: Pathfinder Society Regional Coordinators . . . . . . . . . . . . . . . . . 38

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Chapter 1
Pathfinder Society Basics

P
athfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts you in the role of an
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agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to
discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil.
The campaign’s home base is sprawling Absalom, the so-called City at the Center of the World that stands astride
the great Inner Sea on the mountain-capped Isle of Kortos. A Pathfinder’s adventures explore the dark alleys and
political intrigues of Absalom between far-flung travels to the most interesting and exotic locales in the world of
the Pathfinder Roleplaying Game.
This guide presents everything you need to know to participate in this exciting, dynamic campaign. But you will
not be alone! Thousands of other gamers gather in their homes, in game stores, at conventions, and even online to
play, report on their adventures, and influence the fate of the Pathfinder world.

Pathfinder Society Organized Play is powered by the Organized Play


Pathfinder Roleplaying Game, an evolution of the In an organized play campaign, your character exists in
3.5 edition of the world’s oldest roleplaying game. a common setting shared by thousands of other gamers
While similar in many respects to 3.5, the Pathfinder from around the world. In each Pathfinder Society
Roleplaying Game is a new system with enhanced game, your character experiences a short, one-sitting
base classes, new feats, redesigned spells, clarified and adventure (or “scenario”) that is a single episode in a
expanded combat rules, and many other improvements. continuing story. You can take your character to any
The Pathfinder RPG Core Rulebook is available at game public Pathfinder Society event anywhere in the world,
stores and bookstores, and online at paizo.com. In and while the Game Master and your companions might
addition to being published in a traditional hardcover change every time you play, your character advances as
format, the Core Rulebook is also available as an affordable normal. Over time, campaigning in an organized play
and fully searchable bookmarked PDF ($9.99), and all the environment offers a uniquely immersive experience,
rules from the Core Rulebook can also be found online for as your diverse companions add depth and character to
free as part of the Pathfinder Roleplaying Game Reference the campaign world. It’s also a great way to get in touch
Document at paizo.com/prd. with other local gamers, meet new people, and play

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GUIDE TO PATHFINDER SOCIETY ORGANIZED PLAY

regularly without all the prep work and scheduling of a


traditional campaign. THE PATHFINDER SOCIETY WEBPAGE
Alternatively, some players prefer to keep their Do you have a question about the rules in this guide, or
Pathfinder Society experience limited to a familiar group want to find or set up a Pathfinder Society event in your
of friends, using the Pathfinder Society character creation area? Join the vibrant Pathfinder Society community
rules, adventure scenarios, and reward structure as the online by participating in the official Pathfinder Society
framework for a private campaign. Either approach is a messageboards at paizo.com/pathfindersociety. Your
valid way to experience the campaign, and many players feedback helps us improve Pathfinder Society Organized
enjoy a combination of public and private adventuring. Play, so drop by and tell us what we can do to enhance
Because an organized play campaign takes place in your Pathfinder Society experience!
a shared-world environment, a few additional rules are
required to ensure that all players at all tables share a
similar experience, no matter who is running the game. you customize your character. You can view a frequently
This guide outlines these special rules, ensuring a level updated list of all campaign-legal Additional Resources
playing field for all. Please read over the contents of this online at paizo.com/pathfindersociety/resources. In order
guide carefully. to utilize content from an Additional Resource, a player
must have a physical copy of the Additional Resource
The Core Assumption in question, a name-watermarked Paizo PDF of it, or a
The leadership of this organized play community assumes printout of the relevant pages from it, as well as a copy
that you will use common sense in your interpretation of of the current version of the Additional Resources list.
the rules. This includes being courteous and encouraging You must inform the Game Master that you plan to use
a mutual interest in playing, not engaging in endless rules Additional Resource material before play begins, so he has
discussions. While you are enjoying the game, be considerate a chance to familiarize himself with the new material.
of the others at the table and don’t let your actions keep them
from having a good time too. In short, don’t be a jerk. The Pathfinder Society Community
Pathfinder Society Organized Play assumes that every You may not simply ignore rules clarifications made
player has the following resources. by the campaign leadership, including the campaign
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• Pathfinder RPG Core Rulebook coordinator and campaign developer, on the paizo.
• Guide to Pathfinder Society Organized Play (this document) com messageboards. GMs are not required to read every
Additionally, a GM should have access to all books post on the messageboards, but GMs familiar with rules
in the Pathfinder Roleplaying Game line of hardcover clarifications made by the campaign leadership (which
rulebooks, whether a physical or electronic copy. The have not been superseded by the Guide to Pathfinder Society
rules content of these books can be found online for free Organized Play or FAQ) must abide by these clarifications
as part of the Pathfinder Roleplaying Game Reference or rulings. If it is a significant clarification, it will be
Document located at paizo.com/prd. Unless noted updated in the FAQ, and later in the Guide to Pathfinder
otherwise in this guide, everything contained in the Society Organized Play if necessary.
Core Rulebook (except artifacts, evil items, and intelligent
items) is legal for Pathfinder Society play. Players whose Getting Started
characters utilize creatures from an approved Additional All Pathfinder Society players must register themselves and
Resource as companions or familiars are required to have their characters online at paizo.com/pathfindersociety.
that reference at the table. When you register, you’ll receive an official Pathfinder
In addition to having these materials, players and Society Number. Keep your Pathfinder Society Number
Game Masters are expected to be familiar with the handy and bring it with you to every Pathfinder Society
official Pathfinder Society Organized Play FAQ at event you attend. Paizo uses this number to record the
paizo.com/pathfindersociety/faq. If a clarification on the adventures your character has completed and the prestige
FAQ pertains to your character, you are expected to bring she has gained. Each character you create has a unique
a copy of the relevant sections to any Pathfinder Society number appended to your Pathfinder Society Number, so
Organized Play game. if your number is 6734, the second character you create
will be 6734–2.
Additional Resources If you’re beginning your Pathfinder Society experience
Paizo Publishing produces a wide range of sourcebooks at a public convention or game store event, your event
that further explore the game rules and world of Pathfinder. coordinator will provide a temporary card with a
These volumes contain a huge variety of options to help Pathfinder Society Number and confirmation code on it.

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GUIDE TO PATHFINDER SOCIETY ORGANIZED PLAY

You can use this card until you get a chance to register to apply the Chronicle sheets earned with a non-1st-
your character. When you register your character at level pregenerated character to a 1st-level character with
paizo.com/pathfindersociety, enter this number and the the amount of gp gained reduced to 500 gp (or 250 gp for
confirmation code, and your early adventures will be characters using the slow advancement track). You do not
automatically linked to your new official record. lose access to any of the Prestige Points, or items listed
If you don’t have time to create a new character or simply on the Chronicle sheets that were earned during the
wish to try out a new character class, you may choose to use adventure. However, any boons must wait to be utilized
one of several level-appropriate pregenerated characters until the character is of the same level as the subtier on the
available at paizo.com/pathfindersociety or from your Chronicle sheet unless otherwise noted. Any equipment
local event coordinator. If you play a 1st-level pregenerated that’s listed on the pregenerated character sheet may only
character, you can apply the credit for her first adventure be sold to clear conditions such as death during the play of
to a newly created character of your very own. If you play a sanctioned event, and any remaining gold does not carry
a non-1st-level pregenerated character, you apply the over at the end of the adventure.
credit to your character as soon as she reaches the level
of the pregenerated character played. You may not apply Creating a Character
a Chronicle sheet earned with a pregenerated character Chapter 2 of this guidebook contains step-by-step
to a character that was already at the instructions to help you create your official Pathfinder
level of the pregenerated character or Society character. Unless you plan to select an official
higher, as you should have used this pregenerated character, read these rules carefully, as they
character for the scenario instead. contain a few adaptations to ensure that characters are
The one exception is if you have suitable for the organized play environment. Chapters
multiple Chronicle sheets from 3 and 4 provide information on the Pathfinder Society
pregenerated characters, organization, the city of Absalom. Knowing this material
they are applied to your and incorporating it into the way you play your character
character’s Chronicle sheet help to increase the immersive nature of the campaign,
stack all at once when your and should inform the mechanical choices you make
character reaches the when creating your character.
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appropriate level, After you have created your character, you must
even if this would register it with your Pathfinder Society Number online
advance your at paizo.com/pathfindersociety.
character several
levels. You may Finding a Game
also opt instead Once you’ve got a Pathfinder Society Number and have
created your character, you’re ready to play your first
Pathfinder Society Scenario! The easiest way to find a local
game is to visit paizo.com/pathfindersociety and click on
“Get Involved!” From there, go to the Events page where
you can search by zip code and radius of travel to find
events that have been registered in your area.
You can also visit local game stores. Gaming, comic book,
and science fiction conventions often attract gamers. Many
conventions have specific gaming programming that
might include Pathfinder Society. You can
also find local gamers on the paizo.com
Pathfinder Society Grand Lodge and
Gamer Connection messageboards.
Another place to play Pathfinder Society events is
online. Allowed formats include play-by-post, chat-based
games, digital tabletops, and webcam-enhanced “face-to-
face” gaming. So long as the Game Master has a way of
distributing all of the appropriate paperwork (by fax, scan,
or otherwise), any form of legitimate online play is allowed
and encouraged.

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Chapter 2
Character Creation

This chapter contains everything you need to know about TABLE 2–1: ABILITY SCORE COSTS
creating a character for Pathfinder Society Organized Score Points
Play. All new Pathfinder Society characters begin play at 7 –4
1st level.
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8 –2
9 –1
Step 1: Ability Scores 10 0
Pathfinder Society uses the “purchase” system for 11 1
generating ability scores, as explained on pages 15–16 12 2
of the Core Rulebook. Pathfinder Society uses the “High 13 3
Fantasy” choice of 20 points, allowing you to build a solid 14 5
PC at 1st level. Please remember that no score can be 15 7
reduced below 7 or raised above 18. Racial modifiers are 16 10
applied after the points are spent, so it is possible to begin 17 13
play with a low ability score of 5 and a high ability score 18 17
of 20, depending on your race choice. A character can not
be younger than the minimum age listed on Table 7–1 of
the Core Rulebook, or listed on Table 5–1 of the Advanced includes a race boon. Additional class and race options
Race Guide, and must be younger than venerable, as listed from resources like the Pathfinder RPG Advanced Player’s
on Table 7–2 of the Core Rulebook and Table 5–4 of the Guide, Pathfinder RPG Ultimate Magic, Pathfinder RPG
Advanced Race Guide. A character that ages past venerable, Ultimate Combat, Pathfinder RPG Advanced Race Guide, and
for whatever reason, dies of old age and is removed from Pathfinder Campaign Setting: The Inner Sea World Guide are
the campaign. Characters do not alter their ability scores generally available with few or no alterations, as well.
as a result of this choice. In some cases, such as magic item creation, the special
nature of a worldwide organized play campaign requires
Step 2: Race and Class minor changes to standard class features. Please note the
Select your character’s class and race from the choices following such changes:
offered in the Core Rulebook. You may also select kitsune, Alchemist: Alchemists receive the Extra Bombs feat at
nagaji, tengu and wayang as your character’s race with 1st level instead of Brew Potion.
access to the proper Additional Resources book. Other Antipaladin: This alternate class is not available to
races are not legal unless the character’s Chronicle stack Pathfinder Society characters.

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GUIDE TO PATHFINDER SOCIETY ORGANIZED PLAY

Cavalier: Instead of the Expert Trainer class feature, Druidic are available by putting a skill rank in Linguistics
Pathfinder Society cavaliers receive Skill Focus (Handle (see below). Tian characters receive the languages Tien and
Animal) as a bonus feat. Common for free.
Cleric: Clerics with the Nobility domain get the
Persuasive feat at 8th level instead of the Leadership Step 4: Skills
feat. Clerics with the Rune domain receive Spell Focus at The next step is determining what specific training
1st level instead of Scribe Scroll. Clerics of Irori receive your character has received. This is done in the standard
Improved Unarmed Strike as a bonus feat so they can use fashion described in the Core Rulebook. Determine your
their deity’s favored weapon (unarmed strike) without starting skill points and spend them as you see fit.
provoking an attack of opportunity.
Druid: Druids with the Nobility domain get the Step 5: Feats
Persuasive feat at 8th level instead of the Leadership feat. Characters select feats according to the guidelines in
Oracle: Oracles with the Nature spirit receive animal the Core Rulebook. Certain Core Rulebook feats are not
growth as a bonus spell at 10th level instead of awaken. available to Pathfinder Society characters. These include
Shaman: Shamans with the Nature mystery receive Brew Potion, Craft Magic Arms and Armor, Craft Rod,
animal growth as a bonus spell at 10th level instead of awaken. Craft Staff, Craft Wand, Craft Wondrous Item, Forge
Skald: Skalds receive Extra Performance at 1st level Ring, Leadership, and Scribe Scroll.
instead of Scribe Scroll. Neither the craft feats nor the item creation section of
Witch: Witches may not select the cauldron hex. the magic items chapter in the Core Rulebook are legal for
Wizard: Wizards receive Spell Focus at 1st level play. Additionally, except for specific examples cited in
instead of Scribe Scroll. Only items this guide or the Pathfinder Society FAQ, crafting of
listed as Always Available may be mundane items is not allowed in Pathfinder Society.
selected as the free bonded object Paizo.com/pathfindersociety/additionalresources
granted to a wizard at 1st level. contains a book-by-book listing of all campaign-
If you wish to apply a legal legal feat choices beyond the Core Rulebook.
archetype to your character, you Check there before taking any feats from
may do so at 1st level as normal. a non-Core Rulebook source.
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Additionally, you may apply an


archetype to an existing class any Step 6: Faction
time you level up as long as the first Your character belongs to one of seven
alternate ability does not replace an factions (pregenerated characters are
ability granted at a previous level. assumed to belong to the Grand Lodge
faction). Detailed descriptions of all
Step 3: Languages seven factions can be found in Chapter
Your race and class selection impact 4 of this guide. A brief summary of
what languages you start with. All each follows.
characters gain Common as a free Dark Archives: Members of the Dark
language. You gain free languages Archives faction seek to catalogue,
granted by your race, ethnicity (for curate, and manage powerful artifacts
humans), and class (e.g., Druidic for and evil relics to better understand
druids). If you have a high Intelligence their properties, and possibly their
modifier, you may select bonus languages applications in the future.
from those listed in your race’s entry in The Exchange: Members of The
the Core Rulebook and the Modern Human Exchange seek trades and economic
Languages list (The Inner Sea World Guide advantages through a wide range of
251). Certain classes grant access to additional channels, calling upon both its respectable
bonus languages (e.g., Draconic for wizards). business people and its occassional
Humans and half-elves with high Intelligence underhanded contacts, to further their goals.
scores may learn all the above languages as The Grand Lodge: Holding themselves
bonus languages as well as any other language above the petty squabbles of outsiders, this
except Druidic and the languages listed under faction maintains the strongest allegiance to
Ancient Languages on page 251 of The Inner the Decemvirate, the masked leaders of the
Sea World Guide. All languages except Pathfinder Society.

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GUIDE TO PATHFINDER SOCIETY ORGANIZED PLAY

Liberty’s Edge: Members of this faction attack its


enemies from within, finding dissidents, freedom ABSALOM
fighters, and revolutionaries among the oppressed. Alignment N
They often perform acts of sabotage and diplomacy Capital Absalom (303,900)
while carrying out their duties and should be willing Notable Settlements Diobel (4,850), Escadar (11,700)
to bend the rules of tyrannical law in order to plant the Ruler Lord Gyr of House Gixx, Primarch of Absalom,
seed of liberty, even when doing so requires employing Protector of Kortos
questionable techniques. Government Grand Council composed of representatives
Scarab Sages: Members of the Scarab Sages seek the from several major noble houses and religious groups.
lost sage jewels and worthy scholars to inherit the power The greatest of this council, called the primarch, enjoys
of the specially prepared gems. It is believed that once a wide range of privileges.
reunited, the sages can then secure ancient secrets and Languages Common, Kelish, Osiriani
disseminate that lore to modern innovators, sparking a Religion Abadar, Aroden, Calistria, Cayden Cailean, Iomedae,
new golden age of thought and technology. Irori, Nethys, Norgorber, Sarenrae, Shelyn
The Silver Crusade: Composed largely of paladins,
clerics, and other servants of good-aligned gods, members
of the Silver Crusade faction seek to use the Society’s Step 9: Hit Points
resources to further the cause of good in the world. They Pathfinder Society characters begin play with a set number
oppose factions that would drag the Society’s reputation of hit points and gain a specific number of hit points each
through the mud in search of glory, and strive constantly time the character gains a level. Consult Table 2–2 to find
to raise the morals of their fellow Pathfinders. the appropriate values for your character. If your character
Sovereign Court: Members of this faction seek to belongs to a class or prestige class not listed by name in
unite lesser nobles of many nations behind a common this table, use the appropriate hit dice entry to determine
philosophy of exellence, progress, and ambition. In how many hit points you gain per level in that class. If your
doing so, agents may be required to engage in both subtly character later takes levels in another class, she gains the
espionage and inspiring actions. amount indicated in the rightmost column for all levels
in that class, including 1st level. The number of hit points
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Step 7: Traits in this column represents the hit points gained from each
Pathfinder Society characters begin play with two traits— level’s hit dice; add Constitution modifiers, favored class
minor in-game advantages tied to their background in the bonuses, and Toughness to the listed number as applicable.
campaign world. Complete trait rules can be found in the
Advanced Player’s Guide or online in the free Character Traits TABLE 2–2: HIT POINTS BY CLASS
Web Enhancement at paizo.com/traits. Hit Hit Points Hit Points
Characters choose their traits from six different Class Dice at 1st Level Gained per Level
categories: basic, campaign, equipment, race, region, Arcanist4, sorcerer, d6 6 4
and religion. A character can have only one trait from witch1, wizard
each category (or subcategory, in the case of basic traits, Alchemist1, bard, d8 8 5
which fall into the areas of combat, faith, magic, and cleric, druid, hunter4,
social). Your character’s choice of faction opens up inquisitor1, investigator4,
additional trait choices presented in Chapter 4 of this magus2, monk, ninja3,
guide. These faction traits count as campaign traits— oracle1, rogue, shaman4,
in effect, they are the campaign traits for Pathfinder skald4, summoner,
Society Organized Play. No other campaign traits from warpriest4
any source are legal for characters to choose. In order to Bloodrager4, brawler4, d10 10 6
select a faction trait, your character must belong to the cavalier1, fighter,
associated faction. gunslinger3, paladin,
ranger, samurai,
Step 8: Alignment slayer4, swashbuckler4
No evil alignments are allowed in Pathfinder Society Barbarian d12 12 7
Organized Play. You may select any other alignment 1
Appears in the Pathfinder RPG Advanced Player’s Guide.
for your character, keeping in mind the alignment 2
Appears in Pathfinder RPG Ultimate Magic.
restrictions of the various classes. 3
Appears in Pathfinder RPG Ultimate Combat.
4
Appears in Pathfinder RPG Advanced Class Guide.

