NZC NZ Post Superstarter Skills Cards Yr 7 8

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Year 7 & 8

Consolidate ABCs and introduce


fundamental movement skills

In this pack youll find a simple instruction sheet covering the basics of cricket,
which also gives an overview of batting, fielding and bowling. Each skill has an
instruction sheet which outlines:
Target age group
What type of skill it is
Equipment needed
Duration of skill/game

Choose a warm up card

Choose a bowling card (not relevant in years 0- 2)

Choose a batting card

Choose a fielding card

Make sure you are using the right stage for the children you are coaching
Year 0-2 (Colour of resource)
Year 3-4 (Colour of the resource)
Year 5-6 (Colour of resource)
Year 7-8 (Colour of resource)
Encourage all children in your class to participate. If modifications are necessary,
try to keep the challenges as true to form as possible. For example, in one activity
you may wish to only change the distance over which the skill is performed.
The various skills of CATCHING, THROWING, STRIKING and BOWLING can be tested with
children seeing how well they perform the various skills. There is a scoring card template
included in every pack! Or it can be downloaded from the New Zealand Cricket website
from the New Zealand Post Superstarter Skills page (Web address TBC)
For alignment with the New Zealand Curriculum, have a look at the Cricket Smart
resources (in particular Hit it for six!) which shows how cricket based activities can work in
the school yard and in the classroom. Have fun!

Stage Objectives

Build the base of physical literacy skills.


Master/consolidate fundamental skills.
Introduce fundamental sport skills such as batting
for direction/distance, throwing and catching.
Use modified games to practice movement skills.

Batting

Basics

Batting grip
First the players should, hold their hands
together, comfortably, in the middle of the bat
handle. Now look down at their hands. They
should be making a V-shape with the thumb and
forefinger of each hand, with the V pointing to
the forward edge of the bat.

Stance
This refers to the way in which a batter stands
in front of the wickets to receive a bowled ball.
When facing a bowler, the batter should always
stand side-on, feet should remain shoulderwidth apart. Players should have their head
upright and eyes level.

Backswing
With correct grip and stance in place now
progress to the backswing. Head still, eyes level,
swing the bat backwards cocking the wrists, at
the same time dip the front shoulder and step
forward, swinging the bat down straight to hit
the ball with the full face of the bat.

Bowling

Basics

Bowling grip
Players should grip the ball with their thumb
underneath and the first two fingers on top
(making bunny ears on either side of the seam).
As they bowl the seam will be upright, pointing
towards the batter.

Action
When we say action, were referring to the way
that the ball is delivered to a batter. Bowlers
should stand side-on to the target. With the ball
held using the bowling grip, their bowling arm
should be held straight down towards their
back knee. Meanwhile, the other arm should be
stretched up to the sky. Once the player is ready
to bowl, make a windmill-like motion by bringing
the non-bowling arm down, and the bowling
arm up and over. Lastly, as they follow through
the motion, the bowling arm should end across
the front of their body.

Fielding

Basics

Fielders must learn


to stop the ball and
prevent runs
Underarm throw

These are short distance throws and are


used for speed and accuracy. This means
releasing the ball from below shoulder
height. The correct way to perform a
good underarm throw is by extending
throwing arm back with straight arm then
stepping forward towards the target with
the opposite leg to the throwing arm. Then
swing your throwing arm forward and
release the ball. Allow the palm of the hand
to continue through towards the target.

Catching
Players must learn to catch the ball as this
is one of the main ways to dismiss a batter.
Players should move into position quickly,
keeping head still and eyes on the ball, they
should then cup their hands together with
their little fingers touching. The palms of
their hands should be facing the ball, ready
to cushion the ball as you catch it.

Ground fielding
This refers to collecting the ball when its
on the ground. The best way to collect the
ball quickly is to move into a low position
with bent knees and gather the ball with
two hands.

Overarm throw

Wicketkeeping

These are longer throws and are used


for power and distance. Players should
stand side-on to the target that they are
aiming for. The throwing arm moves back
and up with the fingers on top of the ball.
The non-throwing arm points towards the
target, step towards the target throwing
the ball keeping the elbow high. Throwing
arm follows through across the body and
the players should also transfer their body
weight into the throw.

