NZC NZ Post Superstarter Skills Cards Yr 7 8
NZC NZ Post Superstarter Skills Cards Yr 7 8
NZC NZ Post Superstarter Skills Cards Yr 7 8
In this pack youll find a simple instruction sheet covering the basics of cricket,
which also gives an overview of batting, fielding and bowling. Each skill has an
instruction sheet which outlines:
Target age group
What type of skill it is
Equipment needed
Duration of skill/game
Make sure you are using the right stage for the children you are coaching
Year 0-2 (Colour of resource)
Year 3-4 (Colour of the resource)
Year 5-6 (Colour of resource)
Year 7-8 (Colour of resource)
Encourage all children in your class to participate. If modifications are necessary,
try to keep the challenges as true to form as possible. For example, in one activity
you may wish to only change the distance over which the skill is performed.
The various skills of CATCHING, THROWING, STRIKING and BOWLING can be tested with
children seeing how well they perform the various skills. There is a scoring card template
included in every pack! Or it can be downloaded from the New Zealand Cricket website
from the New Zealand Post Superstarter Skills page (Web address TBC)
For alignment with the New Zealand Curriculum, have a look at the Cricket Smart
resources (in particular Hit it for six!) which shows how cricket based activities can work in
the school yard and in the classroom. Have fun!
Stage Objectives
Batting
Basics
Batting grip
First the players should, hold their hands
together, comfortably, in the middle of the bat
handle. Now look down at their hands. They
should be making a V-shape with the thumb and
forefinger of each hand, with the V pointing to
the forward edge of the bat.
Stance
This refers to the way in which a batter stands
in front of the wickets to receive a bowled ball.
When facing a bowler, the batter should always
stand side-on, feet should remain shoulderwidth apart. Players should have their head
upright and eyes level.
Backswing
With correct grip and stance in place now
progress to the backswing. Head still, eyes level,
swing the bat backwards cocking the wrists, at
the same time dip the front shoulder and step
forward, swinging the bat down straight to hit
the ball with the full face of the bat.
Bowling
Basics
Bowling grip
Players should grip the ball with their thumb
underneath and the first two fingers on top
(making bunny ears on either side of the seam).
As they bowl the seam will be upright, pointing
towards the batter.
Action
When we say action, were referring to the way
that the ball is delivered to a batter. Bowlers
should stand side-on to the target. With the ball
held using the bowling grip, their bowling arm
should be held straight down towards their
back knee. Meanwhile, the other arm should be
stretched up to the sky. Once the player is ready
to bowl, make a windmill-like motion by bringing
the non-bowling arm down, and the bowling
arm up and over. Lastly, as they follow through
the motion, the bowling arm should end across
the front of their body.
Fielding
Basics
Catching
Players must learn to catch the ball as this
is one of the main ways to dismiss a batter.
Players should move into position quickly,
keeping head still and eyes on the ball, they
should then cup their hands together with
their little fingers touching. The palms of
their hands should be facing the ball, ready
to cushion the ball as you catch it.
Ground fielding
This refers to collecting the ball when its
on the ground. The best way to collect the
ball quickly is to move into a low position
with bent knees and gather the ball with
two hands.
Overarm throw
Wicketkeeping
Equipment
Balls
Bats
Plastic or wooden.
Cones
Marker cones.
Batting tee
You can use batting tees to introduce batting.
If batting tees are not available you could use
stacked marker cones as an alternative.
Wickets (stumps)
You can use plastic or wooden stumps. If these
are not available you can use upturned bins,
buckets or similar targets.
Targets
You can use a range of targets to help develop
throwing, bowling and batting accuracy.
Warm Up Game
Year 7 & 8
Touch Cricket
5 MINS
2m
Progressions
Make the area between the sets of stumps larger.
Offer the children the option of underarm or overarm passes.
Key questions
Why is calling for the ball important?
(So teammates know where to pass.)
When is the best time to try and score?
(When close to shooting circle.)
Warm Up Game
Year 7 & 8
Snowball Tag
5 MINS
CONES, BALLS
EVERYONE
18m
18m
Progressions
When a player is tagged and collects their ball, they must bounce-catch it five times before
they can become an active tagger.
Make the area either larger or smaller.
Key questions
What can you do as a team of taggers?
(Work together to trap and tag a player.)
How can you make sure players know they are tagged?
(They run with a ball in their hands.)
Warm Up Game
Year 7 & 8
Umpire Tag
5 MINS
CONES
EVERYONE
15m
15m
Progressions
Key questions
When is a good time
to free someone else?
(When the tagger is not nearby.)
How will you communicate
your calls clearly?
(Showing the signal clearly.)