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Step 10: Equipment record of that scenario that records the experience
Every character in Pathfinder Society Organized Play points you gained, the treasure you discovered, and
begins the campaign with 150 gold pieces. All of the other important details. You may wish to jot down
armor, weapons, and equipment in the Core Rulebook some additional details about the adventure—its events,
are available for purchase. You may also purchase interesting NPCs, other characters you adventured with,
approved equipment from other Pathfinder books etc.—on this Chronicle sheet to help you remember your
listed on the Additional Resources page at paizo.com/ character’s past and influence his future.
pathfindersociety/resources. Magic items are available Miniature: The Pathfinder Roleplaying Game uses a
for purchase at character creation as long as they are standard 1-inch grid to determine movement and tactical
listed in the Always Available Items section in Chapter positioning in combat. Accordingly, you need a way to
5 of this document. Chapter 5 also contains information represent your character on the grid. The first few times
on purchasing items after you have completed your first you play, it’s perfectly acceptable to use whatever you
adventure scenario, as well as between all the additional have on hand—a coin, a spare die, and so on—but as you
scenarios to follow. An Inventory Tracking Sheet has become more involved in the campaign, you should bring
been included at the end of this document and is to be a gaming miniature to represent your character each time
used for tracking all purchases of 25 GPs or more, as well you play. In affiliation with its business partners Reaper
as what Chronicle sheet the item was purchased from (if Miniatures and WizKids, Paizo provides a wide variety of
any) and any consumables used. official unpainted metal and pre-painted plastic gaming
miniatures you can choose from.
Step 11: Finishing Touches
Now that you have the mechanical framework for your Character Retraining
character settled, it’s time to fine-tune the details of your Pathfinder Society is all about player choices and living
character’s appearance, religion, and history, as well as with those choices once you’ve made them. However, there
how your character will be represented during tactical is a method for allowing you to change your character
encounters at the game table. through a process of retraining.
Appearance: Work up a short description of your At the start of a Pathfinder’s career, you are allowed to
character’s appearance that you can read to other players adjust your character before settling in for the long haul.
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during introductions. Before you level up a character for the first time, you
Religion: Characters can elect to worship any deity may change any aspect of it except its Pathfinder Society
listed in a table of gods in the Core Rulebook, The Inner Number. Changes may only be made between adventures
Sea World Guide, Pathfinder Campaign Setting: Gods and and before playing as a character above 1st level. Any
Magic, or any other source listed as an official Additional exceptions will be noted in the Pathfinder Society FAQ.
Resource. Characters may elect to worship an evil god, You are able to keep all treasure, Prestige Points, special
but must always be within one alignment step of their boons, and XP that you have earned and apply them to
chosen deity. For clerics, this is an especially important the character once you retrain as long as the character
choice, since the deity’s alignment determines whether meets the criteria above. You are only able to retrain into
the cleric channels positive or negative energy, a decision a legal race.
with significant tactical implications for the cleric and After 1st level, if you own a copy of Pathfinder RPG
her allies. Clerics, inquisitors, paladins, cavaliers of the Ultimate Campaign, you may use the retraining rules that
order of the star, and samurai of the order of the star must begin on page 188 to alter your character. Such changes
choose a deity as all classes in Golarion that receive spells must be made in the presence of a Pathfinder Society
and abilities from a specific divine source receive their GM, the GM must initial each change, and each change
powers from a deity. Druids, oracles, and rangers are must be noted on an official Pathfinder Society Chronicle
the exception to this rule. The list is not exhaustive, and sheet. If the GM wishes to audit your character before the
divine spellcasters of any future classes whose sources are changes are made, you must present the character to the
added as additional resources will be required to choose GM. If time is a limiting factor, the GM may choose not to
a deity unless otherwise specified. Otherwise, characters allow retraining during that session. When utilizing these
who do not receive powers from a divine source may retraining rules, you must expend wealth as outlined in
choose to be atheists or to have no deity at all. the Retraining section of Ultimate Campaign, as well as
History: Each time you finish a new scenario, your 1 Prestige Point per day of retraining since time between
Game Master will provide a Chronicle sheet, an official scenarios is undefined.

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Chapter 3
The World of
the Pathfinder Society

Pathfinder Society Organized Play is based in the teeming Thuvia, settled in the new city. The city’s culture draws
metropolis of Absalom. Absalom’s residents take pride in heavily from all these lands, and many of its noble houses
living in one of the largest and wealthiest cities in the identify closely with elements from those nations. The
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known world—and certainly its most famous. According common folk represent an even wider array of cultural
to myth, Absalom was founded by Aroden himself when influences, from Mordant Spire elves to Tian traders to
the Last of the First Humans raised the Starstone from the travelers from other planes. As a result, food, songs, and
ocean depths and left it in its current resting place at the clothing from nearly every corner of Golarion can be
heart of the city. This famous city is thus a living part of found here if visitors know where to look. It is said with
Golarion’s mythology. some seriousness that it is impossible to look out of place
Absalom sits in the largest natural harbor on the Isle on the streets of Absalom.
of Kortos, in the eye of the Inner Sea. This location The Pathfinder Society Field Guide features a brief overview
allows the city to control dozens of major shipping of the city’s districts, presenting general information
lanes and makes it a critical stop on any voyage across any Pathfinder might know. For more information on
that sea. The conf luence of mercantile, strategic, and the city’s history, inhabitants, and locales, consult the
religious inf luence in Absalom is the source of its title: Pathfinder Campaign Setting: Guide to Absalom. Both books
“City at the Center of the World.” Of course, Absalom are available online at paizo.com or at your local game
also attracts would-be conquerors, although in the store or bookstore.
nearly 5,000 years since its founding, the city has never
fallen. The ruins of dozens of siege castles litter the The Pathfinder Society
grounds outside Absalom’s walls, and its harbor is so The Pathfinder Society has existed for more than 400
choked with the masts and hulls of sunken warships years. Its history, fraught with the daring exploits of
that safely reaching the city’s docks requires the steady brave heroes, has long enchanted the populace of the
eye of a paid pilot. Inner Sea. Members include explorers, historians, tomb
When Aroden raised the Isle of Kortos from the depths raiders, treasure hunters, and vagabonds who roam the
of the Inner Sea and founded Absalom, he called the wise farthest reaches of the world seeking lost relics of world-
and brave from nearby lands to inhabit the new land and shattering power and answers to riddles older than the
bade them protect the Starstone from all who would claim gods. These heroes brave vine-choked jungle ruins,
it. Nobles, merchants, and adventurers, particularly those ascend snow-capped peaks, and comb sun-seared desert
from Andoran, Cheliax, Osirion, Qadira, Taldor, and

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sands in search of buried tombs and monuments of house a fiend-summoning Chelaxian, a Silver Crusade
bygone ages. paladin, an antiquities-obsessed Osirian necromancer,
Upon the completion of a particularly notable discovery and a friendly Taldan raconteur. Pathfinder agents, no
or journey, Society members send a record of their matter which of the eight factions they belong to, are
exploits to their venture-captain superior, who in turn expected to respect one another’s claims and stay out of
reviews it for accuracy before forwarding the manuscript each other’s affairs unless offering a helping hand.
to the masked leaders of the Pathfinder Society: the The Pathfinder Society Field Guide, Pathfinder Campaign
cryptic Decemvirate, an inner circle of 10 experienced Setting: Seekers of Secrets, and the Pathfinder Society Primer
Pathfinders who guide the Society’s activities. Their all contain a wealth of additional information on the
subtle guidance allows individual Pathfinder agents to history, goals, and methods of the Pathfinder Society,
believe they act of their own accord when they are actually including campaign-legal rules options to help you
doing the bidding of the Ten. immerse your character into the campaign’s
The Society recognizes no formal bylaws, primary organization.
but adherence to a general code of behavior is
expected of all members, and reports of activity Venture-Captains and the
violating this code are grounds for removal from Grand Lodge
the organization. The three most important Most Pathfinders wander the world in search of
member duties are as follows. riches and adventure, settling down only long
Explore: Pathfinders are expected enough to plan their next caper or fully
to further the knowledge and plunder an ancient ruin of its treasure
reputation of the Society by and secrets. But another class of
traveling to distant lands, Pathfinder exists, a group unknown
unearthing forbidden secrets, to the populace at large yet integral
and piecing together the secret to the success of the organization.
history of the world. Agents are These are the venture-captains who
encouraged to travel uncharted manage regional affairs and their
lands in search of evermore- sometimes considerable cadres of
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fantastic mysteries. cohorts, retainers, menials, and


Report: In the course of guardians. The Grand Lodge of
their adventures, Pathfinders Absalom stands alone among its
are expected to keep detailed fellows. Unlike lesser lodges in
journals, maps, and accounts of towns throughout the continent,
their exploits. At the conclusion of which often mask their purpose
a successful mission, the agent sends behind facades of commerce or
a copy of his notes to his immediate domesticity, the Grand Lodge wears
superior, a regional venture-captain, its affiliation proudly. The Glyph
who makes a full analysis (often of the Open Road, so often hidden
involving divination). Accounts of in a map’s compass rose or a book’s
especially noteworthy exploits embellishment to show the covert
make their way to Absalom approval of the Pathf inder Society,
and the Decemvirate, who blazes above the gate of a sheer-walled
compile the best tales into redoubt at the heart of Absalom.
irregularly published The wall circles seven sturdy
editions of the fortresses that date back to the
Pathfinder Chronicles, city’s founding, perhaps the estate
which make their of a long-dormant noble house or
way back to venture- the onetime bastion of a forgotten
captains for distribution to Pathfinder government. For the last 400 years, the
agents in the field. Grand Lodge of Absalom has been the
Cooperate: The Society places no moral stronghold of the Pathfinder Society, the
obligations upon its members, so agents seat of the Decemvirate, and the legendary
span all races, creeds, and motivations. At repository of the Society’s treasures
any given time, a Pathfinder lodge might and legends.

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Chapter 4
Factions
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Faction Relations Dark Archives


The various faction leaders have made it quite clear to For centuries the Pathfinder
their members that open warfare between factions is Society has accumulated powerful
intolerable and only jeopardizes the ability of each faction artifacts and evil relics deemed too
to succeed in the overall goals of the Decemvirate. While dangerous to handle. These they
players are encouraged to use creativity to successfully boxed up and stored away in a series of Vaults underground,
adventure along side Pathfinders of differing opinions, making a note to study them later. So many perilous finds
open hostility against characters of other factions is in one place are bound to cause trouble, and it is the job
absolutely forbidden, and most loyal faction members of the Dark Archive to catalogue, curate, and manage these
keep their alliances to themselves, sharing faction-related collections to better understand their properties—and
missions and information only with other members of possibly their application in the future.
their faction. This significance is not lost on Zarta Dralneen, the
manipulative and sultry head of the Dark Archive faction.
Choosing Your Faction Once infamous for her hedonistic parties as an envoy
Choosing your faction is as important as choosing your for Cheliax, she in now an independent operative with
character’s class or race—it defines your character in the a chip on her shoulder and a wealth of ancient magic at
campaign, and ties her to the destiny of one particular her disposal.
cause. Before you choose your character’s faction,
consider each carefully and pick the faction that best Goal: In Darkness Lies Enlightenment
matches the character you are trying to create. Maintain order in the Vaults beneath the Grand Lodge
Some classes are harder to play in some factions than of Absalom. Seek out other dangerous relics, and retrieve
others. If you have a great idea for a paladin of the Dark them for proper storage and research in the Dark
Archives faction, then play that character. Just know that Archive. Study and understand hazardous phenomena,
you might have a harder time than most achieving the and harness these occurrences’ power for the faction’s
faction’s notoriously diabolical missions. benefit. Build alliances with like-minded organizations

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to learn their techniques—or steal these secrets as the Goal: Dominance Through Trade
situation dictates.Dark Archives Although it is small compared to many other trade outfits
in the Inner Sea region, the faction aims to build an
Dark Archive Traits extensive trade network that allow it to deliver nearly any
Members of the Dark Archive faction can take the good to any location—for a price. Undermine or acquire
following campaign traits at character creation or by rival monopolies while allying with powerful producers,
taking the Additional Traits feat. merchants, and contacts to further grow the business.
Arcane Archivist: You have spent years handling
magic items and know how to test their functions while The Exchange Traits
avoiding catastrophic results. You gain a +1 trait bonus on Members of the Exchange faction can take the following
Use Magic Device checks, and this skill becomes a class campaign traits at character creation or by taking the
skill for you. Additional Traits feat.
Devil’s Mark: You bear the stain of a higher fiend upon Gold Finger: Your family comes from a long, proud
you, and any evil creature who sees it may think twice tradition of housebreaking and thievery. You are a strong
before crossing you. You gain a +2 trait bonus on all Bluff, part of that tradition. You gain a +1 trait bonus on Disable
Diplomacy, Intimidate, and Sense Motive checks when Device and Sleight of Hand checks, and one of these skills
dealing with outsiders of the evil subtype. (your choice) becomes a class skill for you.
Librarian: You are trained to manage and maintain Greasy Palm: You know how to get people to do what
books, and you find it easy to procure information from you want with little effort. When bribing an NPC, you
tomes. You gain a +1 bonus on Linguistics or Profession pay 10% less than a character without this trait would,
(librarian) checks, and one of these skills (your choice) garnering the same results.
becomes a class skill for you. Once per day when you Smuggler: Whether you’re carrying illegal contraband
would gain a bonus on a skill check from reading a book, or simply regulated products, you have a knack for
you can increase that bonus by 1. sneaking goods past watchful eyes. You gain a +3 bonus
Master of Pentacles: Your many years spent studying on Sleight of Hand checks made to hide an object, and
the art of summoning have given you a unique knowledge Sleight of Hand is a class skill for you.
of this subtle and complicated discipline. Once per day, Tireless: You are accustomed to working long hours
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when casting a spell of the Conjuration school, treat and weathering difficult conditions just to get the job
your caster level as two higher when determining the done. You gain a +2 trait bonus on Constitution checks
spell’s duration. made to resist nonlethal damage from swimming,
Soul Drinker: There is a dark hunger in you that rejoices forced marches, starvation, thirst, and hot and cold
when you or an ally slays a foe. Once per day when an enemy environments. In addition, you gain 1 hit point.
creature is killed, you may, as an immediate action, gain a Upstanding: Your preferred means of doing business
number of temporary hit points equal to the slain foe’s Hit involves giving your clients a fair deal and winning their
Dice. These temporary hit points last for 1 minute. This is continued business and good will. You gain a +1 trait
a supernatural ability. bonus on Diplomacy and Sense Motive checks, and one
of these skills (your choice) becomes a class skill for you.
The Exchange
The Exchange is an independent Grand Lodge
business with close ties to the Absalom’s Grand Lodge draws
Pathfinder Society. It seeks trade Pathfinder agents from all
and economic advantage through a corners of the Inner Sea and
wide range of channels, calling upon beyond. Adventurous souls flock
its more respectable businesspeople to the Society’s vast complex of
when honesty is best, but not towers, libraries, reliquaries,
flinching if it must employ the and museums to train, research,
occasional underhanded technique to break an enemy and trade stories of life in the
monopoly. The company is the creation of Trade-Prince field. Consequently, Pathfinders fromGRAND LODGE
all walks of life
Aaqir al’Hakam, who recently purchased the faction’s hold the Grand Lodge of Absalom in high esteem and
assets from Qadira and merged his resources with those consider it home. Within its walls, a cadre of masked
of Guaril Karela, a Sczarni crime boss based out of leaders—the Decemvirate—guides the Society’s
Absalom. Aaqir’s business acumen and instinct for trade global activities from within its aerie, Skyreach. Other
make him a capable and confident leader. Pathfinders may give their allegiance to foreign nations

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or religious factions, but members of the Grand Lodge Liberty’s Edge


faction give their loyalty to the Ten and the Pathfinder The Liberty’s Edge faction attacks
Society itself. its enemies from within, finding
Venture-Captain Ambrus Valsin, who controls all of dissidents, freedom fighters,
the goings-on within the Grand Lodge itself, is disliked and revolutionaries among the
by many new Pathfinders, but appreciated by veterans for oppressed. It arms these allies with
his skillful assignment of agents. Detail-oriented and covert aid, equipment, funds, and
annoyed by inefficiency, he doesn’t appreciate back-talk intelligence they need to topple tyrants. Until recently,
and reserves the most difficult assignments for those who the faction served Andoran directly, though it has since
annoy him. split off from that nation’s oversight to better combat
corruption—both within and abroad.
Goal: Loyalty to the Decemvirate above All The faction’s leader is Major Colson Maldris, a
Members of this faction are the most dedicated members member of Andoran’s prestigious Eagle Knights, who
of the Pathfinder Society, embodying the key tenets of wields his blade against slavers and tyrants alike.
the organization above all else. Focused on exploring The youngest ever to achieve the golden eagle on his
ruins as well as securing artifacts from those who don’t shoulders and with many victories claimed in the name
appreciate them, these Pathfinders have an insatiable of freedom, this rising star has ruffled more than a few
sense of curiosity. Grand Lodge Pathfinders make feathers along the way.
excellent teammates for larger expeditions, and have
filled the tomes of the Pathfinder Chronicles since the Goal: In Pursuit of True Liberty
earliest volumes. They often take inspiration from the Liberty’s Edge faction members seek to spark revolution
exploits of the early Pathfinder Durvin Gest, aspiring to in decadent old empires and to civilize and educate the
become as famous as that legendary adventurer. ignorant peoples of lost and unknown lands. They press
for the abolition of slavery and the punishment of those
Grand Lodge Traits who perpetrate it. They bring the torch of freedom to the
Members of the Grand Lodge faction can take the world’s darkest places and banish mysticism, diabolism,
following campaign traits at character creation or by and fear. A member of this faction often performs acts
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taking the Additional Traits feat. of sabotage and diplomacy while carrying out her duties
Insider Knowledge: Venture-Captain Valsin likes to and should be willing to bend the rules of tyrannical law
keep abreast of situations within the Pathfinder Society, in order to plant the seed of liberty, even when doing so
and you do your best to emulate him. Choose either requires employing questionable techniques.
Diplomacy or Knowledge (local). You gain a +1 trait bonus
on all checks for the chosen skill, and the chosen skill Liberty’s Edge Traits
becomes a class skill for you. Members of the Liberty’s Edge faction can take the
Loyalty: You resist attempts to dissuade you from following campaign traits at character creation or by
obeying the Decemvirate’s will. You gain a +1 trait bonus taking the Additional Traits feat.
on saving throws against enchantment spells and spell- Captain’s Blade: You were born on board a ship and learned
like abilities. to fight beside the sailing men and women of the Andoran
Observant: Sometimes it helps to pay attention to your fleet. While on board any vessel afloat on water, you gain a
surroundings and the people you meet. Choose either +1 trait bonus on Acrobatics and Climb checks. One of these
Perception or Sense Motive. You gain a +1 trait bonus skills (your choice) becomes a class skill for you.
on all checks for the chosen skill, and the chosen skill Freedom Fighter: Your family has long waged war
becomes a class skill for you. against tyranny, and you learned a great deal about
Proper Training: Your time at the Grand Lodge of guerilla warfare in your youth. You gain a +1 trait bonus
Absalom has served you well. Choose either Knowledge on Stealth checks and a +1 trait bonus on attack rolls
(geography) or Knowledge (history). You gain a +1 trait made during the surprise round.
bonus on all checks for the chosen skill, and the chosen Indomitable: Your strong, self-reliant swagger has
skill becomes a class skill for you. made you more resistant to domination and control. You
Teaching Mistake: You know the consequences of gain a +1 trait bonus on saving throws versus enchantment
failure and strive never to make the same mistake twice. spells and effects.
Once per scenario, when you roll a natural 1 on any saving Rousing Oratory: You are particularly adept at
throw, you gain a +1 trait bonus on your next saving expressing your beliefs in a way that resonates with
throw, which must be used before the end of the scenario. others. Perform (act, comedy, oratory, or sing) becomes a

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class skill for you. Once per day you can spend 1 minute or Linguistics. That skill becomes a class skill for you,
addressing and inspiring your allies within 60 feet, after and you begin play able to speak and read one of the
which you can attempt a DC 15 Perform (act, comedy, following languages: Ancient Osiriani, Azlanti, Cyclops,
oratory, or sing) check. If you succeed, your allies gain Jistkan, Tekritanin, or Thassilonian.
a +1 trait bonus on saving throws against fear effects for Reverent Wielder: Some of the most powerful
5 minutes. If you exceed the check DC by 10 or more, weapons are priceless and ancient, and you are vigilant
increase the bonus by 1. in protecting your equipment as much as you protect
Whistleblower: You are wise to the schemes of liars, yourself. You gain a +1 trait bonus to CMD against
thieves, and cheats, granting you a +1 bonus on Sense disarm, steal, and sunder combat maneuvers, and your
Motive checks, and that skill becomes a class skill for you. equipment gains a +1 trait bonus on all saving throws.
Secrets of the Sphinx: Your ancestors paid the proper
Scarab Sages obeisance to Nethys, who granted their heirs special
As ancient Osirion began to decline divinatory gifts. Once per day, you may gain a +2 trait bonus
in its First Age, an order of sages on any single Knowledge check. Additionally, choose one
formed to catalogue and preserve its Knowledge skill—this skill becomes a class skill for you.
wonders for a future dynasty. They Tomb Raider: You’ve spent most of your life exploring
stored their secrets in specially the ancient tombs and catacombs of Osirion. You gain a
prepared gems, most of which were +1 bonus on Perception and Knowledge (dungeoneering)
lost during the Kelish occupation checks, and one of these skills (your choice) becomes a
millennia ago. Having revived the order, Tahnikepsu, a class skill for you.
reclusive dragon who became the Diamond Sage years
ago, now seeks these lost sage jewels and worthy scholars Silver Crusade
to inherit the gems’ power. Reunited, the sages can Some members of the Pathfinder
then secure ancient secrets and disseminate that lore to Society look upon recent events
modern innovators, sparking a new golden age of thought with dismay. The rampant
and technology. infighting that ceased only a
Tahonikepsu works closely with Amenopheus, the short time ago still has a chance
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Sapphire Sage and former leader of the faction. While to reemerge. On top of that, the
his draconic ally manages the faction’s larger goals, actions of a few greedy and selfish
Amenopheus oversees many of the field operations and members have besmirched the Society’s name. In response,
acts as an ambassador to other organizations. the Silver Crusade faction formed, determined to root out
undesirable elements within the Society and spread the
Goal: Unlock the Wisdom of the Past for cause of good through the Inner Sea—and beyond.
a Brighter Future
Seek and preserve the wonders of old civilizations such Goal: Use the Society for Good
as ancient Osirion—especially the sage jewels that Led by the retired Pathfinder Ollysta Zadrian, paladin
contain that desert kingdom’s precious secrets. Cultivate of Sarenrae, this faction seeks to be more than just
excellence in the faction, its allies, and the enlightened, adventurers doing the bidding of the Decemvirate and
as it is from these ranks that new sages will arise. the venture-captains. While other factions, such as The
Exchange, may use the Society for personal gain, the
Scarab Sages Traits Silver Crusade attempts to transform the Society into an
Attuned to the Ancestors: You were raised to believe organization that aids the weak, destroys evil, and makes
that undead are nothing to fear—they are simply the the world a better place.
unliving remnants of your honored ancestors. Once per
day, you can surround yourself with an aura of unlife. Silver Crusade Traits
Unintelligent undead ignore you unless you take action Members of the Silver Crusade faction can take the
against them, per hide from undead. The protection lasts following campaign traits at character creation or by
1 round for every two character levels you possess (with taking the Additional Traits feat.
a minimum of 1 round). If you take any offensive action A Sure Thing: Once per day, you gain a +2 bonus on a single
against any undead, this effect immediately ends. This is a attack roll against an evil-aligned creature. If the creature
supernatural ability. is not evil-aligned, this ability is wasted with no benefit.
Ancient Historian: You are well acquainted with the Beneficent Touch: Once per day, when you cast a spell
lore of fallen empires. Choose either Knowledge (history) or use a class ability that heals hit point damage, reroll