Its important for the wicketkeeper to


catch deliveries from the bowler that a
batter misses. The wicketkeeper should
be waiting on bent knees in a low position,
at a comfortable distance behind the
wickets to catch the ball. The other very
important thing that a wicketkeeper does
is they often collect the ball that is thrown
by the fielders. When receiving a ball from
a fielder like this, wicketkeepers should be
standing close to the stumps.

Equipment

Balls

Variety of ball types can be used: Tennis balls,


sponge balls, soft cricket balls etc.

Bats
Plastic or wooden.

Cones
Marker cones.

Batting tee
You can use batting tees to introduce batting.
If batting tees are not available you could use
stacked marker cones as an alternative.

Wickets (stumps)
You can use plastic or wooden stumps. If these
are not available you can use upturned bins,
buckets or similar targets.

Targets
You can use a range of targets to help develop
throwing, bowling and batting accuracy.

Warm Up Game

Year 7 & 8

Touch Cricket
5 MINS

CONES, STUMPS, BALLS

LARGE GROUPS: 6-8

AIM: TO KNOCK OVER THE STUMPS TO SCORE POINTS.


Instructions
01 Create two small equal groups - five vs five would be ideal.
Set up a set of stumps at each end of the playing area.
02 One team rolls the ball underarm to their teammates,
working their way up the field. No one is allowed within
the coned area around the set of stumps.
03 Play is turned over if the ball is intercepted
by the defending team.
04 A point is scored if a player rolls the ball from outside
the shooting circle and hits the stumps.
05 Once a point has been scored, possession turns
over to the other team.
06 Whenever a player has the ball, they must
remain stationary.

2m

Progressions
Make the area between the sets of stumps larger.
Offer the children the option of underarm or overarm passes.

Coaching points / Success criteria


Move into empty spaces.
Call for the ball.
Aim by pointing with the non-throwing arm.

Key questions
Why is calling for the ball important?
(So teammates know where to pass.)
When is the best time to try and score?
(When close to shooting circle.)

Warm Up Game

Year 7 & 8

Snowball Tag
5 MINS

CONES, BALLS

EVERYONE

AIM: TO AVOID BEING TAGGED.


Instructions
01 Create a marked off zone which all
players need to stand inside.
02 The coach gives a ball to one player this
person is now the tagger that everyone
must avoid!
03 The tagger must run around trying to
tag the other players, who cannot run
outside the marked zone.
04 Once tagged, a player has to collect a ball
from the bucket outside the marked zone,
and they then become another tagger.
05 The last player to be tagged is the winner.

18m

18m

Progressions
When a player is tagged and collects their ball, they must bounce-catch it five times before
they can become an active tagger.
Make the area either larger or smaller.

Coaching points / Success criteria


Look for the spaces to move into.
Work together as a team of taggers.

Key questions
What can you do as a team of taggers?
(Work together to trap and tag a player.)
How can you make sure players know they are tagged?
(They run with a ball in their hands.)

Warm Up Game

Year 7 & 8

Umpire Tag
5 MINS

CONES

EVERYONE

AIM: TO LEARN THE CRICKET UMPIRE CALLS.


Instructions
01 Players spread out in a coned-off area,
and one player starts as the tagger.
02 When tagged, players must stand on one
leg with their arms out wide.
03 To be freed, another player must jump up
and high five the tagged player.
04 Add the progressions to the freeing sequence
one at a time.
05 Players cannot be tagged while they are
freeing another player.

15m

15m

Progressions






Perform and call the four signal.


Perform and call the six signal.
Perform and call the leg bye signal.
Perform and call the bye signal.
Perform and call the wide signal.
Perform and call the no ball signal.
Call howzat and perform the out signal.

Coaching points / Success criteria


Make sure the players use clear signals.

Key questions
When is a good time
to free someone else?
(When the tagger is not nearby.)
How will you communicate
your calls clearly?
(Showing the signal clearly.)