Warm Up Game
Year 7 & 8
Five Pass
5 MINS
CONES, BALLS
EVERYONE
15m
15m
Progressions
Try one handed catching with either the left hand or right hand.
Roll the ball along the ground.
Key questions
How can teammates without the ball
make it easier to achieve the five passes?
(Running into space.)
Batting
Year 7 & 8
Target Driving
10 MINS
CONES, BALLS,
BATS, BATTING TEES
15m
5m
Progressions
Increase the difficulty by underarm bowling the ball to the batter.
Create extra zones that the batter has to hit the ball into to score extra runs.
Key questions
What can you do to make your hit more accurate?
(Have your shoulders pointed towards the target when hitting.)
Batting
Year 7 & 8
Teeline Drive
CONES, STUMPS, BALLS,
BATS, BATTING TEES
10 MINS
5m
5m
Progressions
Underarm bowl.
Increase the distance between the running cones.
Key questions
What do you need to be thinking about as a batting team?
(Where to hit the ball.)
What do you need to be thinking about
as a fielding team?
(The quickest way to get the ball back to the bowler.)
Batting
Year 7 & 8
CONES, BALLS,
BATS, BATTING TEES
18m
Progressions
The batter loses 2 runs if the fielders catch the hit ball, or stop the ball and return it to the
wicketkeeper before the batter returns to the batting tee.
Grip the bat with both hands around the middle of the handle.
Stand side-on to the batting tee or the bowler.
Step forward towards the ball and swing down, keeping your eyes on the ball.
Follow through so that your arms are fully extended.
Key questions
Where is the best place to hit the ball?
(Into the empty spaces.)
How will you decide whether to run or not?
(Depending on whether the ball has been hit
towards a fielder or not.)
Batting
Year 7 & 8
Diamond Cricket
10-15 MINS
CONES, STUMPS,
BALLS, BATS
10m
Progressions
Always bowl from the centre of the diamond.
Batter calls for direction to run in either left or right.
Key questions
Where is the best place to try and hit the ball?
(Into the empty spaces.)
How do you know when to stop running?
(As the ball is being returned to the bowler.)
How will you organise yourselves in the field?
(Spread out.)
Batting
Year 7 & 8
AIM: TO HIT THE BALL IN THE AIR SAFELY OVER THE FIELDERS.
Instructions
01 Split the players into pairs (one will begin as
the batter, the other as the fielder).
02 Set up three cones as a guideline for the batter
to hit over (18-20 metres away from the batting
tee, as per the diagram).
03 The batter strikes the ball off the batting tee
and scores 1 run each time it goes over the
cones without bouncing.
04 The fielder has to stop the ball and return it to
the batter.
05 Each player gets six turns trying to loft (hitting
the ball in the air) the ball. Count the number of
runs scored before swapping.
18-20m
Progressions
Increase the distance from stumps to dropping zone.
Grip the bat with both hands around the middle of the handle.
Stand side-on to the batting tee or the bowler.
On impact head must be still and eyes on the ball.
Transfer weight onto back foot to allow your bat to come down and under in a
scooping motion.
Remain side-on at contact point.
Extends hands fully through the ball.
Key questions
Where is the best place to try and hit the ball?
(Into the empty spaces.)
How do you decide whether to hit the ball with the lofted drive or not?
(If you cannot hit it on the ground past the fielders, look to go over the top of them.)
Fielding
Year 7 & 8
Stump Destruction
10 MINS
15m
15m
Progressions
When there is only one stump left, the stumps are replaced one at a time for every
successful hit.
Increase or decrease the distance between the sets of stumps.
Key questions
How do you make your throw more accurate?
(Point at the target with your non-throwing arm.)
Fielding
Year 7 & 8
Battleships
10 MINS
CONES, BALLS
Progressions
Increase or decrease the distance.
Use sets of stumps instead of cones.
Key questions
How will you organise yourselves as a team?
(Spread out, standing behind the battleship cones.)
What throwing techniques will you use?
(Choose between underarm or overarm.)
Fielding
Year 7 & 8
Bulldog Cricket
10 MINS
CONES, BALLS
Progressions
Catch with two hands, or with only the left or right hand.
Key questions
How will you organise yourselves as a team?
(Spread out in space.)
Why is it important to cover space?
(To be able to take the catch.)
How will you know who will catch the ball?
(Call Mine! when catching.)
Fielding
Year 7 & 8
Fielding Soccer
10-15 MINS
AIM: TO THROW AND CATCH THE BALL USING THE CORRECT TECHNIQUES.
Instructions
01 Create two equal teams (one player will be
the goalie).
02 One team starts with the ball and attempts
to throw it between their designated cones,
whilst the other team attempts to intercept
the ball and pass and catch towards their
designated cones.