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any 1s that appear on the dice and take the new roll (even 80 gp, you gain a +1 trait bonus on Bluff, Diplomacy, and
if it is another 1). Sense Motive checks. One of these skills (your choice)
Comparative Religion: Your allies within the Silver becomes a class skill for you.
Crusade have taught you a lot about Golarion’s deities and Impressive Presence: Your grandiose posturing often
their followers. You gain a +1 trait bonus on Knowledge makes it difficult for anyone to concentrate around you.
(religion) checks, and Knowledge (religion) becomes a Once per day as a full-round action, you may attempt
class skill for you. to distract adjacent foes with a lengthy display of your
Force for Good: Your good-aligned spells are especially martial prowess. All adjacent foes must succeed at a Will
powerful, and they function at +1 caster level. This trait save (DC 10 + 1/2 your level + your Charisma modifier)
makes your aura more powerful (one step higher), as or gain the shaken condition. This condition persists
outlined in the detect evil spell. for 1 round.
Unorthodox Strategy: You are particularly quick on Influential: When you make a suggestion, strangers
your feet, and gain a +2 trait bonus on Acrobatics checks often assume that it was their idea to begin with. You
made to move through an enemy’s threatened squares. gain a +3 bonus on Diplomacy checks to make requests of
a creature. Once per day, you may select one single spell
Sovereign Court you are casting with the language dependent descriptor;
The aristocracy of the Inner you increase the saving throw DC of that spell by 1.
Sea region is strongly divided Unflappable: Whether it is a result of your dedication to
by national ties, competing your work or just pure guts, nothing seems to shake you.
beliefs, and treatment of You gain a +1 trait bonus on saves against fear, and the DC
the commoners that they to demoralize you with Intimidate checks increases by 3.
represent. Petty differences
and ancient feuds have worn Changing Your Faction
down the elite until many—particularly those of Taldor— With the change of most factions from nation-based to
have forgotten the virtues of nobility. Instead they hide ideal-based at the start of Season 6, every character is
behind pompous displays and grand parties that further allowed one free faction change anytime during Season
drain the land’s wealth. Frustrated by Taldor’s malaise, 6. After the one free faction change, if at any point you
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Lady Gloriana Morilla has created the Sovereign Court become disillusioned with your faction, you can change
faction to unite lesser nobles of many nations behind a to a different one. The longer you have spent in service
common philosophy of excellence, progress, and ambition. to a faction, the higher the relative cost to change to
In doing so, she and her agents must engage both in subtle one that hasn’t seen firsthand your ability to forward
espionage and inspiring action. their goals. Changing your faction costs a number of
Prestige Points equal to 3 times your character level,
Goal: Nobility United for a Common Cause but does not alter your Fame score. (Prestige Points
Unite the nobility of the Inner Sea to serve as the powers and Fame are fully explained in Chapter 5). You retain
behind their respective thrones and direct the nations your faction traits, if any, but lose any faction-specific
toward prosperity, peace, and perhaps the creation Prestige Awards you have accumulated during your time
of a new empire spanning Avistan and beyond. Avoid with your old faction; generic Prestige Awards from
advertising the existence of the faction except to likely Table 5–4 and Vanities (Pathfinder Society Field Guide 60)
recruits, for many nations would see this organization as are unaffected.
a threat.
Faction Retirement
Sovereign Court Traits From time to time, over the course of the campaign,
Expert Duelist: In your youth, you spent countless hours one or more factions may be retired from active play.
perfecting the art of the duel, focusing your efforts on Should a faction be retired, it will feature in a special
defeating a single foe. You gain a +1 trait bonus to your scenario designed to wrap up its story. Any character who
Armor Class so long as you are adjacent to a single foe. This belongs to a faction that’s retiring and receives credit for
trait bonus is not applied to your Armor Class for touch participating in one of these faction scenarios will be able
attacks or when you are denied your Dexterity bonus. to receive a special reward on the scenario’s Chronicle
Fashionable: You spent your formative years as a young sheet. At anytime thereafter, before the faction is removed
blade in Oppara and learned the ins and outs of using as a legal choice from the campaign, that character may
fashion to improve your relations with others. So long as change to a different faction one time at no cost. Any
you are wearing clothing and jewelry worth more than faction-specific vanities, titles, traits, prestige items, or

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other purchases made while the character was a member Liberty’s Edge faction PCs qualify for Andoran faction
of the retired faction are retained by that character with vanities and mission boons available in past seasons.
no changes. After the faction is retired, none of these Likewise, Dark Archive faction PCs qualify for Cheliax
faction-specific items are available for future purchase. rewards, Scarab Sages as Osirion, The Exchange as
Characters who belong to a faction that’s being retired Qadira, and Sovereign Court as Taldor. Without a boon
but who do not receive credit for the associated retirement that states otherwise, a PC cannot earn Sczarni vanities
scenario prior to the faction being eliminated must or boons.
change factions (again at no cost) prior to receiving credit
for any further scenarios. No character may belong to a Season 6 Faction Goals
retired faction after the faction’s elimination under any Each faction has specific goals it hopes to achieve during
circumstances. Finally, a GM who has a character in Season 6. Below is a brief overview of their motivations.
one of the factions that’s being retired may assign Dark Archives: Establish the Dark Archive’s facility,
the Chronicle sheet from the special scenario secure training for faction PCs, and build the faction’s
to one of his characters that is higher-level reputation in the Society.
than the scenario in this instance only. The Exchange: Establish a long-term trade deal with
one of several possible trading partners.
Grand Lodge: Strengthen the Nantambu lodge and
investigate strange news from the Mwangi Expanse.
Liberty’s Edge: Liberate slaves, and undermine tyranny
through the Inner Sea region.
Scarab Sages: Secure a base of operations for the
Jeweled Sages, and seek new sage candidates.
Silver Crusade: Aid in the redemption of villains,
deliver assistance to the needy, and help the veterens
of the Mendevian Crusade.
Sovereign Court: Recruit like-minded nobles to
join the Sovereign Court.
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Chapter 5
Pathfinder Society
Special Rules

The unique nature of a shared-world campaign requires PC at this particular moment, just figure out some other
some minor alterations to the standard Pathfinder RPG way for your character to express herself. In short, you
rules in order to ensure that certain rules are enforced can never voluntarily use your character to kill another
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the same way at every table, even if each of those tables is character—ever. Note that this does not apply to situations
run by a different Game Master. This chapter summarizes where your character is mind-controlled by an NPC and is
these minor changes. For additional rules clarifications, forced by that NPC to attack a fellow Pathfinder.
please view the official Pathfinder Society FAQ online at
paizo.com/pathfindersociety/faq. If a clarification on the Do Not Bully Other Players
FAQ or messageboard directly affects your character, print We’re all friends here, and we’re all playing a game
that section of the FAQ or messageboard ruling out and together with the single purpose of having a wonderful
bring it to games in which you play that PC to cut down on time. Do not push other players around just because
any confusion or conflicts between yourself and a GM who your character can. Extreme forms of dysfunctional play
might not be familiar with the specifics of the situation. will not be tolerated. A little fun banter between PCs can
It is impossible for the campaign management staff to be great roleplaying, but when you find yourself doing
cover every possible situation or rules interpretation. As everything in your power to make another character
such, you may encounter rules combinations or questions look like an idiot or to undo everything that character
during the course of a scenario that aren’t covered in this is trying to accomplish, you’ve probably lost sight of the
book or the official Pathfinder Society FAQ. In these cases, purpose of Pathfinder Society Organized Play and may be
the Game Master has the freedom to adjudicate the rules asked to leave the table. Playing your character is not an
as needed to ensure a fun and fair gaming experience is excuse for childish behavior. GMs should work with their
had by all. event coordinators to resolve any out-of-game conflicts. If
you are both the GM and the coordinator, use your own
No Player-versus-Player Combat discretion. Extreme or repetitive cases should be resolved
The goal of Pathfinder Society Organized Play is to provide by asking the offender to leave the table.
an enjoyable experience for as many players as possible.
Player-versus-player conflict only sours a session. While Do Not Cheat
killing another character might seem like fun to you, it Do not falsify rolls, do not falsify your Chronicle sheets,
certainly won’t be for the other character’s player. Even if and do not add new items to your inventory without
you feel that killing another PC is in character for your buying them properly. Do not lie to a GM under any

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circumstances. Keep good records of your character and you have already played the scenario. Some GMs may not
make sure to bring all of your Chronicle sheets to every be comfortable running an adventure for players who
event or session of Pathfinder Society Organized Play. have foreknowledge of what is to come. If your GM is
If you forget your Chronicle sheets, you will be unable not comfortable with you replaying a scenario, the GM
to play your character, though you may be able to play a has the right to deny players the opportunity to replay
pregenerated character or start another character within a scenario for any reason. All GMs are encouraged to
Society rules. GMs rely on accurately kept Chronicle sheets be as flexible as possible when replay is the only option
to keep the campaign honest, fair, and fun for everyone. So that allows them to seat the minimum legal number of
keep your records safe, keep them accurate, and keep them players at a game table.
with you when attending Pathfinder Society Organized • If you spoil the plot for the table, the GM has the right
Play events. (We suggest a binder that can be completely to ask you to leave the table. Be very careful about
sealed between scenarios.) character knowledge versus player knowledge. If you’re
concerned about possibly spoiling something during
One Character at a Time the course of play, take the GM aside and ask how she
You may only play one character during a specific scenario would like it handled. Remember: the goal of replay is
session. You may have more than one active character in to make sure fun gaming happens, not to remove the
Pathfinder Society Organized Play, but playing more than fun from gaming.
one during a specific session is considered cheating. GMs There are two exceptions to these rules. All Tier 1 scenarios
are allowed to play one pregenerated character during a and Tier 1–2 sanctioned modules are available for unlimited
session, but only to make a legal table. replay with a 1st-level character for credit. The sanctioned
modules may also be played with a 2nd-level character
Replaying Scenarios once for credit. GMs may receive another Chronicle sheet
In certain circumstances, a player may need to replay each time they run one of the Tier 1 scenarios or Tier 1–2
a scenario he has already completed, or play a scenario sanctioned modules, but may only apply a Chronicle sheet
that he has already run as a GM. The following rules to one 2nd-level character per adventure.
determine when replaying Pathfinder Society Scenarios Alternatively, campaign GMs who are recognized for
is legal, and what benefits you may gain from replay. their efforts by receiving GM stars (see page 38), may
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• The first time you play a scenario, the character you receive additional player or GM credit for a number of
play receives a Chronicle sheet that grants him XP, non-Tier 1 scenarios or sanctioned modules per GM star
gold, Prestige Points, boons, and the opportunity to they have earned. For example, a three-star GM may
purchase any special items discovered in the course of select any three scenarios or sanctioned modules that she
the scenario. can then play or GM for credit one additional time each.
• You cannot receive more than 1 player Chronicle and 1 For each of these adventures, she can thus earn a total
GM Chronicle for the same scenario, regardless of how of three Chronicle sheets, rather than the two normally
many times you GM or play the scenario. You are free to allowed. When replaying a scenario with GM-star credit,
replay a scenario in order to meet the minimum legal the GM completing the Chronicle sheet will annotate the
table size (see Chapter 7), but once you have reached that Notes section of the Chronicle sheet and add “GM Star
limit, you do not earn any additional rewards beyond Replay Credit × Star” to annotate the use of star credit
having a good time. A player replaying a scenario in replay. The GM Star Replay Credits are a once per star,
order for the table to reach the minium table size should lifetime benefit.
(in this instance only) be given a Chronicle for the No character may ever have two of the same Chronicle
scenario, though marked to earn 0 Gold, 0 Fame, 0 XP; sheet—a given Chronicle sheet must be applied to a
it does not allow the character to make a ‘Day Job’ check, different character each time it’s earned.
no boons, item access, or anything else appearing on the
Chronicle might provide for having played the scenario. After the Scenario
This Chronicle only serves as a placeholder to indicate After you finish a scenario, you need to record your
the character participated in the adventure, and gives a character’s exploits and track her advancement, the
place for consumables, purchases, and conditions to be wealth she gained, any items purchased or sold, and the
tracked from playing through the adventure. This is the Prestige Points she gained. When the scenario ends (or
only exception to not having two of the same Chronicle you run out of time), your Game Master will give you
assigned to one character. that scenario’s Chronicle sheet. This record allows
• If you have already played a scenario and wish to replay you to keep an accurate accounting of your character’s
to help make a table legal, you must inform the GM that ongoing advancements.

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Step 1: Experience (XP) TABLE 5–1: DAY JOB CHECK REWARDS


Pathfinder Society Scenarios do not award experience DC Result GP Award
points in the traditional sense. Additionally, Pathfinder 5 1 gp
Society characters may choose between two different 10 5 gp
advancement speeds to customize their Pathfinder 15 10 gp
experience to their preference or to allow new friends to 20 20 gp
“catch up” to older characters. At character creation and 25 50 gp
each time your character gains a level, you decide if you 30 75 gp
would like your character to be on the standard or slow 35 100 gp
advancement track for the entirety of that level. 40 150 gp
Standard Advancement: In the standard advancement
track, for every scenario that your Pathfinder successfully access to any piece of loot available in a scenario. Every
completes, you receive 1 XP. Chronicle sheet lists all of the loot that can be found
Slow Advancement: In the slow advancement track, for during the scenario, with the exception of minor items
every scenario that your Pathfinder successfully completes, available to every Pathfinder Society character. After
you receive 1/2 XP. the scenario, the GM checks which items you and your
The choice of advancement track is personal to your fellow Pathfinders discovered, and each of these items
character, so it is entirely possible to have characters in immediately becomes available for purchase by all party
the same adventuring party advancing at different rates. members. Items not discovered in play are blacked out
In both advancement rates, your Pathfinder levels up or lined out by the GM. In addition, every player who
each time he acquires 3 XP. You may not continue to completes a scenario receives a set amount of gold for the
play your character at the lower level once he has earned scenario that she may spend to acquire items (either from
enough XP to gain a level. her collected Chronicle sheets, from the Core Rulebook,
or from approved Additional Resources). This gold piece
Step 2: Day Job total can fluctuate depending on what you accomplished
Not every Pathfinder works for the Society full time. Some and how you accomplished it.
are trained artisans, professionals, or performers and For example, if the evil Hellknight you defeated at the
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earn extra gold on the side, between missions. During end of a scenario is wielding a +1 frost longsword, the sword
these times, you can attempt a trained Craft, Perform, or will appear on that scenario’s Chronicle sheet. Every PC
Profession check to see how much extra money you earn— who wishes to do so has the opportunity to acquire that
this is called a Day Job check. In the Pathfinder Society +1 frost longsword. If two players in the scenario want it,
campaign, you may make one Day Job check after the end they both can purchase their own. This system, while not
of each adventure. Certain Vanities (Pathfinder Society Field necessarily realistic, ensures that all players have a fair
Guide 60) allow you to further modify your Day Job rolls, and equitable chance to acquire the items that best suit
or even let you use skill ranks from other, more specialized their characters’ specific needs.
skills like Heal or Sleight of Hand as Day Job rolls. Note: You may use any item that you find during the
Permanent bonuses from equipment, feats, racial scenario for free until the end of the scenario, but you
bonuses, and traits affect your Day Job check as they would must purchase the item when the scenario is over in
any check for the rolled skill, but temporary bonuses order for your character to be able to continue to use the
such as those granted by spell effects, other than crafter’s item. This rule is most applicable to consumables such as
fortune, do not contribute, as the duration over which potions, scrolls, and so on, but also applies to weapons,
the Day Job check is made is undefined and represents magic items, and so on.
a longer amount of time than a spell’s duration would A GM must be present in order for you to purchase items.
permit the bonus to remain. You may take 10 on a Day Job This can be done before, during or after the adventure. All
check, but you may not take 20 nor can you aid another. transactions must be recorded on the scenario’s Chronicle
In order to determine how much money you make as sheet and reflected on your character’s Inventory Tracking
a result of a Day Job check, consult Table 5–1. Add this Sheet. We assume that you have enough bags, backpacks,
amount to the Day Job box on your Chronicle sheet. or muscle to haul around the loot you find or, in the case
of an urban scenario, immediate access to markets and
Step 3: Spoils of War and Buying Equipment bazaars where you can sell your goods. If during a scenario
Pathfinder Society Organized Play is unlike a standard you find the +1 frost longsword from the example above and
roleplaying experience. Instead of dividing up treasure decide to use it until the end of the adventure, but then you
among your fellow party members, every Pathfinder has get disarmed or it gets sundered, you are still able to buy

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that item off the Chronicle sheet at the end of the scenario. Likewise, any wealth spent or resources expended
While this system isn’t entirely realistic, it removes an during the course of the adventure are tracked and must
incredible time sink from the play process (processing be recorded on the Chronicle sheet.
gear) and helps keep the scenario on track, on time, and All conditions gained during an adventure, except for
moving quickly. permanent negative levels, ability drain that does not
Some items may be so valuable that the gold you receive reduce an ability score to 0, and conditions that provide no
in one scenario is insufficient to purchase it. If you are mechanical effect, must be resolved before the end of the
unable to purchase a valuable item immediately, you session; if these are not resolved the character should be
can save up your gold and purchase it during or after reported as ‘dead.’ Permanent negative levels, ability drain,
another scenario. Every item listed on your Chronicle and non-mechanical conditions being carried over to the
sheets is considered always available for purchase for you, next session should be recorded under the Notes section
regardless of whether it’s on your first Chronicle sheet or of the Chronicle sheet. An unplayable character should be
your 21st Chronicle sheet. The only exceptions are items marked as dead when reporting the session. See additional
that have a purchase limit. You may never purchase more rules under Dealing with Afflictions in Chapter 7.
of that item throughout the life of your character than the Death is a part of any RPG, and unfortunately it can
number amount listed as the purchase limit. happen in Pathfinder Society Organized Play just like in
PCs can always buy weapons and equipment off their a regular Pathfinder RPG game session. The basic rule for
Chronicle sheets and the approved equipment lists for Pathfinder Society is that if a PC dies during the course of
their size so long as their size is Small or Medium. Thus, a scenario, he can be raised by a PC of appropriate class and
if a Chronicle sheet offers a Small PC the opportunity level seated at his table (paying all expected costs), he can
to purchase a +1 frost longsword, she can always buy the be raised by an NPC in an appropriately sized settlement
1 frost longsword at size Small. Items found while playing (see “Purchasing Spellcasting Services”), or he can be
the scenario, however, are the size they are when they’re raised by his faction if he has sufficient Prestige Points.
found. The size can only be adjusted up or down after If a PC cannot be raised from the dead during or
the scenario is over, while the PCs are buying new gear. immediately after the scenario in which he died, that PC
PCs purchasing equipment at sizes other than Small and is dead and removed from play. In this instance, the GM
Medium must adjust the prices per the existing weapon reports that the character in question died during the
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size rules (Core Rulebook 144). course of play on the tracking sheet provided with the
scenario and on the character’s Chronicle for that scenario,
Step 4: Prestige and the player will need to make a new 1st-level character to
In each scenario, you have the opportunity to earn up continue play in Pathfinder Society. Please note that players
to 2 Prestige Points. Each scenario offers two success can (and are encouraged to) share or pool their resources in
conditions. For each success condition your character order to bring a dead party member back to life. They may
meets, you earn 1 Prestige Point. not, however, pool Prestige Points to do so, even if they’re
from the same faction. PCs can also sell off gear, including
Prestige Classes the dead character’s gear, at 50% of its listed value to raise
Roleplaying requirements for prestige classes (such money to purchase a spell that will return their slain ally
as particular ceremonies or killing a devil) are waived from the dead, though they can only do so in a settlement
in Pathfinder Society. Please make the following and they cannot sell off any items found during the current
adjustments if you wish to take levels in Loremaster scenario that they haven’t purchased. PCs who die during a
or Pathfinder Chronicler. Additional prestige class scenario and are raised receive full XP for that scenario, so
options (and any minor adjustments needed) are found long as they completed at least three encounters.
at paizo.com/pathf indersociety/resources. PCs may use the rewards from the Chronicle sheet
Loremaster: This prestige class’s requirement of “any they earned in order to resolve any conditions, such as
three metamagic or item creation feats” changes to “any death. PCs who ultimately do not return to the realm of
three metamagic or Spell Focus feats.” the living receive no XP, 0 Prestige Points, 0 gp, and no
Pathfinder Chronicler: This prestige class does not boons for the scenario in which they died.
require an item creation feat to access it.
Purchasing Equipment and Spells
Conditions, Death, and Expendables In Pathfinder Society Organized Play, you may never buy
When playing your own character, all conditions items from, sell items to, or trade items with another player.
(including death) not resolved within the scenario or You may, however, allow another player to borrow an item for
module must be resolved by the end of the adventure. the duration of a scenario. You are also permitted to spend

