Dwarf Killers PDF
Dwarf Killers PDF
Dwarf Killers PDF
Name
Herald of Khorne (1 , 200 pts)
Herald of Khorne
Type
WS BS S
1
MC
5
7
7
5 4
3
6
3
8 4+ 5+
200
General; Daemon of Khorne; Daemonic; Fear; Immune to Psychology; Daemonic Attacks;
Daemonic Aura; Daemonic Instability; Magic Resistance (1); Scaly Skin (6+)
Juggernaut of Khorne
1
7
5
5
2
3
7
[50]
Brass Behemoth: A Juggernaut adds +2 to it's rider's armour save, rather than normal +1.;
Daemon of Khorne; Daemonic; Fear; Immune to Psychology; Daemonic Attacks; Daemonic
Aura; Daemonic Instability; Stomp; Swiftstride
Hellblade 1 Magical Weapon. Killing Blow.
[0]
Greater Gift 1
[50]
Name
Type
WS BS S
1
MC
5
5
5
4 4
3
4
2
7 4+ 5+
[75]
1 One use: May re-roll first failed Leadership test.
[5]
3
7
5
5
2
3
7
[0]
Brass Behemoth: A Juggernaut adds +2 to it's rider's armour save, rather than normal +1.;
Daemon of Khorne; Daemonic; Fear; Immune to Psychology; Daemonic Attacks; Daemonic
Aura; Daemonic Instability; Magic Resistance (1); Stomp; Swiftstride
Hellblade 1 Magical Weapon. Killing Blow.
[0]
Name
Type
WS BS S
Name
Type
WS BS S
Plagueridden
Plaguesword
Standard of Discipline
Name
1
In
4
3
3
4 4
1
2
2
7
1 Poisoned Attacks
1 Unit gains +1 Leadership but cannot use General's Inspiring Presence.
Type
WS BS S
5+
[23]
[0]
[15]
240
1
MC
4
3
3
4 5
3
2
2
7 6+ 5+
[80]
Death's Heads; Plague Proboscis
Rot Fly 3
1
3
3
5
2
3
7
[0]
Daemon of Nurgle; Daemonic; Fear; Immune to Psychology; Daemonic Attacks; Daemonic
Aura; Daemonic Instability; Stomp; Swiftstride
Plaguesword 1 Poisoned Attacks
[0]
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.
Name
Type
WS BS S
Name
Type
WS BS S
1499
Option Footnotes
Death's Heads
General
Musician
Plague Proboscis
Skull Cannon
Standard Bearer
Daemon Engine
Daemon of Khorne
Daemon of Nurgle
Daemon of Tzeentch
Daemonic Attacks
Daemonic Aura
Daemonic Instability
Fear
Fly
Gorefeast
Hover
Immune to Psychology
Impact Hits
Implacable Advance
Lamprey's Bite
Magic Resistance (1)
Scaly Skin (6+)
Skirmishers
Slashing Attack
Stomp
Swiftstride
Options
R12", Strength 4, Multiple Wounds (D3), Poisoned Attacks
Inspiring Presence : If not fleeing, friendly units within 12" may use this model's Leadership.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
Rot Fly has Poisoned Attacks.
R48", Strength 10, Flaming Attacks, Multiple Wounds (D6)
+1 to Combat Resolution, Standard can be captured if unit Flees.
Special Rules
Any spells or special rules that affect a chariot's beasts have no effect.
Hatred (Daemons of Slaanesh); On a turn in which this model makes a successful charge, it has +1S for
rest of turn
Hatred (Daemons of Tzeentch); Enemy models targeting this model in close combat suffer a -1 penalty To
Hit
Hatred (Daemons of Nurgle); Re-roll ward save results of 1; Wizards can also re-roll channelling results of
1
All attacks are magical
5+ Ward Save. May change as a result of the Reign of Chaos Table (WA: DoC pg. 27)
When unit loses combat; 1) Calculate combat result and roll 2D6; 2) Double 1: Reality Blinks - All Wounds
suffered by the unit (and any joined character) are restored, and any models removed as casualties this turn
are returned. Wounds still count for combat results. Double 6: Banished! - Remove unit from play; 3) Apply
the difference in combat result as penalty to Ld. For each point the roll exceeded the modified Ld, unit
suffers a Wound with no saves of any kind allowed. Wounds are first allocated to unit, then divided amongst
any characters. Does not benefit from Insane Courage, but can use BSB re-roll, General's Inspiring Presence,
and/or Stubborn/Steadfast.
Enemy units in base contact must take a Leadership test before blows are struck in Close Combat. If failed,
their Weapon Skill is reduced to 1 for that round of Combat.
Model can make a flying movement of 10" and a march flying movement of 20".
If Impact Hits cause unsaved Wounds, roll D6 for each Wound caused. On a 4+, chariot regains lost Wound.
Model can make a flying movement of 10" instead of normal movement.
Automatically passes Fear, Terror or Panic tests. Cannot Flee! if charged.
Impact Hits are resolved at the very beginning of combat, only if this model charged and is in base contact
with the enemy.
This model can move (not march) and still shoot any one of its weapons.
Attacks against Large Targets have Multiple Wounds (D3).
Improves this unit's Ward Save by 1 against spells.
Improves this model's Armour Save.
Models with this rule are deployed in a loose formation, may free reform and shoot after having marched.
Can never claim rank bonuses, be steadfast or disorder an enemy, but unit gains Stubborn when fighting in
forests.
If moves over one or more unengaged enemy unit in Remaining Moves phase, choose one. It suffers D3
Strength 4 attacks per Screamer. Hit on 4+ and treated as shooting.
Deals 1 automatic hit at creature's Strength with the Always Strikes Last special rule. Applies only against
Infantry, War Beasts or Swarms in base contact.
When charging / fleeing / pursuing, units made entirely of models with Swiftstride roll 3D6 and discard the
lowest instead of 2D6 for distance.
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.