Warm Up Game

Year 7 & 8

Five Pass
5 MINS

CONES, BALLS

EVERYONE

AIM: PASSING AND CATCHING THE BALL.


Instructions
01 Set up a 15 metre x 15 metre square,
as shown in the diagram.
02 The first team starts with the ball and
attempts to complete five passes between
team members.
03 The other team tries to intercept the ball.
04 If a team completes five passes then they
receive a point.
05 Complete five passes, and the other team gets
a turn with the ball. Or if a team drops the ball,
then they must pass it over to the other team.

15m

15m

Progressions
Try one handed catching with either the left hand or right hand.
Roll the ball along the ground.

Coaching points / Success criteria





Eyes on the ball.


Cup your hands together with little fingers touching.
Palms should always face the ball when catching.
Always cushion the ball into your hands.

Key questions
How can teammates without the ball
make it easier to achieve the five passes?
(Running into space.)

Batting

Year 7 & 8

Target Driving
10 MINS

CONES, BALLS,
BATS, BATTING TEES

SMALL GROUPS (PAIRS)

AIM: TO DRIVE THE BALL ACCURATELY WITH YOUR BAT.


Instructions
01 Split the players into pairs (one will begin as
the batter, the other as the fielder).
02 The batter drives the ball off the batting tee
and scores 1 run each time it goes between
the two cones (cones are set up 15 metres in
front of the batting tee and 5 metres apart).
03 The fielder has to stop the ball
and return it to the batter.
04 Each player gets six turns trying to drive the
ball. Count the number of points scored
before swapping.

15m

5m

Progressions
Increase the difficulty by underarm bowling the ball to the batter.
Create extra zones that the batter has to hit the ball into to score extra runs.

Coaching points / Success criteria








Hold the bat with two hands in the correct grip.


Stand side-on to the batting tee.
Swing the bat backwards cocking the wrists.
Step forward with the foot beside the ball.
Swing the bat down straight hitting the ball with the full face of the bat.
Keep your head still when striking the ball.
Follow through.

Key questions
What can you do to make your hit more accurate?
(Have your shoulders pointed towards the target when hitting.)

Batting

Year 7 & 8

Teeline Drive
CONES, STUMPS, BALLS,
BATS, BATTING TEES

10 MINS

SMALL GROUPS: 2-4

AIM: TO COLLECT AS MANY CONES AS YOU CAN.


Instructions
01 Create two equal teams and set up the field as
per the diagram. One team bats first and the
other team fields.
02 The fielders spread out behind the cones,
with one fielder who takes position as the
wicketkeeper.
03 Each batter gets a turn hitting the ball off the
batting tee.
04 The scoring system 1 point is awarded for hitting
the ball between the cones, and another point can
be awarded for running with the bat around the
cone and back to the batting tee again.
05 Each member of the batting team is allowed two
turns before swapping with the fielding team.

5m
5m

Progressions
Underarm bowl.
Increase the distance between the running cones.

Coaching points / Success criteria


Grip the bat with both hands around the middle of the handle.
Stand side-on to the batting tee or the bowler.
Step forward towards the ball and swing down with full face of the bat, keeping your
eyes on the ball.
Follow through so that your arms are fully extended.

Key questions
What do you need to be thinking about as a batting team?
(Where to hit the ball.)
What do you need to be thinking about
as a fielding team?
(The quickest way to get the ball back to the bowler.)

Batting

Year 7 & 8

Three Strike Cricket


10 MINS

CONES, BALLS,
BATS, BATTING TEES

SMALL GROUPS: 2-4

AIM: TO RETURN THE BATS BACK AS FAST AS POSSIBLE.


Instructions
01 Create 2 equal teams, with one team starting as
the batters and the other team as the fielders.
The batting team is given three bats.
02 The bowler bowls to the batter, who hits the ball
and runs to the stumps. When the batter returns
back to the crease, they must give their bat to the
next player in line that isnt holding a bat.
03 Meanwhile, the fielding team must work together
to retrieve the ball as fast as they can and return
it to the bowler. As soon as the bowler has the
ball, theyre allowed to bowl to the next batter.
04 If the batter doesnt have a bat, they are
out and go to the back of the line.
05 After three outs the teams swap roles.