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your character’s gold to help a party member purchase TABLE 5–2: SAMPLE SPELLCASTING
spellcasting services such as raise dead or remove disease. COSTS FOR COMMON SPELLS
If gear you have found but not yet purchased is sundered Spell Cost
or lost during a scenario, you may still acquire it when Atonement 500 gp (3,000 gp to restore
purchasing items at the end of a scenario. Found expendable cleric, druid, inquisitor, or
items such as potions or scrolls may be used during the paladin powers)
course of a scenario at no cost, but must be purchased if you Break enchantment 450 gp
wish to carry that item with you into future scenarios. Dispel magic 150 gp
For ease of play, a masterwork item can always be Greater dispel magic 660 gp
upgraded to a +1 item without paying for the masterwork Greater restoration 5,910 gp
cost again. Instead, you pay the difference between the cost Heal 660 gp
of the +1 item and that of the masterwork item. This rule Lesser restoration 60 gp
also applies to upgrading from a +1 item to a +2 item and so Make whole 60 gp
on—you never have to repay the original cost or sell your Neutralize poison 280 gp
current item for half to upgrade to the next step. Note that Raise dead 5,450 gp
this only applies to items of the same kind—you can’t, for Regenerate 910 gp
example, turn your masterwork rapier into a +1 greatsword. Remove blindness/deafness 150 gp
A mundane item can not be upgraded to masterwork, nor Remove curse 150 gp
can nonmagical aspects of equipment be upgraded (such Remove disease 150 gp
as the strength rating on a composite bow). Remove paralysis 50 gp
Additionally, any magic items whose usage frequencies Restoration 380 gp (or 1,280 gp to dispel
are less than 1/day (such as 1/week or 1/month and so on) a permanent negative level)
are considered to have the frequency of 1/scenario. Resurrection 10,910 gp
An Inventory Tracking Sheet has been included at the True resurrection 26,530 gp
end of this document and is to be used for tracking all
purchases of 25 GPs or more, as well as what Chronicle
sheet the item was purchased from (if any) and any • +1 weapons (2,000 gp + 300 for the masterwork weapon
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consumables used. cost + item cost)


• +1 armor (1,000 gp + 150 for the masterwork armor cost
Where to Buy Gear + item cost)
For the sake of ease of play in Pathfinder Society • +1 shields (1,000 gp + 150 for the masterwork armor
Organized Play, players may always buy gear, spells and cost + item cost)
so on so long as their characters are in a town of more • Potions and oils of 0- or 1st-level spells at caster level
than 5,000 residents. Pathfinder Society Organized Play 1st (50 gp or less)
assumes that every faction has at least one representative • Scrolls of 0- or 1st-level spells at caster level 1 (50 gp
in every small city or larger settlement on Golarion. If or less)
outside of a town, PCs may be restricted from buying • Wayfinder (50% discount—250 gp; see page 299 of The
anything, though this varies by scenario. Inner Sea World Guide)
Beyond the gear noted above, your character is
Always Available Items restricted to purchasing additional items from his
You may always purchase the following items or accumulated Chronicle sheets, or by capitalizing on his
equipment so long as you’re in an appropriately sized fame. Weapons, armor, equipment, magic items and so
settlement (see above). on that are outside of these lists are not available for
• All basic armor, gear, items, and weapons from Chapter purchase at any time.
6 of the Core Rulebook, including Small and Large-sized
items. This does not include equipment made from Item Value
dragonhide, but it does include equipment made from Items must be purchased at full value. You can’t buy
the other special materials, such as alchemical silver broken weapons or armor; you can’t buy partially charged
and cold iron (see the Special Materials section on wands, rods, or staves; and you must buy ammunition in
page 154 of the Core Rulebook). All mundane (completely full lots (typically 10 or 20 for mundane ammunition and
nonmagical) weapons, armor, equipment, and 50 for magical ammunition). You may purchase items
alchemical gear found in any other source that is legal of less than full value only if they appear that way on a
for play are considered always available. Chronicle sheet.

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Potions, Scrolls, and Wands such spells are quite rare, and as such, cannot simply be
All potions, scrolls, wands, and other consumables are bartered with for higher-level spellcasting services. The
made by clerics, druids, or wizards in Pathfinder Society only exceptions to this rule are any 7th-level or higher
Organized Play. The only exceptions are spells that are not spells listed as available to be purchased by your faction.
on the cleric, druid, or wizard spell list. For example, a
scroll of lesser restoration must be purchased as a 2nd-level Spells
scroll off the cleric spell list and may not be purchased as The following spells found in the Core Rulebook are not
a 1st-level scroll off the paladin spell list. If a spell appears legal for play and may never be used, found, purchased,
at different levels on two different lists, use the lower level or learned in any form by PCs playing Pathfinder Society
spell to determine cost. As an example, poison would be Scenarios: awaken, permanency, and reincarnate.
priced as a 3rd-level druid spell instead of a 4th-level cleric All spells and effects end at the end of a scenario with
spell. All potions, scrolls, and wands are available only at the following exceptions:
the minimum caster level unless found at a higher caster • Spells and effects with permanent or instantaneous
level on a Chronicle sheet. duration that heal damage, repair damage, or remove
For the sake of simplicity, there is no difference between harmful conditions remain in effect at the end of the
an arcane and divine scroll or wand. Thus a bard and cleric scenario.
may both use the same scroll of cure moderate wounds. • Afflictions and harmful conditions obtained during
Finally, scrolls of spells of 7th level or higher are not a scenario remain until healed and carry over from
permitted for characters below level 12 unless you gain access scenario to scenario (except in specific instances as
to them on a Chronicle sheet that specifically lists them. noted on Page 22).
• A character may have one each of the following spells that
Spellcasting Services carries overs from scenario to scenario: continual flame,
Sometimes awful things happen to adventurers. After an masterwork transformation, secret chest, and secret page.
all-night romp through the sewers, your wounds might
start to fester with some foul disease—you might even die. Fame and Prestige
You may have spells cast on your character, subtracting the While Fame and Prestige Points (PP) are related, they
gold piece cost from your total. If your gold is insufficient, represent two different things within a faction and serve
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the other players around the table may chip in to get you different purposes. Fame is a non-expendable number
back on your feet, but they cannot be compelled to do so. that functions similarly to an ability score—the higher
It is their choice whether or not they aid you. Additionally, your Fame, the greater your renown. Higher Fame scores
your faction may be able to aid you with certain issues as unlock resources that can be purchased from your faction
well, so long as you have enough Prestige Points to spend with Prestige Points and increase the maximum cost of
in exchange for their aid (see Fame and Prestige). Any items you can purchase with gold. If Fame represents
spellcasting purchased using Prestige Points is cast at the character’s overall reputation within a faction, then a
minimum caster level. character’s Prestige Points represent what her faction owes
Generally speaking, you can pay to have spells cast on her in terms of favors, boons, and rewards.
you at any time during the scenario so long as you’re in a Since you spend Prestige Points to acquire goods,
settlement or have access to a temple, shrine, or wandering services, or awards, and since Fame and Prestige Points are
mystic. Page 163 of the Core Rulebook covers the rules for gained at the same rate, your Prestige Point total will never
purchasing spellcasting services and the associated costs exceed your Fame score. You earn Fame by completing
are listed in the Spellcasting and Services table on page 159. missions for your faction—typically, a successful mission
For Pathfinder Society Organized Play, PCs may only awards 1 to 2 PP, increasing your current Fame by that
purchase spells with a total cost of above 3,000 gp by amount. For example, suppose Jothalia has 5 Fame and 2
visiting a settlement with more than 5,000 residents. Any PP with the Andoran faction, then successfully earns 2 PP
settlement smaller than that will have a mystic or full- at the completion of a scenario. Her Fame score increases
blown wizard or cleric who can cast spells that cost fewer to 7, and she has 4 Prestige Points to spend at any time in
than 3,000 gp, but never more. Please note that PCs may the future.
never purchase the traveling service of a spellcaster—in
other words, a wizard from the local town is not, for any Earning Prestige
price, going to accompany the PCs on their mission into Each scenario provides the opportunity for you to earn
the nearby haunted castle. 2 Prestige Points over the course of the adventure. These
Spells that are 7th level or higher are not available Prestige Points are tied to the completion of your mission,
from spellcasting services. Spellcasters capable of casting and are outlined in the Success Conditions section of the

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adventure. One of these conditions should be obvious at the TABLE 5–3: FAME AND ITEM PURCHASES
start of a scenario, while the second may require creative Minimum Fame Required Maximum Item Cost
thinking or may become apparent as the story progresses. Under 5 0 gp
A player character advancing along the standard 5 500 gp
advancement track may earn both Prestige Points in a 9 1,500 gp
scenario, for a total of 6 PP per character level. To maintain 13 3,000 gp
balance between characters on both advancement tracks, 18 5,250 gp
those PCs utilizing the slow advancement track may only 22 8,000 gp
earn 1 PP per scenario. 27 11,750 gp
31 16,500 gp
Benefits of Fame 36 23,000 gp
A character’s Fame represents her renown and status 40 31,000 gp
within her faction. For every 10 points of Fame, a character 45 41,000 gp
gains a cumulative +1 bonus on Diplomacy checks made 49 54,000 gp
against members of her faction. Her Fame might also 54 70,000 gp

afford her certain titles and incidental privileges and 58 92,500 gp
allow her to purchase spells and items from her faction 63 120,000 gp
between scenarios. A character’s Fame score determines the 67 157,500 gp
maximum gp value of any items she can purchase from her 72 205,000 gp
faction, as detailed in Table 5–3 below. The character must 76 265,000 gp
still actually spend the gold to receive the desired item. For 81 342,500 gp
double weapons, calculate the cost of each end separately 85 440,000 gp
when considering Fame purchasing limits. 90 565,000 gp
94 680,000 gp
Spending Prestige Points 99 800,000 gp
A character’s Prestige Points reflect the goodwill, political
capital, and personal favors she has built up through
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service to the organization. While a character’s Fame can A character’s ability to spend Prestige Points is
provide certain titles and privileges, most tangible benefits dependent on her being in contact with other members
of faction membership are acquired by spending Prestige of her faction, and unless noted otherwise, most
Points on boons, favors, aid, spellcasting, or other services. factions tend to have agents, contacts, or headquarters
In addition to the generic Prestige Awards available to in settlements that are at least the size of a large city.
all Pathfinders regardless of faction (listed in Table 5–4), To reflect the difficulty of contacting a faction agent in
each faction offers specific Prestige Awards available a smaller settlement, Prestige Point costs increase by 5
only to members, which are listed with each full faction in communities with fewer than 5,000 people. Note that
description presented in the Pathfinder Society Field Guide. it’s possible for a player to spend her character’s Prestige
Regardless of a character’s Fame, the Prestige Point cost Points even if the PC is dead, petrified, or otherwise out
for these boons and rewards remains the same—a member of commission. In essence, this represents the PC having
of the Grand Lodge faction with a Fame score of 40 must made prior arrangements with her faction to perform
spend 1 PP to have a remove curse or dispel magic spell cast on certain actions on her behalf, such as recovering her dead
her behalf, just like a new initiate with a Fame score of 2. body and returning it to a specific location or having
Once a Prestige Point is spent, it is spent permanently; it it raised from the dead. In this event, the PC’s actual
is not recovered automatically like lost hit points or ability location does not impact the Prestige Point cost.
score damage. The character may earn more Prestige
Points by completing additional faction missions. Beyond Level 11
Characters may not spend Prestige Points during Congratulations! You have made it to the ranks of the
combat. For the sake of simplicity, many GMs might Pathfinder Special Agents, the Seekers. This august
consider limiting characters to spending Prestige Points group of explorers have adventured to lands unknown
only once per gaming session. within Golarion and beyond.
Player characters may not pool Prestige Points to obtain Once characters reach 12th level, they may no longer
more expensive boons or services, even if they are members play in tiered scenarios for levels 1–11, but they can play
of the same faction. As a general rule, Prestige Points are special Tier 12+ scenarios and events. They immediately
designed to be spent by characters on themselves. gain the title Seeker and become special agents like

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TABLE 5–4: GENERIC PRESTIGE AWARDS FAQ). Once a character starts a Seeker story arc, she may
Award Cost1 not be used in any other module or special scenario until
+4 on any one skill check 2 1 PP she has completed the Seeker story arc.
Dispel magic 1 PP Characters that have already played in any part of the
Lesser restoration 1 PP Eyes of the Ten Seeker story arc receive XP retroactively.
Make whole 1 PP Thus, a character who has completed the arc is 13th level
Remove blindness/deafness 1 PP and has 38 XP.
Remove curse 1 PP Any Seeker with sufficient Fame and experience can
Remove disease 1 PP purchase scrolls containing 7th-, 8th-, and 9th-level
Remove paralysis 1 PP spells, following the price guidelines in the Core Rulebook.
Free purchase up to 150 gp3 1 PP Access to these spells is restricted to scrolls and is not
Atonement 2 PP (8 PP to restore available for spell-casting services. Upon reaching 13th
cleric/druid/inquisitor/ level, Seekers are eligible to select spells or purchase 7th-
paladin powers) level scrolls. Upon reaching 15th level, they are eligible to
Break enchantment 2 PP select spells or purchase 8th-level scrolls. Upon reaching
Greater dispel magic 2 PP 17th level, they are eligible to select spells or purchase
Heal 2 PP 9th-level scrolls.
Neutralize poison 2 PP
Restoration 2 PP (4 PP to remove a Pathfinder Tales Novels
permanent negative level) Because Pathfinder Tales novels are stories first and
Free purchase up to 750 gp3 2 PP foremost, there is no easy way to sanction items, spells,
Regenerate 3 PP feats, or other special abilities whole cloth. Instead, each
Have your body recovered by 5 PP book allows players access to one single-use boon, which
a rescue team a player may access by showing her copy of a Pathfinder
Raise dead 16 PP Tales book to the GM of any sanctioned Pathfinder
Greater restoration 16 PP Society event and having the GM initial the box next to
Resurrection 32 PP the corresponding boon. Once all four boxes have been
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True resurrection 77 PP initialed, the player may also apply the Prolific Reader
1
Add +5 to this cost if this benefit is purchased outside of a boon to a single character. This Chronicle sheet may only
settlement of 5,000 residents or more. be applied once per player, not once per character, but the
2
Does not include the Day Job check. player may choose to apply the boon to any character. As
3
Once per session, you can acquire any single item of a result, the player does not need to fill out a character
this cost or less from your faction by spending the name, character number, or faction until she decides to
appropriate number of Prestige Points. Items purchased apply the Prolific Reader boon to one of her characters.
this way are worth 0 gp and cannot be sold. GMs are advised to work with players to make sanctioning
Pathfinder Tales Chronicle sheets easy and fast. As long as
the player has a copy of the book on hand, she should be
Osprey, unfettered from faction and Pathfinder Society able to use the Chronicle sheet just like any other.
politics—instead creating legends of their own,
where every action or inaction becomes fodder for the Convention, Holiday, and Quest Boons
Pathfinder Chronicles. You may not assign multiple copies of a boon to the same
Seekers (previously known as retired characters) are character. If the only difference in the Chronicle sheet is
offered the opportunity to accomplish one last major the title of the convention or event listed at the top, it is
mission for the Pathfinder Society: participating in a effectively the same boon.
Seeker story arc (previously known as a retirement arc). For holiday boons, you must participate in a Pathfinder
To play a Seeker (Tier 12) story arc, the character must Society Organized Play session in order to attach the
start it with exactly 33 XP. If a character is used to play holiday boon to one of your characters. You may only
an 11th-level module starting at 31 or 32 XP or a Tier 12+ receive one copy of the boon but may assign it to any
special scenario at 12th level, thus ending the module one of your characters during the dates specified on the
or special scenario with more than 33 XP, the character boon. It does not have to be the character you play during
receives full credit for the module or special scenario, but that session.
may not play any part of a Seeker story arc (except for a For Quests, the boon must be applied to the character
few grandfathered exceptions—see the Pathfinder Society played. If the character dies, apply the Chronicle sheet to

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the character, but cross off the boon. The death condition
is not permanent for Quests. This is an exception to the WAYFINDER
normal death rules. Aura faint evocation; CL 5th
Slot none; Price 500 gp; Weight 1 lb.
Free Rerolls DESCRIPTION
As a way of rewarding players who show their support A small magical device patterned off ancient Azlanti
for the Pathfinder Society Organized Play campaign relics, a wayfinder is a compact compass typically
by purchasing and wearing special shirts featuring made from silver and bearing gold accents. A
campaign insignia, faction logos, or Pathfinder badge of office for agents of the Pathfinder Society,
branding, a player wearing any of the shirts listed below a wayfinder is as much a handy tool as a status
during a Pathfinder Society event may reroll one d20 symbol. With a command word, you can cause a
roll during the course of that scenario. This reroll must wayfinder to shine (as the light spell). A wayfinder also
happen before the original result is determined and acts as a nonmagical (magnetic) compass, granting
the player must use the reroll result, even if it is lower. you a +2 circumstance bonus on Survival checks
Game Masters are also invited to wear Pathfinder Society to avoid becoming lost. All wayfinders include a
Organized Play shirts, but gain no additional benefits small indentation designed to hold a single ioun
other than supporting Pathfinder. stone. An ioun stone slotted in this manner
The following Pathfinder Society Organized grants you its normal benefits as if it were
Play shirts are currently available. orbiting your head; some ioun stones can
• Andoran faction shirt grant additional powers once they are
• Cheliax faction shirt fitted into a wayfinder, at the GM’s
• Osirion faction shirt discretion.
• Qadira faction shirt CONSTRUCTION
• Taldor faction shirt Requirements Craft Wondrous
• Venture-Captain polo Item, light; Cost 250 gp
• Venture-Lieutenant polo
• Year of the Ruby Phoenix
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• Year of the Risen Rune shirt Finally, if a player receives a Campaign Service
• Year of the Demon shirt Award coin for going above and beyond when
• Year of the Sky Key shirt giving back to Pathfinder Society, she receives
• Iconic character shirts a free reroll once per scenario upon displaying
(Seoni, Harsk, Valeros, & the coin. She may also change her Pathfinder
Kyra) Society number to the three-digit number
• Paizo golem shirt found on the coin.
• Pathfinder goblin with d20
shirt Playtests and Errata
• Pathfinder goblin song shirts The Pathfinder Roleplaying Game is a living game,
(both color and black and white) and whether in the form of a playtest that varies from its
• Pathfinder goblin with red gem shirt final incarnation, conversion from the 3.5 rules set to the
• Burnt Offerings Goblin shirt. Pathfinder RPG, or an errata or FAQ to the Core Rules,
• Gray Maiden shirt sometimes game elements change in the course of a PC’s
• Pathfinder Society-exclusive volunteer shirt career. The following guidelines allow players to update or
• Goblinworks Kickstarter shirt convert existing characters to use the most current rules.
• Pathfinder RPG Core Rulebook shirt When rebuilding your character in any way, you must
• Dogslicer Ale shirt describe all changes on your next Chronicle sheet in the
If a player is using a physical copy (not a PDF, printout, Notes section, and your GM must initial that section.
or photocopy) of the Pathfinder RPG Player Character Folio, If a feat or trait changes or is removed from the Additional
he receives a free reroll. No player may receive more than Resources list: You have two options. First, you may
one free reroll per session. either switch the old feat for an updated feat of the same
Additionally, when a player uses a free reroll, she may name in another legal source (if available), ignoring any
present her Pathfinder Society membership card and prerequisites of the new feat you do not meet. Alternatively,
receive an additional +1 for every GM star she has earned, you may replace the feat entirely with another feat for which
for a maximum of a +5. you meet all the prerequisites.

