U8 U10 Practice Plans
U8 U10 Practice Plans
U8 U10 Practice Plans
Practice Plan
WASA thanks the Gurnee Park District, Gurnee, IL for this information.
These plans were obtained from the Gurnee Park District website upon the
recommendation of a former resident. The document title has been changed
from the original to reflect WASA age group designations.
Table of Contents
Stretching Exercises…………………………………………………………….…4
Goalkeeper Training………………………………………………………………5-6
Practice #1 – Dribbling……………………………………………………………8-9
2
COMMON PRACTICE PROBLEMS
#1 Having an odd number of players at practice
If you have an assistant or a spare parent, have them work with a goalkeeper
When doing pair activities, make a triangle instead
In small group activities, add a shadow defender with no tackling allowed
Scrimmage 5v4 and have team with less players loaded with stronger players
Scrimmage 5v4 and have team with more players attacking small goal
Scrimmage 5v4 and have team with less players with goalie, other team without
Use assistant, parent, brother/sister to even teams out
Play yourself
*TIP: Change games so that the players are competing against the coaches.
Kids love this challenge!
3
STRETCHING EXERCISES
1. Arms/Neck
Roll arms around in a 'windmill type' action. First rotate right arm forward 10
times, then switch to left arm. This can be done using both arms at the same
time. Then, change to rotating arms backwards using the same sequence.
Move head up and down holding each position for 8-10 seconds. Move head
from side to side holding each position for 8-10 seconds.
2. Quadriceps
These muscles are the big muscles that cover the front of your thigh. Use a
goal post, a wall, or a teammate to balance. Stand straight. Bend one leg and
hold your ankle or the top of your foot. Pull your bent leg until your heel is
close to your bottom. Hold for 10 seconds. Switch legs. (Diagram 1)
3. Hamstrings
These are the muscles at the back of your thigh. In a sitting position with your
left leg straight, place the sole of your right foot against the inside of your left
thigh. Bend your trunk toward your extended leg, keeping your knee straight
and foot in a relaxed position. Hold for 10 seconds. Switch legs. (Diagram 2)
5. Calves
In a sitting position with legs straight, place right heel on top of left toes. Pull
right toes towards body with hands. Hold for 10 seconds. Switch legs.
4
GOALKEEPER TRAINING
Ready Position:
9 Shoulders squared to ball with feet shoulder-width apart
9 Hands at waist level with palms forward and fingers pointing upward
9 Head steady and eyes focused on the ball
5
GOALKEEPING GAMES
O X
X
GK O
O X
XXX
X
O
OOOO
*Any shooting game or game that goes to goal can be used for goalie training as
well.
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BASIC PRACTICE PLAN
• Warm-up/Stretch…5-10 minutes
o This section will get the players moving (with or without the ball)
to warm up their muscles prior to stretching. This warm-up may
be as simple as tag or a review game from prior practices.
o Be sure to stretch every practice…the earlier in life the players get
in the habit of stretching, the better! One idea is to have a different
player lead stretching each practice. See attached sheet on major
stretches to be done.
• Skill of the Day Instruction…10-15 minutes
o This section will be where you teach the players different skills
and concepts of the game. It will also include a short drill to
practice that particular skill. Take this time to give one-on-one
instruction and to correct any mistakes.
• Practice Activities/Games…15-20 minutes
o This section will involve games that will further develop the skill
of the day.
• Water Break/Recap/Game Prep…5 minutes
o Use this time to give the players a rest, recap the practice and
organize for the scrimmage.
• Small/Full-Sided Scrimmages…15-20 minutes
o This is often the most fun part of practice, for players and coaches!
Small-sided scrimmages (teams of 2-4 each) are great because
each player gets plenty of touches on the ball and less aggressive
players are more involved. Large scrimmages present good
opportunities to teach field positions and formations, team defense,
and proper decision-making.
*Times are approximate and should be adjusted according to your team’s needs.
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PRACTICE #1 SKILL:
10 Minutes: Warm-up
1. Box Drill-Mark off a 25x25 yard box (or a suitable size for
number of kids). All players start in the box with a ball dribbling
at a jogging pace.
Key Points:
1. Head up-eyes on the field
2. Use both feet
3. Dribbling into space away from other players
*Variations:
1. Dribble with left foot only
2. Dribble with right foot only
3. Dribble outside of foot only
2. Stretch: *SEE ATTACHED SHEET
Skill Drill: Set players up in the Box Drill again. This time allow
a few minutes of freedom to work on new tricks and moves.
Encourage players to create their own move!
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A
B
SHARKS
C
D
Box #1 Box #2
Start/Finish
10 yds 10 yds 5yds
Water Break/Recap
9
PRACTICE #2 SKILL:
10 Minutes: Warm-up/Stretch
1. Tap Dance-The ball should not move in this drill. Each player has a
ball and they start with one foot on the ball and one foot on the ground.
On the coach’s signal, they start switching feet, “tapping” the top of
the ball with each foot. Coach can hold up fingers and the players
have to yell out the number he is holding up.