18m

Progressions
The batter loses 2 runs if the fielders catch the hit ball, or stop the ball and return it to the
wicketkeeper before the batter returns to the batting tee.

Coaching points / Success criteria





Grip the bat with both hands around the middle of the handle.
Stand side-on to the batting tee or the bowler.
Step forward towards the ball and swing down, keeping your eyes on the ball.
Follow through so that your arms are fully extended.

Key questions
Where is the best place to hit the ball?
(Into the empty spaces.)
How will you decide whether to run or not?
(Depending on whether the ball has been hit
towards a fielder or not.)

Batting

Year 7 & 8

Diamond Cricket
10-15 MINS

CONES, STUMPS,
BALLS, BATS

AIM: TO SCORE MORE RUNS THAN THE OPPOSITION.


Instructions
01 The game is played on a diamond shaped playing
area with a set of stumps at each corner. A batter
needs to stand at each set of stumps.
02 The bowler may bowl the ball to any batter. Its the
fielders job to return the ball back to the bowler in
the middle of the diamond.
03 After bowling six balls the bowler rotates with one of
the fielders so that everyone has a chance to bowl.
04 Once the ball has been hit, the batters run
clockwise to the next set of stumps (or further,
if they can)!
05 Batters must run if they miss two balls in
succession. If the players successfully make it to the
next set of stumps altogether, it counts as 10 runs.

10m

LARGE GROUPS: 6-8

Progressions
Always bowl from the centre of the diamond.
Batter calls for direction to run in either left or right.

Coaching points / Success criteria







Hold the bat with two hands in the correct grip.


Stand side-on.
Step forward with the foot beside the ball.
Swing the bat down straight hitting the ball with the full face of the bat.
Keep your head still when striking the ball.
Follow through.

Key questions
Where is the best place to try and hit the ball?
(Into the empty spaces.)
How do you know when to stop running?
(As the ball is being returned to the bowler.)
How will you organise yourselves in the field?
(Spread out.)

Batting

Year 7 & 8

Bat and Beyond


10-15 MINS

CONES, STUMPS, BALLS,


BAT, BATTING TEES

SMALL GROUPS: 2-4

AIM: TO HIT THE BALL IN THE AIR SAFELY OVER THE FIELDERS.
Instructions
01 Split the players into pairs (one will begin as
the batter, the other as the fielder).
02 Set up three cones as a guideline for the batter
to hit over (18-20 metres away from the batting
tee, as per the diagram).
03 The batter strikes the ball off the batting tee
and scores 1 run each time it goes over the
cones without bouncing.
04 The fielder has to stop the ball and return it to
the batter.
05 Each player gets six turns trying to loft (hitting
the ball in the air) the ball. Count the number of
runs scored before swapping.

18-20m

Progressions
Increase the distance from stumps to dropping zone.

Coaching points / Success criteria





Grip the bat with both hands around the middle of the handle.
Stand side-on to the batting tee or the bowler.
On impact head must be still and eyes on the ball.
Transfer weight onto back foot to allow your bat to come down and under in a
scooping motion.
Remain side-on at contact point.
Extends hands fully through the ball.

Key questions
Where is the best place to try and hit the ball?
(Into the empty spaces.)
How do you decide whether to hit the ball with the lofted drive or not?
(If you cannot hit it on the ground past the fielders, look to go over the top of them.)

Fielding

Year 7 & 8

Stump Destruction
10 MINS

CONES, STUMPS, BALLS

SMALL GROUPS OR PAIRS

AIM: TO KNOCK OVER THE STUMPS.


Instructions
01 Create small groups - ideally of two to four
players per group, facing each other with a set
of stumps between each group.
02 One player starts with the ball and throws to hit
the stumps. They then follow their throw and
join the other line.
03 Each time the stumps are hit, one stump is
removed.
04 The first team to remove all their stumps is
the winner.

15m

15m

Progressions
When there is only one stump left, the stumps are replaced one at a time for every
successful hit.
Increase or decrease the distance between the sets of stumps.