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If a class or prestige class changes in such a way that


WEAPON GLITCHES
you no longer have proficiency with a given weapon or
Weapons used to make more than one attack in a turn
armor type: You may sell back the affected equipment and
might glitch multiple times during that turn.
only the affected equipment at full market value.
d% Glitch
01–02 Weapon does not function. All remaining charges
are drained. SEASON 6 SPECIAL RULES
03–24 Weapon does not function, but still consumes the
During Season 6, PCs may come across pieces of
normal number of charges.
Numerian technology. Essential rules appear below; the
25–39 Weapon consumes twice as many charges as
full rules are available in Pathfinder Campaign Setting:
normal and deals 1d6 points of electricity damage
Technology Guide.
per charge consumed (minimum 1d6) to the user.
Much of the technology found in Numeria isn’t
40–65 Weapon consumes twice as many charges as
pristine. Between languishing in forgotten ruins open to
normal.
the elements, being used by those ignorant of the nature
66–75 Weapon functions normally but flashes brightly,
of this technology, and having no one skilled at building,
blinding the wielder and adjacent creatures for 1
maintaining, or repairing such devices, most technological
round (Reflex DC 15 negates).
items are “timeworn”—damaged and malfunctioning
76–84 Weapon functions normally.
(when not completely nonfunctional). These malfunctions
85–92 Weapon functions better than anticipated,
manifest in two ways: limited charges and glitches.
granting a +2 bonus on attack rolls made with
A piece of timeworn technology may have additional
that weapon for 1 round.
aesthetic and functional differences from a new piece
93–96 Weapon functions much better than anticipated,
of the same equipment. Many of these effects are purely
granting a +2 bonus on attack and damage rolls
cosmetic, such as cracks in the casing of an arc grenade
made with the weapon.
or primitive etchings on a suit of technological armor
97–98 Weapon functions normally, and this use does not
placed there by a barbarian millennia ago. Pieces of
consume any charges.
timeworn technology may also have minor mechanical
99–100 Weapon functions normally, and a power surge
effects beyond glitches (at the GM’s discretion), such
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restores 1d6 charges to the item (up to but not


as a timeworn laser pistol constantly humming and
exceeding its capacity).
imparting a –1 penalty on Stealth checks.
Note that not every technological item is timeworn, but
most technology that PCs encounter outside of the most
If a class, prestige class, or a class feature-dependent remote of Numerian ruins will be. These items function
ability score is altered: You may rebuild your character to normally, can be recharged, and do not suffer glitches.
its current XP, maintaining the same equipment. A timeworn technological item that is still somewhat
functioning is worth half of its normal listed price,
though one drained of its charges is worth 1% of its
normal value, as a curiosity to collectors. Timeworn
technology also has the following properties.

Glitches
Timeworn technology sometimes doesn’t work the way
it was intended to. When an item glitches, its effect is
hampered or enhanced, as determined by a d% roll (see
table above for weapon glitches or the Technology Guide
for a complete list of glitch effects for other technological
equipment). Not all glitches are catastrophic; they
represent unpredictable effects, for good and ill.
When a timeworn technological item is first in
a scenario, there’s a 50% chance that it will glitch.
Additionally, when using an item in a way that would drain
its last charge, there’s a 50% chance it will glitch. If an item
requires a d20 roll (such as a skill check or an attack roll) to
activate or use, it automatically glitches on a natural 1.

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Chapter 6
Giant Gecko
Sanctioned Modules
and Adventure Paths

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Pathfinder Adventure Paths and Pathfinder Modules may Modules are sanctioned in their entirety, and characters
be played as part of the Pathfinder Society Organized Play who play through the entire 32-page adventure earn
campaign for credit. These adventures are produced for a Chronicle sheet. For a complete list of sanctioned
a wider audience than just Pathfinder Society Organized Pathfinder Modules and their Chronicle sheets, please see
Play, and are thus structured differently than scenarios. paizo.com/pathfinderSociety/about/additionalresources.
As such, the specific rules changes needed for receiving Because of the length and scope of Pathfinder
Pathfinder Society Organized Play credit when playing Adventure Paths, only specific portions of these
them are presented here. adventures are sanctioned for Pathfinder Society credit.
Details on running the sanctioned content from each
Key Differences from Scenarios volume of an Adventure Path can be found along with
Pathfinder Modules are generally three times the length the adventure’s Chronicle sheet(s). In general, a single
of a standard Pathfinder Society Scenario and often dungeon complex or adventuring location is sanctioned
take players two or three 4–5 hour sessions to complete. from each Adventure Path volume, though some variation
Pathfinder Adventure Paths consist of six chapters, each from this may arise from time to time. For a list of
roughly four times the length of a standard scenario, and sanctioned content from Pathfinder Adventure Paths and
can take months or years to complete. They do not contain their Chronicle sheets, see paizo.com/pathfinderSociety/
faction missions, nor are they tiered for play by characters about/additionalresources.
over a wide range of levels. Thematically, most Adventure
Paths and modules do not assume the characters are Legal Pathfinder Society Characters
Pathfinders. GMs and players are encouraged to create a For modules and Adventure Path content below 9th level,
reasonable plot hook for their characters’ participation. if you do not have a character in the correct level range,
you may use a Pathfinder Society pregenerated character,
Sanctioned Content available on paizo.com or the 1st- and 7th-level iconic
Because of the differences in format and scope modules characters on pages 275–297 of the Pathfinder RPG NPC
and Adventure Paths present, only portions of them are Codex. You must apply the credit to your character
sanctioned for Pathfinder Society credit. Pathfinder as soon as she reaches the level of the pregenerated

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character played. If you play a non-1st-level pregenerated are encouraged to hasten the return of any characters
character, you may apply credit from the pregenerated waiting to be raised from the dead.
character to one of your 1st-level characters, with Players who do not complete each game session earn 1/3
the gp gained reduced to 1,398 gp (or 699 gp for slow fewer gold pieces, 1 less XP and 1 less Prestige Point for
advancement track characters). If you play a non-1st- each session missed. This also applies to players who join
level pregenerated character, you may apply the credit later sessions; they receive 1/3 fewer gold pieces, 1 fewer
to your character as soon as she reaches the level of the XP and Prestige Point for each session missed. In both
pregenerated character played. Equipment listed on the cases, players earn a minimum of 1/3 gold pieces, 1 XP and
pregenerated character sheet may only be sold to clear 1 Prestige Point. If a character earns more XP than she
conditions, such as death, during the play of the module needs to reach her next level, she may not choose to switch
and any remaining gold does not carry over at the end of advancement tracks at the new level earned.
the module. As always, each player may receive credit for each
Alternatively, if you are participating in a Pathfinder module or Adventure Path volume once as a player
Adventure Path with an ongoing group undertaking the and once as a GM, in either order. Players must accept
entire, six-book campaign, you may receive credit for a Chronicle sheet for their characters the first time
playing the sanctioned portions of the adventure as if you they play any sanctioned content. A player may replay
had played a pregenerated character. In this case, GMs sanctioned content at the GM’s discretion, but the
running the Adventure Path are not bound to the rules player may not receive more than one Chronicle sheet
of the Pathfinder Society Organized Play campaign (such per adventure. The only exceptions are Tier 1–2 modules
as 20 point buy, unavailability of hero points, etc...) when and sanctioned Adventure Path content. A player may
running the campaign or the sanctioned portion of the only play a Tier 1–2 module or sanctioned Adventure
adventure. Pathfinder Society characters and characters Path content for credit once with a 2nd-level character,
from an ongoing Adventure Path campaign may not play but may use additional 1st-level characters to replay the
in the same adventure. same content for credit.

Applying Credit Running Multi-Session Adventures


All players receive a Chronicle sheet unless, at the GM’s Since sanctioned modules and Adventure Paths are multi-
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discretion, they are replaying the module or Adventure session events, Pathfinder Society characters may not be
Path for no credit. If a player uses an existing Pathfinder used in other Pathfinder Society events until they receive
Society character for the adventure, he must apply a Chronicle sheet for the sanctioned content. GMs are
the Chronicle sheet to that character immediately. A advised to work with players who miss the final session of
player who uses a pregenerated character must apply the module or Adventure Path in order for those players to
the Chronicle sheet to a 1st-level character or hold the receive their Chronicle sheets.
Chronicle sheet until his character reaches the level of
the pregenerated character. Free RPG Day Modules
A GM who runs a module may likewise apply the The 16-page, Free RPG Day modules are more in line
Chronicle sheet to one of her Pathfinder Society with a normal Pathfinder Society Scenario. Currently,
characters. The GM must decide which of her characters these include Master of the Fallen Fortress, We Be Goblins!,
will receive the Chronicle sheet at the time when Dawn of the Scarlet Sun, We Be Goblins Too!, & Risen From
the module or sanctioned Adventure Path content is the Sands. To bring the Free RPG Day modules more in
completed and the Chronicle sheets are filled out. line with the rest of Pathfinder Society Organized Play,
Playing a module or sanctioned content from an all current and future sanctioned Free RPG Day modules
Adventure Path from beginning to end earns a character will award 1 XP, 1 PP and the gp amount listed on the
3 XP and 4 Prestige Points if that character is on the Chronicle sheet if using the medium advancement
medium advancement track, or 1-1/2 XP and 2 Prestige track. If using the slow advancement track, they award
Points for characters on the slow advancement track. 1/2 XP, 1/2 PP and half the gp listed on the Chronicle
If a character dies and is brought back to life, the sheet. These apply only on successful completion of the
GM must determine the rewards for that character. adventure. If you have played any of the Free RPG Day
The minimum possible reward is 0 gp, 1 XP and 1 PP modules listed above and been awarded Chronicle sheets
on the medium advancement track or 0 gp 1/2 XP, and for them, the XP, Prestige Points, and gp you received
1/2 Prestige Point on the slow advancement track. If a remain unchanged. All other rules for sanctioned
character participates in more than 2/3 of the module, she module play, found in Chapter 6 of the Guide to Pathfinder
should receive the full rewards. GMs and active players Society Organized Play, should be followed.

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Chapter 7
Pathfinder Society
Organized Play Game Masters

Game Mastering for Pathfinder Society Organized Play is whole benefit as the pool of Game Masters increases. The
not that much different from running a regular campaign, more active Game Masters are at a coordinator’s disposal,
with a few minor caveats. This chapter assumes that you the more tables of Pathfinder Society can be offered and
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have read preceding chapters in this guide, which provide the faster the campaign can grow. In many cases, players
all the information players need to participate in the sitting at a new GM’s table can offer guidance to help build
Pathfinder Society Organized Play campaign. If you have the new GM’s skills and confidence, so don’t be afraid to
not yet read them, do so before continuing. You need to get behind the screen and give a whole table of players a
know what players know; what their expectations are; and great Pathfinder Society experience.
how their characters are created, played, and advanced
before you read any further. Your Duties as Game Master
As a Pathfinder Society Organized Play Game Master
What Is a Game Master? running a session at a convention or an in-store event,
A Game Master (GM) is the person who adjudicates the you have the following duties.
rules and controls all of the elements of the story and world • Introduce yourself.
that the players explore. A GM’s duty is to provide a fair • Encourage your players to introduce themselves (and
and fun game. In Pathfinder Society Organized Play, a GM their characters).
must also help players fill out their paperwork, ensuring • It is recommended that you look over each player’s
each player has an accurate accounting of his character character sheet and previous Chronicle sheets, quickly
(PC), and must report the results of each game to the event checking wealth, equipment, calculations, and so on if
coordinator or on paizo.com/pathfindersociety. time permits.
• Start playing the session.
Who Can Be a Game Master? • Play for no more than 5 hours. (Note: home games and
Anyone with a valid Pathfinder Society Number can run online games do not necessarily have to follow this
a legal game of Pathfinder Society Organized Play. There restriction, and some conventions may run longer slots.)
are no tests to qualify to GM a session, nor are there any • Give each player an accurate Chronicle sheet for that
rating systems by which Pathfinder Society Game Masters scenario (see Filling Out a Chronicle Sheet, later in
are judged or ranked by their players. While some players this chapter).
are hesitant to transition into the role of Game Master, • At conventions, you may also be expected to quickly fill
local Pathfinder Society groups and the campaign as a out scenario or module reporting sheets with additional

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tracking information—these sheets need to be turned character can not legally play in that scenario. For example,
in to your coordinator so she can report the results. a 5th-level PC is legal for play in scenarios of Tiers 1–5, 3–7,
• When acting as both the Game Master and coordinator and 5–9; a 1st-level PC can only legally play in a Tier 1 or
for an event, you are expected to report the results Tier 1–5 scenario. Within each tier, PCs should play in the
of your sessions on paizo.com/pathfindersociety subtier in which they fall whenever possible, but they may
in a timely fashion. Failing to do so has negative be allowed to play up or down, based on the average party
consequences for Pathfinder Society as a whole (see the level at the table, as outlined below. Some scenarios or
sidebar on page 37). special events offer more than two subtiers. In these cases,
If you are running a home game of Pathfinder Society no PC can play at a subtier more than 1 step away from her
Organized Play, then your job is far less restricted by time character level.
constraints and planning, but still requires some extra
effort on your behalf to ensure your campaign is recorded Determining Subtiers
properly. Depending on how you play with your home In order to determine which subtier a mixed-level group
group, you may take your time playing through a scenario of PCs must play in, calculate the group’s average party
and allow PCs to follow up on interesting sideline details level (APL). Divide the total number of character levels by
or personal goals of their characters as you see fit. However, the number of characters in the party. You should always
the PCs never gain additional Prestige Points, experience, round to the nearest whole number. If you are exactly at
or gold beyond the limitations of the scenario’s Chronicle 0.5, let the group decide which subtier they wish to play.
sheet or the basic Pathfinder Society Organized Play rules. Starting with Season 4, scenarios are designed for six
When you are running a convention or in-store event characters and contain instructions on how to adjust the
in an allotted time slot, the game needs to be far more scenario for four-character parties. When the APL of a table
focused on accomplishing the goals of the scenario is between two subtiers (like APL 3 for a Tier 1–5 scenario),
and dealing with the encounters. While we certainly a party of four characters must play the lower tier without
encourage you to allow fun, engaging roleplaying to any adjustments for party size. A party of five to seven
take place, if your players are still playing darts at the characters whose APL is between two subtiers must play
tavern an hour after the game started, you should prod the higher tier with the four-character adjustment.
them into action. Though they may be having fun, they’ll For scenarios written in Seasons 0 to 3, when the APL is
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have considerably less fun later when they’re unable to in between subtiers, a party of six or seven characters must
complete the scenario in the allotted time. play the higher subtier. Parties with four or five characters
must play the lower subtier. In the fringe case where there
Tiers and Subtiers are no players that are high enough to have reached the
Pathfinder Society Scenarios are designed so that players subtier level (such as a party of six 3rd level characters),
of a variety of levels can participate in a given adventure, the group may decide to play down to the lower subtier.
though with some limitations. Starting with Season 3, there
are six different tiers currently offered within Pathfinder Legal Table Size
Society Organized Play. These tiers are as follows. The minimum table size for a Pathfinder Society
• Tier 1 Organized Play session to be considered legal is four
• Tier 1–5 PCs. Table size is capped at six PCs. In cases in which
• Tier 3–7 you simply cannot seat four players, you may run a table
• Tier 5–9 of three players, and play an official level-appropriate
• Tier 7–11 pregenerated character in order to meet the minimum
• Tier 12 table size of four PCs.
In addition, we offer a small number of interlinked Conversely, if seven players show up to an event,
scenarios for 12th-level characters that are not normally rather than turning someone away from the campaign
part of the storyline in a particular season. altogether, consider adding a seventh person to the table.
Most of these tiers have subtiers. The subtiers for each These situations should be extremely rare and should only
tier are as follows. be used as a last resort to sending someone home without
• Tier 1–5: Subtiers 1–2 and 4–5 the chance to play. Seven-person tables often overpower
• Tier 3–7: Subtiers 3–4 and 6–7 otherwise challenging adventures and limit the amount
• Tier 5– 9: Subtiers 5–6 and 8–9 of time each player gets to shine in the given scenario, and
• Tier 7–11: Subtiers 7–8 and 10–11 many players prefer not to play at all rather than play at
Tiers are a level restriction for play. If a PC’s level does such a large table. Check with the players to determine
not fall within the level range of a scenario’s tier, that their preferences before running a seven-person table.

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One alternative to a seven-person table is to split the amount of gold a slow advancement track PC can earn from
group into two tables of three players, and ask one of the pre-season 3 scenarios is half the listed amount (or Out-
players to serve as GM for the second table, with each GM of-Subtier amount, see below) rounded down. Similarly,
running a pregenerated character to fill her table out. a Pathfinder using the slow advancement track may only
Tables should never have eight or more players. earn a maximum of 1 Prestige Point for completing both
mission objectives: 1/2 for completing the primary mission
Adapting Seasons 0–4 objective and 1/2 for completing the secondary mission
Because the Pathfinder Society Organized Play campaign objective. The pre-entered +1 XP on Chronicle sheets from
has evolved over its lifetime, some small adjustments Season 0–2 scenarios should be changed to +1/2 for PCs
need to be made when running scenarios from Seasons using the slow advancement track.
0–4 under the current rules. Below are instructions for Out-of-Subtier gold: The Out-of-Subtier value was
converting Scenarios #0–1 to #4–26. introduced in Season 5; therefore, Chronicle sheets from
Season 0 (Scenarios #1–#28): Season 0 scenarios were Seasons 0–4 do not include these wealth tables for normal
written under the 3.5 rules set of the world’s oldest roleplaying or slow progression. The Out-of-Subtier gold value is the
game, before the release of the Pathfinder Roleplaying Game. average of the high and low subtiers; for slow progression
Scenarios are to be run with minimal changes by GMs, it is half the normal Out-of-Subtier value, rounded down.
limited to adding CMB/CMD scores to NPCs and monsters
and using newly combined skills such as Stealth and Table Variation
Perception instead of Move Silently and Spot. If a creature While the goal of the Pathfinder Society Organized Play
in the scenario also appears in the Pathfinder RPG Bestiary, campaign is to provide an even, balanced experience to all
Pathfinder RPG Bestiary 2, or Pathfinder RPG Bestiary 3 and players, doing so would require all PCs to be exactly the
maintains the same CR between both rules sets, you may use same and all GMs to be restricted to a stiflingly oppressive
the Pathfinder RPG stats in place of the 3.5 stats. This is the script. We understand that sometimes a Game Master
only substitution allowed in these scenarios. has to make rules adjudications on the fly, deal with
Prestige awards and faction missions: Faction missions unexpected player choices, or even cope with extremely
no longer count towards the success conditions of a scenario, unlucky (or lucky) dice on both sides of the screen.
but they may be used to add extra flavor to the game session. As a Pathfinder Society GM, you have the right and
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Instead, earning Prestige is tied to fulfilling the primary and responsibility to make whatever judgements, within the
secondary success conditions of each mission. The primary rules, that you feel are necessary at your table to ensure
and secondary success conditions grant 1 Prestige Point everyone has a fair and fun experience. This does not
each, for a maximum total of 2 Prestige Points. The primary mean you can contradict rules or restrictions outlined in
success condition for a Season 0–2 scenario is the overall this document, a published Pathfinder Roleplaying Game
scenario’s goal; Season 3–4 scenarios instead use the Success source, errata document, or official FAQ on paizo.com.
Condition included after the scenario’s Conclusion section. What it does mean is that only you can judge what is right
A free, supplementary document available for download at for your table during cases not covered in these sources.
paizo.com/pathfinderSociety/pfsproducts/pfsFreeProducts Scenarios are meant to be run as written, with no addition
details the secondary success condition for each scenario. or subtraction to number of monsters (unless indicated
Seasons 0–2: For the first three seasons of the campaign, in the scenario), or changes to armor, feats, items, skills,
only five factions were available for characters to ally spells, stats, traits, or weapons. However, if the actions
with. As such, members of the newer factions introduced of the PCs before or during an encounter invalidate the
in Season 3 playing older scenarios may utilize faction provided tactics or starting locations, the GM should
missions from another faction, as follows. consider whether changing these would provide a more
• Grand Lodge faction PCs should treat Osirion faction enjoyable play experience.
missions as their own for all Season 0, 1, and 2 scenarios. Additionally, the GM may consider utilizing terrain and
• Sczarni faction PCs should treat Taldor faction missions environmental conditions when those effects have been
as their own for all Season 0, 1, and 2 scenarios. written into the flavor of a scenario but the mechanics that
• Silver Crusade faction PCs should treat Andoran faction are normally associated with them by the Core Rulebook
missions as their own for all Season 0, 1, and 2 scenarios. have not been added to the encounters. GMs are always
Seasons 3–4: Two factions that are now retired—the Lantern encouraged to reward role-playing and flavor when
Lodge and Shadow Lodge—were available for characters to adjudicating the reactions of NPCs or the outcome of in-
ally with during Seasons 3–4; ignore these factions’ missions. game encounters. GMs may use other Pathfinder RPG
Slow advancement track rewards: The slow advancement sources to add flavor to the scenario, but may not change
track option was introduced in Season 3. The maximum the mechanics of encounters. Specifically, the mechanics