03 Its the goalies job to dive and catch the ball,
in order to stop it going through the goal.
04 Players may pass and catch with each other
to get closer to the goal and then attempt to
throw the ball into the goal.
3m
2-3m
Progressions
You can increase or decrease the distance to make it easier or harder.
Arrange the game so that a specified number of passes must be made before a team can
shoot at goal.
Key questions
How can you get the ball closer to the goals?
(By passing to teammates.)
What is the best way to stand to be ready to move?
(With your knees bent and hand out, ready to catch.)
Bowling
Year 7 & 8
Stump To Stump
Bowling
10 MINS
Progressions
Once the bowlers are comfortable with the distance, challenge them by moving the cone
further away from the stumps (up to 20 metres apart).
Key questions
How can you bowl more accurately?
(Watch the target as you bowl, point your non-bowling arm towards the target, and follow through
towards the target.)
What should you watch if you are the wicketkeeper?
(You should be watching the ball out of the bowlers hand.)
Bowling
Year 7 & 8
Bowling Stump
Destruction
10 MINS
15m
15m
Progressions
When there is only one stump left, the stumps are replaced one at a time for every
successful hit.
Increase / reduce the distance to the stumps.
Key questions
How can you bowl more accurately?
(Watch the target as you bowl, point your non-bowling arm towards the target, follow through
towards the target.)
What should you watch when you are the wicketkeeper?
(The ball out of the bowlers hand.)
Bowling
Year 7 & 8
On The Money
10-15 MINS
Progressions
Move the markers backwards or forwards narrowing the landing zones.
Key questions
How do you change the length of the bounce?
(By watching the cone you want to hit.)
Bowling
Year 7 & 8
Bowling Goaler
10-15 MINS
15m
15m
Progressions
Increase or reduce the size of the playing area.
Increase or reduce the distance between the bowler and the stumps.
Key questions
How can you bowl more accurately?
(Watch the target, point your non-bowling arm
towards the target, and follow through
towards the target.)
Modified
Year 7 & 8
Super Sixes
20-25 MINS
Key questions
How do you decide how many runs to make?
(Communicate with your partner.)
How can you bowl more accurately?
(Point at the target youre aiming for.)
How can you collect the ball quickly?
(With your knees bent and using two hands.)
Modified
Year 7 & 8
Pairs Cricket
20 MINS
18m
Progressions
Place extra scoring zones in the field.
Key questions
How do you decide how many runs to make?
(Communicate with your partner.)
How could you be more accurate?
(Point at the target.)
How can you collect the ball quickly?
(With your knees bent and using two hands.)
Batting
4 CONES, 3 BALLS,
BAT, BATTING TEE
Neutral Zone
15m
Neutral Zone
15m
1 Run Zone
2 Run Zone
2 Run Zone
1 Run Zone
Success criteria
1 run zone = 1 point.
2 run zone = 2 points
If the ball hits the cone the batter gets the higher point at that cone.
Score
_____ out of 6 points.
Batting
AIM: TO HIT THE BALL IN THE AIR SAFELY OVER THE FIELDERS
Instructions
01 Split the players into pairs (one will begin as
the batter, the other as the fielder).
02 up three cones as a guideline for the batter
to hit over (18 - 20 metres away from the
batting tee as per the diagram).
03 The batter strikes the ball off the batting tee
and scores 1 run each time it goes over the
cones without bouncing.
04 The fielder retrieves the ball and returns to the
batting tee after the batter has had six turns.
05 Count the number of runs/points scored
before swapping.
18-20m
Grip the bat with both hands around the middle of the handle.
Stand side-on to the batting tee or the bowler.
On impact head must be still and eyes on the ball.
Transfer weight onto back foot to allow your bat to come down and under
in a scooping motion.
Remain side on at contact point.
Extends hands fully through the ball.
Success criteria
1 run if ball is hit over the cones without bouncing = 1 point.
If the ball hits the cone the batter gets 1 point.
Score
_____ out of 6 points.
Fielding
Catches Win
Matches
10 MINS
5 CONES, BALL
SMALL GROUPS: 3
4m
10m
4m
Success criteria
Successful catch = 1 point.
Score
_____ out of 6 points.
Fielding
10 MINS
SMALL GROUPS: 3
5m
1m
18-20m
Success criteria
Score
_____ out of 6 points.
Bowling
Bowling
8 CONES, STUMPS
BALL
10 MINS
SMALL GROUPS: 3
6m
2m
2m
6m
12m
Success criteria
Ball lands in the 6 metre x 6 metre square = 1 point.
Ball lands in the 2 metre x 2 metre square = 2 points.
Score
_____ out of 6 points.