Coaching points / Success criteria





Stand side-on to the target.


Fingers should be on top of the ball, and the throwing elbow higher than the shoulder.
Non-throwing arm should be pointed towards the target.
Step forward with opposite foot and follow through down and across the body.

Key questions
How do you make your throw more accurate?
(Point at the target with your non-throwing arm.)

Fielding

Year 7 & 8

Battleships
10 MINS

CONES, BALLS

SMALL GROUPS: 2-4

AIM: TO USE DIFFERENT TECHNIQUES TO THROW ACCURATELY.


Instructions
01 Create small teams (ideally four vs. four).
02 Each team sets up a number of ships (cones,
at different lengths). Each team must make
theirs on either side of the dividing line.
03 Players try and bomb the other
teams ships by hitting each cone
one at a time.
04 The team that destroys the other teams ships
first are the winners.

Progressions
Increase or decrease the distance.
Use sets of stumps instead of cones.

Coaching points / Success criteria


If throwing from close range, use an underarm throw.
If throwing from a further distance, use an overarm throw.
Low position with bent knees to gather ball with two hands.

Key questions
How will you organise yourselves as a team?
(Spread out, standing behind the battleship cones.)
What throwing techniques will you use?
(Choose between underarm or overarm.)

Fielding

Year 7 & 8

Bulldog Cricket
10 MINS

CONES, BALLS

LARGE GROUPS: 6-8

AIM: TO END UP WITH THE MOST PLAYERS IN YOUR ZONE.


Instructions
01 Two teams stand on either side of a
centre line - neither team is allowed
to cross this line!
02 One player starts with the ball and
launches it as high as they can into
the other teams zone.
03 If the ball is caught, then the thrower
joins the opposite team.

Progressions
Catch with two hands, or with only the left or right hand.

Coaching points / Success criteria





Eyes on the ball.


Cup your hands together with little fingers touching.
Palms should always face the ball when catching.
Always cushion the ball into your hands.

Key questions
How will you organise yourselves as a team?
(Spread out in space.)
Why is it important to cover space?
(To be able to take the catch.)
How will you know who will catch the ball?
(Call Mine! when catching.)

Fielding

Year 7 & 8

Fielding Soccer
10-15 MINS

CONES, STUMPS, BALLS

LARGE GROUPS: 6-8

AIM: TO THROW AND CATCH THE BALL USING THE CORRECT TECHNIQUES.
Instructions
01 Create two equal teams (one player will be
the goalie).
02 One team starts with the ball and attempts
to throw it between their designated cones,
whilst the other team attempts to intercept
the ball and pass and catch towards their
designated cones.
03 Its the goalies job to dive and catch the ball,
in order to stop it going through the goal.
04 Players may pass and catch with each other
to get closer to the goal and then attempt to
throw the ball into the goal.

3m
2-3m

Progressions
You can increase or decrease the distance to make it easier or harder.
Arrange the game so that a specified number of passes must be made before a team can
shoot at goal.

Coaching points / Success criteria


When diving land on large parts of the body to prevent injury.
Stop the ball with your hands.
Always watch the ball.

Key questions
How can you get the ball closer to the goals?
(By passing to teammates.)
What is the best way to stand to be ready to move?
(With your knees bent and hand out, ready to catch.)

Bowling

Year 7 & 8

Stump To Stump
Bowling
10 MINS

CONES, STUMPS (OR


ANOTHER TARGET), BALLS

AIM: TO BOWL THE BALL ACCURATELY.


Instructions
01 Set up stumps and a cone 10 metres apart.
02 Divide the players into pairs one bowler and
one wicketkeeper.
03 The bowler has six opportunities to bowl the
ball from behind the cone, with the intention
of hitting the stumps. 1 point is scored for each
successful hit.
04 The wicketkeeper collects the ball each time
it has been bowled, and then returns it to the
bowler.
05 After six balls have been bowled, the players
switch roles.

SMALL GROUPS (PAIRS)

Progressions
Once the bowlers are comfortable with the distance, challenge them by moving the cone
further away from the stumps (up to 20 metres apart).