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of an encounter are the creatures presented, the number of Alignment Infractions


opponents in the encounter, and the information written Players are responsible for their characters’ actions. Killing
into the stat blocks for those opponents. If an encounter an innocent, wanton destruction, and other acts that can be
is a trap, haunt, or skill check that needs to be achieved to construed as evil by the GM may be considered alignment
bypass a situation then the listed DCs and results are not infractions. “That’s just what my character would do” is not
to be altered, as they are the mechanics of that encounter. a defense for behaving like a jerk.
Additionally, if an encounter already includes mechanical Alignment infractions are a touchy subject. Ultimately,
effects of terrain, weather, or hazards, please be aware that the GM is the final authority at the table, but she must warn
these things are also considered mechanics that may not any player whose character is deviating from his chosen
be altered. alignment. This warning must be clear, and the GM must
If a particular issue comes up repeatedly or causes a make sure that the player understands the warning and the
significant problem in one of your games, please raise actions that initiated the warning. The PC should be given
any questions or concerns on the Pathfinder Society the opportunity to correct the behavior, justify it, or face the
Messageboards at paizo.com/pathfindersociety, and consequences. We believe a deity would forgive a one-time
the campaign management staff or the Pathfinder bad choice as long as the action wasn’t too egregious (such
Roleplaying Game development team will work to provide as burning down an orphanage full of children, killing a
you with an answer to avoid confusion in the future. Even peasant for no good reason but sport, etc.). Hence, the GM
with unlimited time to address such concerns, however, can issue a warning to the player through a “feeling” he
there will always be slight table variation and Game receives from his deity, a vision he is given, his conscience
Master fiat. The following sections talking to him, or some other similar roleplaying event.
provide advice on addressing If infractions continue in the course of the scenario
some common table variations or sanctioned module or adventure path, an alignment
you should consider before change may be in order. If the GM deems these
running a Pathfinder Society continued actions warrant an alignment change, she
game. should note it on the character’s Chronicle sheet at
the end of the session in the Conditions Gained box.
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Sometimes during the course of a through an atonement spell. If the condition is


scenario, your players might surprise removed, the GM should also note it on the
you with a creative solution to an encounter (or the Chronicle sheet.
entire scenario) that you didn’t see coming and that isn’t Characters who become wantonly evil, whose
expressly covered in the scenario. If, for example, your actions are deliberate and without motive or
players manage to roleplay their way through a combat and provocation, are retired from the campaign.
successfully accomplish the goal of that encounter without This measure is a last resort; there is more than
killing the antagonist, give the PCs the same reward they one way to play a given alignment.
would have gained had they defeated their opponent in If a character has become wantonly evil as defined
combat. If that scene specifically calls for the PCs to receive above, the GM should escalate the report to the
gold piece rewards based on the gear collected from the convention coordinator, or the local Venture-Captain
defeated combatants, instead allow the PCs to find a or Venture-Lieutenant. If they agree with the GM, then
chest of gold (or something similar) that gives them the the character is deemed wantonly evil and considered
same rewards. Additionally, if the PCs roleplayed past removed from the campaign. Again, these measures
an NPC who carries a specific potion or scroll that should be taken as a very last resort.
the PCs might be granted access to on the scenario’s In the event of a wantonly evil character, record the
Chronicle sheet, don’t cross that item off the sheet— character as “Dead,” and the person who enters the tracking
instead, allow the PCs to find the item elsewhere sheet should check that box as well. If the convention
as a reward for creatively resolving the encounter coordinator, Venture-Captain, or Venture-Lieutenant
without resorting to combat. Pathfinder Society decides the character fits the criteria for being wantonly
Organized Play never wants to give the impression evil, she will then email the campaign coordinator to
that the only way to solve a problem is to kill it— advise him of the situation, including the player’s name,
rewarding the creative use of skills and roleplaying Pathfinder Society Number, character name, and email
not only make Society games more fun for the players, address. She will advise the player of these actions and
but it also gives the GM a level of flexibility in ensuring offer the player the campaign coordinator’s email
players receive the rewards they are due. address so the player may present his case.

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The Campaign Coordinator will present all facts to Chronicles and Record-Keeping
the Venture-Captains and Venture-Lieutenants at large Regardless of whether you participate in Pathfinder Society
with all names (both player and character) removed. If the Organized Play at home or at a convention, your most
majority of Venture-Captains and Venture-Lieutenants important responsibility as a GM—other than providing
feel that the act was wantonly evil and the character is your players a fair and fun gaming experience—is to keep a
irrevocably evil, then character will remain removed from careful record of events on every scenario’s Chronicle sheet.
the campaign. If the majority feel the character should be Chronicle sheets record everything that a Pathfinder
able to atone for his actions, the campaign coordinator Society character does over the course of her career
will contact the player and advise him of such. The email and serves as the official record of each character in the
may be printed and taken to the next game session so the campaign so a character can be played under a number
GM may adjudicate the atonement and document it on the of GMs at events all over the world. Chronicles also help
Chronicle sheet of the that game. prevent the rare unscrupulous player from cheating.
As you run your players through a Pathfinder Society
Dealing with Death Organized Play scenario, there are three important
Given the dangers characters face once they become things you must keep track of Prestige Points, treasure,
Pathfinders, character death is a very real possibility (and and conditions. Tracking Prestige Points is fairly simple;
a necessary one to maintain a sense of risk and danger it requires you to read over the success conditions and
in the game). Consider, however, that for players new to faction missions entries in the back of the scenario before
Pathfinder Society Organized Play, or to the Pathfinder play, hand out the faction mission letters after reading out
RPG in general, a violent death in a first experience can the Getting Started text at the beginning of the scenario,
turn them off to the campaign and the game altogether. and then record whether or not the PCs accomplish these
While we don’t advocate fudging die rolls, consider the missions during the scenario. It’s important to note that
experience of the player when deciding whether to use scenarios from different seasons offer slightly different
especially lethal tactics or if a character is in extreme methods of gaining Prestige Points during play, as covered
danger of death, especially when the player is new to the in Adapting Seasons 0–4 section above.
game. Most players whose first experience in a campaign When you are looking over the character record sheets
results in a character death don’t return to the campaign. and Chronicle sheets of your players at the start of an event
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Similarly, if the entire party is killed and can’t be slot, if you notice anything that seems amiss, you may ask
brought back to life, then the slot is over for everyone in the player to justify the math. If you believe a player to be
the party. This means those players may have a substantial cheating, please call over a coordinator to make a ruling.
span of time before their next event at a convention with If you are both the coordinator and the GM, it’s your call
no game to play. Obviously, we hope that such total party how to proceed, though we recommend that you proceed
kills never happen (and strive to balance the scenarios to calmly, nicely, and with an open mind. The player may have
make it unlikely)—but, sometimes, the dice just aren’t simply made a mistake, or you might have made a mistake
with you and everyone passes into the Great Beyond. Keep in your understanding of her Chronicle sheet and character
in mind that a group of friends is likely to find something record sheet. Remember that the game is supposed to
entirely different to do if given several hours of dead time be fun, so waste as little time as possible on drama and
at a convention, rather than wait around for another slot of spend as much time as possible providing an exciting,
a campaign that just wiped them all out in one fell swoop. action-packed scenario for your players. If you believe the
But what if your players accidentally or intentionally player to be cheating, ask her to leave your table and then
kill an important NPC who was supposed to give them a send an email to the Pathfinder Society campaign staff
crucial piece of information that’s needed for the scenario ([email protected]), detailing as much as you
to progress? This is a tough problem for the GM and can remember about the sheet—most importantly, get the
requires improvisation. Don’t decide the scenario is over Pathfinder Society Number of the player in question.
just because the old man with the letter was caught in a
magical crossfire and roasted alive, destroying both him Filling Out a Chronicle Sheet
and the important letter. Reveal that the letter survived by Following is a 10-step walkthrough of how to fill out
some freakish miracle (it was in a fire-proof pouch in his a Chronicle sheet at the end of a scenario. Refer to the
pocket) or maybe that the old man had a lackey who was sample Chronicle sheet to the right for the locations of
watching from a nearby alley and knows everything the old specific elements. Always fill out Chronicle sheets in pen,
man did, or another similar explanation. Improvisation and write clearly and legibly at all times.
will keep your scenario moving forward and help you work Step 1: Hand each of the players a blank Chronicle sheet
around unforeseen obstacles. and ask them to fill out the sections marked A–G, J, K, and

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Pathfinder Society Scenario maximum of 2 Prestige Points: 1 PP for each mission


Scenario Chronicle #
completed. A character on the slow advancement track
A can earn a maximum of 1 Prestige Point: 1/2 PP for each
mission completed. Enter the number of Prestige Points
B C D
SUBTIER Slow Normal

Player Name
A.K.A.
Character Name
– E 00-00 00,000 00,000 earned in the shaded Prestige Gained field and initial
Pathfinder Society #
Faction
This Chronicle Sheet grants access
to the following:
SUBTIER Slow Normal the adjacent box (L).
00-00 00,000 00,000
Step 5: Determine the Max Gold for the scenario based

MAX GOLD
SUBTIER F
Slow Normal
on the PC’s advancement rate and the subtier played. Circle
00-00 00,000 00,000
the applicable value (F). If the PC’s level is not within the
SUBTIER Slow Normal
subtier played (such as a 1st-, 2nd-, or 3rd-level character
U 00-00 00,000 00,000

in Subtier 4–5), circle the Out-of-Subtier gold value or


G
Starting XP calculate the Out-of-Subtier value for Seasons 0–4 by taking

EXPERIENCE
the average of both subtiers and rounding down. Write this
GM’s

H
Initial
+
XP Gained (GM ONLY)

All Subtiers =
value beside area F and circle it. This value represents the
Subtier 00-00
I
Final XP Total total gold piece value a character may receive for defeating
J K all enemies and finding all treasure in a scenario. If the
Initial Prestige Initial Fame
GM’s
player is playing a non-1st-level pregenerated character, he
L
Initial
+
Prestige Gained (GM ONLY)
may choose instead to apply this Chronicle sheet to a 1st-
FAME


M
Prestige Spent
level character by reducing this value to 500 gp (or 250 gp for
the slow advancement track). If the PCs failed to earn any
N
Current
Prestige
OFinal
Fame of the rewards listed for an encounter, deduct the amount
P listed for the applicable subtier from the value circled in
Starting GP
Notes GM’s
area F. If the resulting value is negative, use 0 instead. Place
Q
Initial
+
GP Gained (GM ONLY)
GM’s
the result of this calculation in the shaded GP Gained field
Initial

+
R and initial the adjacent box (Q).
GOLD

V Day Job (GM ONLY)

Step 6: Allow any PC who qualifies to make a Day Job


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S
Gold Spent
check, and enter the result of this roll (determined by
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For GM Only
=
T
Total
Table 5–1 on page 21) in the Day Job field and initial the
adjacent box (R).
EVENT W
EVENT CODE DATE Game Master’s Signature
GM Pathfinder Society # Step 7: Cross out any treasure items the party didn’t find
in the scenario and mark any special boons the players
did or did not earn (U); additionally, if you’re running the
P (Character Chronicle #, Advancement Track, Player Name, lower subtier, always cross out all of the items listed for the
Starting XP, Initial Fame, Initial Prestige, Starting GP, etc.). higher subtier. Return the Chronicle sheet to the player.
When they’re done entering this information from their past Step 8: Have the player note all items purchased or sold,
Chronicle sheets, have them return the documents to you. including spellcasting services, in the notes section (V). If
Step 2. Note the advancement track selected by each player the character gained an ongoing condition like a curse or
(F). Ensure this selection matches the player’s existing track disease during the scenario, the player should note that
if he is between levels. If his Starting XP (G) is a multiple here as well. See Dealing with Afflictions on page 37 for
of three and the selected track differs from the one on his more information on noting conditions gained and cleared
previous Chronicle sheets, confirm that he wants to change during a scenario or after its conclusion. Additionally,
his advancement track. this is where the player must list any Prestige Awards his
Step 3: Award the character XP based on his advancement character gains by spending Prestige Points. Sometimes a
track. A PC may receive XP only if he survives the scenario player must have you witness a roll to verify he successfully
or is raised from the dead by the scenario’s conclusion and scribed a scroll into his spellbook or trained an animal
completed at least three encounters over the course of the companion to do a new trick. Write your initials next to
adventure. A character using the standard advancement any such entries in this sections to show that you witnessed
track earns 1 XP; a character on the slow advancement track the roll and that the PC was successful in the attempt. Any
earns 1/2 XP. Mark this value in the shaded XP Gained field equipment purchased or sold, that is more than 25 GP,
and initial the adjacent box (H). should be tracked on the character’s current Inventory
Step 4: Determine how many Prestige Points the Tracking Sheet, denoting the Character Chronicle # (A)
character earned over the course of the scenario. A next to the item purchased, sold, or expended during the
character on the standard advancement track can earn a course of the scenario or after its conclusion.

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Step 9: Have the player finish the calculations on the right-


hand side of the Chronicle sheet (sections I, M–O and S–T). THE IMPORTANCE OF REPORTING
Step 10: Review the completed Chronicle sheet and check YOUR RESULTS
the player’s math. Ensure that the character has access to any As a GM (and sometimes as the coordinator of a convention),
items bought and that the correct costs were paid. Verifying one of your most important duties is to report the results
this information now helps prevent errors from going of your scenarios online at paizo.com/pathfindersociety.
unnoticed on future Chronicle sheets. Once you’re satisfied Reporting has a cascading effect. Pathfinder Society
with the information on the Chronicle sheet, fill in the gray campaign management needs accurate records to correctly
box at the bottom of the sheet and sign (W). For “Event,” gauge how many people are playing Pathfinder Society
write in the name of the event you are playing at—if this is a each month in order to track growth and properly budget
home game or in-store game, just write “home game” or the resources to meet the campaign’s needs. The more people
name of the store. If it’s a convention, write the name of the who play, the more money and time are dedicated to the
show and the year. For “Event Code,” write in the event code Pathfinder Society program. Failing to report can also have
associated with your event on paizo.com/pathfindersociety. direct consequences for a player who loses his Chronicle
This is only necessary if you registered your event. sheets—if you have accurately reported things like sessions
played and Prestige Points gained, we can do a fairly decent
Dealing with Afflictions job of reconstructing a character sheet that was lost in a fire
At the end of a scenario, a PC may have been afflicted with or left behind at a convention. Physical records always count
any number of possible conditions, such as blindness, as the truest accounting of a character—but the information
curses, deafness, diseases, and poison. Verify that the player you report from your sessions is invaluable!
recorded any conditions in the Items Sold/Conditions
Gained box on his Chronicle sheet and initial next to
what he wrote (see below). It’s specifically important that over the players’ completed Chronicle sheets, make note of
conditions be written legibly so the player and subsequent each character’s Pathfinder Society Number, character name,
GMs can understand them. If the PC purchased the casting faction, and Prestige Points earned during the scenario.
of a spell to clear the condition, you need to make sure the As soon as possible after the session ends, go to paizo.
player recorded that information in the Items Bought/ com/pathfindersociety, and click “Report My Event.” Follow
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Conditions Cleared box at the bottom of the Chronicle the instructions carefully, and enter the information from
sheet. If another PC cleared the condition by casting a spell, this tracking sheet into the form on the website. You’ll note
this information should be listed in the Items Bought/ that we collect far less information online than each player’s
Conditions Cleared box, but with a 0 gp value and the Chronicle sheets contains—this is intentional.
casting character’s full Pathfinder Society Number (XXXX- Beginning in Season 5, most scenarios have reporting
XX) written in next to the spell’s name. If a character notes at the end of the adventure. These instruct a GM to
resolved a condition gained during a previous scenario check one or more boxes (A, B, C, D) based on the PCs’ choices
during this one, check that the condition is listed as cleared and accomplishments, which help to shape the direction of
under Items Bought/Conditions Cleared on the Chronicle the campaign. Be sure to check these boxes as instructed.
sheet for this scenario, and verify that the cost for resolving Event coordinators at retail stores and conventions are
it or the PC who cleared it has been recorded. generally responsible for printing out scenario tracking
Note: Any affliction that would result in an unplayable sheets, distributing them to GMs for each session they
character must be resolved at the table once the game ends run, and reporting the results of each session. As the
as explained in Chapter 5 of this document. session finishes, simply fill out the items that need to be
tracked online on the convention tracking sheet and turn
Reporting Scenario Results it in to the coordinator. The coordinator will then input
Once you have completed a scenario and filled out all that information online either during the convention
everyone’s Chronicle sheets, someone needs to report the or shortly thereafter. In retail games and at smaller
results of the scenario. For home games, GMs are always conventions, the coordinator is also often a GM.
responsible for reporting their results. For convention Regardless of the location of play, do not forget to
games and retail store games, the coordinator (who might report the results—reporting is very important to the
also be a GM) is responsible for reporting the results. success of Pathfinder Society Organized Play!
Whether running a game at home or at a convention, you
should have a scenario tracking sheet for each session you Game Master Rewards
run. These can be found in the back of most scenarios or In Pathfinder Society Organized Play, we reward GMs for
online at paizo.com/pathfindersociety. As you’re checking volunteering their time to run events. Starting with Version

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2.2 of this document (and not retroactive to any previous GM Stars


scenarios that were run), any GM who runs a scenario In order to both encourage more reporting from GMs
gets full credit for that scenario applied to one of her own and event coordinators and to offer a “bragging rights”
characters. “Full credit” means the GM gets the following: type of reward for GMs, Pathfinder Society Organized
1 XP for the scenario, 100% of the Max Gold for the subtier Play offers a GM ranking system. This system uses stars
most appropriate to the GM’s PC, and 2 PP (or, for a slow to denote the activity and experience of a given GM. The
advancement track character, 1/2 XP, 1 PP, and 50% of the stars are visible on your Pathfinder Society ID card, which
Max Gold for the subtier most appropriate to the GM’s PC). you can download from paizo.com/pathfindersociety and
The GM may select any special boons bestowed by a print off each time you gain another star.
Chronicle sheet, such as free magical treasure, regional You can earn up to four stars for running (and
boons, or future bonus die rolls. The GM does not get a Day reporting) a certain number of games, as follows.
Job check. If the GM previously received partial credit on a • 10 sessions reported as GM = 1 star
Chronicle sheet for a scenario she ran (using the old reward • 30 sessions reported as GM = 2 stars
system), she must keep the partial credit and cannot run the • 60 sessions reported as GM = 3 stars
scenario again for full credit on a second Chronicle sheet. • 100 sessions reported as GM = 4 stars
Additionally, there is limited replay allowed depending You are eligible to obtain a fifth star based on a number
on the number of GM stars earned (see page 20). of criteria. To obtain a fifth star, you must accomplish
The subtier for which a GM’s character receives credit the following achievements.
depends on the character’s level. If a GM with a 1st-level First, a potential 5-Star GM must have run a total
rogue runs a Tier 1–5 scenario using Subtier 1–2, she of 150 Pathf inder Society game sessions, including at
takes a Subtier 1–2 Chronicle sheet for her 1st-level rogue. least 50 different adventures and 10 or more Specials or
If she instead runs a Tier 1–5 scenario using Subtier 4–5, Exclusive events over your entire history as a GM.
she still takes a Subtier 1–2 Chronicle sheet, as her PC Second, once you qualify to be a 5-Star GM, you must
clearly falls within the lower subtier. work with your Venture-Captain to arrange to run a
If the GM with a low-level character runs any higher Pathfinder Society session in the presence of a Paizo staff
tier scenarios that don’t include a subtier for her 1st-level member, a Venture-Captain, or a Venture-Lieutenant.
rogue, she takes the lowest subtier Chronicle sheet from This designated Paizo representative will evaluate your
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that scenario and holds it for her PC. Then, once her PC rules knowledge, improvisational skills, preparation, and
achieves the appropriate level for that Chronicle sheet, it is ability to provide a fair and fun experience for Pathfinder
immediately applied. For example, if a GM with a 1st-level Society players.
rogue runs a Tier 5–9 scenario, she would take a Subtier Finally, at the recommendation of the Paizo
5–6 Chronicle sheet (the lowest subtier for that tier) for representative, you may be granted a 5th star, which
running the scenario and set it aside. Once her rogue will be noted on your paizo.com user profile, on your
reaches 5th level, she can immediately apply the Chronicle Pathfinder Society membership card, and on your posts
sheet to her character. This means that GMs’ characters to the Pathfinder Society messageboard at paizo.com.
can potentially level up in bursts. Paizo announces and recognizes all 5-Star GMs by name
Should a GM receive a Chronicle sheet that indicates her at both Paizo Con and Gen Con annually.
character is between subtiers (for example, if she runs a Tier There may be special five-star GM events and possibly
1–5 scenario but gives a 3rd-level character the Chronicle even future five-star GM rewards (in addition to the
sheet), she must always receive the Out-of-Subtier gold existing four-star GM rewards).
value. This rule is meant to balance the fact that the GM’s
character doesn’t have to expend any resources or risk death Ordering Scenarios
while gaining a Chronicle sheet for running a scenario. All available Pathfinder Society Organized Play scenarios
A GM may apply credit for running a scenario, module, can be found at paizo.com/pathfindersociety. Anyone can
or Adventure Path in any of the same ways a player can, and purchase a scenario PDF—all you need is a free paizo.
must follow the same rules as a player when applying credit com account (which you need anyway in order to be a
to a character. When you choose to take a Chronicle sheet for member of Pathfinder Society Organized Play). Once
GM credit, you must decide which of your characters receives you’ve purchased a scenario, you do not need to purchase
the Chronicle sheet when you fill out the tracking sheet for it again in order to run it again. Scenarios are generally
that table. You must apply Chronicle sheets in the order they available for $3.99 and are released the last week of
are received. The only exception is when you hold a higher- each month. At least two new scenarios are released
tier Chronicle for a lower-tier character. In either case, you each month, with extra events and specials released
do not need to build the character until you actually play it. throughout the year.