2. Happy Feet-The player puts the ball between their feet. The ball is
knocked back and forth from the left to right in a continuous motion.
The knees should be slightly bent and the ball should be hitting the
area above the ball of the foot.
*These two drills are used for fast footwork and to get the players
comfortable with the ball. The goal is for each player to stay under
control and be comfortable not staring at the ball.
10 Minutes: Skill of the Day Instruction: Positions on the field and Formations
1. Forward- Primarily an attacking player whose responsibility is to
create and score goals.
2. Midfielder-Both and offensive and defensive player who is primarily
responsible for linking forwards and the defenders.
3. Defender-Primarily a defensive player who assists the goalkeeper in
protecting the goal.
4. Goalkeeper-The last line of defense. The only player who can use
his/her hands within the field of play. The goalkeeper is limited to
using his/her hands within the penalty area.
*NOTE: May need to introduce positions to those players who have not
played before. At this level, formations can be introduced. For example,
a 3-3-3 (3 Defenders-3 Midfielders-3 Forwards) and a 4-3-2 (4 Defenders-
3 Midfielders-2 Forwards) are both good options. The most difficult
concept to teach against is swarming, where all the players flood to the
ball. One goal throughout the season is to make the players aware of their
field position in relation to other’s positions.
Skill Drill: Begin by lining the players on the field in a 3-3-3 formation.
Explain where each position should be in relation to others and their
responsibilities. Now line the players in a 4-3-2 formation. Point the
differences out to the players.
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pass one ball to each other down the field and shoot a goal. Players may
not crossover into each other’s alley.
Variations:
1. Relay race between “alleys”. Most goals in set amount
of time or fastest alley to get all their balls in the goal.
2. Have only one goal and everyone on the same team.
Set number of passes that must be made before a shot
can be taken.
3. Add two or three defenders who can roam anywhere
and/or goalkeepers to increase difficulty
F F F
M M M
D D D
This set-up is a great place to introduce the concepts of support and width
offensively and defensively. Offensively, the wing players should stay
wide to spread out your attack. Defensively, players should provide
support for each other by playing behind and pinched in relation to the
defender on the ball.
OFFENSE DEFENSE
Wide D D XO
D Wide D
X XO D
X Pinch behind
Water Break/Recap
20 Minutes: 2-Goal Scrimmage-Set up 2 goals at each end of the field, closer to the
sideline than to each other. Attackers need to look up and decide which
goal to attack (which one is more open).
*Bunching may still be apparent at this age. When defenders are
bunched-stop the play and explain why everyone can’t race to the ball.
Point out where the open space is. This concept may take a while to catch
on but pretty soon they will know immediately why you stopped the play.
X X O
O
X
O X O
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PRACTICE #3 SKILL:
10 Minutes: Warm-up/Stretch
1. Tap Dance/Happy Feet
2. Dribble Knock-Out-Cone off an area large enough for all players to
fit in. Each player has a ball and must dribble in the area. When the
coach yells “KNOCK OUT!” each player tries to knock out another
player’s ball from the area while keeping his own ball under control.
If a player’s ball leaves the area, that player is out. Play until one
player is left.
*See “Common Practice Problems” for alternatives in
elimination games.
1O 3 2O
1 2
3
start 4
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2. Storm the Castle-Divide team in half. Each team lines up 20 yards
apart facing each other (distance may be increased for more difficulty).
Set cones up in a centerline between teams (10 yards away from each
team). Each player tries to knock down the cones by passing the ball
into them. When cone is knocked over, that player runs into middle
zone and tries to bring cone to own end line before other team hits
player with a passed ball (waist or lower).
• Each team must stay behind own line, unless retrieving a cone.
• Only one player allowed to retrieve a cone at a time.
• First team with all the cones wins OR team with most cones at
end of time limit.
X X
X X
X X
X X
X X
*Variation: Set cones on each team’s end line, not the centerline.
This requires greater passing accuracy and retrieving cones is more
challenging.
Water Break/Recap
13
PRACTICE #4 SKILL:
10 Minutes: Warm-up/Stretch
1. Chain Tag-2 players are IT and begin chase after the free players. A
free player who is tagged must join hands with the person who tagged him
or her and form a chain. Chains cannot split into smaller chains. The
longest chain at the end of the game wins.
2. Stretch the legs well today for shooting!
Skill Drill: Have coach or another adult anchor ball with foot while each
player slowly walks up to the ball going through the shooting motion.
Start with player walking to ball and getting their shooting foot in
position. Advance to a jog up to the ball. Focus on technique; the ball
should not be kicked loose from coach’s foot.
#2
XXXX
#1
#3
2. Shooting Wars- This is a fast paced game that works on shooting off
the dribble and quick thinking. Divide into two teams with each
player having a ball. Place goals about 30 yards apart facing each
other. Each team lines up on right side of their goal. Mark a ‘shooting
zone’ (see diagram) in the center. First player dribbles into zone and
shoots. Immediately he retreats to play goalie as the first player on
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opposing team dribbles and shoots. This cycle continues for set
amount of time. The key rules are:
a. Begin dribble as soon as opponents shoot
b. As soon as you shoot, you become goalie
c. After being goalie, go to end of line
Each team keeps track of goals scored. Most goals in set amount
of time wins.