Coaching points / Success criteria






Use the bunny ears grip for the ball.


Stand side-on to the wicket with your feet apart.
Point your non-bowling arm at the target.
Swing your bowling arm straight over like a windmill and release at the top of the arc.
Follow through with your bowling arm across the front of body.

Key questions
How can you bowl more accurately?
(Watch the target as you bowl, point your non-bowling arm towards the target, and follow through
towards the target.)
What should you watch if you are the wicketkeeper?
(You should be watching the ball out of the bowlers hand.)

Bowling

Year 7 & 8

Bowling Stump
Destruction
10 MINS

CONES, STUMPS, BALLS

SMALL GROUPS (PAIRS)

AIM: TO KNOCK OVER THE STUMPS.


Instructions
01 Divide the players into groups of two or four,
facing each other with a set of stumps between
each group.
02 One side starts with the ball and bowls to hit
the stumps.
03 Each time the stumps are hit, one stump is
removed.
04 The first team to knock over all stumps is
the winner.

15m

15m

Progressions
When there is only one stump left, the stumps are replaced one at a time for every
successful hit.
Increase / reduce the distance to the stumps.

Coaching points / Success criteria






Use the bunny ears grip


Stand side-on with feet apart.
Point your front arm at the target.
Swing your bowling arm straight over like a windmill, and release the ball at the top.
Follow through with your bowling arm across the front of your body.

Key questions
How can you bowl more accurately?
(Watch the target as you bowl, point your non-bowling arm towards the target, follow through
towards the target.)
What should you watch when you are the wicketkeeper?
(The ball out of the bowlers hand.)

Bowling

Year 7 & 8

On The Money
10-15 MINS

CONES, STUMPS, BALLS

AIM: TO BOWL AT DIFFERENT LENGTHS.


Instructions
01 Play in groups of three, with one playing area set up per
group. Set stumps to have 2 zones marked out in front,
Zone A is 1 metre away from the stumps and Zone B is
2 metres away from the stumps.
02 Players take turns at being the bowler, wicketkeeper,
and fielder.
03 The bowler takes a turn at bowling so that the ball
bounces within a zone.
04 Every time the bowler bounces the ball in Zone A, they score
1 point. Each time the ball bounces in Zone B they score
2 points and if they hit the stumps they get 3 points.
05 After each ball is bowled the wicketkeeper gathers the
ball and underarm throws to the fielder, who then
returns the ball to the bowler.
06 After the bowler has bowled their four allocated balls
they rotate positions.

SMALL GROUPS: 2-4

Progressions
Move the markers backwards or forwards narrowing the landing zones.

Coaching points / Success criteria






Use the bunny ears grip for the ball.


Stand side-on to the wicket with your feet apart.
Point your non-bowling arm at the target.
Swing your bowling arm straight over like a windmill and release at the top of the arc.
Follow through with your bowling arm across the front of body.

Key questions
How do you change the length of the bounce?
(By watching the cone you want to hit.)

Bowling

Year 7 & 8

Bowling Goaler
10-15 MINS

CONES, STUMPS, BALLS

SMALL GROUPS: 2-4

AIM: TO BOWL THE BALL ACCURATELY.


Instructions
01 Create equal groups.
02 Create a square box 15 metres x 15 metres with cones
at each point; place a set of stumps in the middle of the
square.
03 One player begins with the ball and passes (clockwise) to
the next player, the ball is passed around the outside
of the square to all players until it gets to the last player,
who then gets a chance to bowl at the stumps.
04 Players behind the stumps back up.
05 All players then move around clockwise to the next cone
and then begin the bowling sequence again.
06 Each time the group hit the stumps they score 1 point.
The first group to score 5 points wins.

15m

15m

Progressions
Increase or reduce the size of the playing area.
Increase or reduce the distance between the bowler and the stumps.

Coaching points / Success criteria


Bowlers
Use the bunny ears grip for the ball.
Stand side-on to the wicket with your feet apart.
Point your non-bowling arm at the target.
Swing your bowling arm straight over like a windmill and release at the top of the arc.
Follow through with your bowling arm across the front of body.
Fielders
Eyes on the ball.
Cup your hands together with little fingers touching.
Palms should always face the ball when catching.
Always cushion the ball into your hands.