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Chapter 8
Pathfinder Society
Regional Coordinators

With thousands of players spread across numerous limited Chronicle sheets for qualifying conventions, and
continents, the Pathfinder Society Organized Play to assist in the recruitment of local Game Masters.
campaign couldn’t be a success without the assistance Feel free to contact your local Venture-Captain or
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of dedicated volunteer regional coordinators—called Venture-Lieutenant at the email provided next to their
Venture-Captains and Venture-Lieutenants, after the name if you have questions about private or public game
regional leadership of the Pathfinder Society within days, regional events and other play opportunities, if you
the in-game world. Venture-Captains oversee large, want to know how you can help out with expanding or
regional areas that contain a large number of players. growing Pathfinder Society Organized Play in your area,
Venture-Lieutenants assist the Venture-Captains in or to suggest a game store or convention at which you’d like
their coordination efforts. Whether they’re centered in to see Pathfinder Society Organized Play events offered.
the same city or a smaller suburb near the population Following is a list of all Venture-Officers at the time
center, Venture-Lieutenants serve as the right-hand of this guide’s release (this document will be updated
person in assisting Venture-Captains. Both of the periodically as more coordinators are named).
volunteer campaign leadership positions play a vital role If you don’t see a Venture-Officer listed for your
in assisting local players with both home and store game region and feel you would make a good addition to the
days. Additionally, they work with local and regional Pathfinder Society Organized Play volunteer team, please
convention coordinators to help schedule Pathfinder contact the Pathfinder Society campaign staff at mike.
Society Organized Play games, to offer product prize [email protected] to find out what’s involved and to apply
support and special Pathfinder Society Organized Play for a position.

PATHFINDER SOCIETY REGIONAL COORDINATORS


Region Name Email
Alabama—Birmingham Mike Seales (VC) [email protected]
Alabama—Mobile Richard Harris (VC) [email protected]
Alabama—Montgomery Walker Schlundt (VL) [email protected]
Alabama—Tuscaloosa Terry Victory (VL) [email protected]
Alaska—Fairbanks Brendan Green (VC) [email protected]
Arizona—Phoenix Tom Martin (VC) [email protected]

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Arizona—Phoenix Jeff Way (VL) Jeff [email protected]


Arizona—Tucson James MacKenzie (VL) [email protected]
Arizona—Yuma Richard Chamberlain (VL) [email protected]
Arkansas—Jonesboro Bryan Robinett (VL) [email protected]
California—Fresno Will Johnson (VL) [email protected]
California—Los Angeles Robyn Nixon (VC) [email protected]
California— Los Angeles (Inland Empire) Brian Darnell (VL) [email protected]
California— Los Angeles (Long Beach) Jonenee Merriex (VL) [email protected]
California— Los Angeles (Mission Viejo) Ron Feldman (VL) [email protected]
California— Los Angeles (Orange County) Mark Dorrough (VL) [email protected]
California— Los Angeles (Santa Clarita) Nicholas Milasich (VL) [email protected]
California— Los Angeles (Venice Beach) Preston Poulter (VL) [email protected]
California—Sacramento Brent Holtsberry (VC) [email protected]
California—Sacramento Richard Flynn (VL) [email protected]
California—San Diego Eric Brittain (VC) [email protected]
California—San Diego Joanna Gore (VL) [email protected]
California—San Diego Sean Ennis (VL) [email protected]
California—San Rafael Joshua Archer (VL) [email protected]
California—Silicon Valley John Francis (VL) [email protected]
California—Silicon Valley Wendy-Ann Francis (VL) [email protected]
Colorado—Colorado Springs Everett Morrow (VL) [email protected]
Colorado—Denver Jacque Woods (VC) [email protected]
Colorado—Denver Martin Blake (VL) [email protected]
Colorado—Denver Russell Brown (VL) [email protected]
Colorado—Ft. Collins Bryan Critchfield (VL) [email protected]
Connecticut—Manchester Earl Gendron (VL) [email protected]
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Florida—Clearwater Kristie Schweyer (VC) [email protected]


Florida—Coral Gables Monica Taramona (VL) [email protected]
Florida—Ft. Myers Jason Binder (VC) [email protected]
Florida—Ft. Myers Skyler Slafsky (VL) [email protected]
Florida—Gainesville Jack Ellis (VC) [email protected]
Florida—Hialeah Rene Alfonso (VL) [email protected]
Florida—Jacksonville James Apostolou (VC) [email protected]
Florida—Jacksonville Mike Eckrich (VL) [email protected]
Florida—Jacksonville Patrick Wishart (VL) [email protected]
Florida—Jacksonville Thomas Graham (VL) [email protected]
Florida—Melbourne Samantha Dumont (VL) [email protected]
Florida—Miami Rafael Taramona(VC) [email protected]
Florida—New Port Richey Dylan Williams (VL) [email protected]
Florida—Ocala Joshua Robertson (VL) [email protected]
Florida—Orlando Shane Murphy (VC) [email protected]
Florida—Orlando Nick Adams (VL) [email protected]
Florida—Pensacola Kenny Pearson (VC) [email protected]
Florida—Sarasota Joseph Yerger (VL) [email protected]
Florida—St. Petersburg Andrew Berger (VL) [email protected]
Florida—Tampa Dominick Trascritti (VL) [email protected]
Georgia—Athens David Shaw (VC) [email protected]
Georgia—Athens Steve Arnold (VL) [email protected]
Georgia—Atlanta Dan Cornett (VC) [email protected]
Georgia—Atlanta Andrew Roberts (VL) [email protected]
Georgia—Atlanta Carlos Robledo (VL) [email protected]
Georgia—Atlanta Peter Chen (VL) [email protected]

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Georgia—Buford Bart Bailey (VL) [email protected]


Georgia—Savannah Amanda Plageman (VC) [email protected]
Idaho—Boise Sarah Bull (VL) [email protected]
Idaho—Twin Falls Mark Nattress (VC) [email protected]
Illinois—Carbondale Seth Gipson (VL) [email protected]
Illinois—Chicago Richard Gilbert (VC) [email protected]
Illinois—Chicago Brad Ruby (VL) [email protected]
Illinois—Chicago Garrett Gottschalk (VL) [email protected]
Illinois—Chicago Robert Wadowski (VL) [email protected]
Illinois—Decatur Bob Jonquet (VC) [email protected]
Illinois—Peoria Shaun Burton (VL) [email protected]
Illinois—Richmond Chris Rathunde (VL) [email protected]
Illinois—Rockford Peter Kies (VL) [email protected]
Indiana—Beechgrove Jim Crase (VL) [email protected]
Indiana—Evansville Jeremy Chapman (VL) [email protected]
Indiana—Fishers Mark Stratton (VL) [email protected]
Indiana—Ft. Wayne Leslie VanderHart (VC) [email protected]
Indiana—Ft. Wayne Emery VanderHart (VL) [email protected]
Indiana—Indianapolis Chris Bonnet (VC) [email protected]
Indiana—Indianapolis Marc Rothenberg (VL) [email protected]
Indiana—Lafayette Michael Costello (VL) [email protected]
Indiana—Northwest Indiana Brian D. Mooney (VL) [email protected]
Indiana—Westfield Michael Cleland (VL) [email protected]
Iowa—Des Moines Derek Boobyer (VC) [email protected]
Iowa—Iowa City LeDon Sweeney (VC) [email protected]
Kansas—Kansas City Scott DeCoursey (VC) [email protected]
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Kentucky—Louisville Chad Newman (VC) [email protected]


Louisiana—Baton Rouge Brett Carlos (VL) [email protected]
Louisiana—Houma Morgan Allison (VL) [email protected]
Louisiana—New Orleans Mike Dalrymple (VC) [email protected]
Louisiana—New Orleans Anthony DiDomenico (VL) [email protected]
Louisiana—New Orleans James Hazel (VL) [email protected]
Louisiana—New Orleans Walter Helgason (VL) [email protected]
Maryland—Baltimore Matthew Hudson (VC) [email protected]
Maryland—Baltimore Amanda Holdridge (VL) [email protected]
Maryland—Baltimore Glindon Ashbrook Jr (VL) [email protected]
Maryland—Columbia Zane Nietiedt (VL) [email protected]
Maryland—Frederick Kurt Schaecher (VL) [email protected]
Massachusetts—Boston David Montgomery (VC) [email protected]
Massachusetts—Boston R. Diaz (VL) [email protected]
Massachusetts—North Shore Lucas Servideo (VL) [email protected]
Michigan—Central Michigan Eric Clingenpeel (VL) [email protected]
Michigan—Detroit William Jones (VC) [email protected]
Michigan—Detroit Doug Miles (VL) [email protected]
Michigan—Detroit Jeffrey Stop (VL) [email protected]
Michigan—Greenville Stephanie Lafayette (VL) [email protected]
Michigan—Iron Mountain Brandt Prickett (VL) [email protected]
Michigan—Lansing Robert Crawley (VL) [email protected]
Michigan—Mt. Pleasant Burt Schoder (VL) [email protected]
Michigan—South Haven Jim Tinklenberg (VL) [email protected]
Michigan—Upper Peninsula Phillip Aten (VC) [email protected]
Minnesota—Minneapolis Jon Dehning (VL) [email protected]

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Minnesota—St. Paul Andrew Christian (VL) [email protected]


Mississippi—Biloxi Mike Brown (VL) [email protected]
Mississippi—Ocean Springs John Grigsby (VC) [email protected]
Missouri—Cape Girardeau Michael VonHasseln (VC) [email protected]
Missouri—Cape Girardeau Tim Watkins (VL) [email protected]
Missouri—Columbia Jason Roeder (VC) [email protected]
Missouri—Columbia Barry Stoddard (VL) [email protected]
Missouri—Columbia Chris Hays (VL) [email protected]
Missouri—Springfield Samuel Scott Hutton (VL) [email protected]
Missouri—St. Louis Brett Sweeney (VC) [email protected]
Nebraska—Omaha Todd Morgan (VC) [email protected]
Nebraska—Omaha Nate Sheridan (VL) [email protected]
Nebraska—Omaha Rachel Hill (VL) [email protected]
Nevada—Cold Springs James Wheeler (VL) [email protected]
Nevada—Henderson Adam Mickelson (VL) [email protected]
Nevada—North Las Vegas Ethan Cline (VL) [email protected]
Nevada—Reno Rorary Prisock (VC) [email protected]
Nevada—Reno David Gormley (VL) [email protected]
Nevada—Sparks Jason Liswood (VL) [email protected]
New Jersey June Soler (VC) [email protected]
New Jersey—Saddlebrook Richard Lighthiser (VL) [email protected]
New Jersey—West Berlin Brian Lefebvre (VL) [email protected]
New Mexico—Albuquerque Jonah Nelson (VL) [email protected]
New York—Albany Tim Carleton (VC) [email protected]
New York—Albany Terence Barton (VL) [email protected]
New York—Flushing Billy Darios (VL) [email protected]
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New York—New York City Art Lobdell (VC) [email protected]


New York—New York City David Santana (VL) [email protected]
New York—Syracuse Christopher Donnangelo (VL) [email protected]
North Carolina—Asheville James Becker (VC) [email protected]
North Carolina—Asheville Dain Nielsen (VL) [email protected]
North Carolina—Charlotte Andrew Riebe (VC) [email protected]
North Carolina—Charlotte Aaron Bryant (VL) [email protected]
North Carolina—Charlotte Nathan Littlefield (VL) [email protected]
North Carolina—Fayetteville Charlie Bell (VL) [email protected]
North Carolina—Kannapolis Keith Palmer (VL) [email protected]
North Carolina—Raleigh Steve Miller (VC) [email protected]
North Carolina—Raleigh Joe Jungers (VL) [email protected]
North Carolina—Raleigh Michael Eshleman (VL) [email protected]
North Carolina—Wilmington Jeff Kosky (VL) [email protected]
North Dakota—Fargo Zachary Klopfleisch (VL) [email protected]
North Dakota—Fargo Monica Belsaas (VL) [email protected]
Ohio Michael McNerney (VC) [email protected]
Ohio—Akron Kevin McClain (VL) [email protected]
Ohio—Cincinnati Andy McDonald (VL) [email protected]
Ohio—Cleveland Ryan Kappler (VL) [email protected]
Ohio—Columbus Jim Harris (VL) [email protected]
Ohio—Columbus Justin Ross (VL) [email protected]
Ohio—Dayton Geoffrey Griffith (VL) [email protected]
Ohio—Upper Miami Valley Timothy Withem (VL) [email protected]
Oklahoma—Oklahoma City Michael Kirk (VC) [email protected]
Oklahoma—Oklahoma City Logan Cooper (VL) [email protected]

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Oklahoma—Stillwater Nathan Lindy (VL) [email protected]


Oklahoma—Tulsa Robert Duncan III (VC) [email protected]
Oregon—Corvalis Justice Gibson (VL) [email protected]
Oregon—Eugene Brett Cochran (VC) [email protected]
Oregon—Eugene James Wygle (VL) [email protected]
Oregon—Portland Chris Hesla (VL) [email protected]
Oregon—Portland Todd Tepper (VL) [email protected]
Pennsylvania—Allentown & Bethlehem Jason Schimmel (VL) [email protected]
Pennsylvania—Harrisburg Bobby Harring (VL) [email protected]
Pennsylvania—Lemyone Joseph Peters (VL) [email protected]
Pennsylvania—Philadelphia Jeffrey Fox (VC) [email protected]
Pennsylvania—Philadelphia James McTeague (VL) [email protected]
Pennsylvania—Pittsburgh Andrew Hoskins (VC) [email protected]
Pennsylvania—Stroudsburg Tom Carpenter (VL) [email protected]
Rhode Island—Providence Adam Freed (VL) [email protected]
South Carolina—Greenville Brent Gass (VL) [email protected]
South Carolina—Irmo Matt Polkowsky (VL) [email protected]
South Carolina—Lexington Del Collins (VC) [email protected]
South Carolina—Rock Hill Bill Hargett (VL) [email protected]
South Carolina—Spartanburgl Michael Lone (VL) [email protected]
South Dakota—Rapid City David Higaki (VL) [email protected]
Tennessee—Chattanooga Justin Peters (VC) [email protected]
Tennessee—Chattanooga Steven Simmons (VL) [email protected]
Tennessee—Knoxville Nick Greene (VC) [email protected]
Tennessee—Knoxville Felix Adam (VL) [email protected]
Tennessee—Memphis Micah Gates (VC) [email protected]
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Tennessee—Nashville Michael Donley (VL) [email protected]


Texas—Austin David Woodfin (VC) [email protected]
Texas—Austin Kenneth Fisher (VL) [email protected]
Texas—Austin Kristina Wang (VL) [email protected]
Texas—Corpus Christi Braeden Caldwell (VC) [email protected]
Texas—Dallas & Ft. Worth Jon Cary (VC) [email protected]
Texas—Dallas Marcus Mayes (VL) [email protected]
Texas—Ft. Worth Stephen Ross (VL) [email protected]
Texas—Houston Kelly Youngblood (VC) [email protected]
Texas—Humble/Kingwood Matt Savage (VL) [email protected]
Texas—Longview David Perkins (VL) [email protected]
Texas—Lubbock Colton Freeh (VL) [email protected]
Texas—Pasadena Marc Vanderbrink (VL) [email protected]
Texas—Texarkana Delite Leake (VC) [email protected]
Texas—Victoria Justin Campbell (VL) [email protected]
Utah—Salt Lake City Dustin Allen (VC) [email protected]
Utah—Salt Lake City Dan Hackley (VL) [email protected]
Vermont—Burlington John Trombley (VL) [email protected]
Virginia—Blacksburg Richard Burgess (VL) [email protected]
Virginia—Norfolk Joseph Mathos (VC) [email protected]
Virginia—Norfolk Jason Avery (VL) [email protected]
Virginia—Richmond Michael Meunier (VC) [email protected]
Virginia—Richmond Jason Hanlon (VL) [email protected]
Virginia—Richmond Zach Williams (VL) [email protected]
Virginia—Roanoke Adam Swinder (VC) [email protected]
Washington—Bellingham Doug Benson (VL) [email protected]

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Washington—Eastern Washington Walter Sheppard (VC) [email protected]


Washington—Everett Stacey Buxton (VL) [email protected]
Washington—Pullman Steven Huffstutler (VL) [email protected]
Washington—Seattle Kyle Elliott (VC) [email protected]
Washington—Seattle Tony Lindman (VC) [email protected]
Washington—Seattle Dorothy Lindman (VL) [email protected]
Washington—Seattle Louis Manko Levite (VL) [email protected]
Washington—Spokane Preston Hudson (VL) [email protected]
Washington D.C. Dan Simons (VC) [email protected]
Washington D.C. Keith Klee (VL) [email protected]
Washington D.C. Trevor Burroughs (VL) [email protected]
West Virginia Matthew Smith (VC) [email protected]
West Virginia—Charleston David McBrayer (VL) [email protected]
West Virginia—Huntington Matthew Chambers (VL) [email protected]
Wisconsin—Green Bay Andrew Pagel (VL) [email protected]
Wisconsin—Janesville Royce Thigpen (VL) [email protected]
Wisconsin—Lacrosse Mark Mastej (VL) [email protected]
Wisconsin—Madison Matthew Starch (VC) [email protected]
Wisconsin—Menomonee Falls Brian Fruzen (VL) [email protected]
Wisconsin—Milwaukee Mike Clarke (VC) [email protected]
Wisconsin—Racine Steve Mulhern (VL) [email protected]

International
Australia—Adelaide Callum Prior (VC) [email protected]
Australia—Adelaide Denzil Lim-Hussain (VL) [email protected]

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Australia—Brisbane Andrew Nevin (VL) [email protected]


Australia­— Canberra Ben Jordan (VL) [email protected]
Australia­— Canberra Steve Coling (VL) [email protected]
Australia­— Melbourne Stephen White (VC) [email protected]
Australia­— Melbourne Jena Wills (VL) [email protected]
Australia­— Perth Chris Chisholm (VC) [email protected]
Australia­—Sydney Alistair Rigg (VC) [email protected]
Australia­—Sydney Brendan Missio (VL) [email protected]
Australia­—Sydney Luke Parry (VL) [email protected]
Australia­—Wollongong Sibel Yilmaz (VL) [email protected]
Brazil—Salvador Hebert Ricardo Magno (VC) [email protected]
Canada—Atlantic Regions Jonathan Bilodeau (VC) [email protected]
Canada—Brandon James Hood (VL) [email protected]
Canada—British Columbia Dan Wilson (VL) [email protected]
Canada—British Columbia Steven Kimberley (VL) [email protected]
Canada— Eastern Ontario & National Capital Region Glen Shackleton (VC) [email protected]
Canada—Edmonton Brent Jans (VC) [email protected]
Canada—Edmonton Ross Tait (VL) [email protected]
Canada—Manitoba Dave Baker (VC) [email protected]
Canada—Manitoba Leesa Coombes (VC) [email protected]
Canada—Montreal Ryan Costello (VL) [email protected]
Canada—New Brunswick Deborah Tudar(VL) [email protected]
Canada—Ontario Tonya Woldridge (VC) [email protected]
Canada—Prince George Anthony van Poppelen (VC) [email protected]
Canada—Quebec Michel Lepage (VC) [email protected]
Canada—Quebec Martin Laflamme (VL) [email protected]