(b) ( a) XXX
X
(c)
(a)
XXX
Water Break/Recap
15
PRACTICE #5 SKILL:
10 Minutes: Warm-up/Stretch
1. Review Footwork: Tap Dance/Happy Feet
a. Introduce movement with Happy Feet-Move slightly forward
each touch. Take it width of field and back. Small, quick
touches.
2. Dribble Knock-Out
Skill Drill: Divide players into two lines. Offense line starts 5 yards
ahead with the ball. On Coach’s signal, offense dribbles towards goal
while defense tries to get between offense and the goal as quickly as
possible.
Key Points:
1. Focus on the defense-emphasize getting between the ball and
the goal first, then clearing the ball to the outside
2. Don’t allow offense to shoot on goal-make them dribble into
the goal
XXX
DEFENSE
XXX
OFFENSE
W/ BALL
B
A
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2. Run the Gauntlet-Mark off a 20x40 yard grid. Divide into four 10-
yard zones. Place one defender into each zone. Rest of team lines up
at one end line and tries to dribble to the other without losing their
ball. All players leave at once. Defenders score 1-4 points depending
on which zone the tackle is made. Attackers score 3 points for
reaching the other side.
D D
X D
X D
X ZONE 1 ZONE 2 ZONE 3 ZONE 4
Water Break/Recap
20 Minutes: Small-Sided Scrimmage (3v3 or 4v4). Encourage good defense! Feel free
to stop the play to compliment and/or correct defensive positioning.
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PRACTICE #6 SKILL:
10 Minutes: Warm-up/Stretch
1. Shadow Tag-Pair off players, 1 ball per pair, playing shadow ball (one
player with ball , the other being his shadow). On coach’s command,
the Shadow has 3 seconds to get away. Player has to pass ball at his
shadow. Point is scored for a hit. Switch and repeat.
Skill Drill: Have players hold ball in hands. Drop ball onto laces and try
to catch. Repeat with other foot. Then kick, let it bounce, and kick again.
Increase number of kicks. Move onto thigh. Emphasize using the meaty
part of the leg, not the knee.
Skill Drill: Simply have a coach or adult hold the ball at head level of the
kids. Line players up and have them walk up and head the ball gently
using the proper technique. They shouldn’t try and knock it out of coach’s
hands. Coach should be looking for open eyes and closed mouths and
what part of the head they are hitting the ball with. Next, raise the ball so
player must jump. Same technique should be enforced.
*NOTE: If this is new for players start with a foam ball or even a beach
ball to build up their confidence. The first goal is get them comfortable
with hitting the ball with their head.
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2 steps for each successful foot juggle and catch. (Player 2
drops, juggles ball 2 times with foot and catches it. Player 2
moves 4 steps forward.)
10 Minutes: Heading Game
1. Head Catch-Arrange all the players in a tight circle around the coach
who holds the ball. Coach tosses ball in air to a player and yells either
“Head” or “Catch”. Player must follow instruction. Once they get this
down, reverse the rules. When coach yells “Head”, players must catch
the ball and when coach yells “Catch” players must head the ball.
Water Break/Recap
20 Minutes: Scrimmage
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PRACTICE #7 SKILLS:
10 Minutes: Warm-up/Stretch
1. Tap Dance/Happy Feet
2. Juggling
XXXX 10
COACH 5
XXXX 10
12345
3!
o
COACH
12345
20
Water Break/Recap
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PRACTICE #8 SKILLS:
*As the season is winding down, you will know what skills your team needs to work
on. This practice is a mix of everything. You can pick and choose what you think
would be best for your team.
10 Minutes: Warm-up/Stretch
1. Tap Dance/Happy Feet
2. Dribble Knock-Out
3. Juggling
30 Minutes: Games
1. Red Light-Green Light-All players on end line with a ball. Coach at
finish line with back turned. Coach yells “Green Light!” All players
dribble forward. Coach then yells “Red Light!” and turns around. All
players must stop themselves and their balls immediately. If coach
sees a moving player, he/she sends them back to the start. First player
to reach the coach wins and becomes the next leader.
2. Beat the Clock-Divide players into two teams. Team 1 is inside grid
dribbling. Team 2 is waiting outside of grid. On coach’s signal Team
2 invades Team 1 and tries to knock all the balls out. Once a player on
Team 1 loses his/her ball, they can help a teammate by receiving
passes and playing keep-a-way. Team 2 has a set amount of time
determined by coach to clear all the balls out.
3. Sitting Duck-Cone off a 30x40 yard playing field. On the end lines
place 4-5 balls, evenly spread out. Divide players into two teams.
Start scrimmaging with another ball inside the area. The object is to hit
one of the balls on the end line of your opponent. A goal is scored by
hitting one of the other team’s balls. Use same rules as scrimmage.
O B O
O A O
O A B B O
O A O
O O
Water Break/Recap
22
PRACTICE #9
Let the players run the practice! Pick their favorite drills, activities and games.
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