Key questions
How can you bowl more accurately?
(Watch the target, point your non-bowling arm
towards the target, and follow through
towards the target.)

Modified

Year 7 & 8

Super Sixes
20-25 MINS

STUMPS, BALLS, BATS

LARGE GROUPS: 6-8

AIM: TO SCORE MORE RUNS THAN THE OPPOSITION IN SIX OVERS.


Instructions
01 To play this game, youll need 2 teams of six.
Each team will be allowed to bowl six overs
(six balls equals one over).
02 Every player will have the opportunity to bat
in pairs for twelve balls, regardless of whether
they get out or not.
03 If a batter is caught or bowled out, then the
bowling team receives 5 points.
04 The batting team gets 10 bonus points if they
hit a six. (six = ball travelling in the air on the
full 30 metres from the stumps).
05 All players get a turn at bowling one over.

Coaching points / Success criteria


Bowlers should point their non-bowling arm at the stumps.
Fielders should gather the ball and return it to the wicketkeeper or bowler as quickly
as possible.
Batters should have the correct grip and aim to hit into the empty spaces.

Key questions
How do you decide how many runs to make?
(Communicate with your partner.)
How can you bowl more accurately?
(Point at the target youre aiming for.)
How can you collect the ball quickly?
(With your knees bent and using two hands.)

Modified

Year 7 & 8

Pairs Cricket
20 MINS

STUMPS, BALLS, BATS

LARGE GROUPS: 6-8

AIM: TO AIM TO SCORE MORE RUNS THAN THE OPPOSITION.


Instructions
01 This game is played in pairs, within teams of eight.
02 Set up two sets of stumps 18 metres apart.
03 One pair bats, another pair bowls, another pair
wicketkeeps, and the last pair fields.
04 Each player bowls three balls while their partner
wicketkeeps.
05 The batting pair faces twelve balls, and they score
1 run for each successful run. They lose
1 run if they are caught, bowled or run out.
06 The pairs rotate positions after the
six balls have been bowled.
07 The pair with the highest score wins.

18m

Progressions
Place extra scoring zones in the field.

Coaching points / Success criteria


Bowlers should point their non-bowling arm at the stumps.
Fielders should gather the ball and return it to the wicketkeeper or bowler as quickly
as possible.
Batters should have the correct grip and aim to hit into the empty spaces.

Key questions
How do you decide how many runs to make?
(Communicate with your partner.)
How could you be more accurate?
(Point at the target.)
How can you collect the ball quickly?
(With your knees bent and using two hands.)

Batting

Skills Test Year 7 & 8

Tee Ball Drive


10 MINS

4 CONES, 3 BALLS,
BAT, BATTING TEE

SMALL GROUPS: 2-4

AIM: TO HIT THE BALL ACCURATELY USING FRONT FOOT DRIVE.


Instructions
01 Set up the batting tee and place a 2 runs
and 1 run scoring zone 15 metres from the
batting tee.
02 Batter hits/drives a ball off the batting tee.
03 Runs are scored depending on which zone
the ball goes into.
04 Fielder returns the ball to the wicketkeeper,
who places the ball back on the batting tee.
05 The batter hits three balls, and then swaps
with another player.

Neutral Zone
15m

Neutral Zone
15m

1 Run Zone

2 Run Zone
2 Run Zone

1 Run Zone

Coaching points / Success criteria








Hold the bat with two hands in the correct grip.


Stand side-on to the batting tee.
Swing the bat backwards cocking the wrists.
Step forward with the foot beside the ball.
Swing the bat down straight hitting the ball with the full face of the bat.
Keep your head still when striking the ball.
Follow through.

Success criteria
1 run zone = 1 point.
2 run zone = 2 points
If the ball hits the cone the batter gets the higher point at that cone.

Score
_____ out of 6 points.