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Canada—Saskatchewan Daniel Schwab (VC) [email protected]


Canada—Southern Alberta Ross Jacobs (VC) [email protected]
Canada—Toronto and Central Ontario Jeff Mahood (VL) [email protected]
Canada—Toronto & Southwest Ontario Michael Iantorno (VL) [email protected]
Canada—Vancouver Ashton Green (VC) [email protected]
Canada—Vancouver Michael Beck (VL) [email protected]
Canada—Victoria & Vancouver Island Brenna Anderson-Dowd (VL) [email protected]
Canada—Victoria & Vancouver Island Mike Dowd (VL) [email protected]
Canada—Winnipeg Marc Daoust (VL) [email protected]
Canada—Winnipeg Myron Pauls (VL) [email protected]
China—Beijing Dan Sandoval (VC) [email protected]
China—Chengdu Matt Muller (VC) [email protected]
China—Chengdu Colin Thompson (VL) [email protected]
Croatia & Slovenia Zrinka Znidarcic (VC) [email protected]
Croatia—Osijek Josip Farkas (VL) [email protected]
Croatia—Varaždin Ivan Skvorc (VL) [email protected]
Croatia—Zagreb Adam Mataja (VL) [email protected]
Croatia—Zagreb Marko Babeli (VL) [email protected]
Denmark—Copenhagen Morten Dreier (VL) [email protected]
Denmark—Isle of Bornholm Mike Ravn Bolin (VL) [email protected]
Denmark—Ringstead/Zealand Erik Ingersen (VL) [email protected]
Denmark—Silkeborg Ellen Østergaard (VL) [email protected]
England—Brighton Chris Brockley-Blatt (VL) [email protected]
England—Cambridge Dave Harrison (VC) [email protected]
England—London Rob Silk (VC) [email protected]
England—Sheffield Pete Pollard (VL) [email protected]
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Finland—Oulu Markus Hyytinen (VL) [email protected]


Finland—Tampere Jukka Särkijärvi (VC) [email protected]
France—Lyon Simon Boyer (VL) [email protected]
France—Paris Karim Majeri (VC) [email protected]
France—Paris Florent Fournol (VL) [email protected]
Germany—Cologne Markus Lambertz (VC) [email protected]
Germany—Darmstadt Jan Cora (VL) [email protected]
Germany—Düsseldorf Marcus Gföller (VC) [email protected]
Germany—Düsseldorf Markus Richert (VL) [email protected]
Germany—Frankfurt Nils Janson (VL) [email protected]
Germany—Freiburg Benjamin Falk (VL) [email protected]
Germany—Hamburg Andreas Foster (VL) [email protected]
Germany—Karlsruhe Jan Pralle (VL) [email protected]
Germany—Mainz Tom Popp (VL) [email protected]
Germany—Rhein-Main Sebastian Schirrmeister (VC) [email protected]
Germany—Südwest Wolf Alexander Vituschek (VC) [email protected]
Germany—Südwest Kyle O’Hara (VL) [email protected]
Global—Online Play Jesse Davis (VC) [email protected]
Global—Online Play Arthur Perkins (VL) [email protected]
Global—Online Play Brandon Cecil (VL) [email protected]
Great Britain—Scotland Tom Mannering (VC) [email protected]
Iceland—Reykjavík Leó Páll Hrafnsson (VC) [email protected]
Iceland—Reykjavík Þórarinn Sigurðsson (VL) [email protected]
Ireland—Belfast William Boyle (VC) [email protected]
Ireland—Cork Edmund John Murphy (VL) [email protected]
Ireland—Dublin Nina Hanzlikova(VL) [email protected]

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Ireland—Newtownabbey Andrew Wilson (VL) [email protected]


Israel Yehuda Halfon (VC) [email protected]
Israel—Naharia Yotam Avni (VL) [email protected]
Mexico—Tijuana Miguel Rosales (VC) [email protected]
Mexico—Tijuana Antonio Argueta (VL) [email protected]
Mexico—Tijuana Jose Carlos Springa (VL) [email protected]
Netherlands—Amsterdam Vincent Colon-Roine (VL) [email protected]
Netherlands—Leiden Auke Teeninga (VC) [email protected]
Netherlands—Ultrecht Mark Langereis (VL) [email protected]
Netherlands—Ultrecht Simon Kort (VL) [email protected]
New Zealand—Auckland Chris Sharpe (VC) [email protected]
New Zealand—Auckland Isaac White (VL) [email protected]
New Zealand—Dunedin Paul Trani (VL) [email protected]
New Zealand—Hamilton Matt Dobson (VL) [email protected]
Portugal—Aveiro David Foley (VL) [email protected]
Portugal—Gaia City Miguel Gonçalves (VL) [email protected]
Portugal—Lisbon Bruno Sequeira (VL) [email protected]
Portugal—Porto Raul Silva (VC) [email protected]
Portugal—Porto Bruno Tamames (VL) [email protected]
Russia—Moscow Max Nikolaev (VC) [email protected]
Singapore Richard Loh (VC) [email protected]
Singapore Adriaan van Wijk (VL) [email protected]
Singapore Simone Seow (VL) [email protected]
South Africa—Cape Town Jerall Toi (VC) [email protected]
South Africa—Cape Town Herc du Preez (VL) [email protected]
South Africa—Cape Town Jean Marais (VL) [email protected]
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South Africa—Johannesburg Lenus-Nel Bronkhorst (VC) [email protected]


Spain—Barcelona Paco Sanchez (VC) [email protected]
Spain—Barcelona Gustavo Cruz (VL) [email protected]
Spain—Barcelona Marc Garcia (VL) [email protected]
Spain—Madrid Miguel Madrid del Ama (VL) [email protected]
Spain—Valencia Alejandro Barrantes(VL) [email protected]
Sweden—Enkoping Andreas Persson (VC) [email protected]
Switzerland—Geneva Benoit Gros (VC) [email protected]
Switzerland—Geneva Gaël Aubort (VL) [email protected]
Switzerland—Lausanne Christopher Clark (VL) [email protected]
Switzerland—Montreux Igor Koutzevitch (VL) [email protected]
Turkey—Ankara Ahmet Bilal Arpa (VL) [email protected]
Turkey—Istanbul Can Sungur (VC) [email protected]
Turkey—Istanbul Caner Unsal (VC) [email protected]
Turkey—Istanbul Ege Kirlioglu (VL) [email protected]
Turkey—Istanbul Fatih Tepgeç (VL) [email protected]
Turkey—Istanbul Oguz Veli Yavas (VL) [email protected]
Turkey—Istanbul Mustafa Yilmaz (VL) [email protected]
Turkey—Istanbul Oguz Veli Yavas(VL) [email protected]
Turkey—Kayseri Mustafa Ozkan (VL) [email protected]
United Arab Emirates Mike Labny (VC) [email protected]
United Arab Emirates—Abu Dhabi Tarek Alatrach (VL) [email protected]
United Arab Emirates—Dubai Andy Staples (VL) [email protected]

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GUIDE TO PATHFINDER SOCIETY ORGANIZED PLAY

OPEN GAME LICENSE Version 1.0a


The following text is the property of Wizards of the creation and/or You have sufficient rights to grant the rights
Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc conveyed by this License.
(“Wizards”). All Rights Reserved. 6. Notice of License Copyright: You must update the
1. Definitions: (a) “Contributors” means the copyright COPYRIGHT NOTICE portion of this License to include the
and/or trademark owners who have contributed Open Game exact text of the COPYRIGHT NOTICE of any Open Game
Content; (b) “Derivative Material” means copyrighted material Content You are copying, modifying or distributing, and
including derivative works and translations (including into You must add the title, the copyright date, and the copyright
other computer languages), potation, modification, correction, holder’s name to the COPYRIGHT NOTICE of any original
addition, extension, upgrade, improvement, compilation, Open Game Content you Distribute.
abridgment or other form in which an existing work may be 7. Use of Product Identity: You agree not to Use any Product
recast, transformed or adapted; (c) “Distribute” means to Identity, including as an indication as to compatibility, except as
reproduce, license, rent, lease, sell, broadcast, publicly display, expressly licensed in another, independent Agreement with the
transmit or otherwise distribute; (d) “Open Game Content” owner of each element of that Product Identity. You agree not
means the game mechanic and includes the methods, to indicate compatibility or co-adaptability with any Trademark
procedures, processes and routines to the extent such content or Registered Trademark in conjunction with a work containing
does not embody the Product Identity and is an enhancement Open Game Content except as expressly licensed in another,
over the prior art and any additional content clearly identified independent Agreement with the owner of such Trademark
as Open Game Content by the Contributor, and means any or Registered Trademark. The use of any Product Identity in
work covered by this License, including translations and Open Game Content does not constitute a challenge to the
derivative works under copyright law, but specifically excludes ownership of that Product Identity. The owner of any Product
Product Identity. (e) “Product Identity” means product and Identity used in Open Game Content shall retain all rights, title
product line names, logos and identifying marks including and interest in and to that Product Identity.
trade dress; artifacts, creatures, characters, stories, storylines, 8. Identification: If you distribute Open Game Content
plots, thematic elements, dialogue, incidents, language, You must clearly indicate which portions of the work that
artwork, symbols, designs, depictions, likenesses, formats, you are distributing are Open Game Content.
poses, concepts, themes and graphic, photographic and 9. Updating the License: Wizards or its designated Agents
other visual or audio representations; names and descriptions may publish updated versions of this License. You may use
of characters, spells, enchantments, personalities, teams, any authorized version of this License to copy, modify and
personas, likenesses and special abilities; places, locations, distribute any Open Game Content originally distributed
4133155

environments, creatures, equipment, magical or supernatural under any version of this License. 874236

abilities or effects, logos, symbols, or graphic designs; and any 10. Copy of this License: You MUST include a copy of this
other trademark or registered trademark clearly identified as License with every copy of the Open Game Content You
Product identity by the owner of the Product Identity, and which distribute.
specifically excludes the Open Game Content; (f ) “Trademark” 11. Use of Contributor Credits: You may not market or
means the logos, names, mark, sign, motto, designs that are advertise the Open Game Content using the name of any
used by a Contributor to identify itself or its products or the Contributor unless You have written permission from the
associated products contributed to the Open Game License by Contributor to do so.
the Contributor (g) “Use”, “Used” or “Using” means to use, 12. Inability to Comply: If it is impossible for You to
Distribute, copy, edit, format, modify, translate and otherwise comply with any of the terms of this License with respect
create Derivative Material of Open Game Content. (h) “You” or to some or all of the Open Game Content due to statute,
“Your” means the licensee in terms of this agreement. judicial order, or governmental regulation then You may not
2. The License: This License applies to any Open Game Use any Open Game Material so affected.
Content that contains a notice indicating that the Open Game 13. Termination: This License will terminate automatically
Content may only be Used under and in terms of this License. if You fail to comply with all terms herein and fail to cure
You must affix such a notice to any Open Game Content that such breach within 30 days of becoming aware of the breach.
you Use. No terms may be added to or subtracted from this All sublicenses shall survive the termination of this License.
License except as described by the License itself. No other 14. Reformation: If any provision of this License is held to
terms or conditions may be applied to any Open Game be unenforceable, such provision shall be reformed only to
Content distributed using this License. the extent necessary to make it enforceable.
3. Offer and Acceptance: By Using the Open Game 15. COPYRIGHT NOTICE
Content You indicate Your acceptance of the terms of this Open Game License v 1.0a © 2000, Wizards of the
License. Coast, Inc.
4. Grant and Consideration: In consideration for agreeing System Reference Document © 2000, Wizards of the
to use this License, the Contributors grant You a perpetual, Coast, Inc; Authors: Jonathan Tweet, Monte Cook, and Skip
worldwide, royalty-free, non-exclusive license with the exact Williams, based on material by E. Gary Gygax and Dave
terms of this License to Use, the Open Game Content. Arneson.
5. Representation of Authority to Contribute: If You are Guide to Pathfinder Society Organized Play, Version 5.0 ©
contributing original material as Open Game Content, 2013, Paizo Publishing, LLC; Authors: Mike Brock, Erik Mona,
You represent that Your Contributions are Your original and Mark Moreland.

47
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GUIDE TO PATHFINDER SOCIETY ORGANIZED PLAY

Index
ability scores 7 always available items 23 potions 23
Absalom 4, 9, 11 expendable items 22 PRD 4
adapting Seasons 0–4 32 purchasing equipment 22–24 pregenerated characters 6, 28–29
additional resources 5 experience 20–21 prestige 22, 24–26
advancement 20–21 factions 8–9, 13–18 generic prestige awards 26
Adventure Paths 28–29 choosing your faction 13 Prestige Points 25
applying credit 29 faction equivalents (Seasons 0–2) 32 prestige classes 22
multi-session adventures 29 goals (Season 6) 18 Qadira 9, 16
replaying Adventure Paths 29 Fame 24 races 7
sanctioned Adventure Path content 28–29 double weapons 25 ranger 9
afflictions 36 Fame and item purchases 25 record keeping 34
after the scenario 20–22 FAQ 5, 19 regional coordinators 38–43
alchemist 7, 9 feats 8 religion 10
alignment 9, 33–34 fighter 9 replaying Adventure Paths 29
always available items 23 finding a game 6 replaying modules 29
Andoran 8, 13–14 free reroll 26–27 replaying scenarios 20
antipaladin 7 Game Master 30–37 reporting scenario results 36
arcanist 9 Game Master rewards 37 rogue 9
archetype 8 glitches 18 rules clarifications 5
atonement 23, 26 GM Stars 37 samurai 9
barbarian 9 Grand Lodge 8, 15 scrolls 22–23, 26
bard 9 Grand Lodge of Absalom 12 Sczarni 9, 16–17
beyond level 11 25–26 Golarion 11 Season 0 32
bloodrager 9 gunslinger 9 Seasons 1 and 2 32
brawler 9 hit points 9 shaman 9
buying equipment 22–24 hunter 9 Silver Crusade 9, 17
cavalier 7, 9 Inner Sea 11 skald 8, 9
changing your faction 18 inquisitor 9 skill points 8
character 7–10 investigator 9 skills 8
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afflictions 36 item upgrades 23 slayer 9 874237

age 7 item usage frequency 23 sorcerer 9


appearance 10 item value 23 special materials 23
conditions 22–23, 25, 36 languages 8 special rules 19–27
creation 7–10 legal table size 31–32 spell expiration 24
death 22–23, 34 loot 21–22 spellcasting costs 23
history 10 magus 9 spellcasting services 24
miniature 10 modules 28–29 Starstone 11
rebuilding characters 27 applying credit 29 starting wealth 10
religion 10 Free RPG Day modules 29 subtiers 31
retraining 10 multi-session adventures 29 summoner 9
chat-based games 6 replaying modules 29 swashbuckler 9
Cheliax 8, 14 sanctioned modules 28–29 table size 31–32
Chronicle sheet 35–36 monk 9 table variation 32–33
classes 7–8, 9 ninja 9 Taldor 9, 17–18
cleric 8–9 one character at a time 20 Tian characters 8
Core Assumption 5 online play 6 tiers 31
creative solutions 33 oracle 8–9 traits 9
Day Job 21, 35 ordering scenarios 37 upgrading items 23
death 22, 34 Osirion 9, 15–16 using found items 23
Decemvirate 12 paladin 9 venture-captain (in-game) 12
determining subtiers 31 Pathfinder Roleplaying Game 4 Venture-Captains 38–43
digital tabletop games 6 Pathfinder RPG Core Rulebook 4, 5 Venture-Lieutenants 38–43
disease 22–23, 26, 36 Pathfinder Society 5, 11–12 wands 23
do not bully 19 Pathfinder Society Number 5–6 warpriest 9
do not cheat 19–20 Pathfinder Society Organized Play 4, 11 webcam-enhanced games 6
don’t be a jerk 5, 33 Pathfinder Tales novels 26 witch 8, 9
double weapons (costs) 25 play-by-post games 6 wizard 8, 9
druid 8–9 player-versus-player 19
errata 27 playtests 27
equipment 10 poison 36

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Character Name Alignment Character Number

Character Class/Level Deity Faction

Character Record Sheet Race Size Gender Age Height Weight Hair Eyes
ability ability Temp Temp
temp modifiers
ability name score modifier Adjustment modifier
HP Total DR
SPEED
STR
strength
hit points land ft.
base speed
sq. ft.
with armor
sq.
wounds/current hp
DEX
dexterity ft. ft. ft. ft.
fly maneuverability swim climb burrow
CON
constitution
SKILLS
INT
intelligence
nonlethal damage
Total Ability Misc.
Skill Names Bonus Mod. Ranks Mod.
WIS
wisdom
Acrobatics =Dex + +
CHA
charisma
INITIATIVE
modifier
= + Appraise =Int + +
TOTAL dex
modifier
misc
modifier Bluff =Cha + +
AC Climb =Str + +
armor class = 10 + + + + + + +
=Int + +
armor shield dex size natural deflection misc Craft
TOTAL bonus bonus modifier modifier armor modifier modifier
Craft =Int + +
TOUCH
armor class
FLAT-FOOTED
armor class
modifiers
Craft =Int + +
SAVING THROWS TOTAL base ability magic misc temporary modifiers
Diplomacy =Cha + +
save modifier modifier modifier modifier
Disable Device* =Dex + +
FORTITUDE = + + + +
Disguise =Cha + +
(Constitution)
REFLEX = + + + + Escape Artist =Dex + +
(dexterity)
Fly =Dex + +
WILL = + + + + Handle Animal* =Cha + +
(wisdom)

SPELL
Heal =Wis + +
BASE ATTACK BONUS RESISTANCE Intimidate =Cha + +
modifiers Knowledge (arcana)* =Int + +
CMB = + +
Knowledge (dungeoneering)* =Int + +
TOTAL base attack strength size
bonus modifier modifier
Knowledge (engineering)* =Int + +
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CMD = + + + + 10 Knowledge (geography)* =Int + +


TOTAL base attack strength
bonus modifier
dexterity
modifier
size
modifier Knowledge (history)* =Int + +
WEAPON Knowledge (local)* =Int + +
ATTACK BONUS CRITICAL
Knowledge (nature)* =Int + +
Knowledge (nobility)* =Int + +
TYPE RANGE AMMUNITION DAMAGE Knowledge (planes)* =Int + +
Knowledge (religion)* =Int + +
Linguistics* =Int + +
WEAPON ATTACK BONUS CRITICAL Perception =Wis + +
Perform =Cha + +
TYPE RANGE AMMUNITION DAMAGE
Perform =Cha + +
Profession* =Wis + +
Profession* =Wis + +
WEAPON Ride =Dex + +
ATTACK BONUS CRITICAL
Sense Motive =Wis + +
Sleight of Hand* =Dex + +
TYPE RANGE AMMUNITION DAMAGE Spellcraft* =Int + +
Stealth =Dex + +
Survival =Wis + +
WEAPON ATTACK BONUS CRITICAL Swim =Str + +
Use Magic Device* =Cha + +
Class Skill * Trained Only
TYPE RANGE AMMUNITION DAMAGE
Conditional Modifiers:

WEAPON ATTACK BONUS CRITICAL


Languages:
TYPE RANGE AMMUNITION DAMAGE

© 2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.

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AC ITEMS BONUS TYPE CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES SPELLS
SPELLS SPELL LEVEL SPELLS BONUS
KNOWN SAVE DC PER DAY SPELLS

0 —

1st

2nd

3rd

TOTALS 4th

5th
GEAR FEATS
ITEM WT. 6th

7th

8th

9th

Conditional Modifiers

DOMAINS/SPECIALTY SCHOOL

1st
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SPECIAL ABILITIES 874239

2nd

3rd

4th

TOTAL WEIGHT 5th

Light Lift Over


Load Head
Medium Lift off 6th
Load Ground
Heavy Drag or
Load Push
7th
MONEY
CP

SP EXPERIENCE POINTS FAME 8th

GP

PP 9th
Total Fame Current Prestige

© 2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.

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Inventory Tracking Sheet Tracking Sheet #

AKA –

Player Name Character Name Pathfinder Society # Faction

Character Chronicle # Character Chronicle #


Item Cost Bought Sold Expended Item Cost Bought Sold Expended

Wands/Ammunition/ Character Chronicle #


Alchemical Items/Other Cost Bought Sold

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