Batting

Skills Test Year 7 & 8

Bat And Beyond


10-15 MINS

3 CONES, STUMPS, BAT,


BALLS, BATTING TEES

AIM: TO HIT THE BALL IN THE AIR SAFELY OVER THE FIELDERS
Instructions
01 Split the players into pairs (one will begin as
the batter, the other as the fielder).
02 up three cones as a guideline for the batter
to hit over (18 - 20 metres away from the
batting tee as per the diagram).
03 The batter strikes the ball off the batting tee
and scores 1 run each time it goes over the
cones without bouncing.
04 The fielder retrieves the ball and returns to the
batting tee after the batter has had six turns.
05 Count the number of runs/points scored
before swapping.

18-20m

SMALL GROUPS: 2-4

Coaching points / Success criteria





Grip the bat with both hands around the middle of the handle.
Stand side-on to the batting tee or the bowler.
On impact head must be still and eyes on the ball.
Transfer weight onto back foot to allow your bat to come down and under
in a scooping motion.
Remain side on at contact point.
Extends hands fully through the ball.

Success criteria
1 run if ball is hit over the cones without bouncing = 1 point.
If the ball hits the cone the batter gets 1 point.

Score
_____ out of 6 points.

Fielding

Skills Test Year 7 & 8

Catches Win
Matches
10 MINS

5 CONES, BALL

SMALL GROUPS: 3

AIM: TO CATCH ALL SIX CATCHES.


Instructions
01 One player (the catcher) stands in the
4 metre x 4 metre square. A second player
stands beside the square and scores.
The third player (the thrower) stands 10
metres away, behind a single cone.
02 The thrower lobs the ball into the square
for the catcher to attempt a catch.
03 Each catcher receives six catches then
swaps roles.

4m

10m

4m

Coaching points / Success criteria





Watch the ball.


Cup your hands together with little fingers touching.
Palms should always face the ball when catching.
Always cushion the ball into your hands.

Success criteria
Successful catch = 1 point.

Score
_____ out of 6 points.

Fielding

Skills Test Year 7 & 8

Shy At The Stumps


4 CONES, STUMPS,
BALL

10 MINS

SMALL GROUPS: 3

AIM: TO OVERARM THROW THE BALL AS ACCURATELY AS POSSIBLE.


Instructions
01 Set up the stumps with a cone 1 metre
away on each side of the stumps.
02 Throwers attempt to overarm throw
the ball to try and hit the stumps,
or get the ball to go through the
wider cones.
03 1 point for each ball that goes between
the outer cones. 2 points for each ball
that hits the wickets.
04 Each thrower gets three throws.
The fielder retrieves the ball and returns
back to the wicketkeeper.

5m

1m

18-20m

Coaching points / Success criteria


Stand side-on to the target.
Fingers should be on top of the ball, and the throwing elbow higher than the shoulder.
Non-throwing arm should be pointed towards the target.

Success criteria

The ball hits the stumps = 2 points.


The ball goes in between the outside cones = 1 point.

Score
_____ out of 6 points.

Bowling

Skills Test Year 7 & 8

Bowling
8 CONES, STUMPS
BALL

10 MINS

SMALL GROUPS: 3

AIM: TO BOWL ACCURATELY AT THE STUMPS.


Instructions
01 Set up one cone, and then 12 metres in front
of it, use eight cones to make two squares one inside the other. One square should be
2 metre x 2 metre, the other square should
be 6 metre x 6 metre. Place the stumps at the
midpoint inside the large square.
02 Bowlers are to run in and try to land the ball
inside the squares.
03 Each bowler is allowed 3 attempts each.
04 One player is the scorer, one player is the
wicketkeeper and one player is the bowler.

6m

2m
2m
6m

12m

Coaching points / Success criteria






Use the bunny ears grip.


Stand side-on with feet apart.
Point your front arm at the target.
Swing your bowling arm straight over like a windmill, and release the ball at the top.
Follow through with your bowling arm across the front of your body.

Success criteria
Ball lands in the 6 metre x 6 metre square = 1 point.
Ball lands in the 2 metre x 2 metre square = 2 points.

Score
_____ out of 6 points.

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